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Wo Long: Fallen Dynasty

Wo Long: Fallen Dynasty

68 Positivo / 2715 Calificaciones | Versión: 1.0.0

KOEI TECMO GAMES CO., LTD.

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Wo Long: Fallen Dynasty, es un popular juego de Steam desarrollado por KOEI TECMO GAMES CO., LTD.. Puede descargar Wo Long: Fallen Dynasty y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Obtén Wo Long: Fallen Dynasty juego de vapor

Wo Long: Fallen Dynasty, es un popular juego de Steam desarrollado por KOEI TECMO GAMES CO., LTD.. Puede descargar Wo Long: Fallen Dynasty y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Wo Long: Fallen Dynasty Funciones

Nioh: Complete Edition

https://store.steampowered.com/app/485510/

Nioh 2 – The Complete Edition

https://store.steampowered.com/app/1325200/

About the Game

A new dark fantasy Three Kingdoms masocore game from Team NINJA, the developers of Nioh.

184 AD, Later Han Dynasty China. The land is overcome by chaos and destruction. The imperial dynasty that prospered for many years is now about to collapse.

Wo Long: Fallen Dynasty is a dramatic, action-packed story of a nameless militia soldier fighting for survival in a dark fantasy version of the Later Han Dynasty where demons plague the Three Kingdoms. Players fight off deadly creatures and enemy soldiers using swordplay based on the Chinese martial arts, attempting to overcome the odds by awakening the true power from within.

Wo Long refers to a crouching dragon, and also refers to a hero or person of greatness who is not yet known. This is the story of officers, who will later become heroes, during their ‘unknown’ period, and also the story of a protagonist’s rise from being a ‘nobody’.

From the depths of darkness, a dragon soars.

1. Demons in the Kingdom

A dark fantasy set during the chaotic Three Kingdoms period, the narrative vividly tells the tale of a militia soldier’s strenuous fight for survival during a Later Han Dynasty infested with demons. It’s madness in the Three Kingdoms like never before!

2. Awaken the Power Within

Defeat deadly enemies to boost morale and awaken the power from within! Overcome adversity through unique new strategies, including battle styles based on the “Five Phases”.

3. Live by the Sword

Renowned for ruthless strikes that can change the tide of battle in an instant, sword practitioners of the Chinese martial arts gracefully change pace as they shift between offensive and defensive maneuvers. Overwhelm opponents with a flurry of force in a series of intense and bloody battles while learning the precision and skill necessary to become a true master of the sword.

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Descarga Wo Long: Fallen Dynasty en PC con GameLoop Emulator

Obtén Wo Long: Fallen Dynasty juego de vapor

Wo Long: Fallen Dynasty, es un popular juego de Steam desarrollado por KOEI TECMO GAMES CO., LTD.. Puede descargar Wo Long: Fallen Dynasty y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Wo Long: Fallen Dynasty Funciones

Nioh: Complete Edition

https://store.steampowered.com/app/485510/

Nioh 2 – The Complete Edition

https://store.steampowered.com/app/1325200/

About the Game

A new dark fantasy Three Kingdoms masocore game from Team NINJA, the developers of Nioh.

184 AD, Later Han Dynasty China. The land is overcome by chaos and destruction. The imperial dynasty that prospered for many years is now about to collapse.

Wo Long: Fallen Dynasty is a dramatic, action-packed story of a nameless militia soldier fighting for survival in a dark fantasy version of the Later Han Dynasty where demons plague the Three Kingdoms. Players fight off deadly creatures and enemy soldiers using swordplay based on the Chinese martial arts, attempting to overcome the odds by awakening the true power from within.

Wo Long refers to a crouching dragon, and also refers to a hero or person of greatness who is not yet known. This is the story of officers, who will later become heroes, during their ‘unknown’ period, and also the story of a protagonist’s rise from being a ‘nobody’.

From the depths of darkness, a dragon soars.

1. Demons in the Kingdom

A dark fantasy set during the chaotic Three Kingdoms period, the narrative vividly tells the tale of a militia soldier’s strenuous fight for survival during a Later Han Dynasty infested with demons. It’s madness in the Three Kingdoms like never before!

