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Agatha Knife

Agatha Knife

92 Positivo / 126 Calificaciones | Versión: 1.0.0

Mango Protocol

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Descarga Agatha Knife en PC con GameLoop Emulator


Agatha Knife, es un popular juego de Steam desarrollado por Mango Protocol. Puede descargar Agatha Knife y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Obtén Agatha Knife juego de vapor

Agatha Knife, es un popular juego de Steam desarrollado por Mango Protocol. Puede descargar Agatha Knife y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Agatha Knife Funciones

UPCOMING GAMES

About the Game

Experience life through the eyes of seven-year-old Agatha, an insomniac who finds herself conflicted between friendship with the animals in her mother’s butcher shop and her unwavering love for eating meat. Embark on a satirical narrative point-and-click adventure as you go on an unpredictable journey through Agatha Knife’s quirky and hand-crafted world. Aiming to make the animals unafraid of their inevitable fate in the butcher shop where Agatha works, you’ll head into the whimsical Psychotic Universe looking for answers.

Upon her discovery of religion, Agatha quickly realizes it could be used as a valuable tool to win over the animals, quash their fears, and make them unafraid of death. Join Agatha as she undertakes the challenge of creating a new religion of her own, Carnivorism, and works to convince the animals that the sacrifice of their flesh is the secret to eternal happiness.

Taking place in the same world as Mango Protocol’s first title, MechaNika, Agatha Knife is riddled with dark humor, geek references, and challenging puzzles. Utilizing humor and wit to boldly explore controversial issues, players will find themselves immersed in Agatha’s struggles while experiencing the world through the eyes of a naive child.

  • Satirically humorous narrative adventure that lures you to the dark corners of everyday life.

  • Create your own religion piece by piece.

  • Uniquely colorful and hand-crafted art.

  • Tackle controversial topics through the eyes of a child.

  • Explore a dynamic and vibrant world that unfolds as your adventure progresses.

  • Interact with diverse characters and uncover their stories during your quest.

  • Original soundtrack created to suit each environment.

  • Dive into the whimsical Psychotic Universe, the same world as the Mango Protocol's beloved first game, MechaNika.

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Descarga Agatha Knife en PC con GameLoop Emulator

Obtén Agatha Knife juego de vapor

Agatha Knife, es un popular juego de Steam desarrollado por Mango Protocol. Puede descargar Agatha Knife y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Agatha Knife Funciones

UPCOMING GAMES

About the Game

Experience life through the eyes of seven-year-old Agatha, an insomniac who finds herself conflicted between friendship with the animals in her mother’s butcher shop and her unwavering love for eating meat. Embark on a satirical narrative point-and-click adventure as you go on an unpredictable journey through Agatha Knife’s quirky and hand-crafted world. Aiming to make the animals unafraid of their inevitable fate in the butcher shop where Agatha works, you’ll head into the whimsical Psychotic Universe looking for answers.

Upon her discovery of religion, Agatha quickly realizes it could be used as a valuable tool to win over the animals, quash their fears, and make them unafraid of death. Join Agatha as she undertakes the challenge of creating a new religion of her own, Carnivorism, and works to convince the animals that the sacrifice of their flesh is the secret to eternal happiness.

Taking place in the same world as Mango Protocol’s first title, MechaNika, Agatha Knife is riddled with dark humor, geek references, and challenging puzzles. Utilizing humor and wit to boldly explore controversial issues, players will find themselves immersed in Agatha’s struggles while experiencing the world through the eyes of a naive child.

  • Satirically humorous narrative adventure that lures you to the dark corners of everyday life.

  • Create your own religion piece by piece.

  • Uniquely colorful and hand-crafted art.

  • Tackle controversial topics through the eyes of a child.

  • Explore a dynamic and vibrant world that unfolds as your adventure progresses.

  • Interact with diverse characters and uncover their stories during your quest.

  • Original soundtrack created to suit each environment.

  • Dive into the whimsical Psychotic Universe, the same world as the Mango Protocol's beloved first game, MechaNika.

