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Eternal Return

Eternal Return

52 مثبت / 23 ریٹنگز | ورژن: 1.0.0

Pathless Games

  • United States
    $4.99$4.99
    دکان پر جاؤ
  • Turkey
    $0.32$0.32
    دکان پر جاؤ
  • Argentina
    $0.37$0.37
    دکان پر جاؤ

گیم لوپ ایمولیٹر کے ساتھ PC پر Eternal Return ڈاؤن لوڈ کریں۔


Eternal Return، ایک مقبول سٹیم گیم ہے جسے Pathless Games نے تیار کیا ہے۔ آپ PC پر کھیلنے کے لیے گیم لوپ کے ساتھ Eternal Return اور ٹاپ سٹیم گیمز ڈاؤن لوڈ کر سکتے ہیں۔ حاصل کریں' بٹن پر کلک کریں پھر آپ GameDeal پر تازہ ترین بہترین ڈیلز حاصل کر سکتے ہیں۔

Eternal Return اسٹیم گیم حاصل کریں۔

Eternal Return، ایک مقبول سٹیم گیم ہے جسے Pathless Games نے تیار کیا ہے۔ آپ PC پر کھیلنے کے لیے گیم لوپ کے ساتھ Eternal Return اور ٹاپ سٹیم گیمز ڈاؤن لوڈ کر سکتے ہیں۔ حاصل کریں' بٹن پر کلک کریں پھر آپ GameDeal پر تازہ ترین بہترین ڈیلز حاصل کر سکتے ہیں۔

Eternal Return خصوصیات

This game will crush you.

Face merciless gameplay to explore a cursed castle, discover the dark tales of its inhabitants, and kill the gods of a decaying world. Eternal Return combines retro graphics and old-school mechanics with modern nonlinear level design and storytelling.

Survive to Explore

Slow pacing combined with tight yet unconvential controls builds stress, tension, and horror during gameplay, rather than taking a hack & slash approach. Players build their health, stamina, and arsenal up from nothing - and earn points by killing enemies to use special weapons to fight their way to the next shortcut.

Discover a Story

Speak to NPCs, find written messages, muse over paintings, and explore story-filled architecture to learn or infer the forgotten tales of the crumbling castle and its fading inhabitants - including yourself.

Features:

  • Starting with 1 health and 1 stamina to be built up by exploring for upgrades

  • Stamina management-combat

  • Unique controls for toe-to-toe combat

  • No Air controls! (How do they do that, anyway?)

  • Realistically-paced attacks for strategy rather than spamming

  • 3 primary and 3 secondary weapons

  • Gathering points to use secondary weapons

  • Returning to your place of death to recover points

  • Looping level design around only one central checkpoint with unlockable in-universe fast travel for great immersion

  • Locked doors and optional secret areas

  • Hardcore areas with invisible enemies and other crazy challenges

  • Secret healing checkpoints to help further your exploration

  • 9 NPCs with voice acting and subtitles

  • 20 Levels

  • 13 Bosses

  • 50+ unique enemy types

  • Discover phonographs to find the game's soundtrack

  • 64 colors!

  • Philosophy!

  • So many jars and barrels that need smashing.

مزید دکھائیں

گیم لوپ ایمولیٹر کے ساتھ PC پر Eternal Return ڈاؤن لوڈ کریں۔

Eternal Return اسٹیم گیم حاصل کریں۔

Eternal Return، ایک مقبول سٹیم گیم ہے جسے Pathless Games نے تیار کیا ہے۔ آپ PC پر کھیلنے کے لیے گیم لوپ کے ساتھ Eternal Return اور ٹاپ سٹیم گیمز ڈاؤن لوڈ کر سکتے ہیں۔ حاصل کریں' بٹن پر کلک کریں پھر آپ GameDeal پر تازہ ترین بہترین ڈیلز حاصل کر سکتے ہیں۔

Eternal Return خصوصیات

This game will crush you.

Face merciless gameplay to explore a cursed castle, discover the dark tales of its inhabitants, and kill the gods of a decaying world. Eternal Return combines retro graphics and old-school mechanics with modern nonlinear level design and storytelling.