2. Awaken the Power Within

Defeat deadly enemies to boost morale and awaken the power from within! Overcome adversity through unique new strategies, including battle styles based on the “Five Phases”.

3. Live by the Sword

Renowned for ruthless strikes that can change the tide of battle in an instant, sword practitioners of the Chinese martial arts gracefully change pace as they shift between offensive and defensive maneuvers. Overwhelm opponents with a flurry of force in a series of intense and bloody battles while learning the precision and skill necessary to become a true master of the sword.

Mostrar más

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Información

  • Desarrollador

    KOEI TECMO GAMES CO., LTD.

  • La última versión

    1.0.0

  • Categoría

    Steam-game

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Reseñas

  • gamedeal user

    Aug 7, 2023

    I really enjoyed my time with Wo Long and it's always great to see historical Asian settings in games especially with the rich history with fantasy injections. It was a great attempt at another genre switch for their games, being more similar to Sekiro than Nioh, but if I had to make the next choice, I'd say stick to what you're good at. PRO - The setting is beautiful with so many cool looking places to explore - The music is really nice and sets the haunting, mystical and action filled landscape perfectly - The game play is pretty simple but looks stylish and feels really cool when you can time things just right - It was cool seeing so many historical characters in the game and I imagine most people would recognise them from Dynasty Warriors. - All the enemy and boss designs were awesome and they all have some amazing sound design - I loved how hard the first boss was, it really gave a challenge and made sure you understood the mechanics - If things get too hard you can summon AI and real players to help - You can choose English and Japanese audio but if you want to keep things authentic then there is a Chinese audio option too which was a really nice addition. NEUTRAL - The button prompts are PlayStation and I can't seem to find a way to change it to Xbox controller not that it made any difference in how I played. - The levelling up is very simple. So simple in fact that I got through the whole game without using much of the magic or abilities. You can find what works for you pretty quick and go with that. - While the enemies do look really nice and stylish there aren't a massive variety and you'll be fighting the same ones over and over. - Checkpoints are very close together so there's not that much feeling of fear of dying. - You can summon AI to help you (and most levels start with at least one) and to me that just makes the game too easy. Turning them off felt a lot better. CONS - The Three Kingdoms era is one of the most fascinating to learn about and the stories involved are really cool. However, the story is really hard to follow and just seems to go wherever and jumping around a lot with little explanation. I only know somewhat what's going on because I have a very brief and rough understanding of that time. - There are a ton of weapons and gear to find but I found myself a select few, upgraded them to the max and that's all I used the entire game. Nothing I found even came close. - Most of the bosses felt unbalanced. You can either beat them in one or two tries or it can take you at least ten. - There is an online component (like Dark Souls invasions) but it was hard to find people to invade and when I did it was pretty laggy. All in all I'd say this game is worth a go if you're into historical Asia, Three Kingdoms or just souls-like games in general. As much as I do like this game though I'd say wait for a decent sale, you'll feel you'll get your moneys worth a lot more that way. 6/10
  • gamedeal user

    Mar 4, 2023

    Saw all the reviews about performance and said to myself "it wont be that bad". It is in fact, that bad.
  • gamedeal user

    Mar 3, 2023

    A good game buried deep beneath the biggest catastrophe of a PC port that I have ever seen. The game runs poorly for how it looks, but the biggest issue are the controls. These developers have learned nothing from nioh and have literally implemented the controller's deadzones into the mouse input. If you don't move your mouse fast enough, the camera will not react, regardless of your mouse sensitivity. I have never seen any developer do this (for good reason) and if you didn't understand what's going on here you might actually think that your mouse is broken. The game is completely unplayable on mouse and keyboard. The key layout is also an absolute joke. This has to be a bad trolling attempt by the devs. Deflect/Dodge bound to Tab by default? Ok then. I know this is a wild idea, but maybe a game should properly support the platform's peripherals on which it is released. Otherwise just make the game console exclusive if you can't be bothered to even copy-paste one of the few dozen (good) control schemes that so many other games have already come up with. Wait at least until this and the performance issues are patched before you consider playing this on PC. edit: small update - the game also suffers from a severe bug where the game speed is tied to the relation of your current fps vs the max fps you set in the options menu. If you set your max fps to 120 and the game's fps drop to 90 or lower (which will happen quite frequently) the game will now only run at 90/120 = 0.75x speed. This makes the whole experience super inconsistent since every enemies attack timings constantly change depending on how well your game runs. If your PC can keep the game above 60, you should limit the game to 60 in the graphics menu to avoid this and have a consistent experience.
  • gamedeal user