Mostrar más

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Información

  • Desarrollador

    Mango Protocol

  • La última versión

    1.0.0

  • Última actualización

    2017-04-27

  • Categoría

    Steam-game

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Reseñas

  • gamedeal user

    Nov 14, 2022

    Teddy approved game! Gin would approve it too... if you only put grass on top, call it hipster food and sell it for 35 dollar the piece! ): https://steamcommunity.com/sharedfiles/filedetails/?id=2070404147 A lovely and humorous point & click adventure, with colorful and hand-crafted art, in which you help Agatha to save her mom's butchery from insolvency. For that Agatha has to create a new religion (carnivorism, in German: Fleischfressertum) to lure... uhm... make animals believe that the sacrifice of their flesh is the secret to their eternal happiness. https://steamcommunity.com/sharedfiles/filedetails/?id=2070404750 Thanks to the game not only the butchery of Agatha's mom is saved... no, even I can eat my liver sausage bread in peace again! Because I've learned that the animals inside the liver sausage are believing in carnivorism and won't be mad at me. Not at all. Because of this Agatha just stole my heart. You even see in the game how to start small talk with vegans (see picture below). Lastly the game also thaught me the word "whimsically"... but this is a complete other story. https://steamcommunity.com/sharedfiles/filedetails/?id=2070401158 But anyway! What more to say... rather than: Buy, buy, buy! (© and ® and ™ by JohCar™) ★★★★★ 5/5
  • gamedeal user

    Apr 28, 2017

    Agatha Knife is the second game from Mango Protocol, after MechaNika, and focuses on the protagonist Agatha Knife, and her creation of Carnivorism. [u]Gameplay[/u] As a Point&Click Adventure, you are in the usual task of collecting Items and combining them with things or people, to achieve your goals. You move with a click, a double click will make Agatha run and clicking on an character will bring up icons (An Eye for looking at something, a Cog for interacting with something, a Speech Bubble to talk with something or someone, and a door for walking in and out of places) which you can click. While your character moves towards something to do the task you selected with the icon, you can freely click on the ground somewhere to override the command with a move command. Clicking on a character or interactable object will bring up a menu and not cancel movement, allowing you to have the icons visible during interactions, though clicking at any point (to move somewhere, or to advance a conversation) will remove them. Clicking on Agatha brings up the menu, and selecting an item and exiting the menu allows you to use an object on something. Here, the game is sparse with it's selection, allowing the intended interactions and only a few other interaction (Giving Agatha's mother money will result in Agatha stopping and saying that this will not be enough, and that she may need it more to get Carnivorism working, and there is an interaction for doing an action you already have done, like picking up a second packet of empty paper. This is pretty much all the non-obvious interactions the game offers with giving objects.) However, when interacting with people, the game gives you two options to progress: Give people the item directly, or to talk to them, where a speech bubble allows Agatha to talk about the object on her own, moving on conversations. The first option is faster, the second one is easier if you forgot what item to give to someone. So far, I have found only one design flaws (bugs?). EDIT: I have been informed that there is an actual solution to this problem, Thus, the first error is no error. The review was edited. Also, a lesser bug: In front of the library are three students. The male student has a small area where you can select him for inspection. If you do that, you will get the default "It wouldn't be wise to do that" dialogue (Which pops up every time you try to use an item on someone who shouldn't have it. [u]Story[/u] You play as Agatha, an Imasomniac 7-year old who is a butcher and has only one friend. She loves animals, she loves meat. Her animals do not love being made into meat, they are scared of being killed. So, Agatha is trying to get a religion going that promises animals eternal happiness after death, so they do no longer fear death. Helping her is Awesome Sandro, a magician who knows various forms of divination (and cocktail mixing) and has chosen her for his course in teaching how to start a successful religion to influence the masses. Also helping her due to the close connection with her family and their friendship is Nika, who helps her when needed. The story is railroaded, and if you get a task, you have only one way to solve it. A good example is one of the earliest tasks: You are to bring a book with a red cover and empty pages to Sandro. The intended way is to get a packet of empty pages and to let it be bound in book form in the copy shop. However, exploring players or players who are on their second playthrough know there already is a book that has empty pages. The Enigmarillion is a book with blank pages, and you can find it in the library. However, the game developer refuses to let you have the book. Yes, that is literal, the game developer personified is waiting in the area where you would pick up the book and holds it himself in his hand, not willing to give it to you. Additionally, after getting the book the way it was intended, it is still white. One could now think to buy red paper, to make the book cover red that way, maybe even paint it with stuff from there. No, that is not possible. Instead you are forced to dip the book itself in pig blood, and no, you can't use the vial of pig blood cocktail you have with you to do it. Some characters seem to only exist for the sake of plot and backstory. Amanda's mom only exists so that Amanda herself can ask her for permissions, almost never being a driving force herself or even interacting with Amanda on her own, only reacting to Amanda's requests. Nika's Aunt is also completely ignorable, and because she has bad hearing, you must not even be careful around her. [u]Humor[/u] The game has two types of gags: References and Absurdity Humor. References include the cemetary at the beginning, where not only tombstones for fictional characters are located (Krillin from Dragonball even has tally marks on his grave) but also Shinji and his father from Neon Genesis Evangelion. Absurdity Humor is the entire Backstory of Agatha Knife, who has characters constantly ask her if she is fine with her treatment, that Sandro is basically drugging a child, the fact that Nika is occasionally drunk on whiskey or a customer at a burger shop who eats bad meat ends up dying (For your information, the character stays there for the rest of the game, and everyone merely acknowledges that he is dead). It uses that humor greatly, to convey even darker situations with a humorful twist on it, gaining humor from it. [u]Subtext[/u] So, why do I recommend the game, even though for this review, I have mainly been treating it as average at best? The Subtext is great. We have small things, like Agatha not reacting uniquely when trying to usa knifes on people, but reacting uniquely whne trying to use knifes on animals. Agatha does not see her knifes as weapons, only as tools. She wouldn't think of attacking people with them, even if she hates them. Sandro tells Agatha at one point that she needs to remember that her god is not real, even if she convinces others. However, we see behaviour later that implies he is real, yet he is only in the knowledge of things that she knew. If she remembered something, it added to his lore. This adds a layer of questioning if she is leading her god, or her god is leading her. We also never hear what exactly the pig says, only getting translated through Agatha, One can get some interesting implications on the characters and the world they live in through the actions done, and while the game itself is not perfect, I think that Mango Protocol has this part down. If they were to make a bigger game, I am certain that they would make it work, as they pay attention to the inner workings of a story. [u]Conclusion[/u] This game is great, but on the shorter side. I would recommend it, but only if you look for a game experience, not for a long game time. I have managed to get the first playthrough done in about 5 hours. and if I wasn't able to muster my own will to replay a game, I would have probably left it at these 5 hours. The puzzles are interesting, but if you buy it, you are mostly going to buy this game because the artstyle and the story intrigued you.
  • gamedeal user