Survive to Explore

Slow pacing combined with tight yet unconvential controls builds stress, tension, and horror during gameplay, rather than taking a hack & slash approach. Players build their health, stamina, and arsenal up from nothing - and earn points by killing enemies to use special weapons to fight their way to the next shortcut.

Discover a Story

Speak to NPCs, find written messages, muse over paintings, and explore story-filled architecture to learn or infer the forgotten tales of the crumbling castle and its fading inhabitants - including yourself.

Features:

  • Starting with 1 health and 1 stamina to be built up by exploring for upgrades

  • Stamina management-combat

  • Unique controls for toe-to-toe combat

  • No Air controls! (How do they do that, anyway?)

  • Realistically-paced attacks for strategy rather than spamming

  • 3 primary and 3 secondary weapons

  • Gathering points to use secondary weapons

  • Returning to your place of death to recover points

  • Looping level design around only one central checkpoint with unlockable in-universe fast travel for great immersion

  • Locked doors and optional secret areas

  • Hardcore areas with invisible enemies and other crazy challenges

  • Secret healing checkpoints to help further your exploration

  • 9 NPCs with voice acting and subtitles

  • 20 Levels

  • 13 Bosses

  • 50+ unique enemy types

  • Discover phonographs to find the game's soundtrack

  • 64 colors!

  • Philosophy!

  • So many jars and barrels that need smashing.

مزید دکھائیں

پیش نظارہ

  • gallery
  • gallery

معلومات

  • ڈویلپر

    Pathless Games

  • تازہ ترین ورژن

    1.0.0

  • آخری تازہ کاری

    2017-02-23

  • قسم

    Steam-game

مزید دکھائیں

جائزے

  • gamedeal user

    Feb 24, 2017

    An interesting idea for a "metroidvania" with decent art, stale animations and flimsy controls. Lacked basic functions using a DS4 joypad, might be because of Unity. Would recommend to wait for updates.
  • gamedeal user

    Feb 24, 2017

    playing this game gives me conniptions
  • gamedeal user

    Feb 25, 2017

    It's like this game wants to be dark souls and a metroidvania but it fails at both. >barely any tutorial >unity splash screen >assumes you can remember every single button from the input settings in the unity launcher >controllers don't even work properly >clunky "commit attacks" movement >"you can jump and backstep" YEAH BUT TELL ME HOW >keymap pops up hidden in some sewer but doesn't even explain what the buttons do >random german text that I don't know if is intended or not And this is a steam release, it's not the beta, it's not early access, this is a released game. I find the game more frustrating than fun. EDIT after the first bout of anger left me: The problem is that it tries to pass frustrating gameplay choices for challenge. I can understand that the dev was aiming for a challenging experience but it's just too much. Here's some actual issues that are not due to "design choices": - Controllers don't work properly (just the face buttons are recognized) - Animations freak out a lot and aren't properly culled - Tutorial is not the very first thing that happens - Suicide button right next to attack button, seriously?
  • gamedeal user

    Feb 25, 2017

    This needs alot of polish. Controls feel like walking on ice all the time the character slides all over creation. Default controls are very aquard. Cannot rebind controls. This game begs for controler support. Combat is clunky and slow,. Charactor dies at the drop of a hat and it is hard to avoid enimies as you are sliding all over creation. So yea game in current state is not one that I can reccomend.
  • gamedeal user

    Feb 25, 2017

    I can forgive the graphics but not the controls, what a waste of money. Hit the attack button 3 seconds later it'll do something. I love metroidvanian games, they are my favorite.
  • gamedeal user

    Feb 25, 2017

    Ignore the downvoters, this is excellent. Just don't expect to have your hand held all the way through. A sort of "Dark Souls, but 2D", with all the banging-your-head-against-a-brick-wall-over-that-one-boss that implies. Controller support would be good, mind.
  • gamedeal user