    Mar 7, 2023

    After having completely finished this game and gotten 100% achievments I'm a bit torn on how to rate it. Having grown up with playing Dynasty Warriors, seeing all those characters I love and getting a new take on the Romance of the Three Kingdoms story might skew my perception a bit, but either way, these are my thoughts on Wo Long. First off, Wo Long is a Souls-Like game and Souls-Like games have a reputation as being "difficult". However I wouldn't say that Wo Long is a "difficult" game, and I don't think that's a "good" or a "bad" thing since it's very much a subjective point to make, and it all depends on what YOU specifically are looking for. However when the first boss in the game is the one thing I struggled with the most out of everything else in the game, it not only sets false expectations of what to expect, but it also makes the other bosses feel really unsatisfying and lacking in comparison. Basically what I want to say is the hardest challenge I faced was the first challenge in the game and that is, in my opinion, objectively bad game design. Sure, maybe after that boss I had learned how the games mechanics worked but whatever. As for the other bosses, they were all flashy and unique and while most of them were fun to fight, only around 3 of them actually felt satisfying to beat and weren't beaten on the first try. My issue with that is that even though most of them were fun, all except for the first boss and the 3 other are incredibly forgettable. Now to summarize how I felt about the difficulty in general. Like I wrote earlier, Wo Long is, by Souls-Like standards, not a difficult game. Most of that comes down to the morale system I believe, and I won't explain how that system works in this review, but basically as long as you don't die it allows you to easily snowball and become stronger than every enemy on the stage fairly quickly. On top of that, on most stages you will have one or two AI companions with you, and if you don't, you can spend an item to summon them yourself, and because of these two things I can't say that there was a single stage that was challenging at all. Again, the game not being "hard enough" is not a bad thing and personally I still had fun playing through most stages, and if you're not used to Souls-Like games the game might be pretty difficult. Onto combat. Most of combat will revolve around managing "spirit". You can think of it as your mana and endurance both neatly packed into one bundle. You get spirit by either deflecting blows or attacking, and you lose spirit by either casting spells, blocking, dodging or doing heavy attacks. Once you loose all spirit you won't be able do any heavy attacks or cast spells and the next attack you take will stagger you for a second, but you can still deflect blows and do light attacks to build it back up again unless you get staggered. The system keeps the pace of the combat up by promoting you to play aggressively and stay in the fight or weave in and out if you're a spell caster, rather than waiting for a stamina bar to recharge or chugging potions to cast more spells. Honestly I really like it, good stuff! I forgot to mention when I first wrote this review that it's a deflect/parry based combat system so no matter what build you choose you're going to need to deflect/parry at least sometimes. RPG elements? You've got a character creator and fairly early into the game you'll be able to completely change your characters appearance if you don't like how you look. As for the stats, it's based on the Chinese philosophy of the five phases. In other words, you've got 5 stats you can pick and choose from and you could probably say that it's a dumbed down version of a stat system but honestly it's fine as it is. Sure, you don't have as many stats to put points in but is that really a bad thing? Look at which of the five phases works best with the weapon you like to use the most or the spells that look the most fun and put points into those stats. If you want to try a different weapon or set of spells you can always just re-distribute those stats later on. Quick note on the story. Wo Long is based on the Romance of the Three Kingdoms so if you know your Chinese history you basically know the story of the game. I don't know if I really liked it's implementation though, I liked the story (probably due to my bias) and most of the game felt like it had a good pace to it but then the ending just felt really rushed... The ending was also incredibly unsatisfying and I think it's partly due to the story of the last part of the game feeling really rushed but also how the last couple main bosses just straight up were some of the most boring and easiest boss fights in the game, even though they felt like the most hyped up ones. The last main boss fight was alright though, but since it came a little out of nowhere it felt like the game didn't have any momentum left and as such, it just felt like a chore to do. As for the graphics and the sound I don't really have much to say. It's a really beautiful game and I like the art direction they've got going. The music is really nice and the sound effects sound really nice too. Lastly a quick note on the state of the game. Wo Long needs more time in the oven, there's no other way to put it. Even though I enjoyed playing through it and don't regret buying it, it shouldn't have been released in the state it was released in. Now don't get me wrong, the game is in a playable state... Aside from one map that's basically guaranteed to hard crash every 10 minutes, most of the game runs just fine and doesn't crash THAT often. Sure, a couple of times I'd get a lag spike during a critical moment where I'd need to dodge and basically at least once every minute I'd get a white flash and in a few places the lighting effects are non-existant but other than that it runs fine. However, because of that lack of polish I can't really in good conscience give this game a good review. It's a 69,99€ game for Christs sake, had it been half that price I could probably overlook it being unpolished but not with this price tag! So until they've polished up the game to a standard that reflects the price they're asking for I'm going to leave this game a negative review. (Ooo, scary!) Buy it if it seems interesting and you've got the funds to spare. Or don't. It's your money, why would I care? TL;DR It's an easier Souls-Like game that's fun but towards the end of the game it feels rushed. It's also really unpolished and needs more work from the developers. So apparently there are issues with keyboard+mouse. I did try to play through a stage with it and aside from some weird button placements like dodge on tab (which you can change in the settings), and having to manually go into settings and switch from controller layout to keyboard+mouse it seemed to work fine for me. Maybe I'm just lucky, maybe I didn't test it enough, maybe they recently patched it but either way, from what people say the game might be completely unplayable without a controller. According to patch notes the keyboard+mouse problems should be fixed but as I haven't really confirmed it myself I'm letting my previous edit stand.
  • gamedeal user

