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Alchemist's Castle

Alchemist's Castle

78 Positivo / 37 Calificaciones | Versión: 1.0.0

Kabuk Games

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Descarga Alchemist's Castle en PC con GameLoop Emulator


Alchemist's Castle, es un popular juego de Steam desarrollado por Kabuk Games. Puede descargar Alchemist's Castle y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Obtén Alchemist's Castle juego de vapor

Alchemist's Castle, es un popular juego de Steam desarrollado por Kabuk Games. Puede descargar Alchemist's Castle y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Alchemist's Castle Funciones

Discovering the philosopher's stone turned the wise and kind alchemist into a power hungry, selfish tyrant. Task of stopping him falls upon you, the former apprintice of the alchemist. Discover the secrets of the Alchemist's Castle, survive and destroy the philosopher's stone!

Alchemists's Castle is a 2D side-scroller platformer, inspired by old-school Metroid and Castlevania games.

Key Features

  • Non-linear exploration

  • Old-school metroidvania experience

  • Intriguing story

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Descarga Alchemist's Castle en PC con GameLoop Emulator

Obtén Alchemist's Castle juego de vapor

Alchemist's Castle, es un popular juego de Steam desarrollado por Kabuk Games. Puede descargar Alchemist's Castle y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Alchemist's Castle Funciones

Discovering the philosopher's stone turned the wise and kind alchemist into a power hungry, selfish tyrant. Task of stopping him falls upon you, the former apprintice of the alchemist. Discover the secrets of the Alchemist's Castle, survive and destroy the philosopher's stone!

Alchemists's Castle is a 2D side-scroller platformer, inspired by old-school Metroid and Castlevania games.

Key Features

  • Non-linear exploration

  • Old-school metroidvania experience

  • Intriguing story

Mostrar más

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Información

  • Desarrollador

    Kabuk Games

  • La última versión

    1.0.0

  • Última actualización

    2017-11-02

  • Categoría

    Steam-game

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Reseñas

  • gamedeal user

    Jul 13, 2022

    A mini-Metroidvania, focusing more on semi-puzzly platforming than combat. A bit too open for its own good towards the middle where if you miss one particular exit you can go down several dead ends where potential progress is just out of reach, but I'll admit that's on me for forgetting there was a room which I'd entered but died pretty dumbly. Once you get all abilities (and thus can get back to the final boss) a huge chunk of the game is just for optional challenge rooms, a few which net you upgrades but mostly just items needed to unlock the golden ending. These are nicely designed to take advantage of the few mechanics the game has, but could use some slight quality of life features, such as in-room reset options for destroyable blocks. Oh, and if you get to them "too late", some of them are trivialized by the later upgrades. The background story is told through various collectible scrolls found throug exploration, and they can get somewhat redundant towards the end due to how things are written. But it's serviceable enough and does provide a bit of a twist.
  • gamedeal user

    Nov 3, 2017

    I've only played about an hour so far but that is enough to know that it is a good game, especially for the price. It is mostly an exploration game, with block pushing puzzles, tricky jumps and some light (so far) combat against enemies that are more obstacles than threats. You have to explore to find the power-ups that let you reach places you couldn't before. There will be a lot of back-tracking within the maze of inter-connected screens. Note: When starting a game, selecting "Dynamic" map will only show screens you have visited, and highlight the one you are on. Selecting "Static" will show you the whole map and where all the power-ups are, but not show you the screen you are on. This makes it very difficult to navigate with the map, so I'd recommend "Dynamic". You pick up scrolls along the way that piece together the story, which I am admittedly not paying much attention to yet, partly because the font is hard to read. It does keep all the text of the scrolls in a journal so you can read it any time. It uses checkpoints, and they seem to be spaced fairly well. The controls, graphics and sound are surprisingly good, compared to your average lower-priced platformer.
  • gamedeal user

    Nov 3, 2017

    Alchemist's Castle is an exploratory platformer that tries to channel Metroidvania titles, and at least for its price does a decent job doing so. The artwork is quite decent, which is why I picked it up. Upon playing it, I found several flaws (as documented below), but the developers are open to criticism and have made changes based on the issues I encountered with the game. While there's still a few flaws within the game, such as the nondescript rooms mentioned below, I think that if you like exploration platformers, it's worth picking up for its price of a buck. ----------------- Original review here for archival purposes: Alchemist's Castle is an exploratory platformer that tries to channel Metroidvania titles but kind of fails doing so. While I understand that this is a very low budget title, I would not recommend playing it, as there are some fatal flaws that make the game fairly uninteresting. Given its price, the art is surprisingly decent (and was the main reason I picked this up), but beyond that it kind of falls apart. I'll start with the map: It's pretty hard to decipher, doesn't have a "you are here" marker - at least as far as I could tell. Moving along, the font used makes reading the plot scrolls unbearable, at least to me. There is no indicator that you took damage. Occasionally I think I took fall damage but I'm not sure if that is true or if I grazed an enemy/trap. There is no way to tell. The progression and level design are... lackluster. These two tie together because whenever I got a powerup, I still didn't know where to go, since the rooms all are so nondescript, and the maze-like construction of the world makes it very hard to remember which path to take for areas where you may have been stuck in before - the map of course doesn't help. For now, I would recommend you to skip this game, though if some of the issues are cleared up, it definitely has potential as a low budget title.
  • gamedeal user

    Nov 4, 2017

    Wow! It's a really fun platformer and its definetly underpriced :)
  • gamedeal user

