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Sid Meier's Civilization V: Brave New World

Sid Meier's Civilization V: Brave New World

94 Positive / 699 Ratings | Version: 1.0.0

Firaxis Games,Aspyr (Mac),Aspyr (Linux)

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Download Sid Meier's Civilization V: Brave New World on PC With GameLoop Emulator


Ang Sid Meier's Civilization V: Brave New World, na nagmumula sa developer na Firaxis Games,Aspyr (Mac),Aspyr (Linux), ay tumatakbo sa Android systerm sa nakaraan.

Sid Meier's Civilization V: Brave New World sa PC

Ang Sid Meier's Civilization V: Brave New World, na nagmumula sa developer na Firaxis Games,Aspyr (Mac),Aspyr (Linux), ay tumatakbo sa Android systerm sa nakaraan.

Ngayon, maaari mong laruin ang Sid Meier's Civilization V: Brave New World sa PC gamit ang GameLoop nang maayos.

I-download ito sa GameLoop library o mga resulta ng paghahanap. Hindi na tumitingin sa baterya o nakakadismaya na mga tawag sa maling oras.

I-enjoy lang ang Sid Meier's Civilization V: Brave New World PC sa malaking screen nang libre!

Sid Meier's Civilization V: Brave New World Panimula

Sid Meier's Civilization® V: Brave New World is the second expansion pack for Civilization V - the critically acclaimed 2010 PC Game of the Year. This new expansion provides enhanced depth and replayability through the introduction of international trade and a focus on culture and diplomacy. Your influence around the world will be impacted by creating Great Works, choosing an ideology for your people and proposing global resolutions in the World Congress. As you move through the ages of history you will make critical decisions that will impact your relationship with other civilizations.

Sid Meier’s Civilization V: Brave New World also introduces nine new civilizations, eight new wonders, two new scenarios, four new gameplay systems and dozens of new units, buildings and improvements offering an expanded variety of ways to build the most powerful empire in the world.

FEATURES

New Culture Victory: Spread your culture across the globe, dominating all other cultures. Create masterpieces with Great Artists, Writers and Musicians that are placed in key buildings across your empire like Museums, Opera Houses, and even the Great Library. Use Archaeologists to investigate sites of ancient battles and city ruins for priceless cultural artifacts. Become the first civilization with a majority influence in all other civilizations to achieve a Culture Victory, becoming the envy of the world.

New Policies and Ideologies: Enter the Industrial Age and choose the ideology of your people: Freedom, Order, or Autocracy. Each ideology grants access to increasingly powerful abilities, and serves the different victory conditions in unique ways. The choices you make will impact your relationships with other civilizations for the rest of the game.

World Congress: The importance of diplomacy is intensified and city-state alliances are more important than ever. Change the diplomatic landscape through a new World Congress that votes on critical issues like implementing trade sanctions against rogue nations, limiting resource usage, designating host cities for the World Games, and the use of nuclear weapons. Game-changing resolutions, vote trading, intrigue and a new lead-in to the Diplomatic Victory ensures that the end of the game will be more dynamic than ever before.

International Trade Routes: Build your cities into hubs of international trade by land and sea, creating great wealth and prosperity for your people, while also spreading religion, cultural influence, and science. The number of trade routes increases through the advancement of economics and technologies, the creation of wonders, and the unique abilities of your civilization. Will you connect to a closer city for a lower payoff and a safer route, choose a longer route with more risk for the bigger payoff, or perhaps point your trade route inward, sending vitally important food and production to the far corners of your own empire?

New Civilizations, Units and Buildings: Nine new leaders and civilizations are introduced, including Poland, Brazil, Portugal, Zulu and more each with their own unique traits, units and buildings.

New Wonders:This expansion set introduces eight new Wonders including the Parthenon, Broadway, the Globe Theater, and the Uffizi.

Two New Scenarios:

American Civil War: Fight the “War Between the States” from either the Union or Confederate side as you focus on the critical Eastern theatre of operations between the capital cities of Richmond and Washington.