    May 2, 2017

    Love point & click? Enjoy dark humor? Want to support some up-and-coming developers? Mango Protocol! I beat this in about three sessions. That feeling you get when you put two and two together in a point & click is very much here. That paired with interesting characters, a quest to create a new religion, and the love of meat.. you have Agatha Knife. I recommend checking out MechaNika before playing this as it's the first game they released.
  • gamedeal user

    May 9, 2017

    Like MechaNika before it, this is a great dark twisted innocent comedy. Thoroughly enjoyed it.
  • gamedeal user

    May 15, 2017

    Agatha Knife is absolutely wonderful. The art is beautiful and the music is really pleasing to listen too. I think the things that really stands out about this game is the puzzles, characters, and story. The puzzles aren't insanely simple or annoying long like in a lot of point and click adventures. I always knew what my goal was though out the game, but there was a few times I really had to stop and think how to work a puzzle out. There is a hint system in the game, but it's not the normal 'go here and do this' hints. The hints are in the form of tarot cards that you need to work out the meaning to get the full hint. They're not super difficult to work out, but it's nice to not have the game completely hold your hand. The characters are marvelous written. You have all types of characters from a cross dressing prostitute to a depressed lion. The game doesn't really have that many locations in it, but the characters coming and going help the town feel alive. It's full of optional dialogue and characters that takes away the problem with most of the point and click adventure has of everything you can interact with is a key item or person to the story. The best thing about the game is the story. I'm going to be honest here, I hate point and click adventures that are either so obscure that you need a flow chart and 100 people on a forum to kinda figure the story out, being based off Alice in Wonderland without the charm, or the 'DID IT REALLY HAPPEN?!' or the 'IT WAS ALL IN YOUR HEAD!' endings. Agatha Knife has a full unique story from beginning to end. The universe is different from ours, but most things are nicely explained. In short, if you love point and click buy this game right now. If you're like me and not a huge fan of the genre because of the things I mention above, you'll be able to tell if you like the game or not within two hours to get your refund. I think it's wroth the risk.
  • gamedeal user

    May 22, 2017

    Agatha Knife hits the ground running. From the very first room/area, you're given a feel for how truly and utterly ridiculous (yet charming) this game is. Personally, I tend to struggle when it comes to point-and-click games. The pacing is usually too slow, immersion isn't totally there, the puzzles are too obscure, or just nothing really stands out and wows me. It's rare that I finish a point-and-click. None of that applies here. Agatha Knife boasts a wonderfully strange cast of characters - some old, some new! - and the story they help tell is definitely one you haven't heard before. The dialogue is witty and dark, and there were many times I'd find myself snickering and shaking my head in disbelief at what had just been said. The puzzles are perfectly "medium". So while this game doesn't hold your hand and it does make you think a bit; it isn't frustrating either. Mango Protocol have found a lovely balance in this area, and I think it's one of the biggest reasons that Agatha Knife (and MechaNika) have been so well received. I honestly can't recommend this game highly enough to anyone who has a slightly twisted sense of humor or a love of unique storylines. Even if this isn't normally your favorite style of game, I urge you to give it a shot. Agatha Knife and MechaNika are in a league of their own.
  • gamedeal user

