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Unduh
River City Ransom: Underground

River City Ransom: Underground

72 Positif / 1034 Peringkat | Versi: kapan: 1.0.0

Conatus Creative Inc.

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Unduh River City Ransom: Underground di PC Dengan Emulator GameLoop


River City Ransom: Underground, adalah permainan uap populer yang dikembangkan oleh Conatus Creative Inc.. Anda dapat mengunduh River City Ransom: Underground dan game uap teratas dengan GameLoop untuk dimainkan di PC. Klik tombol 'Dapatkan' maka Anda bisa mendapatkan penawaran terbaik terbaru di GameDeal.

Dapatkan permainan uap River City Ransom: Underground

River City Ransom: Underground, adalah permainan uap populer yang dikembangkan oleh Conatus Creative Inc.. Anda dapat mengunduh River City Ransom: Underground dan game uap teratas dengan GameLoop untuk dimainkan di PC. Klik tombol 'Dapatkan' maka Anda bisa mendapatkan penawaran terbaik terbaru di GameDeal.

River City Ransom: Underground Fitur

One of the best beat'em ups of the NES era is back!

Many years after vanquishing Slick on the school rooftop, Alex and Ryan must take to the streets again. Help a new crop of fighters defeat the hordes of River City, and clear their name in a sinister kidnapping plot. You'll earn money, unlock moves, and upgrade your skills in a sprawling city on the brink of total chaos. This modern take on an old classic features over 500 unique street fighting moves, dozens of weapons, secrets galore, and a bonus arena fighting mode.

Features:

  • Online co-op and arena death match for up to 4 players

  • A new chapter in the River City universe

  • Unlock 10 playable heroes in the story campaign, each with their own fighting style

  • 140 levels to explore, complete with hazards and secrets

  • 22 shops to upgrade your characters

  • Arena multiplayer combat mode features team selection, modifier modes, and CPU partners

  • Play as hero or villain in intense arena combat: can you unlock all 44 fighters?

Menampilkan lebih banyak

Unduh River City Ransom: Underground di PC Dengan Emulator GameLoop

Dapatkan permainan uap River City Ransom: Underground

River City Ransom: Underground, adalah permainan uap populer yang dikembangkan oleh Conatus Creative Inc.. Anda dapat mengunduh River City Ransom: Underground dan game uap teratas dengan GameLoop untuk dimainkan di PC. Klik tombol 'Dapatkan' maka Anda bisa mendapatkan penawaran terbaik terbaru di GameDeal.

River City Ransom: Underground Fitur

One of the best beat'em ups of the NES era is back!

Many years after vanquishing Slick on the school rooftop, Alex and Ryan must take to the streets again. Help a new crop of fighters defeat the hordes of River City, and clear their name in a sinister kidnapping plot. You'll earn money, unlock moves, and upgrade your skills in a sprawling city on the brink of total chaos. This modern take on an old classic features over 500 unique street fighting moves, dozens of weapons, secrets galore, and a bonus arena fighting mode.

Features:

  • Online co-op and arena death match for up to 4 players

  • A new chapter in the River City universe

  • Unlock 10 playable heroes in the story campaign, each with their own fighting style

  • 140 levels to explore, complete with hazards and secrets

  • 22 shops to upgrade your characters

  • Arena multiplayer combat mode features team selection, modifier modes, and CPU partners

  • Play as hero or villain in intense arena combat: can you unlock all 44 fighters?

Menampilkan lebih banyak

Pratinjau

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Informasi

  • Pengembang

    Conatus Creative Inc.

