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Project: Gorgon

Project: Gorgon

84 Positive / 1676 Ratings | Version: 1.0.0

Elder Game, LLC

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Download Project: Gorgon on PC With GameLoop Emulator


Project: Gorgon, is a popular steam game developed by Project: Gorgon. You can download Project: Gorgon and top steam games with GameLoop to play on PC. Click the 'Get' button then you could get the latest best deals at GameDeal.

Get Project: Gorgon steam game

Project: Gorgon, is a popular steam game developed by Project: Gorgon. You can download Project: Gorgon and top steam games with GameLoop to play on PC. Click the 'Get' button then you could get the latest best deals at GameDeal.

Project: Gorgon Features

GO ON AN ADVENTURE

Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) featuring an immersive experience that allows the player to forge their own path through exploration and discovery. We don't guide you through a world on rails, and as a result, there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill-based leveling system that bucks the current trend of pre-determined classes, allowing the player to combine skills in order to create a truly unique playing experience.

DEEP DEMO!

Not sure if an exploration-centric MMO is for you? Try the free demo! (See link above.) The demo lets you explore a large part of the game and learn dozens of skills. Your demo character will be capped at level 15 in each skill you learn. When you purchase the game, you'll keep your demo character and all restrictions will be lifted.

AN IMMERSIVE WORLD

When you play Project: Gorgon, we want you to feel as if you’re immersed in a whole new virtual world. Rather than trying to manage this with just graphics and excessive backstory, we’ve designed the game with dozens of gameplay features that make you feel like you’re really there interacting with the world, such as:

  • Each non-player (NPC) you meet has their own goals and interest, and reward players that choose to be their friend.

  • Shopkeepers keep inventory, so you can buy items that other players have sold to them. Want to help out new players? Sell your cast-off items to the shopkeeper in the new player zone and watch the new players go to town.

  • If you are on fire, you can jump into a lake to put it out. This type of mechanic can have a subtle effect on your strategies, especially when you are fighting a fire mage!

  • You can inscribe messages onto items, write books, and even leave notes for other players. Make your name as an in-game poet, or pronounce your greatness to the world!

UNIQUE EXPERIENCES

In Project: Gorgon you kill monsters - a lot of them - and you take their loot. In order to keep the experience fun and interesting, we’ve developed unique combat experiences to keep the fights feeling fresh. The loot is randomly generated, monsters have unique abilities, and dungeons have puzzles, traps, and terrifying bosses! The combat skills are entirely free-form. You can learn as many combat skills as you want, and use any two of them at the same time to create your own personal “class.” Project: Gorgon features dozens to choose from, including:

  • Battle Chemistry: Create huge explosions, inject yourself with mysterious mutagens or program a pet golem!

  • Unarmed Combat: Grapple and control enemies using a situational-aware combo system that varies based on where you are and what day it is.

  • Animal Handling: Tame animals and train them to become ferocious fighters. Then breed your best and sell their offspring to other players.

  • Necromancy: Seek out corpses and graveyards to raise an undead army. No graveyard around? Well, there are always the corpses of your friends.

  • Cow: Got turned into a cow by that boss? That sucks. But learn some kicks and how to stampede, and you'll be right back out there kicking grass in no time!

  • That’s just a few! There’s also Sword Fighting, Combat Psychology, Staff Fighting, Sigil Scripting, Mentalism, and more.

Player Choices are important in Project: Gorgon. You can learn as many skills as you want, but sometimes power comes with downsides. You can become infected with lycanthropy and gain access to very powerful skill sets. As a lycanthrope, you are able to roam the world in a pack or as a lone wolf; however, when there is a full moon (which is tied to the real world lunar calendar) you are stuck in your beast form. There’s no cure for lycanthropy.

You can become a Druid - which will give you great power, but you have to vow to drop everything when there’s an emergency involving nature. It could be a forest fire, a monster invasion or even a pesky insect. Nature never lets you ignore your duties, ever.

