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Necesse

Necesse

95 Positive / 4281 Ratings | Version: 1.0.0

Mads Skovgaard

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Download Necesse on PC With GameLoop Emulator


Necesse, is a popular steam game developed by Necesse. You can download Necesse and top steam games with GameLoop to play on PC. Click the 'Get' button then you could get the latest best deals at GameDeal.

Get Necesse steam game

Necesse, is a popular steam game developed by Necesse. You can download Necesse and top steam games with GameLoop to play on PC. Click the 'Get' button then you could get the latest best deals at GameDeal.

Necesse Features

Join our community

About the Game

Begin your adventure and explore the infinite procedurally generated world of Necesse. Mine, fight, craft, and gear up to conquer powerful enemies that drop unique items. Establish a settlement, travel to other islands with unique biomes, monsters, loot, and recruit settlers on your way.

You can play solo or fight monsters and bosses together with friends from the beginning until the end. Choose your weapon and gear to fight, change it up at any time, or mix and match to find the best setup for the situation.

Recruit settlers, care for them and have them work on your farms, animals, and workstations. Trade with them and defend their homes from raiders. Make a storage system, cooking stations, and alchemy table to supply your next adventure and encounter.

Go into the unique cave systems, mine valuable ores, and find treasure to craft better armor, weapons, and trinkets. Grow your farm with different crops and animals, build your settlements to support you, and watch your town grow.

Other features include:

  • Find, collect and style up with cosmetics, pets, and mounts.

  • Adjust the difficulty on the fly to keep it challenging.

  • Use a host of quality of life features that makes the game a joy to play.

  • Create circuit networks and traps to kill incoming enemies.

  • Host a dedicated server for you and your friends to play on.

Show More

Download Necesse on PC With GameLoop Emulator

Get Necesse steam game

Necesse, is a popular steam game developed by Necesse. You can download Necesse and top steam games with GameLoop to play on PC. Click the 'Get' button then you could get the latest best deals at GameDeal.

Necesse Features

Join our community

About the Game

Begin your adventure and explore the infinite procedurally generated world of Necesse. Mine, fight, craft, and gear up to conquer powerful enemies that drop unique items. Establish a settlement, travel to other islands with unique biomes, monsters, loot, and recruit settlers on your way.

You can play solo or fight monsters and bosses together with friends from the beginning until the end. Choose your weapon and gear to fight, change it up at any time, or mix and match to find the best setup for the situation.

Recruit settlers, care for them and have them work on your farms, animals, and workstations. Trade with them and defend their homes from raiders. Make a storage system, cooking stations, and alchemy table to supply your next adventure and encounter.

Go into the unique cave systems, mine valuable ores, and find treasure to craft better armor, weapons, and trinkets. Grow your farm with different crops and animals, build your settlements to support you, and watch your town grow.

Other features include:

  • Find, collect and style up with cosmetics, pets, and mounts.

  • Adjust the difficulty on the fly to keep it challenging.

  • Use a host of quality of life features that makes the game a joy to play.

  • Create circuit networks and traps to kill incoming enemies.

  • Host a dedicated server for you and your friends to play on.

Show More

Preview

  • gallery
  • gallery

Information

  • Developer

    Mads Skovgaard

  • Latest Version

    1.0.0

  • Last Updated

    2019-12-12

  • Category

    Steam-game

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Reviews

  • gamedeal user

    Feb 28, 2022

    That game is awesome! I'm overwhelmed by how much I can automate with the settlers. It's incredible! This is like Terraria meets Factorio. Coming back from an expedition, with a single click I can transfer all my new loot to a sorting chest and my gear stays with me thanks to the lock feature (Nice!). Then my villagers pick up the stuff from the sorting chest and put the items in other chests thanks to the chest priority feature (Nice!!). Then they sort in the right chests thanks to the chest filters feature (Nice!!!) Then they put the overflow in a separate chest thanks to the max number of each item by chest feature (Nice!!!!) And when I'm ready to leave for another expedition, I can restock with a single click thanks to the restock feature (Nice!!!!!) This is amazing I can think of about 40 very popular games with the expedition/loot-ton-of-items concept that have a lot to learn from that game.
  • gamedeal user

    Apr 21, 2022

    It's not hard to see how incredible this game is. From the combat, controls, crafting, building, city-building, music, art style, everything is clean. But the most satisfying part, is when you finish creating an entire fully-operational automatic bustling city, and just watching the pawns... er.. Citizens go about their business. It's very relaxing, and while it takes a while to get a city fully finished, the satisfaction of watching it all unfold is... you can't beat it :D. While it's a blast and a half to play solo, round up a few friends and it's quote the hoot inna half. tl;dr: 5/5 stars across the board on everything.
  • gamedeal user

    Apr 28, 2022

    Terraria + Stardew Valley + Rimworld = Necesse. Excellent game so far!
  • gamedeal user