    Nov 30, 2017

    Alchemist's Castle is a 2-D side-scrolling Metroidvania-style game with a lot of heart and atmosphere. It's light on combat complexity (you have one type of attack - thrown vials that explode on contact), heavy on exploration, and priced extremely fairly. The game is relatively short, moreso if you're well-versed in these types of mechanics, but even then odds are good that you'll find yourself pleased at being left wanting more at the end. The jumping mechanics feel very fluid and satisfying to me. I realize that I've been playing games for so long that sometimes I'm invested in really nitpicky features, but I have to formally declare that I LOVE the ability to utilize your jump and double-jump while falling. It feels fantastic every time I do it, and it allows for more interesting challenges within the layouts of the different rooms. It's just one of those little gameplay quirks that you see more often in the crazy score/time-rush platformers and not so often in the Metroidvania sub-genre, so I need to show it some love here. The graphics are atmospheric, there are some light puzzle-solving elements involving getting from Point A to Point B within some of the rooms, and there are some optional/extra power-ups to be discovered. On top of all this, the devs are active on the game's discussion board and quick to address bugs. The game has already had updates to address some gamepad issues and add achievements, and as of 11/29/2017 it is still actively being improved. If you have a gamepad and $0.99, what are you waiting for? You could be exploring that castle right now.
  • gamedeal user

    Jan 14, 2018

    Small but well made Metroidvania. Very satisfying exploring and getting those upgrades after you've spotted so many places to use them. I also enjoyed several puzzle rooms, that require a bit of thought and planning to solve. Requires patience as you are free to explore the map on your own, and sometimes savepoints are spaced out a bit far.
  • gamedeal user

    Mar 28, 2019

    A fun, little metroidvania game with lots of reading. Played in Dynamic mode using a keyboard. Good points - The game is quick. I beat it in around 2 hours, then went for 100% completion in not much more than that. - The map is easy to follow and made traversing its various pathways fun. - The story and its many parts engaged me. - The puzzles and gameplay were fun with a moderate to hard difficulty. Bad points - The graphics were on the low end and there wasn't much variety in the monsters. But for how small the game is, that's not that big a deal. - There were random typos in the journals. Like the graphics, it's not that big a deal; they don't make reading the journals hard or drag down the story any. - I came across a few bugs during the game and it halfway crashed me to the desktop midway through, but I was able to get back into the game to continue. - The controls really need a rehaul. I tried using a controller originally and got screwed when it came to the bomb, where none of the buttons threw said bomb. Getting to the menu to remap the controller ended up sort of freezing the game and leaving me stranded with no way to alter the buttons and no way to back out of the menu. Another issue was the game says 'press bomb symbol to throw bomb' instead of 'Press A' or 'Press ctrl', for every feature. And a third, when I switched to keyboard, was the keyboard layout is also lame. Space is jump, arrows (or a and d) were move, ctrl is bomb, shift is run, enter is 'ok/next'. Sounds good on paper, but using hands makes this difficult. I had to keep switching between bombs and running with my pinky finger, or a combo of my ring and pinky, and that's difficult to do when you're surrounded by ghosts and bats. This would have been easier if the controls on the left hand were on the asdf/space pallet for everything but moving. Over all, if you liked playing games like Metroid and Momodora, you'd probably have a nice afternoon of free time playing Alchemist's Castle. Just so long as you remap the controls ahead of time (if you can). I gave this game a positive review because outside of the controls and bugs I enjoyed playing it, and the rooms were intuitive. I was also able to beat the game. However if I could have given the game a 'meh' or middle-ground rating, I would.
  • gamedeal user

    May 6, 2019

    A sweet little metroidvania, with classic movement upgrades and gaining access to new areas all over the map after picking each next one. Also has weapon and health upgrades which simplify further exploration. Controls work without much problem, and the early introduced concept of fall-jump is a pretty interesting mechanic that allows for a bit more inventive level design. The 43 scrolls scattered all over the map describe the story from perspective of both the Alchemist and Apprentice, and the obligatory boss fight at the end provides conclusion to that story. [spoiler]It starts off from saying that Apprentice was betrayed by Alchemist, but later on it becomes apparent that Apprentice was not exactly in the right.[/spoiler] In the end, this game takes just a couple of hours… but it's a couple of hours well spent.
  • gamedeal user

    Oct 5, 2019

    I'm a big fan of Metroidvanias, but this one is just mediocre. The good: It has some mildly interesting puzzles, the movement speed is fast and then gets faster, the controls are sharp, you can choose between two map modes (and no map), and it's cheap The meh: the graphics, music and atmosphere are not bad, but not good either. The upgrades are also very basic (just jump, double jump, running, and throwing bombs at an arc). The story had some potential, but it's told through boring text, and could use a twist at the end. The bad: the combat is very wonky (the bombs are hard to aim, enemies are often shorter than where you can hit, and the explosions hurts you a lot), the game is short, the hit detection feels off, and there are several instant death pits (checkpoints are never very far away in terms of time due to the small map and fast movement, but it's still annoying going through several rooms just to get to where you were. It would be better to just put you at the room's entrance instead, with some damage taken). Overall it's ok for the price, I would give it a neutral rating if a could, but I feel the balance is a bit tilted towards the bad.
  • gamedeal user

    Nov 5, 2019

    Alchemist's Castle is short and nice platformer & metroidvania game. The combat is not intimidating and the game is more focused on exploration. I found it kind of relaxing to play. It is the type of a game that you grab for a night without high expectations, complete it in one sitting, and enjoy. For the very low price, I definetly recommend it.
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