    Feb 25, 2017

    I have very mixed feelings on this one, but I'm afraid to say it's mostly negative and thus I cannot recommend it. I've been following this game for a while now, since the inspirations of Castlevania and Dark Souls, two of my favorite game series of all time, appealed to me quite a lot. Unfortunately, this game doesn't really marry the two concepts very well. I'll go down a list of point-by-point details as I go on. Please note that I'm going to be comparing the game to Castlevania or Dark Souls quite a lot, which I feel is fair given the gameplay style and its theft of assets (more on that later). First, the positive: +COMBAT: The combat style is a mixed bag, but it is quite interesting. Before each swing, you can hold down a direction button to dash in that direction upon the completion of the swing, allowing you to dance away or towards enemies while still attacking them. There are, however, notable flaws as well, which I'll address in the next section. +ATMOSPHERE: While the art isn't particularly good or is downright hideous in some cases, the atmosphere presented is quite good. It takes place in a Germanic castle with plenty of grotesque scenes and undead abominations to behold. It is quite a good blend of Castlevania style gothic horror, and the foreboding isolation of Dark Souls. +STORY: From what I've seen, this is a pretty well thought-out game. Learning more about the lore and history of the characters presented (most of which even voice acted!) was almost enough to get me to continue slogging through the game. Almost. Now the negative...: -COMBAT AGAIN: Interesting idea, but it is just not implemented well enough to be a net positive. The clunky style and attack delay are akin to Castlevania, but amplified by a huge degree. The attack delay is massive, forcing you to be very procedural and methodical with each attack. Not a problem on its own, but it's made incredibly frustrating by... -CONTROLS: Opposed to the very precise and reliable attack, your movement controls are VERY slippery. Your character is plagued with ice-level-physics at all times, and you are given two different types of jumps, the velocity of which can vary WILDLY with minute differences in your current direction, speed, etc. Castlevania's clunky and precise combat style was actually benefited by the jump arc, which was consistent and predictable every time you jumped. In Eternal Return, it's hard to get a good grasp on all the variables when you hit one of the TWO jump buttons, if the character decides that he's going to jump at all. Also, as a side note, unless you change it manually, the attack button is right next to the button that causes you to commit suicide. Have fun with that one. -ENEMY BEHAVIOR (AND DOORS): Enemies do not follow consistent rules throughout the game, changing hitboxes and patterns seemingly at random. The basic spear-holding enemies sometimes glitch out and begin spinning back and forth in place, becoming a long-distance tornado of death with no real way to approach them at random intervals. The basic shambling zombies sometimes take an extra step or two before collapsing, damaging you if you had the audacity to not use the back-step attack, and come in huge droves making the process of eliminating them VERY tedious. And God help you if you have the audacity to enter a building, since the game keeps track of the infinitely-spawning crows and vultures on the other side which WILL damage you the nanosecond you step foot outside that door with no warning or indication they might be there. All you can do is pray or swear, your pick. ART STYLE: As a long-time consumer of Castlevania games, I found it pretty hard not to notice that a lot of the sprites are just minor edits of sprites from the NES Castlevania games. The two preacher/plague doctors near the beginning are just zombie villagers from Simon's Quest. The swordsman are taken from Castlevania III with potatoes instead of skulls. Axe Knights have a slightly different helmet, but otherwise look like their CVIII counterparts. You can actually see the CV Bloody Bones taken wholesale in one of the screenshots above. And these are just the ones I've noticed, it got me wondering what all else was taken from other games... Add to it that the sprites made (supposedly) from scratch are just absolutely hideous and poorly done. It all looks incredibly unprofessional. -GLITCHES OH GOD GLITCHES: These could all be potentially fixed in the future, but as they stand now... JESUS. I find it a little off-putting when my character's sprite is utterly consumed by THE SKY behind him, rendering him completely invisible until I manage to get in front of a wall again. I think it's a little upsetting to find out that if you accidentally trigger a weapon spawning and are unable to reach it before you die, it is lost PERMANENTLY. It bugs me when the game's projectiles just randomly stop in place and become permanent obstacles instead of fading away like they do every other time. It... could use some work. I really wanted to like this game, I really did, I swear. I could get past the poor sound design, the stolen art and music assets, the sometimes god-awful sprite work. I could, if only the basic game design was so poorly implemented. I want to hold out hope that this game can get better, be updated with bug fixes and maybe some tweaks to the controls, and then I could heartily recommend it. But in its current state, I can only suggest that you AVOID IT at all costs.
  • gamedeal user

    Feb 27, 2017

    Great game so far, could use a bit of work on controller support, xbox one joystick controls wouldn't map for some reason. Also the atmosphere is pretty great.
  • gamedeal user

