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Diggles: The Myth of Fenris

Diggles: The Myth of Fenris

82 إيجابي / 108 التقييمات | الإصدار: 1.0.0

Spieleentwicklungskombinat GmbH,General Arcade

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قم بتنزيل Diggles: The Myth of Fenris على جهاز الكمبيوتر باستخدام GameLoop Emulator


Diggles: The Myth of Fenris ، هي لعبة بخار شهيرة تم تطويرها بواسطة Spieleentwicklungskombinat GmbH,General Arcade. يمكنك تنزيل Diggles: The Myth of Fenris وأهم ألعاب البخار باستخدام GameLoop للعب على جهاز الكمبيوتر. انقر فوق الزر "الحصول" ثم يمكنك الحصول على أحدث أفضل الصفقات في GameDeal.

احصل على لعبة Diggles: The Myth of Fenris البخارية

Diggles: The Myth of Fenris ، هي لعبة بخار شهيرة تم تطويرها بواسطة Spieleentwicklungskombinat GmbH,General Arcade. يمكنك تنزيل Diggles: The Myth of Fenris وأهم ألعاب البخار باستخدام GameLoop للعب على جهاز الكمبيوتر. انقر فوق الزر "الحصول" ثم يمكنك الحصول على أحدث أفضل الصفقات في GameDeal.

ميزات Diggles: The Myth of Fenris

DIG*GLE (n): an underground dwelling dwarf whose main function is to mine resources, harvest mushrooms and bat the enemies to survive. They are hardworking, but enjoy leisure time activities such as bowling, the disco, a trip to the pub and perpetuating the species. The Diggles dynasty has been chosen by Godfather Odin to rid the world of Fenris, the hound of hell.

BUILD YOUR CLAN

Odin made sure no Diggle is the same. Develop each of them with a varied set of skills and combat techniques so you can grow your clan. Give Diggles some free time, make sure they are fed and entertained and soon your tunnels will be full of angry babies. But don’t get too comfortable - there are other unique clans down there.

DEVELOP YOUR COLONY

Make sure your clan has everything it needs in your new colony. With over 50 production sites to master, you will be busy exploring the technology tree, crafting with 20 production tools, and gathering seven different resources.

DWARVES WITH ATTITUDE

Snarky Diggles always end up in some story. Watch for yourself - all quests are featuring hand-crafted cutscenes full of humor, dwarfy attitude, and their gnomish problems. There are many stories to be told in more than 40 quests. Digging into the mud was never this fun.

IT'S BEEN ALMOST 20 YEARS. WILL IT RUN?

We are happy to bring back to life the story of Diggles (or Wiggles, or Гномы - depending on localization that is closer to your gamer's heart). The game received its portion of technical care and now runs on modern operating systems without any extra shenanigans. The story, visuals, and gameplay are untouched - with all its charm and flaws. Enjoy playing the game on Windows 7 or later, without legacy DRM, no FPS lock, and with few extra DirectX11 settings.

أظهر المزيد

قم بتنزيل Diggles: The Myth of Fenris على جهاز الكمبيوتر باستخدام GameLoop Emulator

احصل على لعبة Diggles: The Myth of Fenris البخارية

Diggles: The Myth of Fenris ، هي لعبة بخار شهيرة تم تطويرها بواسطة Spieleentwicklungskombinat GmbH,General Arcade. يمكنك تنزيل Diggles: The Myth of Fenris وأهم ألعاب البخار باستخدام GameLoop للعب على جهاز الكمبيوتر. انقر فوق الزر "الحصول" ثم يمكنك الحصول على أحدث أفضل الصفقات في GameDeal.

ميزات Diggles: The Myth of Fenris

DIG*GLE (n): an underground dwelling dwarf whose main function is to mine resources, harvest mushrooms and bat the enemies to survive. They are hardworking, but enjoy leisure time activities such as bowling, the disco, a trip to the pub and perpetuating the species. The Diggles dynasty has been chosen by Godfather Odin to rid the world of Fenris, the hound of hell.

BUILD YOUR CLAN

Odin made sure no Diggle is the same. Develop each of them with a varied set of skills and combat techniques so you can grow your clan. Give Diggles some free time, make sure they are fed and entertained and soon your tunnels will be full of angry babies. But don’t get too comfortable - there are other unique clans down there.

DEVELOP YOUR COLONY

Make sure your clan has everything it needs in your new colony. With over 50 production sites to master, you will be busy exploring the technology tree, crafting with 20 production tools, and gathering seven different resources.

DWARVES WITH ATTITUDE

Snarky Diggles always end up in some story. Watch for yourself - all quests are featuring hand-crafted cutscenes full of humor, dwarfy attitude, and their gnomish problems. There are many stories to be told in more than 40 quests. Digging into the mud was never this fun.