  • Versi Terbaru

    1.0.0

  • Terakhir Diperbarui

    2017-02-27

  • Kategori

    Steam-game

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Ulasan

  • gamedeal user

    Nov 17, 2021

    I wish there was a sideways thumb option. Like the one Zangeif does in the live action Street Fighter movie. River City Ransom: Underground is a mixed bag. The soundtrack is great even after a certain thing that happened with the previous composer. Graphics are great in that stylized retro way and most important of all for a beat em' up game, hitting people feels good and never gets boring. It definitely feels like a River City Ransom game with the open world, trial and error with food and buying special attacks. All the characters have different fighting styles that are well represented and everyone plays completely different from each other. The real issue is the balance, AI and difficulty. You have some characters that are pretty decent all around, some that are a bit more technical while being rewarding, a couple can be considered easy mode, and then you have poor Bruno and even poorer Rudy. The way stats are balanced and how bad throw damage is scaled, the two characters that are a bit more grab oriented suffer, hard. They're playable, but the issue is that all the work you have to put into Bruno's high flying combos or Rudy's grappler chains, one of Ryan or Provie's specials completely out damages it with minimal effort. Another issue is characters don't level up together. If you stick with one character for most of the game the others are going to be woefully underpowered if you want to change. For example, say you start with Provie and then you get bored with her and want to switch to Glen. Glen starts at level 1 and no money while everything else is scaled to the progress you made with Provie. Having enemies scale or characters sharing levels and money would've easily fixed this. Last but not least is the enemy AI. It's not so bad in chapter 1 but if you're not careful, enemies can gang up on you at any time. Especially in the very beginning of the game which I swear is one of the worst beginnings in video game history. The tutorial area is fine, it's when the game actually starts and you get treated to an onslaught of enemies, an escape sequence, then you meet two characters that you have to follow to your first real boss fight, all without a single healing item! At least the tutorial gave you a couple sodas. The only way I survived this was exploiting the ability to switch to another character that has full health when you find one of the two hidden characters at the game's beginning. But what really hurts the game is the AI doing obvious input reading to where they follow your character while keeping their distance walking backwards. Later in the game, they'll actually jump on your forcing you to carry them along with other annoying antics. Eventually you can figure out ways to blatantly cheese the AI, but that takes the fun out of everything. Then some of the "bosses" are just chase sequences where you have to hit them enough times before they get away. If you fail, you have to make your way back to the starting area and do it again. Not fun at all. The game isn't horrible, and I wouldn't say it's the greatest game in the world either. Get it if you like River City Ransom or you're a huge fan of old school Double Dragon style beat em' ups. There's just some glaring issues that hurt the game overall. Still, game is justifiable to get at full price, even more on sale.
  • gamedeal user

    Feb 28, 2017

    So happy about this game. Has the same feel as the original but so much deeper. If you like RCR for the 8 bit NES, then you owe it to yourself to give this work of art a shot.
  • gamedeal user

    Feb 28, 2017

    Don't believe the hype YET. There is a TON of promise for this game, and i'm enjoying it right now, but in its current state, it is SEVERELY flawed. I guess the pressure to meet the Feb 27th Deadline was a bit much, as it was released with some serious bugs. Some flawed design choices as well, and when it comes to the little things it all adds up to a frustrating experience, especially since many fans have been waiting for years. $20 dollars is already more than most major indie productions, and it feels like a $8.99 game with the lack of polish and refinement. EDIT: They've since updated that they are working on patching the issues, so there is hope. EDITS for better explanation: 1) BIGGEST issue right now is the Multiplayer, with menus glitching out, saves not carrying over to single player, no chat function, and level breaking bugs. They are currently working on a patch right now, so we'll see. 2) Minor flaws in design choices like In-game text being true to the original, but without a way to "skip to the next line". It takes forever just to get through reading the effects of eating (when you hit any other button, it immediately cancels out the explanations). During the tutorial they teach you to hit a vending machine for drinks, only to never follow this up in-game. Considering you can get a wanted level for trashing public property, it woulda been a great design choice for risk-reward. 3) The "Wanted" System feels tacked on and has led to many a headache when civilians get caught in the crossfire or your surroundings start to get wrecked, by no fault of your own. What i don't get is why the cops don't also attack the gangs? They should be trying to break up the fights or hold them accountable for their destruction. Instead, they attack you even when a gang member breaks a table... 4) General community gripe is the lack of explanation for using new moves you just learned. The descriptions for each is ridiculously bare bones, with some moves mixed up with others and with erronous descriptions / instructions. This has been causing confusion as to what is a bug (missing moves), and what needs to be "discovered" in a combo chain. A LITTLE EXPLANATION IS NOT HAND-HOLDING, informing your players is part of gameplay design. 5) Some missions are severely bugged and game breaking. Not talking about having to do unexpected things, like climbing a fence to jump to the hidden side (though that was another puzzling and flawed game design choice). Sometimes Roxy updates your current objectives, sometimes not, characters that should be speaking freeze in place, others turn invisible or never show up but have their hit boxes still present ingame (arcade boss for one). 6) The dreaded Sewer Chase and Milk Mission. These are examples of out of place moments in game design. When you are given a driving game, you expect to drive, not suddenly be forced out of the car to do a fist fight sequence with driving controls... Same can be applied here and it's one of those outdated game design things that really break the immersion / game flow. I could go on with more and more examples, but the general feeling thus far is the game needs a bit more polish, and a few design changes to make it more inline with a modern day revisit to a golden era game. For better or for worse it apes the original to a T. Some of the "worse" will drive you up the wall. Hopefully a patch comes soon addressing these issues, until then, this is going to have to get a thumbs down.
  • gamedeal user