 

Scramble for Africa: The great colonial powers of the world are scrambling to explore the Dark Continent and extend their reach into its interior. Search for the great natural wonders of the heart of Africa as you explore a dynamically-generated continent each time you play.

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Download Sid Meier's Civilization V: Brave New World on PC With GameLoop Emulator

Sid Meier's Civilization V: Brave New World sa PC

Ang Sid Meier's Civilization V: Brave New World, na nagmumula sa developer na Firaxis Games,Aspyr (Mac),Aspyr (Linux), ay tumatakbo sa Android systerm sa nakaraan.

Ngayon, maaari mong laruin ang Sid Meier's Civilization V: Brave New World sa PC gamit ang GameLoop nang maayos.

I-download ito sa GameLoop library o mga resulta ng paghahanap. Hindi na tumitingin sa baterya o nakakadismaya na mga tawag sa maling oras.

I-enjoy lang ang Sid Meier's Civilization V: Brave New World PC sa malaking screen nang libre!

Sid Meier's Civilization V: Brave New World Panimula

Sid Meier's Civilization® V: Brave New World is the second expansion pack for Civilization V - the critically acclaimed 2010 PC Game of the Year. This new expansion provides enhanced depth and replayability through the introduction of international trade and a focus on culture and diplomacy. Your influence around the world will be impacted by creating Great Works, choosing an ideology for your people and proposing global resolutions in the World Congress. As you move through the ages of history you will make critical decisions that will impact your relationship with other civilizations.

Sid Meier’s Civilization V: Brave New World also introduces nine new civilizations, eight new wonders, two new scenarios, four new gameplay systems and dozens of new units, buildings and improvements offering an expanded variety of ways to build the most powerful empire in the world.

FEATURES

New Culture Victory: Spread your culture across the globe, dominating all other cultures. Create masterpieces with Great Artists, Writers and Musicians that are placed in key buildings across your empire like Museums, Opera Houses, and even the Great Library. Use Archaeologists to investigate sites of ancient battles and city ruins for priceless cultural artifacts. Become the first civilization with a majority influence in all other civilizations to achieve a Culture Victory, becoming the envy of the world.

New Policies and Ideologies: Enter the Industrial Age and choose the ideology of your people: Freedom, Order, or Autocracy. Each ideology grants access to increasingly powerful abilities, and serves the different victory conditions in unique ways. The choices you make will impact your relationships with other civilizations for the rest of the game.

World Congress: The importance of diplomacy is intensified and city-state alliances are more important than ever. Change the diplomatic landscape through a new World Congress that votes on critical issues like implementing trade sanctions against rogue nations, limiting resource usage, designating host cities for the World Games, and the use of nuclear weapons. Game-changing resolutions, vote trading, intrigue and a new lead-in to the Diplomatic Victory ensures that the end of the game will be more dynamic than ever before.

International Trade Routes: Build your cities into hubs of international trade by land and sea, creating great wealth and prosperity for your people, while also spreading religion, cultural influence, and science. The number of trade routes increases through the advancement of economics and technologies, the creation of wonders, and the unique abilities of your civilization. Will you connect to a closer city for a lower payoff and a safer route, choose a longer route with more risk for the bigger payoff, or perhaps point your trade route inward, sending vitally important food and production to the far corners of your own empire?

New Civilizations, Units and Buildings: Nine new leaders and civilizations are introduced, including Poland, Brazil, Portugal, Zulu and more each with their own unique traits, units and buildings.

New Wonders:This expansion set introduces eight new Wonders including the Parthenon, Broadway, the Globe Theater, and the Uffizi.

Two New Scenarios:

American Civil War: Fight the “War Between the States” from either the Union or Confederate side as you focus on the critical Eastern theatre of operations between the capital cities of Richmond and Washington.

 

Scramble for Africa: The great colonial powers of the world are scrambling to explore the Dark Continent and extend their reach into its interior. Search for the great natural wonders of the heart of Africa as you explore a dynamically-generated continent each time you play.