IT'S BEEN ALMOST 20 YEARS. WILL IT RUN?

We are happy to bring back to life the story of Diggles (or Wiggles, or Гномы - depending on localization that is closer to your gamer's heart). The game received its portion of technical care and now runs on modern operating systems without any extra shenanigans. The story, visuals, and gameplay are untouched - with all its charm and flaws. Enjoy playing the game on Windows 7 or later, without legacy DRM, no FPS lock, and with few extra DirectX11 settings.

أظهر المزيد

معاينة

  • gallery
  • gallery

معلومة

  • مطور

    Spieleentwicklungskombinat GmbH,General Arcade

  • احدث اصدار

    1.0.0

  • آخر تحديث

    2020-12-14

  • فئة

    Steam-game

أظهر المزيد

المراجعات

  • gamedeal user

    Nov 27, 2021

    Works well on Windows 10! Revolutionary game for me, I love these types of games, kind of like dwarf fortress with less micromanagement. Very Fun!
  • gamedeal user

    Nov 29, 2021

    A classic game from Germany, with a nice controversy around the band "Wiggles": The band didn't want to be associated with these coarse, substance-abusing dwarves, so they had to rename the game to "diggles". In the game itself we have to guide a tribe of dwarves through several large levels on their way to re-store the chain of fenris, and ultimately subdue the beast. It has a 3d environment viewed from the side. The dwarves have their own abilities (and a maximum score of it), lifespan and demands to be served. If you don't fulfil their demands, they might go extinct While it was quite innovative for its time (the only somewhat similar game was the Creatures series, which didn't have combat), the controls are rather unresponsive and sometimes complicated for todays standards. Buy the game if you were a fan, or wait for a sale, if you ant to see how these early-2000s-games felt like. I generally had fun with both the original and this version...
  • Nolegdai

    Jul 5, 2022

    This game is OLD. It never got the attention it deserved when it was originally released back in 2001/2002. Maybe because at the time hardware capable of running it was less available. It's a great game that had just a little bit too much ambition. I'm glad to see it finally resurrected with compatibility support for modern operating systems. Runs flawlessly.
  • gamedeal user

    Jan 18, 2023

    Totally bugged audio for me. Its either none at all or only specific sounds that play. And i have had moments that it works only for the next cutscene to go silent. Tried to fix it but no luck and found nothing online. Kind of sad because it looks like an old hidden gem that i would have enjoyed.
  • gamedeal user