New opportunists come open, but others will be closed. Can you bear heavy burdens in exchange for greater power?

JOIN THE COMMUNITY

The community is a critical aspect of Project: Gorgon. We strive to maintain a strong, engaged community, supporting our players through:

  • Live Events with a focus on story.

  • Mechanisms for player-created quest content.

  • Player housing (limited and instanced).

  • Player-managed shops and vendor stalls.

  • In-game communication tools like bulletin boards.

  • Bookshelves where you can write and submit your own books and stories (and players can vote on their favorites).

HELP DEFINE THE GAME

During our beta ("early access") period, your feedback helps improve the game, from small things like bug-reports to large things like new skill suggestions, monster ideas, and more! We've already used hundreds of player-provided suggestions during our alpha period, and we'll use even more suggestions during beta as we get into the down-and-dirty details of combat, crafting, and exploration.

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Download Project: Gorgon on PC With GameLoop Emulator

Get Project: Gorgon steam game

Project: Gorgon, is a popular steam game developed by Project: Gorgon. You can download Project: Gorgon and top steam games with GameLoop to play on PC. Click the 'Get' button then you could get the latest best deals at GameDeal.

Project: Gorgon Features

GO ON AN ADVENTURE

Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) featuring an immersive experience that allows the player to forge their own path through exploration and discovery. We don't guide you through a world on rails, and as a result, there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill-based leveling system that bucks the current trend of pre-determined classes, allowing the player to combine skills in order to create a truly unique playing experience.

DEEP DEMO!

Not sure if an exploration-centric MMO is for you? Try the free demo! (See link above.) The demo lets you explore a large part of the game and learn dozens of skills. Your demo character will be capped at level 15 in each skill you learn. When you purchase the game, you'll keep your demo character and all restrictions will be lifted.

AN IMMERSIVE WORLD

When you play Project: Gorgon, we want you to feel as if you’re immersed in a whole new virtual world. Rather than trying to manage this with just graphics and excessive backstory, we’ve designed the game with dozens of gameplay features that make you feel like you’re really there interacting with the world, such as:

  • Each non-player (NPC) you meet has their own goals and interest, and reward players that choose to be their friend.

  • Shopkeepers keep inventory, so you can buy items that other players have sold to them. Want to help out new players? Sell your cast-off items to the shopkeeper in the new player zone and watch the new players go to town.

  • If you are on fire, you can jump into a lake to put it out. This type of mechanic can have a subtle effect on your strategies, especially when you are fighting a fire mage!

  • You can inscribe messages onto items, write books, and even leave notes for other players. Make your name as an in-game poet, or pronounce your greatness to the world!

UNIQUE EXPERIENCES

In Project: Gorgon you kill monsters - a lot of them - and you take their loot. In order to keep the experience fun and interesting, we’ve developed unique combat experiences to keep the fights feeling fresh. The loot is randomly generated, monsters have unique abilities, and dungeons have puzzles, traps, and terrifying bosses! The combat skills are entirely free-form. You can learn as many combat skills as you want, and use any two of them at the same time to create your own personal “class.” Project: Gorgon features dozens to choose from, including:

  • Battle Chemistry: Create huge explosions, inject yourself with mysterious mutagens or program a pet golem!

  • Unarmed Combat: Grapple and control enemies using a situational-aware combo system that varies based on where you are and what day it is.

  • Animal Handling: Tame animals and train them to become ferocious fighters. Then breed your best and sell their offspring to other players.

  • Necromancy: Seek out corpses and graveyards to raise an undead army. No graveyard around? Well, there are always the corpses of your friends.

  • Cow: Got turned into a cow by that boss? That sucks. But learn some kicks and how to stampede, and you'll be right back out there kicking grass in no time!

  • That’s just a few! There’s also Sword Fighting, Combat Psychology, Staff Fighting, Sigil Scripting, Mentalism, and more.