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Information

  • Developer

    Firaxis Games,Aspyr (Mac),Aspyr (Linux)

  • Latest Version

    1.0.0

  • Last Updated

    2013-07-08

  • Category

    Steam-game

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Reviews

  • gamedeal user

    Oct 21, 2014

    $29.99 still? not worth it. wait until sale or lower price
  • gamedeal user

    Nov 2, 2014

    I have to say that this DLC was actually recommended by a friend and once it was on sale, I picked it up immediately. Thirty dollars for DLC? You kidding me?! But once I actually played it, I could understand why it was so pricey. It's almost as if you're playing an entirely different Civ game. You can make actual trade routes, have diplomatic relations in which all countries vote for the future of the world, make crazy amounts of art, music, and popular writing to increase culture-- as well as the new feature of TOURISM-- and be able to buy spacship parts if you follow the FREEDOM ideology. I haven't actually tried any of the other two ideologies because I like being able to expand democracy and piss off my adversaries by influencing another Civ to join me. FREEDOM rules! But yes, I definitely recommend this. However, I will admit that it has become incredibly difficult for me to win a Culture Victory while utilizing this DLC. It's not a complete problem but I would probably take this DLC off in the main menu or something if I didn't want too much trouble trying to get that achievment. Otherwise, RELEASE YOUR INNER WARMONGER TEN TIMES AS MUCH WITH THIS HARDCORE MAKEOVER OF CIV V!!!
  • gamedeal user

    Nov 12, 2014

    With the additions of brave new world and gods and kings, Civilization V came alive. This game is a fantastic balance between enthralling military strategy and interesting city building. Modding the game is also very easy and definately recommended as this can add many new Civs and maps for you to play.
  • gamedeal user

    Jan 26, 2015

    The year is 2069, Ghandi has been reincarneted as the new leader of India and India has built nukes that target planets. Ghandi Nukes entire world and all is lost. CIA sends simulation to find best plan to stop Ghandi from nuking the world. Simulation is this game. All gameplay data gets sent to the CIA in 2069 For 50 dollars you can help secure you children's future by defeating Ghandi and his nuke mongering country. Bouns insentive for defeating Ghandi: you no longer have to worry about a social life as this game will be your life.
  • gamedeal user

    Mar 8, 2015

    The last full Expansion pack for Civ 5. Get it while its on sale. Highly Recommended.
  • gamedeal user

    Apr 15, 2015

    This is an awesome expansion pack. New civs to play, new game mechanics, completely re-worked Cultural Victory option. Even diplomacy has been (mostly) fixed and is actually interesting now. I've played every release of Civilization since the first one, and I was a little underwhelmed with Civ5 compared to Civ3 and Civ4 until this expansion. With Brave New World, Civ5 blows right past any previous iterations. Cultural domination is my favorite way to play, and this gives you all sorts of options to calculate and micromanage and optimize to win. If that sounds like a negative to you, well, that's the Civilization genre in a nutshell. Gamers either love the format or hate it. If you love it, chances are you will love Brave New World. Don't buy Civ5 without this expansion!
  • gamedeal user

    Sep 25, 2013

    Author's note: Steam doesn't show gameplay time in DLC, since it launches through the main game anyway. However, would say I've spent a good 20-30 hours on Brave New World, about 4-5 games from start to finish. Brave New World is the latest addition to Civilization V/ It adds in a plethora of features, civs, and concepts, drastically changing the way one approaches the game. It includes mechanics from Gods and Kings, so if you are choosing between either, Brave New World will have religion with it. Something to consider. Brave New World introduces a few new mechanics, reintroduces some old ones, and reworks others. The biggest change would be the inclusion of trade routes, giving you gold, research, and religious influence between two cities. Venice is designed around setting up trade routes, while Arabia has been redesigned to take advantage of this new mechanic. It is a useful mechanic, and does aid the gradual slowed growth of small civs. They've reworked social policies and the way cultural victory works - you now have tourism points, which needs to grow higher than opposing civ's culture in order to increase your level of influence. This changes the way one can approach a cultural victory - instead of being limited to three cities, it is now possible to have a sprawling empire while still aiming for a cultural victory. Late game policies have changed as well, with your civ taking up one of three paths, which affect your late game perks greatly, and your diplomatic relationships as well. Spies now have an option to act as diplomats, increasing your civ's tourism output to that civ's capital, while spreading your late game ideology as well. Citys can revolt and join your empire as in the older games, but its been reworked to do so only if your influence with your ideology is high enough. Overall, Brave New World's new and reworked concepts make the game much more enjoyable, and adds much needed depth to the game. Grab it as soon as you can.
  • gamedeal user