    Mar 1, 2017

    Now, what you have to understand about this game is that it takes a generally accepted gaming genre and scenario and flips it on its head in a way you dont expect. The early level layout is something that someone like Alucard would probably be able to moonwalk his way through in its entirety in around five minutes with his only concern is having to convince the maid to work late that evening to help clean the blood of his victims off of his fancy shirt. But instead of a glorious example of stunning manhood, you get to control Dave from the mailroom. You know, Dave, that guy who probably worked out a few times a week in his thirties but now is spending his days eating reheated KFC from yesterdays dinner, head down trying to keep out of the way of HR for the last few months before his retirement? Now imagine that guy, thrown into a strange dark labrynth (that doesnt have any filing cabinets), and then hand him a three foot long pointy metal bit, and see how long he goes before he ends up split in half by a flying axe. Or lit on fire by a fireball. Or impaled by a poleaxe. Or, well, you get the idea. The entire idea behind this, I think, is the vast crushing weight of putting an average-ish man in a hopeless situation and see how long it takes before the crazy comes home to roost. I could talk about the philosophy and reference people and things, but thats not really what this review is about, so Ill skip the academics here, and instead focus on the gameplay. Now youll see a lot of reviews saying that the controls in this game are shit. Well its not really that the controls are shit, its more that these controls remind people playing that there is no possible way they could swing a heavy sword over and over and not get tired. What the controls are is predictable. Dave swings his sword slower than a diabetic puts down a candybar, but the timing is consistent. The game rewards patience and accuracy, with a particular emphasis on understanding how enemies move and timing your plodding strikes to just squeak inbetween their swings. Not something typical in a Metrodvania, but its an atypical piece I rather enjoy. That doesn't mean its not infuriating, however. Even with unlimited respawning, dying over an over in the same hallways to the same axe swinging armored tosser will become almost painful, and the fact that just behind that particular tosser is likely another tosser with a slightly different attack patter that youll likely die to just makes the experience more hopeless. Add to that the fact that all the enemies respan when you do, and its a recipe for your own personal hell. All in all, I highly recommend this game, but that being said I am a bit massochistic, so read into that what you will. I think this one will be a solid example of an interesting way to remake Nintendo Hard for the new Indie generation, and I congratulate Pathless Games for paving a new road to hopelessness for many many gamers. Recommendation: Buy. Also perhaps buy some antidepressants.
  • gamedeal user

    Mar 1, 2017

    I am LOVING this game! It's punishing, challenging and confusing, but it fills me with the same wonder and determination felt when playing challenging games like Dark Souls, Bloodborne and Castlevania 1 (all those years ago before the advent of save files). I recognise that I've done alot of name-dropping right off the bat, but this game has a personality and atmosphere all its own. The subtle terror of what islurking at the bottom of this pit, or beyond that gate, forces me to give pause, and feel a little more unsettled than I'd like to be. The creators have done at excellent job at teasing the horrors that players may face if they persevere through the game, by making use of clever dialogue and notes sparsely dotted through the areas. The obscure nature of everything adds to the mystery of what is really at play in this game, and just how far down the rabbit hole players will go is half the reason I keep coming back for more. It truly feels like the first accessible areas are just a thin crust covering a horrendous abyss, filled with all kinds of abberations with unexpected ways of wrecking you. Your character looks like a weak, little monster, and the enemies really make you feel that way! I also love how open the levels are. There is no set path, and your only guide is the difficulty of certain enemies, locked doors and how prepared you are to delve into dangerous areas. I feel like if I'm careful (and lucky), I just might be able to make it a little further into one particular area, and that feeling is exhilirating! This is what exploration in games should feel like! It's important to know what you're getting into when starting this game. If you are expecting the fast-paced, fluid combat of the later Castlevania games, you will be disappointed. I believe that expecting tighter controls from this game is like expecting Devil May Cry combat in a Souls game. The deliberate, delayed controls force you to play carefully. Many people may be put off by the controls, and cry out for them to be patched. If this were done, the game wouldn't be what it is: a tense, ponderous labour through overwhelming challenges. Bottom Line: This game is unforgiving, haunting and amazing.
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