    Feb 5, 2023

    Wiggles (or Diggles, as it is called outside Germany) is a very old colony sim that predates Dwarf Fortress by a year but had already had many of the features that make DF so fun. This is not an improved version of that game but simply a port to run on modern systems. Wiggles was one of my favourite games as a kid, I played it whenever I could. There was something appealing to me, it combined strategy, RPG and crude humour in such a way that found it a very enjoyable experience. In this game you play as the Wiggles, a clan of dwarves which was tasked to get the pet dog of their god back, which has escaped deep inside a mountain and lives now in the underground. Your journey takes you through four different worlds and you have to overcome many difficult hurdles on your way. Too bad that your dwarves are completely imcompetent and prefer to do mischief chaos. As you could have already guessed by the plot, this game does not take itself very seriously. It was designed as a parody of classic fantasy games. Take your dwarves for an example. They look more like garden gnomes than the typical dwarf you would expect. Your dwarves are clumsy, cheeky and always get themselves into problems. It is your job to keep them in check. The game uses a 2.5 perspective for its gameplay. You see a cross section of the mountain with tunnels and caves located inside. You can order your dwarves to dig out new tunnels or carve out a section for a cave which gives you room to place buildings inside. Bigger caves take up more room and are "deeper", which means you can place buildings further back. The first building you always have is the fireplace which acts as the center of your civilization. On the fireplace you can cook basic food and also learn your first new buildings which you can also craft there. Buildings in Wiggles are placed first in crates for easier transport and can be ordered to be built anywhere they fit. This can be on the surface (if aviable), in natural or dug caves and even in tunnels if the building is small enough. The first aviable dwarf will carry the crate to the destination and start constructing the building. The best part about this is that you can easily dismantle buildings the same way and pack them back into crates. That way you can freely rebuild your structures somewhere else once you move your underground city or if you need more room. Dwarves get experience points while they work. These can be for a lot of different things like woodwork, stonework, cooking, fighting and more. Doing a specific job often will specialize the dwarf over time in that job and this has a direct impact on the efficiency of the dwarf. A character with a lot of experience in stonework will dig out tunnels faster and spends less time with his pickaxe getting stuck in the ground (yes, this is a thing in the game). More importantly however is that dwrafes with experience can now do research. Every building has diffewent research subjects beginning from your fireplace and researching a subject allows you to craft the item or building that was researched. Through this system you will progress the technology of your civilization and get access to useful tools. That way you can learn how to build farms, better crafting stations, sleeping quarters, nw recipes and more. However, with the progress of civilization comes also new entitlement. Your dwarves will now want more and better stuff, so you are forced to give them access to baths, living rooms, better beds and of course beer. Keeping your dwarves happy is important because unhappy dwarves refuse to do work but even worse, they refuse to propagate. Your dwarves can get children of their own if they are happy (and have the free time to "wrestle on the ground" with each other) and this is very important because older dwarves will eventually die. But there is another good reason to have kids and that is that kids inherit part of the experience of their parents. Not only that but they also have a higher experience cap, which allows them to get more max experience than their parents. Your generations will get better and better over time, which means that your civilization will get further progress. The main campaign of the game is very story-centric. You will get quests and sidequests by reaching specific locations on the map. One thing that stands out here is that even though the campaign is always the same, the map is actually semi-randomized each time you start a new playthrough. There are story relevant structures that are always present but the details of the locations and the layoout of the map is always different. While this does not give a ton a of replayability it gives at least some reason to play it again. During your campaign you will have to solve puzzles, fight monsters and will also meet other dwarven clans who might help or hinder you. Doing all the quests is not necessary to win the game but often you get rewards for it. If you don't liek to play the story mode, there is also skirmish (although only vs computer enemies). In that mode you compete against other dwarven clans and each clan has their own specialities. The Wiggles are in this case the allroundr sthat are good at everything but don't excel at anything. The Knockers are more focused on tunneling and metalwork, the Peacers are good at producing food but suck at combat, the Brainies are good at research and technology and the Vampires are good at combat. The clans can still get all the technologies but each clan progresses faster or slower in their categories. Skirmish always is on random maps and you can decide on what Biome you want to fight. What I really like about the game is that it has personality. There is a lot of humour in the game and it takes often jabs at tropes fantasy games. YOur dwarves are rude and complain a lot but they are also adorable dorks. You can often see them do all kinds of stupid shit in their free time and it is hard to stay angry at them. There are so many funny elements in the game that make no sense like the fact that your dwarves use big mushrooms as wood ressource or that you can use hamsters as mount (if you don't eat them first). There is a good reason why I lik this game so much. However, I also want to point out the negative aspects and why the game didn't make the big jump back when it was first released. The AI can be very problematic at times and it only worsens the longer your game goes on. The main problem here is that your dwarves can get bored faster than they can fix their boredom which leads to a spiral of not doing work because they are unhappy which leads to other dwraves being unhappy since your workers didn't produce food or other needed goods. While this rarely leads to a complete death spiral like Dwarf Fortress, it can be frustrating when it happens. The AI can also have some other troubles, like pathfinding, sometimes the dwarves glitch weirdly around, get stuck on a tiny spot. A common problem is that it takes forever for dwarves to deliver items to crafting stations because they get distratced by anything. This can lead to the dwarf keeping the item in his inventory until you notice it and force him to clear it out. The UI is also very basic but this is more a problem of it being a 10 year old game. The UI was not designed for modern resolutions and you notice that all the buttons are tiny and there is so much free space where they could have put more buttons. Controls are also very weird. When you come froma different strategy game and play this you notice that none of the controls make any sense, worse yet, you also cannot rebind any of them. The graphics are obviously dated but still look colorful in my opinion. One thing they did good is that the faces of the dwarves are basically "drawn" on the model, so they could have animated facial expression. This looks still good even today. Overall this is a good game, so check it out.
  • Nope.avi