Player Choices are important in Project: Gorgon. You can learn as many skills as you want, but sometimes power comes with downsides. You can become infected with lycanthropy and gain access to very powerful skill sets. As a lycanthrope, you are able to roam the world in a pack or as a lone wolf; however, when there is a full moon (which is tied to the real world lunar calendar) you are stuck in your beast form. There’s no cure for lycanthropy.

You can become a Druid - which will give you great power, but you have to vow to drop everything when there’s an emergency involving nature. It could be a forest fire, a monster invasion or even a pesky insect. Nature never lets you ignore your duties, ever.

New opportunists come open, but others will be closed. Can you bear heavy burdens in exchange for greater power?

JOIN THE COMMUNITY

The community is a critical aspect of Project: Gorgon. We strive to maintain a strong, engaged community, supporting our players through:

  • Live Events with a focus on story.

  • Mechanisms for player-created quest content.

  • Player housing (limited and instanced).

  • Player-managed shops and vendor stalls.

  • In-game communication tools like bulletin boards.

  • Bookshelves where you can write and submit your own books and stories (and players can vote on their favorites).

HELP DEFINE THE GAME

During our beta ("early access") period, your feedback helps improve the game, from small things like bug-reports to large things like new skill suggestions, monster ideas, and more! We've already used hundreds of player-provided suggestions during our alpha period, and we'll use even more suggestions during beta as we get into the down-and-dirty details of combat, crafting, and exploration.

Show More

Preview

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Information

  • Developer

    Elder Game, LLC

  • Latest Version

    1.0.0

  • Last Updated

    2018-03-12

  • Category

    Steam-game

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Reviews

  • gamedeal user

    Jan 1, 2022

    Finally, after ten Thousand years...

