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Going Medieval

Going Medieval

90 مثبت / 6219 ریٹنگز | ورژن: 1.0.0

Foxy Voxel

  • United States
    $24.99$24.99
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  • Argentina
    $5$5
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    $8.45$8.45
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گیم لوپ ایمولیٹر کے ساتھ PC پر Going Medieval ڈاؤن لوڈ کریں۔


Going Medieval، ایک مقبول سٹیم گیم ہے جسے Foxy Voxel نے تیار کیا ہے۔ آپ PC پر کھیلنے کے لیے گیم لوپ کے ساتھ Going Medieval اور ٹاپ سٹیم گیمز ڈاؤن لوڈ کر سکتے ہیں۔ حاصل کریں' بٹن پر کلک کریں پھر آپ GameDeal پر تازہ ترین بہترین ڈیلز حاصل کر سکتے ہیں۔

Going Medieval اسٹیم گیم حاصل کریں۔

Going Medieval، ایک مقبول سٹیم گیم ہے جسے Foxy Voxel نے تیار کیا ہے۔ آپ PC پر کھیلنے کے لیے گیم لوپ کے ساتھ Going Medieval اور ٹاپ سٹیم گیمز ڈاؤن لوڈ کر سکتے ہیں۔ حاصل کریں' بٹن پر کلک کریں پھر آپ GameDeal پر تازہ ترین بہترین ڈیلز حاصل کر سکتے ہیں۔

Going Medieval خصوصیات

EARLY ACCESS ROADMAP

About the Game

STAKE YOUR CLAIM

In the world of Going Medieval, dark age society is on its knees. At the end of the 14th century, 95% of the global population has perished due to rampant plague.

Eventually, survivors emerge from society’s ashes, and it’s now up to you to help them settle in a dangerous new land reclaimed by nature. Build your people a home, help shape their lives, and protect them from animals, bandits, and other dangers in a lawless post-calamity age.

BUILD YOUR FORTRESS

Design, build and expand your settlement from a small wooden hut into a colossal stone castle. With simple-to-use 3D terrain tools you can create the perfect stronghold, from winding underground caverns to sprawling multi-story forts.

DEFEND YOUR COLONY

This harsh new world is rife with external threats, but you can give your colonists the upper hand in battle by building impenetrable defences and traps. Research, craft and equip weapons and gear so that they can fight back against unrelenting waves of attackers.

PROTECT YOUR VILLAGERS

Your colonists have more than just raids to contend with. They need protection from starvation and the elements, so it’s essential to stock up on supplies and build shelter to keep them fed and warm. Maintain your villagers’ emotional states, as their moods are affected if their needs and wants aren’t met.

SHAPE YOUR STORY

Grow the population of your settlement by helping out strangers in dangerous situations, or by taking in like-minded travellers. Your villagers have personal histories and agendas, and you can get to know them by observing their behaviour and relationships with others.

مزید دکھائیں

گیم لوپ ایمولیٹر کے ساتھ PC پر Going Medieval ڈاؤن لوڈ کریں۔

Going Medieval اسٹیم گیم حاصل کریں۔

Going Medieval، ایک مقبول سٹیم گیم ہے جسے Foxy Voxel نے تیار کیا ہے۔ آپ PC پر کھیلنے کے لیے گیم لوپ کے ساتھ Going Medieval اور ٹاپ سٹیم گیمز ڈاؤن لوڈ کر سکتے ہیں۔ حاصل کریں' بٹن پر کلک کریں پھر آپ GameDeal پر تازہ ترین بہترین ڈیلز حاصل کر سکتے ہیں۔

Going Medieval خصوصیات

EARLY ACCESS ROADMAP

About the Game

STAKE YOUR CLAIM

In the world of Going Medieval, dark age society is on its knees. At the end of the 14th century, 95% of the global population has perished due to rampant plague.

Eventually, survivors emerge from society’s ashes, and it’s now up to you to help them settle in a dangerous new land reclaimed by nature. Build your people a home, help shape their lives, and protect them from animals, bandits, and other dangers in a lawless post-calamity age.

BUILD YOUR FORTRESS

Design, build and expand your settlement from a small wooden hut into a colossal stone castle. With simple-to-use 3D terrain tools you can create the perfect stronghold, from winding underground caverns to sprawling multi-story forts.

DEFEND YOUR COLONY

This harsh new world is rife with external threats, but you can give your colonists the upper hand in battle by building impenetrable defences and traps. Research, craft and equip weapons and gear so that they can fight back against unrelenting waves of attackers.

PROTECT YOUR VILLAGERS

Your colonists have more than just raids to contend with. They need protection from starvation and the elements, so it’s essential to stock up on supplies and build shelter to keep them fed and warm. Maintain your villagers’ emotional states, as their moods are affected if their needs and wants aren’t met.