    Apr 29, 2022

    I'm a horse with a purple dress riding an Ostridge with a pet parrot and 10 little skeleton minions. I think I won the game.
  • gamedeal user

    May 1, 2022

    Wow. I have to say, I've never played a game that has focused QOL systems so prominently. I love these sorts of games but I'm often frustrated by the micro-management and grind of distracting tasks. Not here, oh no, you can access settlers early game, who'll sort your chests as you wish, they'll perform mundane tasks and by mundane I mean they just simply farm, harvest, hunt etc. I'm almost at a point where I'm playing the game thinking what the hell I need to do. I've yet to dig into the depth of the game, there is exploration and quests to challenge myself. Expansion of bases and discovery of materials and equipment that I have yet to savour. I'm not sure if that will hold my attention, this of course is what makes or breaks these games. Yet, for the few hours I've played and the low entry cost I'm thoroughly happy with my purchase. If you ever needed a solid foundation for a terraria/minecraft/rimworld style game, that lives in the overhead 2d space, this is probably it. Sure all three of those probably take their respective niches to the max but Necesse does carve its own and frankly that isn't a bad thing either.
  • gamedeal user

    May 2, 2022

    Why isn't everybody playing this? And why has it been 2 years since and I just now heard of this? Just play it, enough said. It is that good. I was almost put off by the trailers showing just bullet hell battles. But it's really not like that if you don't want it to be. Relax, take it at your own pace. Farm, build, mine and explore. Or jump into a dungeon. Whatever you want it's a great game.
  • gamedeal user

    May 4, 2022

    In the simplest terms, Necesse is essentially the dungeon-crawling settlement sim cross between Terraria, Stardew, Rimworld, and Corekeeper. The inspirations from many of the above are very obvious, but by no means in a bad way. I appreciate the familiarity and how well the gameplay elements mesh together, and few parts of the process feels particularly tedious or unlikable - especially the farther you progress through the game - as many of the more mundane chores can be delegated to your settlers or otherwise automated via certain crafting objects. Yeh: - Easy to pick up, with many familiar gameplay elements. - Variable difficulty for players of all types; you can make it as casual or challenging as you want, and play at your own preferred pace and way. You can even toggle the hunger mechanic on or off. - The soundtrack is absolutely stellar, and the fact that vinyl drops are relatively obtainable at any point in the game is great. An additional bonus is the portable music player, which allows you to play vinyls within your inventory so you can carry and listen to your favorite theme at any time. - Modifiers window that you can dock anywhere on screen. - Substorage pouches for just about everything - ammo, potions, food, etc. Very helpful in reducing inventory clutter. They're purchasable from a merchant, or you can get them via quest progression. Love this a lot. - No MP stat. Makes magic usable instead of having to manage MP/potion sickness a la Terraria. Might be a tiny bit unbalanced, but magic overall seems to have a lower direct damage output than melee or ranged. (*See "Suggestions" regarding more on this.) - Persistent drops. Everything you leave on the ground stays on the ground until you pick it up, even after reloading a save. I find this really helpful, since I have a tendency to hoard everything and hate losing drops. I think this will probably increase load times after awhile, but the game currently runs just fine for me. - Item locks. You can lock an individual item in your inventory so that it can't be dropped or auto-sorted into storage. Super useful. - Interesting weapon/tool Blessings/Curses that aren't just all direct upgrades/downgrades of each other. I actually really appreciate that some blessings will improve some aspects to better diversify your playstyle. Not always trying to aim for a Masterful or Divine blessing is a refreshing change, and I'd actually like to see even more diversity for this to experiment with different weapon and playstyle builds. Meh: (keeping in mind that it's still Early Access) - UI is pretty bare bones and a little clunky/unintuitive at times. - Graphics leave quite a bit to be desired. - Oddly, digging feels like a chore, as regardless of pickaxe upgrade, it never feels like I'm digging through walls very quickly. Considering that digging is such a massive part of the game, this has kind of discouraged me from just digging around the place like I would in Terraria, and instead makes me just want to blow everything up with explosives. - Explosives can only be found or purchased, and cannot be crafted. :( - Buff/debuff icon tool tips don't always tell you what they do. You have to keep the modifier panel open to check. - Spawn points kind of finicky. You have to right click a bed to use it, but in doing so, it also sets/unsets your spawn point. - Traveling between islands is a little tedious, as each island and area is a separate instance (likely to save on loading?). There's a huge expanse of water between each island, and it's kind of a pain to get around between them early on. I don't know if there's a warp system that will allow instantaneous jumps between settlements later on, but as of current, the only thing I've seen is the Travel Scroll item, which is a blessing in and of itself. --- Update: As of 5/6 I have acquired Warpstones, but those only work within the current island. - Some of the ore is visually hard to identify from the rocks - Quartz and Tungsten in their respective stone types in particular. (**See "Suggestions" for more on this.) - Blessings/Curses can be a little one-note for armor and trinkets. There is currently one pos/neg for every iteration of stat bonus (dmg, atk spd, move spd, def, crit), and it's just a little boring. I would love to see more varied blessings and curses in line with the ones we have for weapons/tools. Suggestions: - Set bonus tool tips for individual armor pieces. Currently they don't tell you what set bonus they have until you equip all three items. - Mouseover toggle for crop names. Without using a sign or a display pedestal, I frequently forget what crop I'm planting in the early seed stage. - Quest trackers for settler recruitment. Currently, the only trackable quests are the ones from the Elder. It would be really helpful to add a tracker for what requirements are needed for recruiting villagers and other settlers. --- In addition to this, if you have multiple settlements, you can get quests from each of the Elder NPCs there. Unfortunately, the quest trackers don't really tell you which settlement the quest came from, and you're more or less left wondering which Elder wants what. Would be helpful to have a little indicator for who/which island. - Separate spawn points for every island, or at least some other kind of spawn point setting object. As of current, spawn points act exactly like they do in most sandbox games - pick a bed and wake up in it. This can be a bit upsetting if you happen to click a bed while trying to interact with a sleeping NPC and end up accidentally setting your spawn point to somewhere you don't want it to be. - Tabs for crafting stations, or at least for the Workstation and its direct upgrades. The filter system does basically this, but it might be a little more visually appealing in tabs rather than a rudimentary filter system. - *An MP system toggle. I love the fact there's a toggle for hunger, but as much as I enjoy the no-MP cost system, I feel like some players might not consider this enough of a challenge even on higher difficulties, especially since magic is INCREDIBLY viable. An MP toggle would add an additional layer of difficulty for players who like having that system, while maintaining the current state for those who enjoy not having MP costs. Granted, that would probably also require an MP potion/restoration system as well. - **Ores could use a little more contrast or maybe some kind of other identifier like a border or sparkles or something, or maybe even a Visual Assistance/Visual Impairment mode. It helps to have Treasure potions, but those are hard to come by (I personally didn't find any until maybe 3 bosses in). - Mob spawn rate difficulty toggle. I know there are in-game trinkets and items that affect enemy spawn rate and aggro, but the default spawn rate feels kind of weirdly high - often to the point where it's difficult to mine for things underground because so many mobs come crawling by. It makes summons a necessity rather than a preferred playstyle, if only to relieve some of the effort of having to kite things while trying to mine out some ore. Overall, I've really been enjoying the experience. It scratches that old itch for classic Terraria that I haven't been able to satisfy in a long, long time. I'm really looking forward to where this game goes in the future. Strongly recommend. >> Will update post as I progress farther in the game. 5/6/22 Update - I'm more than 24+ hours into the game, and it really only gets better the more you progress and unlock. The nonlinear progression of upgrades is pretty great and allows for some fun skips if you're willing to take on the risks. 5/12/22 Update - Took a week-long break, and it feels good coming back to the game. It's pretty easy to resume where you left off without feeling overwhelmed. Added a few more notes to the above sections. I have also run out of character space in this review. :(
  • gamedeal user

