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Shadowrun: Dragonfall - Director's Cut

Shadowrun: Dragonfall - Director's Cut

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90 مثبت / 3769 ریٹنگز | ورژن: 1.0.0

Harebrained Schemes

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گیم لوپ ایمولیٹر کے ساتھ PC پر Shadowrun: Dragonfall - Director's Cut ڈاؤن لوڈ کریں۔


Shadowrun: Dragonfall - Director's Cut، ایک مقبول سٹیم گیم ہے جسے Harebrained Schemes نے تیار کیا ہے۔ آپ PC پر کھیلنے کے لیے گیم لوپ کے ساتھ Shadowrun: Dragonfall - Director's Cut اور ٹاپ سٹیم گیمز ڈاؤن لوڈ کر سکتے ہیں۔ حاصل کریں' بٹن پر کلک کریں پھر آپ GameDeal پر تازہ ترین بہترین ڈیلز حاصل کر سکتے ہیں۔

Shadowrun: Dragonfall - Director's Cut اسٹیم گیم حاصل کریں۔

Shadowrun: Dragonfall - Director's Cut، ایک مقبول سٹیم گیم ہے جسے Harebrained Schemes نے تیار کیا ہے۔ آپ PC پر کھیلنے کے لیے گیم لوپ کے ساتھ Shadowrun: Dragonfall - Director's Cut اور ٹاپ سٹیم گیمز ڈاؤن لوڈ کر سکتے ہیں۔ حاصل کریں' بٹن پر کلک کریں پھر آپ GameDeal پر تازہ ترین بہترین ڈیلز حاصل کر سکتے ہیں۔

Shadowrun: Dragonfall - Director's Cut خصوصیات

Shadowrun: Dragonfall - Director’s Cut is a standalone release of Harebrained Schemes' critically-acclaimed Dragonfall campaign, which first premiered as a major expansion for Shadowrun Returns. The Director's Cut adds a host of new content and enhancements to the original game: 5 all-new missions, alternate endings, new music, a redesigned interface, team customization options, a revamped combat system, and more - making it the definitive version of this one-of-a-kind cyberpunk RPG experience.

NOTE: The Director’s Cut is free to existing owners of the Dragonfall expansion for Shadowrun Returns. It will be automatically added to your Steam Library when the game is released.

Man Meets Magic & Machine

In 2012, magic returned to our world, awakening powerful creatures of myth and legend. Among them was the Great Dragon Feuerschwinge, who emerged without warning from the mountains of Germany, unleashing fire, death, and untold destruction across the countryside. It took German forces nearly four months to finally shoot her down - and when they did, their victory became known as The Dragonfall.

It’s 42 years later - 2054 - and the world has changed. Unchecked advances in technology have blurred the line between man and machine. Elves and trolls walk among us, ruthless corporations bleed the world dry, and Feuerschwinge’s reign of terror is just a distant memory. Germany is splintered - a stable anarchy known as the “Flux State” controls the city of Berlin. It’s a place where power is ephemeral, almost anything goes, and the right connections can be the difference between success and starvation. For you and your team of battle-scarred shadowrunners, there’s no better place to earn a quick payday.

Now, a new threat is rising, one that could mean untold chaos and devastation. One that soon has you and your team caught on the wrong side of a deadly conspiracy. The only clue: whispers of the Dragonfall. Rumors that the Great Dragon Feuerschwinge may still be alive, waiting for the right moment to return…

Shadowrun: Dragonfall - Director’s Cut Features

A Classic, Story-Driven cRPG: Dragonfall hearkens back to the golden age of computer RPG’s with a novel-like branching narrative full of sharp prose and deep character development. Immerse yourself in a smart, 20+ hour campaign with a diverse cast of all-too-human characters.

A One-of-a-Kind Cyberpunk Setting: Experience the unique “Tech meets Magic” dystopian future of Shadowrun, a fan-favorite game setting now celebrating it’s 25th anniversary. Shadowrun: Dragonfall - Director’s Cut is the perfect entry point to the setting for those with no prior Shadowrun experience, while providing plenty of classic Shadowrun characters and tech for veteran players to sink their teeth into.