SHAPE YOUR STORY

Grow the population of your settlement by helping out strangers in dangerous situations, or by taking in like-minded travellers. Your villagers have personal histories and agendas, and you can get to know them by observing their behaviour and relationships with others.

مزید دکھائیں

پیش نظارہ

  • gallery
  • gallery

معلومات

  • ڈویلپر

    Foxy Voxel

  • تازہ ترین ورژن

    1.0.0

  • آخری تازہ کاری

    2021-06-01

  • قسم

    Steam-game

مزید دکھائیں

جائزے

  • gamedeal user

    Jan 13, 2022

    My 7 year old daughter and I have played over 250 hours of this game and it has become our favourite game to play together. Thank you so much for this for this fun, engaging, educational wonder of a game!
  • gamedeal user

    Apr 11, 2022

    its fantastic. rimworld, but 3d. endless replayability. but it has one glaring issue. the developers have NO IDEA how insulation and high school level thermodynamics works. lining a cold thing with a strong insulator does NOT MAKE THE COLD THING HOT if thats how thermodynamics works, then fridges and freezers actually cook your food, not cool it. so, how do you save food with medieval tech? you dig down to bedrock and make a 6 by 100 room. why 6? thats as wide as it can be before the roof falls in. why 100? because, you HAVE to place down floor tiles or food will rot for being on bare ground. floor tiles HEAT A ROOM. and you need, roughly, 4 BARE floor tiles for every ONE twig floor tile to keep the temp under 5'c. ultimately, you can, somewhat, mitigate this problem with curing foods, salting them and pickling. but they, too, still have rot times. BTW. Ancient Arabs dating to 300BC had wind powered ice boxes for central home cooling and food storage.
  • gamedeal user

    May 5, 2022

    Honest Review

    So after seeing a streamer play this game it caught my eye rather quickly, as someone who loves Colony sim style games(Like this game, RimWorld, etc) it was a no brainer that I would pick this up. That being said the more I played the game the more fun I have had, I recently unlocked all the current achievements(5/3/22) and I am still working on the same group of people. The game as it stands now, do I recommend? If you are into these style of games, then yes! It is a fun and risky game, with plenty of challenges be it enemies, wildlife, famine, freezing cold, sweltering heat and even more to come. Ill try my best to not drag this on and summarize my first experience below(If you dont care about my playthrough experience skip to bottom for notes on the game). Starting - The starting out customization and selection is quite nice, you can select custom playthrough or on of the games default options for a start. They even allow you to craft your own banner and name, and everything goes in a good bit of detail. Once you finish all your selections and start the game you load into the map of valleys hills or mountains. As with the start to most of these games the first few minutes is about picking an ideal location dropping down basic structure(s) and stockpile zone, as well as the grow zones as its important to not only have shelter but to start growing. From that point forward it seemed rather relaxed for me, until I got a notice for a stranger who wanted to join my group who was being pursued. I invited them in and tried to patch them up but before I could get them armed I was attacked by an archer and 2 footman and ultimately, though I won the fight I lost my newly recruited member who got taken out by the archer. At that point I erected a wall around my base to defend and made sure to equip my settlers with bows to guard the walls. Fast forward a few hours I was making real progress, after working with a few traders and expanding my crop variety I constructed a root cellar to store food, bedrooms, rec areas, and started going heavy into research and expanding. Unlike most games your research is physical documents and notes that you keep as sort of a resource and as you acrew them you can assign it to different tech but it doesnt consume the research. So to that understanding your research will need to be protected as it can be stolen. I made smelter rooms, a couple smoke houses, as well as crafting houses within my walls. Through Cold snaps, heat waved, packs of vicious wolves enraged and wrecking havoc on local wild life as well as any settlers outside of the walls. If you think your walls are safe and untouchable be wary, because the enemy can raid you and arrive with trebuchet to bombard your buildings and walls. Essentially if you pick up this game be prepared to embark on a mission to make your own mark in the world of Going Medieval.