    May 31, 2023

    Fun, quite addictive, nice graphics and art style, looks innocent but with plenty of adult humor. However, it's all for nothing because the game is filled with technical issues, both major and minor ones. 1. There's a lot of new buildings and technologies to discover. Creating them increases your "civilization level" – a hidden, in-game variable. However, if you want your group of dwarves to remain happy - and in turn survive long term by procreating - then forget about developing anything beyond most essential stuff that you can discover during the first 30 minutes of gameplay. With more advanced technology, after a few generations, new dwarves will get very grumpy, unhappy and won’t make babies. This happens even if you build every “luxury” that’s available during the current level. Stick to tent and fireplace. 2. Semi-randomly generated campaign levels seem fun at first but can get annoying. During the final “lava world” I had to dig absurdly deep to discover (aka generate) Vampires clan and Fenris lair. I don’t mind doing tunnels and whatnot, but it was literally hours of digging, discovering yet another cookie-cutter corridor filled with far too many of those red monsters. Climb up one square, kill them from above, realize there’s still nothing here, dig deeper, rinse and repeat. Then spam those mineshafts with elevators to have even a remote chance of not starving before reaching your destination. That’s not really fun anymore. I seriously though the level generator got bugged this playthrough. 3. Stupid AI – entire enemy clan can be wiped out by a single dwarf. Place a trap right at the entrance to their village. Become hostile by attempting to overtake first available building. Run back and forth under your trap and watch how all enemies turn into pancakes. 4. Sometimes production just gets stuck. Sometimes dwarves decide to walk entire map to fetch a single hamster for cooking, even if there’s a farm nearby. Same thing for warehouse doing "collect food" (or any other resource). So many times I've found one of my dwarves at the other end of the map, collecting a single piece of food left on the ground after opening a random barrel. 5. Suppose you send a group of dwarves to discover an area or solve a quest. If female gives birth on the way, she’ll just stand there and forget her destination. 6. Sometimes, when placing ladders or elevators in remote areas, dwarves would do the job but never return to base, just standing until starvation – unless you find them and manually send them back. 7. Overall, battle or (re)building your base - it always feels like herding cats. Fun at first but gets really annoying when it happens for the 100th time. 8. Internally, the game is based around TCL (scripting language) and some kind of database, implementing heavily event-driven system. Haven't really researched it in depth but my guess is that sometimes, some kind of memory corruption or something similar happens in TCL interpreter or scripts themselves. This causes non-critical faults in some of game logic (aka dwarf or building behavior). It must've been a fun coding experiment back in 2001, but definitely not polished enough. I’ve completed it only because of childhood memories. Otherwise, I’d say it’s a waste of time.
  • gamedeal user

    Dec 15, 2020

    I loved this game for a long time, but wasn't able to play it for a few years because of severe bugs that even prevailed after using every known patch tools but after buying this copy every major bug I've experienced after starting alone is gone. Definetly worth it's money.
  • gamedeal user

    Dec 15, 2020

    I've been searching for this game for sooo long and then poof - it's on Steam! I still can't believe it! It's exactly how I remember it from my childhood - as addictive now, as it was then, couldn't wish for more! Totally worth it! Thank you guys for bringing this gem here!
  • gamedeal user

    Dec 15, 2020

    WTF!?! Who's feet do I have to kiss for finally bringing this game to Steam!! If you ever played and enjoyed, Oxygen not Included, and the new early access game, Hammerington, then you will like this game as well. I even purchased those aforementioned games in the hopes to fill the hole this game left in me decades ago. While a bit dated on graphics (released in 2002), the game still has its same charm and is still very playable. By the end of the game, your dwarves will be riding around on hover boards, and brandishing light sabers. How can you go wrong with that? Thank you Spieleentwicklungskombinat GmbH, for bringing this game back to us!
  • gamedeal user

    Dec 17, 2020

    After more than a decade of technical issues preventing this game from being played at more than 2fps without registry editing, it has been revived! This game is in the same vein as other colony survival games such as Oxygen Not Included, Rimworld and Dwarf Fortress, but with more focus on the story and quests provided throughout the campaign. When you start the campaign, you have access to only five Diggles and a campfire. In order to progress from this point, you must train your Diggles in many different skills (Wood, Stone, Transport, Food, etc) by performing tasks related to the skill. Once skill requirements have been met, these Diggles can then unlock new buildings and items for you to use, which will also have their own unlockable items and buildings from as well. As these Diggles have individual skill sets, you will need to micromanage your units to level them into the skills they require to unlock the objects you need to progress, and if they die to one of the many hazards in the game, you will need to restart the upskilling process with another Diggle. The Diggles also have their own individual needs, so a large portion of the early mid-game is focused around maximising their mood in order to keep them happy, through the invention of better meals, nicer sleeping quarters, access to baths and to a bar for them to party. By maximising their needs, they will work harder during their work hours, and this will also prevent them from going on strike due to their unmet needs reaching a critical level. Keeping their Morale high also tends to lead to your Diggles making more Diggles, and each new generation has higher skill caps, so it is recommended to do so. The campaign is based around a series of quests set up via cut-scenes, with very sarcastic humour. The humour is very reminiscent of that which you will find in your typical game set in the Ardania universe (Majesty, Impire, etc) and this keeps the game very light-hearted. There is also a skirmish mode, but considering that the game is more designed around longer research trees, I can't see this ends up as anything other than two teams of five Diggles all pelting each other with slingshots, unless the two people playing agree not to fight for a long time. Overall, I think the game is not as good as subsequent releases in the genre, with Rimworld providing more emergent storytelling opportunities, and Oxygen Not Included refining the side-on strategy formula and providing better gameplay mechanically with higher replayability. In spite of this, Diggles still stands up as a strong game from the genre due to it's tech tree, campaign, and it's humour, and for the price, I think it is worth a try.
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