    Mar 1, 2017

    If you are looking for multiplayer, particularly netplay, do not buy this game. There are endless bugs between menus just not working/opening/causing crashes, to random interactibles not functioning (soda machines just do not dispense), and people getting stuck outside of the screen, etc etc etc. Even if you can get over these bugs, the balance for 4 player is painfully off, the game spawns so many characters on every single screen (often in excess of 12 enemies in a single tiny space), that you can't keep track of yourself or your friends, and although I'm very glad for the wonderful art and character diversity, it makes the co-op a visual mess. The movepool the game starts you off with after the prologue is flat out unreasonable. The luchador starts out without a grab move. You read that correctly [b] the luchador starts without a grab move [/b] Almost every starting character starts with no combos whatsoever, and moves are so overcosted that the game becomes a frustrating loop of grinding for a single move over and over. That brings me to the next major problem. The moves aren't explained well at all. My friends and I all finally bought some moves, but couldn't figure out how to make a single one work. Half of them just replaced an old move but made the text yellow??? I understand wanting to emulate fighting game input displays but, well they don't. In multiplayer co-op, only the host gets to keep save data. We all went to the hideout and saved, but unfortunately everyone but me (the host) had a blank save file at 0% in the prologue, and that was just insult to injury. The police system (which I think is a pretty bad addition in singleplayer) is completely unforgivable in co-op. When there are 18 enemies on screen, and one bystander sprints through and gets tagged by a random punch, the screen is just even more of a cluttered mess. OH! Money isn't shared by the way. The amount of money we were getting felt about correct if we *all* got each pick up, but as it was it became a huge grindy mess, which since you die sooooo easily in MP, is extremely painful (you lose half of your money if you die). Just in case you're concerned I'm making this up or if you're a dev and want to see 4 people trying it and having a lot of problems for yourself, here is a link to the VOD of the stream. https://www.twitch.tv/videos/125454657 Again, there's an amazing game buried in here, but the multiplayer is currently a bit of a buggy mess, and the balance makes it unplayable. As a massive RCR and Kunio-kun fan this hurts pretty bad, and I really hope the devs listen to feedback and make Multiplayer the great experience it should be.
  • gamedeal user