    This is gonna be a long one, buckle up... my life story starts here, skip if you don't care but it helps to understand my review I used to play Everquest and WoW back in the day and each one of those MMO's gave me something different. Everquest had a welcoming community and gave me a sense of astonishment through exploration I was hooked on. Making sense of the world was hard at first but what a rush you had when you finally accomplished something. You had earned it. On the flip side, combat was a mess and felt like a tedious routine you couldn't possibly do alone without incurring the risk of dying in a place you couldn't possibly recover your body. They implemented systems to alleviate these penalties but to succeed in the game you had to play a certain way. After awhile pleasure and astonishment became dreariness and boredom. World of warcraft had simplified the MMO formula, only 2 tradeskills, fairly straightforward classes and combat and a railroaded experience towards leveling up. The fact you could solo effectively and still experience fun and challenge in dungeons kept me going on WoW for years. Once you had found your group of players the experience was fun... as long as you kept up with the herd that is. You see, WoW isn't really an MMO. It's a marathon to the finish line with clear cut roles and expectations. As people rush towards ''end game content'' you need to find the most effective way to level up to keep up. Of course, some people say, ''you can choose to stop and smell the flowers if you want'' and to those people I reply, ''not if you want to play with your friends''. You see, the game is made in such a way, that if you want to progress and obtain the highest return on your investment of time, you need to be at the start of the line. Things that were rare and sold for a lot, became suddenly common and were worth nothing. People who challenged the dungeon with a gear score of 2500 now had the expectation you had 2900 so the experience was as fast and smooth as possible. So, like everquest, pleasure and astonishment became dreariness and boredom. Once I had departed WoW when they released cataclysm I started my quest to find an MMO which would be fun and stay fun. I since played almost every MMO under the sun from Guild wars to FFIV, to returning to WoW (both classic and the new expansion which was shadowlands at the time of writing this review. Every single one of them had the same problems. No matter the impressive graphics, the ''new and improved mechanics'' or the ''groundbreaking gameplay overhauls'' they all ended like the 2 I described earlier... Dreary and boring, a marathon or, God forbid, all the above. Now… here we are… I had lost all hope of ever finding an MMO that didn’t fall into those traps. One fateful morning, one of my friends told me about a ‘’brand new’’ MMO that would ‘’change my life or at least, entertain me for a few hours’’. My interest was piqued, but as soon as I saw the graphics, the off-key presentation in the video and the price tag; I quickly dismissed the game and forgot about it. My friend hadn’t forgotten and kept talking to me about it, how you could kill enemies by revealing they were adopted, how some bosses cursed you with wacky conditions if you failed to kill them, like becoming a cow for instance. While amusing, the intricacies of everything I was told was lost upon me, since I hadn’t experienced it. So, I decided to fire up the demo to see what this was all about… Welcome to the review travelers Let’s talk about the graphics … As odd as it may seem, you won’t spend much time looking at them. You will spend your time reading what NPCs tell you and interacting with people in the game. Think back how often you took the time to read what an NPC tells you in an MMO. You’ll probably be surprised by your answer which is most likely ‘’I skipped it and did the quest’’. Graphics of this game grow on you and since I joined this game a little more than a year ago, the development team have improved them. For those who still need convincing, remember this quote from a beloved game developer ‘’16 times the details’’ and see where that led you. So, how about gameplay ? For those who read my biography above, this is where that investment of time will pay off. Simplest way of putting it is, progression is organically tied to playing the game. Everything you do gives you experience to progress in something. Progressing in something unlocks new options or improves existing ones. Henceforth, almost nothing you do is worthless and will probably pay down the line. • You die in a unique way? Here’s some XP! • You study goblin business card that you looted? Here, learn some goblinese! • You took time to learn goblinese while exploring? How about an interesting chat with a goblin who can teach you to speak with the dead? You’ve now acquired a new skill! • Want to try out that dope new skill to talk with the dead? How about desecrating graves to find a friend to talk to? Oh wow! Guess what! He/she/it was entertained and taught you a new gender study skill!! • ????????? • Profit! Who knows where your adventure will take you! This game manages to surprise you in so many ways that boredom rarely creeps up on you if you’re exploring. So, let’s talk about sounds. The soundtrack is mostly mellow and lowkey. Big downfall is that there’s few music and it repeats a lot. When you play of an instrument, it’s always the same melody. This is an aspect of the game that needs improvement, but it didn’t prevent me from enjoying the game. How about the community ? It’s small and dedicated. I have yet to stumble upon someone rude in the game. Every time I asked for help on global chat, I had someone ready to help or offer advice within 5 minutes of asking. Truly a wonderful community. People organize events, help each other out constantly and get into silly hijinks all the time. There’s only one server so even though the player base is small, you never feel ‘’alone’’. Unlike some MMO’s where a high level city becomes the home port of all veteran players, Serbule, the ‘’starting’’ city is where most people gather. There’s another place that serves as a ‘’nexus’’ of sorts but I won’t spoil it for you, discovering it is an adventure in of itself :-D. Finally, the business model. You pay for the game once, and then you play without restrictions. Buy to play simple as that. There’s the option to pay per month for extra perks, but they’re mostly convenience perks like some extra storage space and a skill that lets you learn other skills offline. None of those give an ‘’unfair’’ advantage to those who pay. You can easily have enough storage space without paying since it grows as you level up another skill anyway. Think of VIP as a tip jar for the dev. There’s also no cash shop, everything can be unlocked through playing the game and having fun. If everything I said above still hasn’t convinced you to at least try the free demo, I’ll leave you on this… Out of all the games I have on steam, I reviewed 2 of them, including this one. Now, think how much time I spent writing, editing and pondering this review to convince you to try this game, and this should be a strong argument in of itself. Welcome travelers! Welcome to project gorgon! See you in the game!
  • temjiu