Command Your Team: Lead a small team of shadowrunners - each with their own outlook, motivations, and backstory. The members of your team are designed to play contrasting roles during missions, and each has a distinct set of skills, abilities, strengths, and weaknesses. But it’s not all about the mission - each team member also has challenges to face in their own lives, which you can choose to brush aside or play an important part in.

Gripping, Turn-Based Tactical Combat: When you’re running the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With over 200 weapons and spells at your disposal, every turn is filled with meaningful choices.

Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun: Dragonfall’s classless skill system allows you to grow your character in any direction you choose.

New in the Director’s Cut

Standalone: Due to popular demand, Dragonfall is now a completely standalone title!

Five All-New Missions: The Director’s Cut features five all-new original missions, including three related directly to the personal stories of your team members. These missions take you to previously-unseen locales - both within the Flux State and beyond - where you’ll have to face challenging enemies and make tough choices in order to help your team members prevail.

Revamped Combat System: The Dragonfall combat system has received a major overhaul. An all-new armor system adds another tactical layer to the experience, while refined cover and damage mechanics emphasize the importance of battlefield positioning. Complementing these improvements is an upgraded AI system which reacts more intelligently and accurately to your actions.

Redesigned Interface: The Dragonfall in-game interface has also been rebuilt. Spells, items and abilities are now much easier to access, while improved combat feedback allows you to fully understand the tactical situation in any given encounter.

Customize Your Team: Guide your team members as they progress in each of their unique roles, choosing between different focus options to grant them new items and abilities. In addition, if you don’t like a team member’s default spell, item or weapon loadout, you can now customize what they bring on each mission.

Ten New Pieces of Original Music: Fan-favorite composer Jon Everist brings ten new tracks of moody cyberpunk music to the Dragonfall experience, including compositions based on the stories of individual members of your team.

The Complete Dragonfall Soundtrack: As a free bonus, the Director’s Cut includes the entire soundtracks from both Dragonfall AND our previous title, Shadowrun Returns. This also includes the brand new tracks exclusive to the Director’s Cut. Featuring music from the composers of the classic Shadowrun SEGA and SNES games, this exciting cyberpunk soundtrack pays homage to the past with a modern sentiment.

And Much More:

  • Steam Achievements!
  • Steam Trading Cards - collect your favorite Dragonfall characters
  • All-new alternate endings to the main campaign
  • Enhanced visual effects including splatter and dismemberment, improved animations, and optional post-processing effects
  • New bioware augmentations provide an extra edge on the battlefield… if you’ve got the nuyen
  • A variety of new items, cyberware & spells
  • Additional player customization options
  • Expanded character development for several side characters
  • Writing and design tweaks and polish throughout!

مزید دکھائیں

گیم لوپ ایمولیٹر کے ساتھ PC پر Shadowrun: Dragonfall - Director's Cut ڈاؤن لوڈ کریں۔

Shadowrun: Dragonfall - Director's Cut اسٹیم گیم حاصل کریں۔

Shadowrun: Dragonfall - Director's Cut، ایک مقبول سٹیم گیم ہے جسے Harebrained Schemes نے تیار کیا ہے۔ آپ PC پر کھیلنے کے لیے گیم لوپ کے ساتھ Shadowrun: Dragonfall - Director's Cut اور ٹاپ سٹیم گیمز ڈاؤن لوڈ کر سکتے ہیں۔ حاصل کریں' بٹن پر کلک کریں پھر آپ GameDeal پر تازہ ترین بہترین ڈیلز حاصل کر سکتے ہیں۔

Shadowrun: Dragonfall - Director's Cut خصوصیات

Shadowrun: Dragonfall - Director’s Cut is a standalone release of Harebrained Schemes' critically-acclaimed Dragonfall campaign, which first premiered as a major expansion for Shadowrun Returns. The Director's Cut adds a host of new content and enhancements to the original game: 5 all-new missions, alternate endings, new music, a redesigned interface, team customization options, a revamped combat system, and more - making it the definitive version of this one-of-a-kind cyberpunk RPG experience.

NOTE: The Director’s Cut is free to existing owners of the Dragonfall expansion for Shadowrun Returns. It will be automatically added to your Steam Library when the game is released.