    Oct 4, 2015

    The last expansion for Civ5 actually addresses an old problem the Civ series has had: that the later stages of the game can get rather boring. Most of the action takes place early on as you fight for other nations for territory in order to set yourself up for dominance in the industrial and modern ages. But now with BNW... there's more stuff to do in those late-game stages aside from just waiting to fulfil the necessary victory conditions so that you can end the game. I always enjoyed late-game Civ gameplay despite that the world is largely "settled" by that point, but BNW adds enough new twists to bring to the modern age the same sorts of tensions and excitement that exist in the rest of the game. A must have for anyone who enjoys Civ5. :D
  • gamedeal user

    Oct 9, 2015

    DLC has become something of a 4-letter word among us, and many times feels like a way to artificially inflate prices of games by witholding little bits of content. Brave New World on the other hand is a true expasion pack like we used to have in the past. It's big, it changes and truly expand the Civillization V experience to the point that I'll never play the base game without it again. It completely changes how commerce, diplomacy, social policies and culture works and rebalances old content to work with them in addition to introducing new wonders and civilizations, including my home nation Brazil (ó pátria amada, idolatrada, salve, salve). It adds so much value that makes the game feel a bit like Civ 5.5 and while not all of this is refined enough it's certainly an improvement over vanilla Civ V.
  • gamedeal user