    Jun 14, 2022

    If you are a fan of old school MMO's like Everquest or Ultima online you'll love this game. Old school look and feel, old school systems and setup. PRO: - Classless system, very deep and involved. Skills (skill groups) are unlocked through a variety of means, not just paying an NPC or picking up a weapon. some of them even have involved quest lines. - Lore is deep and immersive, NPC's are interactive and involved and necessary. NPC rapport is a big part of the skill system. - world is huge and full of things to discover and explore. - Community is one of the best I've experienced in an MMO in decades. Dev's are regularly involved, from chatting in game to holding daily events, etc. - Old school PvE game: no Handholding, no stars or glowy footprints to lead you to the next sight. you want to discover it? go out and find it on your own. Look and feel reminiscent of older MMO's CONS: - Old school PvE game. Yeah, I know, this was a pro :D but it can be a con if your not that kind of player. Almost NO PvP. Which is heaven for me, but a turnoff for other players. - Community is small. VERY involved and helpful and wonderful people, but small. It doesn't feel like it in game though. But if you want to just play a game with "thousands of other players at once." you won't get it here. - game interactions can be clunky at times. combat is tab target, but movement can glitch at times, and some smaller mob twiches and odd behaviors. It REALLY feels like an old school game. - End game revolves around unlocking skills and abilities, and exploration. That's about it. Certain high level regions require certain skills to survive there (like being able to craft cold weather gear for the snowy place), and that pursuit is fun, but if your looking for a repetitive end game process like raids or rifts or other stuff, you won't find it here. LOTS of farming materials and items for skill growth and unlocking new skill lines. End game isn't bad. It's just not what modern MMO gamers are used to. Having to level farming to plant and gather materials to level your tailoring skill so you can craft cold weather gear just so you can survive playing in the cold weather regions is involved and interesting to me, but it's not the grind mill that many are used to. The wonderful part is you don't have to just do that. There's hundred's of different things you can do each day to slowly build various skill sets, but really it's ultimately all about that, and the exploration. There is no "level" and there is no real horizontal progression. There's no real level cap, and no end game "systems" to start on once you get there. The same processes you started using from the start are the same ones you'll use 100's of hours into the game, just deeper and more involved. If you like that, this game is for you. I initially tried it and put it down. Too "old school" for me. but after watching a few reviews, I decided to pick it back up again. And over 750 hours later, I don't regret one minute I spent in the game.
  • Procura

    Sep 1, 2022

    I want to say that the game itself is very unique. The ability to essentially combine two classes + a sidebar which can house other abilities is very cool and the animal classes are loads of fun and, as far as I know, unique to this game. However, the game explains very little and the community gives minimal help to encourage exploration. While I understand the intent, the game is not balanced, there's no tutorial, no explanation of game mechanics and very little guidance. I have a friend who stopped playing after a month because he tried to combine two classes which really don't work together and need a lot of grinding unless you know exactly what you are doing, which he didn't since he was new. The worst however is the community. Now you'll see a lot of reviews saying it's the best community ever, and it is, as long as you conform to their culture. If you do something different than the majority, you're a griefer. The community is extremely small, close-minded and see any new player as a potential Threat. After around 400 hours of gameplay, which I consider a lot, I was strong enough to start soloing dungeons. Which it seems was a bad idea. You see, the game is entirely open, no instancing, so if you kill a boss for a quest, nobody can do the same quest until the boss respawn. This isn't new in old school MMOs, and when someone kills a boss before me, I just wait for the respawn. But most people do dungeons in a group, and if, after killing a boss, a group enters, they'll call you a griefer. I mean of course, you're alone so you couldn't possibly be trying to have fun by yourself. You see, I like to test my limits and make my character as strong as possible and solo as much as possible. If I have to group, I will, but in this game I find it boring because there's no limit to the level of the persons you team with, and combined with the fact that the community is very small and most players are here since a long time, there is always a high level, optimised guy who just destroy everything while you follow and loot, which I find boring. But trying to solo group content is apparently griefing in this game, despite the fact that I constantly did it in Anarchy Online, a very old MMORPG not even balanced for solo play, and never got in trouble with the community. So what, you say, just block the jerks. But it's not so simple; the community is so small that you'll constantly see them again and have to deal with them again. Not only that, they call you out on public chat and insult you. And since the moderation team are volounters and few in numbers, you have to be lucky to have one around, which explains why people are so eager to try and public shame you. I saw someone got shamed and called a griefer on public chat because he was selling stuff at a higher price that what the community agreed was a "fair" price. When I pointed out that people could simply not buy the item, I was told it was griefing because a new player might not know the item was expensive. And when I joined a guild, a high ranking member called me a liar and talked to me as if I was an idiot because I said animal forms aren't as restrictive as most people say. I spent most of my time as an animal, it's something unique to this game but I'm a griefer for saying I'm enjoying it. The community is supposed to be nice, but when I was asking for help, it was always the same 2-3 persons helping me. I even joined the Discord, went in the section about builds, asked for a solo build, and people told me to do anything, the game is perfectly balanced and I shouldn't play solo anyway. So the section about builds don't want to answer questions about builds. I understand they want to avoid the "meta" that many other games have but this one has so many options that having no help at all can be intimidating. I even saw people saying they wanted to write guides but didn't do so because the community is against it, because they want to preserve the mystery and exploration. As if the existence of a guide would mean everybody without exception would read it and follow it. I even saw someone being called a griefer because they left a portal in an inconvenient place. When I argued it might just be an accident, especially since the inconvenience was easy to avoid, they told new players wouldn't no how to avoid it and they started to turn on me and insult me. So in the name of helping the new players, they reject and shame the new players. Reminds me how peopld try to impose their beliefs "in the name of the children". TLDR: If you like old school MMOs and don't mind the graphics, the gameplay, the freedom and the rich mechanics are wonderful. But be prepared to join a very small, very close-minded community that will only accept you if you follow their unwritten rules and if not, you'll be shamed and insulted until you go away.
  • Mr. BRZ