Man Meets Magic & Machine

In 2012, magic returned to our world, awakening powerful creatures of myth and legend. Among them was the Great Dragon Feuerschwinge, who emerged without warning from the mountains of Germany, unleashing fire, death, and untold destruction across the countryside. It took German forces nearly four months to finally shoot her down - and when they did, their victory became known as The Dragonfall.

It’s 42 years later - 2054 - and the world has changed. Unchecked advances in technology have blurred the line between man and machine. Elves and trolls walk among us, ruthless corporations bleed the world dry, and Feuerschwinge’s reign of terror is just a distant memory. Germany is splintered - a stable anarchy known as the “Flux State” controls the city of Berlin. It’s a place where power is ephemeral, almost anything goes, and the right connections can be the difference between success and starvation. For you and your team of battle-scarred shadowrunners, there’s no better place to earn a quick payday.

Now, a new threat is rising, one that could mean untold chaos and devastation. One that soon has you and your team caught on the wrong side of a deadly conspiracy. The only clue: whispers of the Dragonfall. Rumors that the Great Dragon Feuerschwinge may still be alive, waiting for the right moment to return…

Shadowrun: Dragonfall - Director’s Cut Features

A Classic, Story-Driven cRPG: Dragonfall hearkens back to the golden age of computer RPG’s with a novel-like branching narrative full of sharp prose and deep character development. Immerse yourself in a smart, 20+ hour campaign with a diverse cast of all-too-human characters.

A One-of-a-Kind Cyberpunk Setting: Experience the unique “Tech meets Magic” dystopian future of Shadowrun, a fan-favorite game setting now celebrating it’s 25th anniversary. Shadowrun: Dragonfall - Director’s Cut is the perfect entry point to the setting for those with no prior Shadowrun experience, while providing plenty of classic Shadowrun characters and tech for veteran players to sink their teeth into.

Command Your Team: Lead a small team of shadowrunners - each with their own outlook, motivations, and backstory. The members of your team are designed to play contrasting roles during missions, and each has a distinct set of skills, abilities, strengths, and weaknesses. But it’s not all about the mission - each team member also has challenges to face in their own lives, which you can choose to brush aside or play an important part in.

Gripping, Turn-Based Tactical Combat: When you’re running the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With over 200 weapons and spells at your disposal, every turn is filled with meaningful choices.

Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun: Dragonfall’s classless skill system allows you to grow your character in any direction you choose.

New in the Director’s Cut

Standalone: Due to popular demand, Dragonfall is now a completely standalone title!

Five All-New Missions: The Director’s Cut features five all-new original missions, including three related directly to the personal stories of your team members. These missions take you to previously-unseen locales - both within the Flux State and beyond - where you’ll have to face challenging enemies and make tough choices in order to help your team members prevail.

Revamped Combat System: The Dragonfall combat system has received a major overhaul. An all-new armor system adds another tactical layer to the experience, while refined cover and damage mechanics emphasize the importance of battlefield positioning. Complementing these improvements is an upgraded AI system which reacts more intelligently and accurately to your actions.

Redesigned Interface: The Dragonfall in-game interface has also been rebuilt. Spells, items and abilities are now much easier to access, while improved combat feedback allows you to fully understand the tactical situation in any given encounter.

Customize Your Team: Guide your team members as they progress in each of their unique roles, choosing between different focus options to grant them new items and abilities. In addition, if you don’t like a team member’s default spell, item or weapon loadout, you can now customize what they bring on each mission.

Ten New Pieces of Original Music: Fan-favorite composer Jon Everist brings ten new tracks of moody cyberpunk music to the Dragonfall experience, including compositions based on the stories of individual members of your team.

The Complete Dragonfall Soundtrack: As a free bonus, the Director’s Cut includes the entire soundtracks from both Dragonfall AND our previous title, Shadowrun Returns. This also includes the brand new tracks exclusive to the Director’s Cut. Featuring music from the composers of the classic Shadowrun SEGA and SNES games, this exciting cyberpunk soundtrack pays homage to the past with a modern sentiment.