    Mar 4, 2017

    The original River City Ransom was one of my absolute favorite games growing up, so I was elated when I learned that Conatus was doing a follow-up. While I don't have much multi-player experience with this one so my review will be mainly from a single player perspective. PROS: 1. This game does a great job at capturing the "nostalgia" aspect of things for me. There are familiar characters, places, items, mechanics, you name it. It just creates a "feel-good" atmosphere to see some of these things and the way that they were implemented into this game. Doing things like visiting the old River City High School and taking Saunas, to how the character eats the entire plate when consuming food items just really takes you back to the classic days of running around River City. 2. Different Characters - I love how there are many different characters to choose from, all with their unique fighting styles, strengths, and weaknesses. This add a nice amount of depth and a ton of replay value in my opinion. 3. RPG elements - Although, I know some may disagree but I actually rather enjoy how grind-heavy this game is. This may be the JRPG fan side of me speaking, but I enjoy feeling like I actually earned my upgrades and level-ups. The constant stream of enemies allow you to not only grind, but perfect your fighting style and strategy as well. 4. Easter Eggs - There are quite a few Easter Eggs in this game and a lot of them are pretty cool. 5. Combat - While it's not perfect by any means, it still is enjoyable pulling off combos and finding ways to implement new moves into your play style. There are a decent amount of upgrades that expand combat quite nicely and allow you to rack up some major damage on your enemies. 6. Soundtrack - Again this is just another thing that just brings home that old school feel of the original. 7. Humor - If you ever have time to read some of the comments at the bottom during figths, some of that stuff is hilarious. I know it's hard to take your eyes of the action when you're surround by like 10 dudes trying to kick the crap out of you but, it's still worth a look. CONS: 1. I think my biggest issue with this game is the lack of information. This game does a TERRIBLE job at explaining even the simplest things and by TERRIBLE I mean basically non-existent. There's not really detailed explanation for anything really outside of the few tutorial points that are easily skippable by mistake since they pop up out of the blue, mid-fight and if you're pressing the button you're going to skip it. And even worse, if you're playing multi-player ANYONE can skip them. So Imagine up to 4 people pressing buttons vs a tutorials that pop up in the middle of action that are skippable by a simple button press by ANYONE lol. It's basically a recipe for disaster. My wife an I were playing and we maybe only saw like 2 tutorial messages because we kept skipping them accidentally. But unforunately, it gets worse. Item descriptions are minimal to non-existent as well, so not only do you not know what you're buying a lot of the time, but the game gives little to no information on what the item actually does or how it is beneficial. This is a huge problem because it puts the guess work on the players and you have to learn what some things do by trial and error. There are certain moves that I can't purchase because my Special Move attribute is too low, but It's hard to know what to buy to boost it because the game doesn't tell you what stats the food/novelty improves until after you've eaten it. And then the added kicker is you have to sit through and wait for the text to get done scrolling to actually know what benefits you received from the item lol. This same problem plagues you when you're upgrading your moveset. The does and extremely poor job of explaining what moves do and how to do them. The moveset is kinda all over the place and again leaves players to do a lot of guess work and experiementing to figure out how moves even work. There is no animation to allow you to see what the moves look like when they are performed, it's all just a trial and error fest that places the work on the player. Admittedly, It was frutstrating at times trying to figure out how things worked. 2. The GTA Style Heat system - While I do think it's wrong to just go around punching random pedestrians in the face all willy-nilly but this game kinda takes it overboard and not in a good way. Allow me to explain. First off pedestrians are EVERYWHERE and they are mixed in with the 10 or so gang members that immediately start attacking you as soon as you enter the screen, it can be hard to fight without some innocent by-stander being caught in the crossfire. Not to mention that a lot of the times through all the chaos, the innocents will position themselves directly between you and the enemy and pause as if to say "PLEASE DROP KICK THE F*** OUTTA MY FACE SO I CAN CALL THE POLICE MISTER!!!" This happens quite often so you'll end up with the police on your tail for acciental assaults. The vandalism is pretty bad too. I remember I kicked a guy out of the air and he landed on a parking meter, and GUESS WHO GOT IN TROUBLE FOR IT. lol I think this would've been a funny easter egg to unlock (and made a LOT more sense) if they took the same "NO ENEMIES ALLOWED IN SHOPPING AREAS" approach as the original RCR. This way, if you willingly decided to go around punching innocent shoppers in the mouth or intentionally breaking stuff, THEN you'd get in trouble with the law (kinda like how in Zelda if you continously abused that poor chicken, then you'd get swarmed). But the way things are set up, the game punishes you for accidents. For Christ sake, I didn't mean to Haymaker all the change out of Little Timmy's pockets, i'm not a monster. lol 3. Player/Entrance/Exit Markers - This is a small thing that would've really gone a long way. Just simply putting a red arrow at entrannce and exit points. For stores especially, because some stores close at night, while others are open. A CLEAR indicator would've been nice. I can't tell you the amount of times I got my a** kicked and robbed of HALF my money in an entryway of a closed store while fleeing for my life lol. Also there are parts of the game where the exit is not clear, and this feature would've been extremely useful. Secondly, adding a marker over your player would've been awesome. It's easy to get lost in all the chaos especially with so many characters on screen at times. 4. Chase Sequences - These are probably some of the most annoying and frustrating sequences in the game. I miss the old days of beating the information out of your enemies. Not having a "Crash n' the Boys" foot race. It just feels awkward and out of place in a game like this. I really question the design choice, as I don't mind the boss running, but I would've rather had to fight my way through his crew and eventually corner him instead of having to chase him down. 5. Platforming - wtf?.....no seriously....WTF? WHY? There is absolutely zero need for platforming in a game like this. The Forest Log thing was beyond rage inducing because of the poor jump tracking. Uness there is a game-breaking, holy grail, UP-UP-DOWN-DOWN-LEFT-RIGHT-LEFT-RIGHT, B, A, SELECT, START level cheat code item or something that's being hidden, then there is NO need for this type of platforming in this game. IN CONCLUSION: Despite some technical flaws and lack of explanation on a lot of the game's mechanics, this game is still awesome. It combines two of my favorite genres (rpg and old school beat 'em ups) and mixed them into one. I've had a great time with it so far, and I would recommend it to anyone who's a fan of classic beat 'em ups.
  • gamedeal user