    May 12, 2022

    For everyone wondering what "Terraria + Stardew Valley + Rimworld = Necesse." really entails. I will explain it very roughly Terraria: It pretty much takes lots of inspriration from Survival/Progression and Gameplay of Terraria. Get Resources -> Get stacked with equip -> Kill Boss -> Boss loot allows to craft better equip in the future -> Repeat Stardew Valley: I mostly disagree with this one, the only parallels I could see, is the simple farming mechanic. As of right now, there are no seasons or any similar mechanic, it's more akin to minecraft in regards to farming but there is a lot of variety and you can make Buff Food if you see it through. Rimworld: The complete settlement mechanic is leaning on top of a lot of mechanics that rimworld offers. You assign Zones and Work Priorities pretty much the very same as how you do in Rimworld, As a whole, I wholly recommend getting Necesse, if a game with the mixture of everything above is up your lane, do get it! But beware, as this is Early Access, like very Early in my opinion, you will encounter a "lack of content". It surely has enough to keep you busy for hours, especially if you tryhard and grind, but you will not encounter anywhere near the same amount of content and complexity that all the games above offer AS OF RIGHT NOW . This game is being developed by a single developer being wholesomely supported by his discord community, if you want to see this game come to fruition, buy it and support it <3
  • gamedeal user

    May 31, 2022

    If you loved Terraria you'll love this game, plays very similar with a few key differences that make it unique. In particular the village management, automation and world generation. Still early in development so the UI and content have some ways to go but otherwise for an early access game it has a pretty decent amount of stuff to do.
  • gamedeal user

    May 31, 2022

    Add modding and the game will never die Edit: We did it boys, we have modding
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