    TL:DR

    For those of you who skipped a tldr of some of the things I have noticed and that being said, the devs seem to be updating frequently with a roadmap on the menu of the game. <*>Pathing - alll in all its not bad, but slight strange also be sure to keep an eye on your settlers as they can sometimes get themselves stuck when digging or building. Wildlife and combat can sometimes be a little wonky due to this as well but still very enjoyable. <*>Animals - in the games current state as of writing this review there is only Rabbits, wolves, and deer BUT if you check out the page here on steam and look at the discussion you will see they plan to expand, add sexes, taming, breeding, etc <*>Strange Settler behavior - Ive already sent in info to the dev team on this, when you assign a pawn to change weapon type or clothing type in the "Manage" tab they will just drop whatever they had on the floor and its auto-forbiden so you have you manually allow the item so it can be picked up and stored. Also there is currently to queue like system built in where you can Shift+Click and have the settler do multiple things, this is also the case when it comes to auto switching jobs. So if you settler is hunting and then decides to work on the blacksmith he or she will drop the dead animal on the ground and run to their next task. I have also noticed that the settlers have almost no self preservation built in so cold snaps and heat waves are fun when settlers are collapsing from freezing or overheating. I actually had a settler that ran out while freezing to build, went unconscious, THEN another settler ran out to save them, brought them almost all the way back, dropped them on the floor outside and started praying at a statue and then he also fell unconscious to the cold. <*>Graphics - its voxel so of course the deep deep detail is not there on the settlers and wildlife bu they are cute and decently detailed considering, also the seasons and weather are handled beautifully and if they add in water, seeing the rain flood lower areas on bad storms or snow pack in snow storms would be nice, but the current state is still really nice. <*>Performance - I am using a ASUS GTX 970 Turbo 4GB(from 2016) and 32 GB of RAM and I have no issues with framerate, lagging, or anything else, it runs really nice and smooth. <*>crafting system in place while basic is smoothed out rather well as is a lot of the in game options and settings

    My Rating of the Game

    Raiting Explaination
    Performance 5/5 lag free, no frame issues, all around smooth gameplay
    Graphics 4.5/5 Cute but voxel so lacking in the fine details
    Care for Community 5/5 While the game still has some issues, the devs seem to be honest and open to their community
    Gameplay(as of 5/4/22) 4/5 very fun game but some of the issues can be tedious in its current state
    Would I recommend this game? 4/5 While YES, I would recommend this game I would strongly consider that if your new to this type of game that you make sure to research it to make sure its something you will enjoy
    To wrap it up, its a very fun game, and for 24.99$ thats cheaper than crappy movie tickets and a overpriced soda and yet I have gotten 40+ movies worth of game time from this and will continue to play so the investment is worth it! Edit below

    Also wanted to add this in, Thank you Rhadamant for your streams and youtube videos showing me this game!

  • gamedeal user

    May 17, 2022

    There is a lot to like in this game. After 30 hours I can finally say I have a good handle on how to build without starving my colony or collapsing my settlement. My review is 'not yet', if you love to build with the only purpose to grow your settlement, this game is for you. If you like objectives, goals and a rich tech tree, then this is not for you.
  • gamedeal user

    May 20, 2022

    I really like this game. It can create plenty puzzles for you. Building above ground and below. Logistics, castle defensive structures, growing stuff, hunting stuff. The AI on battles could be made smarter. They just charge not even waiting for each other. Easy prey for the archers. Still, a very nice relaxing game. I can pause/save at any point when I'm interrupted in real life. Suits me fine :)
  • gamedeal user

    Jun 2, 2022

    I have been following this game for years, and after the most recent update, here is why I have shelved it indefinitely at this time and moving on to better quality titles that do it right. The AI in Going Medieval will get you killed and unable to perform basic tasks, such as dig from point A to point B without running around the entire map to take a few chunks out of 1 side, then run around to the other side to take a few chunks out, then back and forth for days at a time. As a result, you are required to micro manage your settlers 100% of the time when performing any type of mining / digging operation and in many cases, they will not dig from point A to point B, even if they have room to do so on 1 side, they will run all the way around the map to the other side to complete digging tasks whenever possible. The AI will get you killed or badly wounded settlers if you equip them with any type of ranged weapon with a decent proficiency lvl. For example, you arm a settler with ranged skill of 20+ and tell them to hunt wolves. After hitting a wolf, in many situations the wolf runs up to your settler and begins attacking them. Your settler will put away their bow and try to use their bare hands instead of continuing to shoot them with the bow, or take a few steps back and fire again, thus causing your settler to die unless you manually click on the wolf and tell the settler it is now "forbidden" to hunt and then your settler will attempt to run away. Sometimes when trying to cook meals, your settlers will run out into the wilderness to collect berries of sorts instead of using what they have in a stockpile, thus again, causing them to run around all day to make 1-2 batches of meals. With the introduction of pets, you may start the game with a tamed "Dog" that you have to assign to a settler. That Dog will eat your "meals" and will not eat any other type of foods. You have no ability to control what food the Dog will eat. The same issue goes with any "tamed" wildlife you manage to tame over the course of a season, because it takes 4-6+ successful taming attempts in order to domesticate any animal. In most cases, that animal gets killed by wolves, such as if you are trying to tame a few bunnies, you cannot pick them up, you have to try and tame them, or a deer. You will dedicate 1-2 settlers for an entire season in an attempt to domesticate any animal in the current state of the game playing on regular default settings. There are still NO ladders in the game and you are unable to make any natural slopes in the terrain even though the terrain editor creates them when it first creates the map you play on. Domesticated animals will use doors anytime they want to go where they want. This means they will raid your larder in order to eat your "meals". There are currently no controls to decide who has access to doors, you must simply lock them, keep them as regular use, or keep them open. There doesn't seem to be any type of random encounter in terms of who you get as a potential settler, as every new game I created was 100% the same choice each time as I went through the first 4 seasons. This makes increasing your settlement bland and boring. Overall, the game has potential, but it requires a complete overhaul of the AI system to correctly perform tasks and better logic structures to aid them. I would give this game a pass and go with Rimworld if your looking for a good colony survival sim or one of the many other ones out there that performs all the above mentioned tasks properly.
  • gamedeal user