    Mar 15, 2017

    [h1] TL:DR 8/10, could have been lower if it devs didn't fix and patch the game. It had a rough start at first but after the patching by the devs, it's really worth it IMO. I highly recommend looking at the community guides since they will TOTALLY help you a lot for newcomers and such. BARF![/h1] Long story short, the devs got an official license from Arc Systems (that's actually super risky and rare btw) to make their own RCR game which is called River City Ransom Ungerground. Game got kickstarted, developed and released on Steam! Everyone was hyped for it including myself. So how good is this game to the RCR series? Let's find out. Now this is coming from a player who has experience and played 3 RCR games. I first played a Japanese version of it on the Gameboy (where Kunio/Alex went to Japan), River City Ransom EX on Gameboy Advance and a spin-off, River City Super Sports All-Stars. My experience and opinion may be different from yours which I respect. I may be a fan of the game but I still will give criticisms because that's what fans do. Also, there might be minor spoilers so be aware. Anyway, let's start. [h1] Overview [/h1] River City Ransom Underground is a beat em up game with some RPG elements that pays homage to the old NES game, River City Ransom. The first game was an amazing hidden gem during it's time and still is today. RCRU is the sequel to the game that took place couple of years after the first game where the two main characters, Alex/Kunio and Ryan/Riki join up with a brand new variety of characters to beat up bad guys and explore the story. You will unlock new characters to play in Story mode and a whole lot more for Arena mode. (I do hope we can play all of them in Story mode, probably in future patching). This game also has online and offline co-op and competitive. Let's go section by section shall we? [h1]Presentation/Graphics [/h1] From first impressions to now, I love how amazing the pixel/sprite work is done here like it feels like a big upgrade or leap while keeping the RCR style consistent. Animations are smooth and satisfying to look at as well as how colourful the backgrounds and levels are. It's basically nostalgia done right and improved in this section. I don't have anything to criticize here since this is one of the game's biggest strength. Though, I guess some people might find the style weird for those that never seen a RCR game before. Still, whoever did these, you have my kudos and props man. [h1] Sound & Music [/h1] If you love the old school 8-bit/16-bit/32-bit SFXs and music then you'll find RCRU's one to be pleasant and nice to hear. Since I grew up with Gameboy games and all, it felt nostalgic and cool for me. The OST/music is fine and fitting too. Not really memorable but it fits well and earns a pass. HOWEVER, I was disappointed there was no remix or even any iconic music from the old RCR game like the Boss Fight and the Downtown theme. Those are like the most memorable themes of the game and it kinda saddens me. I do hope they add a mod/feature where we can add our own custom musics or they add their own version into it if they can. Probably due to licensing but still, it's a nostalgia miss. [h1]Gameplay & Characters [/h1] Oh boy here comes the main part on why people love/hate this game and I can see why from both sides. Before I go any further, let me remind you that this game has grinding like it's prequel. You're gonna need time and patience for a game like this though thankfully community guides make it easier for you by miles. Let's start with the positives. + Lots of playable characters to play and unlock, each with their own unique movesets, theme/fashion and styles. Though you can only play 10 in Story Mode while the rest like playable grunts and bosses are in Arena Mode, they are still fun to mess around with. Hope the devs allow us to play them in Story Mode+ or so. + Smart enemy AI. I'm pretty surprised how smart the enemies are since they can easily dodge