    Jun 27, 2023

    WOLONG FALLEN FPS - Swing the sword -> fps drop. - Destroy a breakable object -> fps drop. - Move the camera too quickly -> fps drop. - Moving too quickly -> fps drop. - Enter combat -> fps drop. - Enemy do a special attack -> fps drop. - Deathblow a boss -> fps drop + game crash. Overall because of skill issues, I give up on the game.
  • gamedeal user

    Mar 3, 2023

    optimization for PC is needed, current performance is too poor.
  • gamedeal user

    Jun 15, 2023

    Fun game HOWEVER have been having a continuous issue of massive framedrops and stuttering which at times makes the game pretty unplayable
  • gamedeal user

    May 10, 2023

    Still stutters constantly as of 05/10/23.
  • gamedeal user

    Jul 4, 2023

    not worth your money on PC. we're at the first round of paid dlc and they still havent fixed some hardware/controllers having more than a second of input lag, which in a game with big sweepy unblockable attacks that you're designed to parry or die just isnt feasible. minimum graphics, maximum graphics, all resolution scalings and rendering options: completely worthless and have no impact on the input being delayed.
  • gamedeal user

    Mar 6, 2023

    RECOMMENDATION: Play the demo. If you're not addicted, wait for patches! But otherwise a great game. My review: Great gameplay, incredibly fun. Excellent tutorialising. Somewhat of a step down from Nioh 2 so far -- less interesting itemisation and fewer build options, no real talent tree (just options for active spells). But I enjoy the parry focused gameplay a lot. Hoping for expansions or a Wo Long 2 that brings back the Nioh 2 build and itemisation complexity. If Nioh 2 is Diablo 2 + Dark Souls, Wo Long is Diablo 2 + Sekiro, except with less interesting items/sets/builds. So if you really love that kind of Sekiro parry ninja god gamer feel then I think you will like Wo Long. If you were expecting the same insane itemisation/builds as Nioh 2, or if you hate the parry focused Sekiro style gameplay, then this might not be the game for you. Unfortunately the game has some significant issues with optimisation/performance bugs, with FPS spikes and microstutters during boss battles (and particularly their critical attacks) which removes some of the fariness from the fights. There are also some other minor issues like slightly less QoL than Nioh 2 and annoying minor visual glitches (white flashes here and there). If you're not completely addicted to the game by playing the demo, then wait for a patch! Unfortunately a lot of the negative reviews on Steam are either exaggerating the issues, are complaining about the Keyboard+Mouse issue specifically, or are literally just misinformation. Let me address some of the negative comments here: KBM issues: Obviously they should strive to have the best KBM controls as possible and it's disappointing they didn't... but 90%+ of people should be playing this on controller and won't be affected by this. If you're a KBM player, you definitely have to wait for patches. Misinformation/questions from other reviews: (The comments were locked on these reviews... almost like they don't want the misinformation challenged). Why is the first boss such a steep jump in difficulty? Why did the game get easier after the first boss? The first boss is a really basic skill check. He doesn't do anything special but the fight REQUIRES you to get good with the deflection mechanic. You will probably have to attempt the boss many times, however, the entire fight is DESIGNED to up-skill you on deflection. The first phase is super simple and lets you practice deflecting attacks and critical attacks over and over. The second phase is the exam, have you learned deflection well enough? If you fail, you need more training, so try again starting at first phase and get more practice. Once you're past the first boss you will have the qualifications to get through the rest of the game while having a LOT of fun, because deflection feels so good and is so highly required throughout the rest of the game. If you cheese this boss, you will likely have a lot of trouble with the rest of the game because