And Much More:

  • Steam Achievements!
  • Steam Trading Cards - collect your favorite Dragonfall characters
  • All-new alternate endings to the main campaign
  • Enhanced visual effects including splatter and dismemberment, improved animations, and optional post-processing effects
  • New bioware augmentations provide an extra edge on the battlefield… if you’ve got the nuyen
  • A variety of new items, cyberware & spells
  • Additional player customization options
  • Expanded character development for several side characters
  • Writing and design tweaks and polish throughout!

مزید دکھائیں

پیش نظارہ

  • gallery
  • gallery

معلومات

  • ڈویلپر

    Harebrained Schemes

  • تازہ ترین ورژن

    1.0.0

  • آخری تازہ کاری

    2014-09-18

  • قسم

    Steam-game

مزید دکھائیں

جائزے

  • gamedeal user

    Jan 4, 2015

    I greatly enjoy tactical RPGs when they're done right. I'm a big fan of the Tactics Ogre and Final Fantasy Tactics series, and that plus an affinity for cyberpunk novels are mainly what drew me to Shadowrun despite never playing the original SNES or the tabletop RPG. I played Shadowrun Returns and enjoyed my time with it save for a few key complaints, mostly around the pacing, shallow combat, and characterization. I'm pleased to say that all of those issues are cleared up with this game, and that it's an utterly fantastic title. I went so far as to recommend that people skip Returns completely in my review of that game and proceed onto this one instead. It's that much of an improvement. The pacing problems I had with Returns often caused me to lose interest in the game and stop playing it for weeks at a time. Those issues are completely alleviated here. The game seems to have taken some inspiration from the Mass Effect series, as missions are structured in a similar manner in Dragonfall. Something happens in the first mission of the game that creates an overarching plot, and you're gradually working towards the solution of that by taking odd jobs to build up your bankroll. You're also conversing with your regular allies--something else that Returns lacked that I disliked--and completing missions specifically regarding their background. It worked excellently in Mass Effect, and it really works well here. The combat has taken even more inspiration from XCOM: Enemy Unknown, and it now feels far more fleshed out than it did in Returns. Each class has far more depth than it did in Returns, and there are more opportunities to utilize the environment in interesting ways. Some of my favorite missions in the game involved the opportunity to have your computer hacker operate in the Matrix, simultaneously fighting a tactical battle in a cyber world with the aims of unlocking doors and disabling or even turning the security systems to your teams side while they proceed with a battle in the real world. There are some incredibly compelling race-against-time type missions in this game that require that sort of thing. It creates a ton of suspense and allows you to take combat in exponentially more directions than the first game did. The characters and the story in this game is the largest improvement over Returns, though. Your squadmates have obviously been crafted with a caring touch, and they feel like well-rounded human beings (or metahuman beings), which is a far departure from the hire-a-mannekin system that Returns did. They've got their own motivations and their own reasons for being there, and they're not always going to agree with the path you're taking. I even feel like I got a deeper roleplaying experience out of my player character than in Returns. I felt like I had more opportunity to inject my own desired personality into him, which I hadn't realized I was missing in Returns until playing this game. Even the minor characters are compelling, from the civilian engineer dwarf roped into a job she has no interest in doing to the loving Grandfather who works as an accountant but also moonlights as an assassin for a loanshark named Meat Grinder, who he hilariously refers to as "Mr. Grinder". Writing is the strength of this game, and it would have compelled me to continue onward and finish even if I didn't really like the combat. I should also mention the music, which was of quality in Returns but seems improved here. I read somewhere that the composer for the music in the original SNES game did this one as well, which was interesting to me. It's very good, and it properly encompasses the mood of a world that's caringly built as an homage to William Gibson's in the Sprawl Trilogy. Gibson, for those who have never heard of him, is to cyberpunk what Tolkien is to fantasy. His novel Neuromancer, released in 1981, inspired a great many of the ideas included in this game, particularly the Matrix, which is nearly unchanged from those novels. I'd highly recommend the fans of this game pick up a copy of Neuromancer and immerse themselves in the grassroots of the cyberpunk subgenre. The only real gripe I can think of is the way the game depicts corporations. It's utterly cliche, uninteresting, and tiresome. Look, I'm no fan of stodgy, bureaucratic, inhuman multinational corporations. But not every company is Comcast. Literally every corporation in this game is depicted as maliciously evil and self-serving to the point where the player is dealing with atrocity after atrocity. The one "good" CEO in the game is promptly fired for not putting the bottom line first. That's just boring storytelling. There's great value in turning the cliche on its head, and it would have been nice to see a depiction differing from norm since the writers did such a good job of that otherwise. In conclusion, this is an excellent tactical RPG set in a well-crafted world. It's beautifully presented, beautifully written, and just a hell of a lot of fun. Hairbrained Schemes has met all of the potential set forth by Shadowrun Returns, as this is probably the best RPG I played in all of 2014.
  • gamedeal user