my attacks be it melee or projectile. They are smart enough to jump, block, counter-attack so you can't just go gung ho unless you have the right moment which is always rewarding when you finish them off with a stacking combo. Players criticized that they are too hard to beat but that's how beat em ups are in general. There are some bosses that gave me trouble but once you understand their moves and your situation, you can easily make a comeback and succeed in the end. ([spoiler]Although before, the finall boss had a bug that caused me to unable to defeat it but thank goodness the devs fixed it quickly.[/spoiler]) I do wish there could have been an 'Easy' mode for newcomers or casual players. Other than that, they're cool to fight with. + Lots of combos. styles and moves. Always satisfying to grind for them and use them. Heck, some of them are actually references to other games (Glen is freaking Ryu from Street Fighter, Provie has badass break dancing and Ryan can go MUDADADADADA) though the devs should fix a few issues with the button inputs/instructions on a few moves. + Variety of shops and places. There's plentiful of them which I bet are some of the backers from Kickstarters. There's even characters from other games or so like Shovel Knight & Newgrounds making cameo appearances and so. Also, you can buy cats. +/= Civilians made the game feel more lively for me since the first one had barely anyone in it. Personally I actually like it myself. You can also hurt them to get some extra cash but that leads to one of it's downsides: the cops. Players complained that they only serve to hinder the enjoyment because accidentally hitting them just makes it harder and I do agree since I have a few experience myself. Luckily the devs nerfed it to make it easier but that's still the downside part. Lukewarm/neutral + negative parts: = Police/cop system. Think of GTA's cop system. Honestly I kinda like beating up cops since it provides enemy variety and a challenge (they got electric tasers and a SWAT shield and fight with bare hands. I love it) but the problem is to some players, it's more annoying than rewarding. Yes you can have bragging rights and personally I don't want them to remove the cops but they should at least drop like big money should you beat them. If you're seeing this devs, make the cops more rewarding to beat up and make them less likely to 'get attracted' from the accidental stufs players do like vandalism or such. I'm fine with it but others may not. = Bugs. This is from day 1 to now. On the first day, there were bugs on multiplayer, story, moves, etc which was one reason I had to stop after 4 hours. But after patching, balancing and fixing, I was able to enjoy the game again and in the end, I forgive the devs for being passionate in polishing and listening to community feedback. I would have turned this review to a negative had it not been for the patches. = 2 or 3 missions involving chasing + that freaking milk mission. Good news is that the devs made it a lot easier this time but it was frustrating to do the latter one. Reason I find the chasing missions not the best is because [spoiler]The characters you chase like Tex and Ivan are like the iconic bosses from the old RCR game. What a miss opportunity especially when they get a new look. Thankfully, Otis is a fun boss that is NOT a chasing mission and there's only like a few. [/spoiler]. [h1]Conclusion [/h1] Despite having a wonky and rough launch and some flaws that players dislike, the devs are doing their best to make sure the game is tweaked for everyone to enjoy. I praise them for caring for the game because we rarely get a RCR game nowadays and these guys are also huge fans of RCR with the creator of Double Dragons helping them in a way. So what's my verdict? 8/10 after patching, lower like 7 or 6 if it wasn't patched. I highly recommend it for RCR fans and anyone interested. If you are not sure, wait for sale. Thank you for reading this. BARF!
  • gamedeal user