you won't have been upskilled on the deflection mechanic. This first boss is actually genius design AND INCLUDED IN THE DEMO, so no one has to waste their money before seeing if the gameplay style is for them or not. So, why is the first boss harder? Because it's both a skill-training + skill-check fight to make sure you'll enjoy the rest of the game afterwards. There are other skill-check bosses that are quite hard, but not every boss is like that. Why can't I disable tutorials? To be clear the game features short popups that explain game mechanics. Without them you would literally have no idea what is going on in the game, or how to do anything. I have not looked to see if you can disable them, but it wouldn't really make sense to do this. Why am I receiving tutorials for things I was already taught? You don't. This never happens. Unless you mean the little info messages that appear during the first few missions. Those are there because you're struggling at that mechanic and the game wants to remind you/up skill you on that topic so you can get through the rest of the game without frustration. These disappear permanently after you're past the first small story arc. Why are the tutorials repeating when I die? Because you clearly need the help, the tidbits are there to make sure you have the mechanics down before they let go of your hand and throw you in the deep end. After the first arc the info snippets stop appearing. Why does this game sometimes eat inputs? I've only experienced this during FPS spikes / microstutters, which is a major optimisation issue and the main reason I recommend waiting for patches. If you're claiming it happens outside of FPS spikes then... that sounds like "oh, it's not me, it's the lag!" kind of excuse to me. Why did they think boss three was good? Do you mean Feng Xi or Zhang Bao? It depends on how you count bosses. I assume you mean Zhang Bao since he is a mage-type and so the fight is more interesting than a duel with a swordsman or a fight against a big monster. What was wrong with it? It was a fun encounter that I beat on my first attempt. I'm suspecting this reviewer cheesed their way past the first boss and didn't actually do the intended upskilling on deflection that the first boss was designed for. The boss is trivial with deflection. I could understand more if you were complaining about Zhang Rang (8th or 7th boss depending on how you count) whose fight is really long and a bit annoying due to the mechanics of the fight. But neither is particularly hard or frustrating. The only encounter I think is worth complaining about so far is an optional sub-mission we're you have to 1v3 3 NPCs, which is a very unfair feeling fight that really encourages cheese. When am I going to be able to recreate my character? That thing I was told I would be able to do at the start of the game. Once you're past the first arc of the game the NPC for it unlocks. How does morale benefit enemies? This is explicitly explained in the tutorials you were complaining about. Morale is basically an "within stage" levelling system that resets when you go to new stages. It raises when you kill enemies, deliver critical attacks, and gets lowered when you die or take a critical attack (or too much damage). When your morale is low and theirs is high they will do more damage to you and you will do less damage to them. This mechanic is a way to (1) encourage stage exploration to gain morale and increase fortitude rank and (2) to codify the classic Soulslikes "this is the wrong direction, you're supposed to skip this badass monster" thing. Most stages have explicit "hard" and "easy" paths which are indicated by the monsters morale levels. Why was fortitude not explained? Fortitude was explicitly explained in the tutorials you were complaining about. Fortitude is the minimum morale rank that you will drop to when you die. It is increased by finding the flags. Why was morale for the player poorly explained? It isn't. It seems like you just skipped vital tutorials while complaining about the tutorials you needed to understand what is going on.
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