    Jul 13, 2022

    My brothers in Steam I do not think my villager's first concern after receiving near-lethal injuries in a battle should be to sit at the backgammon table, it should be to go have his throat stitched back up. Glad he managed to get in one more game of backgammon before dying on top of the table though. There's a lot about this game that is interesting but it is fundamentally undermined by how appallingly terrible the villager AI is to deal with. I don't like to make too many in-genre comparisons but borrowing Rimworld's logic when it comes to 'prioritising' behaviour for villagers should be fundamental. Not being able to right-click a bed with an injured colonist and send them to go get medical help while they're actively dying is a terrible decision (or lack of decision).
  • gamedeal user

    Jul 15, 2022

    I recommend this game *IF* you like building bases and castles and that is the sort of gameplay you are looking for at the moment. That is, by far and away, the biggest draw of it. The options for what kind of base / village / kingdom to build are as limitless as your creativity. Pros: Build super tall towers and deep underground! The z-levels aspect of base design is fairly novel within this genre of game. The backstories of the settlers are funny. Easy to suddenly sink 8 hours into mining out your basement food cellar lol. The devs are also constantly updating and adding new content which is great. Cons: Zero settler interactions. I know this is coming up on the roadmap, so I'm trying to be patient, but I've had the game for a year now and have stopped playing because after a while it starts to feel empty without any story. However, plenty of management/building games have zero story to them (ie, cities: skylines and ONI), so if you don't mind that, then ignore this con altogether! My only other beef with this game is that it does take a heavy toll on my computer (for reference my specs are Intel i7-8700, 16GB RAM, GeForce GTX 1660) and I can't play with the graphics turned up all the way without occasional performance issues, which is a bummer as the graphics are super pleasant (especially the shadows and weather) when cranked up.
  • gamedeal user

    Sep 22, 2022

    I used to love this game but the addition of the trebuchet makes long term progression feel pointless. From a historical perspective it is laughable that wandering bands of raiders can somehow tow in trebuchet on wheels(historically a joke, trebuchets are massive and immobile and were constructed in place). Even if we disregard history it is not fun that raiders and bandits have long range missle type weapons that deal massive aoe damage when the players weapons are capped at longbows, it just feels helpless. Why would you spend so much time making a mechanic and then NOT giving it to the player in a colony sim? Lastly even though the community has been crying out for this to be changed or removed the devs went on vacation for a month and then returned talking more about pets and animals.... yeah.... they prioritized adding domesticated cats over balanced combat in a colony sim where raiding is a major mechanic. I wish i could give this game a thumbs up but I honestly feel like the devs have lost their direction with the game and what little changes are being made are on 'sidequest' level components. ie they are starting to polish a turd rather than fleshing out the core gameplay. I will continue to watch the development and hope things improve and maybe one day i can change this to a thumbs up; for now though i am sad to leave this a thumbs down.
  • Rev@

    Oct 21, 2022

    I would have given this game a thumbs up if it continued the path it was taking in the early days, but it seems every time something new is added something breaks and becomes worse. In the early days job priorities worked in the main for your villagers, but now in the main they have no logic to the things they do or prioritise, walking round naked in winter when winter clothes are available. Ignoring building even though that is their key job to just farm when it is the lowest priority on their list. It gets bloody frustrating having to literally micro manage EVERY action and even then they still ignore some. The raids are pathetic as well, the AI does zero, except charge the raiders in and they then just start smashing up stuff set up outside, fences funeral pyres. You build a fort they attack the door after attacking those oh so important funeral pyres, then they either lose (you kill enough they run away) or win, sometimes without destroying or taking anything. Now when the trebuchets come out that is even better. They destroy walls internal and external even underground but do your villagers repair them if destroyed, nope you have to search for all the walls and items destroyed and fix them yourself. It had so much potential but is rapidly becoming pure grind with zero enjoyment.
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