    Nov 26, 2022

    this week i paid over $150 for 1month Sub, bags and 1 Heroic Boost on Everquest 1......i'm such an idiot, i could have saved this money if i bought PG first, this mmo/game is awesometacular :) thank u Devs. I bought PG an hour ago along with the VIP membership and love it!
  • Nes

    Nov 26, 2022

    Story rich, a LOT of great mechanics and a good community of players.
  • ScumbagDragon

    Nov 26, 2022

    If you like Morrowind, this is the MMO just for you!
  • gamedeal user

    Dec 31, 2022

    Really unique and fun game. No hand holding, you'll have to explore map on your own to find the right locations. Took me more than an hour just on the tutorial island. Very excited about the adventure ahead. AAA companies will never take this route. Remember when you just skip the NPC dialogues without bothering to listen to it just so you can get on with the quest to get from point A to B or collect X number of items, you can't do that in this game without consequences or missing something. Only con is the graphics but me personally never cared about graphics as long as game is good. Wish the developers keep up the good work and bring even more depth to the game.
  • Tower Dove

    Jan 1, 2023

    tl;dr; I can understand why and how people can praise this game but it doesn't do the trick for me at all. Good - Multi resource combat system and skill loadouts leaves door open for decent character customisation - Not class based - Novelty and funny elements (you can morph into a rabbit for example, train it and it's probably good) Bad - Makes player rely too much on external sources - World building imho stinks as it is on the player to actively make the effort to engage with the universe as nothing makes sense naturally - some incoherences in the world building(the area with players owned shops for example do not make any architectural sense) - There are ui elements that are actually missing(not relationship tab? no skills to unlock tab?) - fomo elements(daily quests, weekly caps + membership) on a B2P game
  • Zoraida

    Jan 30, 2023

    devs banned me because someone who was cheating gave me money ingame and wasnt aware of it. i actually think these guys got brain damage.
  • Jadon

    Jan 30, 2023

    I was in the Discord reading about someone who was exploiting one of the mechanics in the game to cheat money. I ended up being a newer player who got traded a bunch of money and thought it was an older player helping me out, turns out it was a cheater and I got banned for taking the money. Why is this game even allowed on Steam?
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