    Nov 19, 2015

    If you're going to get [url=http://steamcommunity.com/id/trar/recommended/8930]Civilization V[/url], you need this as well as [url=http://steamcommunity.com/id/trar/recommended/16870/]Gods & Kings[/url]. Both of them are [i]true[/i] expansion packs and they add a [i]lot[/i] to the game, cumulatively speaking, so I'd say they're not as outrageously overpriced as some of the game's other DLC. For fans of Civ IV and earlier, I would honestly say G&K+BNW puts the game on par with the rest of the series. If you can only pick one for now though, I would recommend BNW. In a nutshell, Brave New World revitalizes the end-game and makes it less 'Sid Meier's Click Next Turn'. It revamps culture, diplomacy, trading, late-game social policies, adds some new maps (as in G&K), and adds several new civilizations, units & wonders. * The new [b]culture system[/b] is a bit confusing at first, but cultivating tourism and generating Great Works from artistic Great People/artifacts from archaeologists is much more fun and reality-based than the old "fill 5 policy trees and build a wonder" cultural victory. Tourism is the 'offense' for cultural civs, and culture generation is the 'defense' used against foreign tourism. * Old trade routes are now called what they ultimately were: city connections. [i]New[/i] [b]trade routes[/b] must be manually established with caravans and cargo ships, but they let you rake in the dough you lose from river tiles no longer giving you gold. * The new [b]World Congress[/b] system lets you play "democracy" as you bribe city-states to fulfill your goals. This situation is only marginally different in multiplayer. * The old Liberty/Autocracy/Order policy trees have been replaced with much-improved, full-fledged (and mutually exclusive) [b]ideologies[/b] for all your Cold War needs. Use your tourism to destroy your rivals' iron curtains! * [b]Religion[/b], first introduced in G&K, becomes [b]more powerful[/b] with trade route influence and extra stuff available from Piety policies. * [b]Two extra scenarios[/b] are just icing on the cake. The Scramble for Africa scenario is weightier and arguably more well-designed than the American Civil War scenario, but both are still at least decent. Ask anybody who's really into Civ V and they'll tell you BNW is indispensable. I agree with them, because I am one of those people. A brief summary of the new stuff in BNW, starting with the civs: * [b]Poland[/b] gets free social policies and a beastly replacement for a subpar unit (the Lancer). Disgustingly overpowered, but fun. * [b]Assyria[/b] is for those early warmongers with panache. Settle the ancient city of Nimrud, then tear into rival civs to literally steal their technology from the smoking ruins of their cities. That's Ashurbanipal in the banner image up there, so you know these guys have style. * [b]Brazil[/b] is a fun cultural civ that somehow ended up with a kickass war theme. * The [b]Zulus[/b] are evidence Firaxis was trying to cater to the Starcraft crowd: the main strategy for them is to train a huge army of special warriors and swarm everyone else. Shaka Zulu's AI is famously aggressive to boot. * [b]Portugal[/b] is for crafty players who want to play as a crafty mercantile country and show the Spanish who's boss this time. * [b]Indonesia[/b] gets a unique luxury, die roll promotions for their unique unit, and an aesthetic that would probably fit into some DnD niche if it were fictional. Bonus points for being the only civ in the entire game that strictly benefits from religious diversity. * [b]Morocco[/b] is the rich diplomatic ying to Arabia's rich, warmongering oil baron yang, sort of. (Arabia unique ability is even better in BNW, for what it's worth.) * [b]Venice[/b] is literally City-State: The Civ, and also Gold: The Civ. For extra fun, try them in multiplayer! * The [b]Shoshone[/b]'s uniques prove that they were more righteous than those paleface Americans, because their uniques mostly do the same things as America's and are almost entirely better than America's. * [b]Ethiopia[/b] was released in G&K, but is a freebie here for those who somehow don't own it already. It's for cultural turtlers - and who want to spread the word of whatever stupid meme religion pops into their heads. As for the new wonders: * [b]Borobodur[/b] is for jumpstarting religious spread. Nothing like a good Buddha to really bring people closer to the wisdom of Jesus-Vishna-Shrek the All-Father. * [b]Uffizi[/b], [b]Globe Theatre[/b], and [b]Broadway[/b] are for cultural players...or sadistic players with high production who like screwing with cultural players. They're all really pretty to look at, at any rate. * [b]Prora[/b] is probably the most important for warmongers. Literal boatloads of happiness from a subpar Nazi beach hotel that wasn't even finished. It even stole its effect from the Eiffel Tower: that wonder now gives a rather hefty +12 tourism instead. * [b]Red Fort[/b] is for defensive civs, which means it's also for offensive civs with high production. Noticing a pattern? * The [b]International Space Station[/b] is a World Congress project - mission control goes to the civ who contributes the most. That means it's for scientific civs lucky enough to have rivals who don't know to vote for Cultural Heritage Sites again to keep the status quo. * The [b]East India Company[/b] national wonder replaces the lesser, boring National Bank, and ensures that Gandhi's legacy will live on even if he's not in the game. It synergizes [i]really[/i] well with trade routes. * The [b]Artists' Guild[/b], [b]Writers' Guild[/b], and [b]Musicians' Guild[/b] are national wonders for cultural civs and liberal arts majors. They generate their requisite Great People. * The [b]National Visitor Center[/b] is a national wonder for cultural civs who want a little overkill. Rounding out the additions are three excellent natural wonders, three generally good combat units (one of which, strangely enough, is from the X-COM remake) and four new buildings - a happiness building, a caravan booster and two tourism boosters. Nothing's perfect though, and BNW is no exception. My concern is France. This isn't a big problem, since France was always a cultural civ. Prior to BNW however, they were more militaristic, with two unique units. I think that fit the civ's leader (none other than Napoleon) better than BNW France, which is more focused on strategic cultural play.
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