    Mar 22, 2017

    As an old man at the ripe age of 35, I grew up playing River City Ransom on NES with my older brother. Much like I was forced to be Luigi, I was also forced to be Ryan. But every one knows that Luigi and Ryan are the best. This game recaptures the feelings of the original while making improvements to the battle system in most ways. I still love to grind coins (BARF) for stats and moves. The added combos make the game feel unique enough from the first one to give it its own legs to stand on. The developers have address many issues since release and this game keeps getting better and better. I highly recommend this to anyone who was a fan of the original game and to fans of other classic beat em ups.
  • gamedeal user

    Jun 9, 2017

    It's a quite faithful sequel when it comes to game mechanics (though you can't ride on balls or skateboards anymore) with lots of interesting characters to choose from. The story, however takes a back seat this time and doesn't make much sense. Admittedly, the writing was never a strong part of the franchise but the whole game decides to go meta in the style of Cabin in the Woods which would be fine if it was somehow lampshaded earlier. When it initially released some (if not most) characters were broken and their moves were not exactly working as intended or not balanced enough. As of now many of the issues seem to have been fixed and the characters are playable and most of their moves are usable for the most part.
  • gamedeal user

    Jun 23, 2017

    Though I never grew up playing the River City Ransom games, it had a reputation of being a fantastic beat-'em-up for NES, and its reputation carried over into other games that I did play and enjoy, not the least of which being the Scott Pilgrim vs. The World game on the 360/PS3. I only ended up playing the original RCR after playing Underground, and I will agree that both games are quite different, which isn't necessarily a bad thing, though it may upset some players. I'd say if you're looking for a classic RCR game, look elsewhere, such as River City Tokyo Rumble for 3DS. If you're looking for a solid arcade beat-'em-up that throws references to other media in left and right, and that anyone can play without knowing much about the genre or about River City Ransom, this is a good choice. As a comparison: Underground plays more like the Scott Pilgrim game than like a River City game, which is slightly ironic considering the inspiration behind the SP game. I'll get the bad things out of the way first. -Unclear objectives. Even though you're given hints by NPCs as to where you need to go to progress the story, some objectives aren't that easy to find on intuition alone, so if you're attempting to survive a horde of enemies while plot is happening around you, you'll be lost quite easily. Don't be afraid to look up a walkthrough. Move lists also suffer from this; a handful of characters' moves are executed only during a combo, but the combo string is never specified, and you have to use trial and error to figure out what move went where. -Bugs. There are a few annoying glitches to be found, though nothing too gamebreaking. The worst I've come across has been getting stunlocked by tear gas that a single police officer would continually throw, with no easy way to escape. There's also the annoying habit of running into invisible walls on screen transitions, though that can be avoided by jumping into said transitions. -Lack of solid plot. The original RCR had a simple plot, but the idea of being a street thug beating up on all rival gangs in the city was solid enough to keep its successors going. Underground flip-flops between a revenge story, a rescue mission, a sci-fi, a different sci-fi, and gang war, which is a bit bothersome to keep up with at times. -Tedium. A lot of the time, you can find yourself doing one thing over and over for one reason or another. Grinding for level-ups, grinding for money, moving from point A to point B then back to point A because of story, punching the same dude who's already dead despite being able to be air-juggled, and so on. -The milk quest. Now for the good things. -Varied characters and moves. The amount of dedication put into giving all 10 playable story characters their own unique movesets that benefit their fighter type is astounding to me. References to other media aside, the characters all feel great to play as in their own way, and none of them feel the same as anyone else. They are also all animated brilliantly. -References. Pretty much anything that was popular in gamer and geek culture at any point (mostly during the 80s) has probably been mentioned ingame somehow. Phrases are not exempt from this. -Upgrades. Characters all can level up to Level 40, and upon a level-up, their stat parameters' maximum value increases, and the maximum is different depending on the type of character you're using. Stats can be increased by purchasing food, books, music, etc., and moves can be bought at three different dojos in the city. Unfortunately, there's no way of knowing what items or moves do what until you buy them, which is a bit of a deterrent for some, but there are guides out there to let you know what's what. There are also hidden moves for every character that are fun to use, but ultimately pointless for a handful of characters. -The fighting system. Unlike the original RCR and its successors, Underground seems to have more of a focus on pulling off combos and air juggles. Rather than buying moves to have varied ways of doing extra damage, you would buy moves in Underground to further stylize what you normally do to inflict damage. In other words, Underground is flashier with how you attack enemies, which, to the right audience, is a lot of fun. -4-player multiplayer. The game allows for up to four people to play online, locally, or over LAN, and this is true for both story mode and Arena mode, the latter of which is PvP. There are quirks programmed into the game to account for more players, such as increased amounts of enemies, additional text at plot points to give a sense of group togetherness, and group saunas. As fun as the game is solo, playing it with others is another level of fun. A lot of love went into the creation of this game, which is clear to see. Despite the flaws it has, I still have a ton of fun with this game and its quirks. It's not for everyone, admittedly, but I hope I touched on the topics that are of the biggest concerns to people.
  • gamedeal user

    Jun 23, 2017

    You know after only 2.5hrs on this game I love it, I know I'm coming into this game way after bug fixes + patches , but I'm an old school gamer girl, button bashin' on nes/gameboy/snes, mega drive/mega cd/mega 32x, neo geo arcades games was the go to, so it's nice to have a punch up on, hell there's an old arcarde game called Nightslashers... wish Data East or the IP owners would HD the hell out if it. I digress Grab a xbox 360/One/One-S pad, just let your mind chill, whilst pulling off fancy combos for your fav characters, hell start making up your own within what you have till you've got the cash to learn new ones. is it grindy? yes but what isn't these days, repetitive? yes, turn your mind off for some arse kicking fun? yep I would happily say it is and gives that and for less than a 10er. Sold.
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