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Divine Favor

Divine Favor

90 好評 / 11 評分 | 版本: 1.0.0

Samantha Arehart

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用GameLoop模拟器在電腦上玩Divine Favor


Divine Favor,是由Samantha Arehart開發的一款時下流行的steam遊戲。 您可以使用 GameLoop 下載Divine Favor和熱門Steam遊戲以在電腦上玩。點擊“獲取”按鈕,您就可以在 GameDeal 獲得最新最優惠的價格。

獲取 Divine Favor Steam 遊戲

Divine Favor,是由Samantha Arehart開發的一款時下流行的steam遊戲。 您可以使用 GameLoop 下載Divine Favor和熱門Steam遊戲以在電腦上玩。點擊“獲取”按鈕,您就可以在 GameDeal 獲得最新最優惠的價格。

Divine Favor 遊戲特點

A man wakes up in Heaven.

Divine Favor is a short (5-10 minute) kinetic novel that follows the story of Leon Montgomery, and the events following his untimely death. Bathed in darkness, with only the voice of a kindly old man to guide him, Leon has no choice but to acclimate to his new surroundings... but since this is Heaven, that shouldn't be a problem... right?

更多

用GameLoop模拟器在電腦上玩Divine Favor

獲取 Divine Favor Steam 遊戲

Divine Favor,是由Samantha Arehart開發的一款時下流行的steam遊戲。 您可以使用 GameLoop 下載Divine Favor和熱門Steam遊戲以在電腦上玩。點擊“獲取”按鈕,您就可以在 GameDeal 獲得最新最優惠的價格。

Divine Favor 遊戲特點

A man wakes up in Heaven.

Divine Favor is a short (5-10 minute) kinetic novel that follows the story of Leon Montgomery, and the events following his untimely death. Bathed in darkness, with only the voice of a kindly old man to guide him, Leon has no choice but to acclimate to his new surroundings... but since this is Heaven, that shouldn't be a problem... right?

更多

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訊息

  • 開發商

    Samantha Arehart

  • 最新版本

    1.0.0

  • 更新時間

    2020-08-10

  • 類別

    Steam-game

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評論

  • gamedeal user

    Aug 13, 2020

    I love stuff like this; might not be for everyone, though.
  • gamedeal user

    Aug 17, 2020

    [url=https://store.steampowered.com/curator/37276396/]For The Love of Lovecraft Curator[/url] [h1]Interesting Story[/h1] This is a very short experience and I honestly don't want to delve into it too much. About the only thing I'll say is the stuff that is already on the storefront. You see the perspective of a man waking up in heaven after his life was ended in an accident. It's got some cool art when it's present. Again scanning the store page won't give you too much. It's very much like a creepy pasta though. A short story that creeps along with you after reading. [h1]The Minor Gripes[/h1] None to note major. Some may dislike that this is a five to ten minute read. The content is pretty good though for what it is. For the purpose of this particular curator I will mention that I don't think this content is exactly Lovecraftian. There is a bit of fear of the unknown going on here; but I feel this is more celestial and afterlife horror than cosmic horror. It can probably still be close enough though. [code][h1](っ◔◡◔)っ ♥ pros ♥[/h1] +Short story that hooks you to see what happens +Good art [h1](っ>▬<)っ x cons x[/h1] Nothing worth noting [/code] The dev has another game that I've yet to pick up that's also the same price and is a bit longer. If you think you want to check out the writing style I think starting [url=https://store.steampowered.com/app/747160/BAPTISM/]here[/url] would be a good start. I enjoyed the story and it's always interesting to see one of those "think about it" stories pop up. 𝕀𝕗 𝕐𝕠𝕦 𝔼𝕟𝕛𝕠𝕪 𝕋𝕙𝕚𝕤 𝕋𝕣𝕪 https://store.steampowered.com/app/529780/Disturbed/
  • gamedeal user

    Oct 31, 2020

    This isn't a novel nor a game. Its a bizarre creepy interlude. I'm left feeling... annoyed.
  • gamedeal user

    Jun 28, 2021

    A beautifully executed short horror experience. Though I will talk about the themes of the story in this review, I'll do my best not to discuss much of the content of the story, as Divine Favour is one of those things best experienced going into with as little knowledge about the content as possible. The most interesting and terrifying horror stories are those in which there is no malicious force or bloodthirsty monster - nothing we can blame, or assign immorality to for the horrifying situation we're presented with. The story of Divine Favour hinges on the idea that morality is an inherently human concept, and for this reason, the game successfully avoids rooting its horror in a malevolent force. Instead, it lies in the nature of a fundamentally amoral universe. It is a glimpse into a universe that exists with no regard for human sensibilities. I might describe it as falling into the category of 'cosmic horror' that seems to have become the subject of many people's fascination lately. The only time morality is invoked in the story is with respect to human desires, and even then it is invoked in a way that contradicts the way we typically perceive it - a noble cause, where those who engage in it are esteemed, respected, elevated to an honourable character. Yet the setting of the game is one entirely outside of this realm; in life we are surrounded by nothing but human experience and constructs - an entirely man made world which only considers the independent universe in terms of its place in the human experience. In death, Divine Favour takes us out of this realm of existence, out of our comfortable human bubble, and into a world which slowly unravels our perception of it through an anthropocentric lens. The way the story challenges these ideas is done so effectively by {minor spoilers) [spoiler]facing us with a world which is dominated by beings which we generally consider to be of the lowest moral worth. We're made to give consideration to beings we so often view as morally insignificant and disposable, because death works in reverse to what we know; we are at their mercy. Our lifeless bodies feed them and nourish them - both in the context of the story and in reality.[/spoiler] For the beginning section of the story, we are shown nothing but black - everything is up to our own imagination. We're forced to mediate the world presented to us through our mind's eye, as the only information we are given is through an equally ignorant protagonist. However, there is a double layer of meaning here, as we are not only thinking about the setting presented to us through his lens of thought, but simultaneously through our own limited assumptions of what is happening beyond the black screen. Leon is simply a medium through which our own way of thinking is expressed. As the story progresses, the darkness is lifted and we are offered glimpses into what the world we've been placed in might actually be like beyond our imagination. What is so expertly executed from a narrative standpoint, is how the more visual cues we are given, the more our perception of the situation is deconstructed, the more foreign we realise the world of the story is, and the more we are taken out of the comfort of our presumptions. Everyone has a concept of what Heaven is, whether or not you believe in it, and there is a common, overlapping idea anchored to the concept. Divine Favour forces us to contend with the reality that this idea has been constructed by people based on human desires and understanding, and that we have no knowledge, no clues, to what actually lies beyond the world of our own making. All this is presented through a short, but astonishingly well executed narrative. The sound effects used throughout the narrative perfectly supplement the story and evoke emotions in the reader, and the subtle white noise that plays throughout the game creates a perfectly existential atmosphere. Visuals are used sparingly, but this makes them all the more effective and impactful. The art is beautifully visceral and drawn in meticulous detail. This is a story which could have very easily been effective without any visuals at all, but the art that is in it only elevates the experience and creates an even deeper air of unsettlement. Yes, the narrative is very short, but this is not a drawback, in my opinion. The story isn't meant to be long and extravagant, and it does what it intends to perfectly at the length it is. Divine Favour is quite a niche genre of visual novel, but for those who can appreciate what it does, it is a gorgeously atmospheric existential experience.
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