    Sep 6, 2017

    [b]"Agatha Knife"[/b] is a indie point & click game from the developers behind the similar game "MechaNika". Compared to other games, "Agatha Knife" is a very unique game with a very interesting story and gameplay. I would describe it as an addictive game from just playing 10 minutes in, the music is very pleasant and suits the game very well. "Agatha Knife" also have fun puzzles that you need to solve, some a bit harder than another. You will defenetily find yourself stuck in the game with a "must" to continue til' you finish the game. "Agatha Knife" is a really fun game and it puts you into a lot of thinking, it has both a weird and funny story and I would lie if I didn't say that I loved it for every minute I've played. I love how they put in for an example; One-Punch man and Hatsune Miku in the comic store as well with other known characters. I would definitely say that my money was well spent when I bought the [i]Pyschotic Adventures Bundle[/i]. Agatha is a 7-year old girl that struggles from insomniac and her love for meat and animals. One day Agatha's mother Mrs Knife realise that the business in their Butcher shop goes poorly, she decided to take Agatha to the church in hope to make everything go great again. Agatha decides to get herself into making her own "religion" which in this case is "Carnivorism". In order to successfully "create" the Carnivorism and help her mother, Agatha finds herself in challenging situations. You as the player have to think and make the tasks reasonable in order to help Agatha with her belief to make the animals unafraid of death. You get to experience the life of the very unusual life of little Agatha and learn more about her way to handle things. [b]Positive view over the game:[/b] ‣ The game has an unusual and unique story. ‣ The music suits the game. ‣ The game is addictive. ‣ The achievements are fun and they look cool. ‣ The game has some fun puzzles as well as some challenging tasks. ‣ It's easy to save the game so you quick can come back from where you left it. ‣ There is some interesting charachters with different personalities. ‣ Cool emoticons and backgrounds as well as badges. [strike][b]Negative view over the game:[/b][/strike] ‣ There's nothing negative about the game in my opinion.
  • gamedeal user

    Jul 2, 2018

    It's not "worst game ever" kind of bad, but quite a downgrade from (the devs previous game) Mechanika (I might be biased here since I really enjoyed Mechanika, but oh well). - A lot of the "puzzles" are painfully easy and feel more like fetch quests than actual puzzles. - Some of the dialogue is way too long and just points out the obvious ("here is a fetch quest. Why? Because we need this item because it's important"ish) without a lot of wit or cleverness. It feels like a lot of filler especially since you don't really have much of a choice in how Agatha interacts with people. - Most of the dialogue with the town folk is literally about where to go next, which makes the whole experience feel kind of empty. Sometimes you get a little bit of fun out of side characters doing funny references to geek culture, but it's pretty rare, especially towards the later parts of the game, and it's not more than a random reference for the most. Some jokes are a bit painful ("Oh my, poop smells" kind of level of humour) - The game is very, very linear. You just do what you're told, your character barely has any own thoughts or motivation, she just follows the instructions of a certain NPC. In a way it almost feels like an attempt to make the game longer. There's really little reason to why certain goals couldn't be accomplished in the order the player decided to accomplish them (like Mechanika). Basically it just forces you to run along the same street over and over to fetch different items/get npc interactions, instead of letting you do more than one thing at once. It's the gaming equivalent of forcing you to go out to buy cake at the bakery, return home and then forcing you out to buy bread at the bakery. - This might be a personal thing, but it kind of bothered me how Agatha literally seems to have some sort of magical powers ( [spoiler] she can literally talk to animals and inanimate objects. Not in the "she's a child and it's her imagination" way, she literally talks to things and they'll act because of it without any other explanation on why they'd react to her. [/spoiler] ). One of the things I liked about Mechanika was probably that it felt like Nika was just a kid using her imagination when interacting with the world aroudn her, instead of, you know, some sort of "chosen one".
  • gamedeal user

    Jul 14, 2018

    While not as awesome as MechaNika, Agatha Knife is a very good game that doesn't fail to deliver what it is promising. It has a lot of dark humor, unique characters, and many funny dialogues in it. Mango Protocol must not stop creating point & click games, since they're so good at it.
  • gamedeal user

    Jul 31, 2018

    Mixed feelings, but overall good enough, I'd say. Agatha is super cute (although a psycho), the story is original and funny, the graphics look nice and it has some good music pieces. However, the gameplay itself is not that good. There's a lot of running around the town, a couple of puzzles are pretty obscure, and the game sort of asumes that you are going to check stuff out and talk to everyone even if you don't have any reason to. All of this is probably minor if you are a patient player that likes to explore and take it slow, but that's not me. The ending, and by that I mean the very last seconds before the game jumps to credits, is brilliant.
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