    Nov 16, 2014

    Easily my #1 game of 2014. Everything is superb: * The story stands head and shoulders above what gaming usually offers us these days. Whereas I wasn't going out of my way advertising Dead Man's Switch with all its pitfalls to my friends, in Dragonfall's case the story was my main selling point in word of mouth propaganda campaign I unleashed on acquaintances. The case where main plot is an awesome gripping action thriller that doesn't involve saving the world. Lord knows I'm tired of messianic melodramas. * Solid RPG experience with alternate ways to complete runs and extensive use of skill checks. * Gorgeous art by Unity engine's standards, cyberpunk eye-candy. The environments are crafted with care and meticulous attention to details. * Top-notch diverse music, fitting the setting perfectly. * And now with Director's Cut - finally crisp and utterly enjoyable combat. One major caveat is the delivery. The game has no voice-over or cutscenes. It uses text to a great effect. But it uses A LOT of text, so much so sometimes it almost feels like reading a novel. If that is not your thing... you're missing out. :) 10/10
  • gamedeal user

    Jun 26, 2017

    Tight, well-written, engaging, and oozing charm and flavor. Dragonfall is one of the best cRPGs out there; Harebrained hits WAY above its weight class. Strongly recommended for all RPG fans.
  • gamedeal user

    Jul 2, 2015

    I've played it just after finishing [url=http://steamcommunity.com/id/Whiteswart/recommended/234650]Shadowrun Returns[/url], and want to warn everyone: don't start from Dragonfall if you intend to play Dead Man's Switch as well! Dragonfall is such a major improvement to all the game aspects that basic game seems very bleak and rigid one. During very thorough game scenario they even improved the weakest segment of the whole reincarnated Shadowrun game base - a decking process. As I played Dead Man's Switch, I felt ripped 'cause of absolutely intolerable concoction of the decking (hacking) part, which was made as simple shootout almost on the same terms as other fights in the game. In Dragonfall, though, I felt much more decking stuff because of many themed situations, dialogs, skill checks and so on. Another ray of light shines above magic part of the setting, which was also improved, by good scenario and thorough paperwork. As of the combat part, surprise! - it improved as well! While I've made it through all the Dead Man's Switch on the very hard without even dying once, in the Dragonfall battles became more complicated, to the point when I needed a reload sometimes! Although in general game's still not able to rough you good, even in the way that modern XCom does. So! Let's summarise: Pros: - Decent cyberpunk story, fitted in the Shadowrun world as a sock fit to leg. Just as the Dead Man's Switch, Dragonfall is much like a good book you'll be enjoyed reading - More than just a story, this scenario based in the 2054 anarchic Berlin, with broth from politics, corporations, dragons, loosen AI, street gangs and syndicates... I can not vouch for the taste, but it will be hot! - Get me right: it is not an animated story, it's a solid party rpg, one to be memorized after finishing and catching all the way through -Team-based gameplay improved a lot after Dead Man's Switch, as you get your own crew of anarchists. Your decisions will be questioned every now and then, and the more trust you gain, the more powerful your team will be. - Comparing to the first game, all the game aspects were noticeably improved, that includes visuals, audio, game mechanics and general logic. No one can calculate fun-from-the-game, but my guess, they improved that too. Contras: - game become more unstable, it freezes sometimes, and more you play, more you facing an interference (I don't remember stability issues playing Shadowrun Returns) - even with all improvements, 1) shootouts still not too hard (I've played only on the hardest, and only two times was forced to reload). AI behavior not amazing, to say it politely. Good level design and scripts helping, but not completely fixing an issue. 2) elves is such an imbalanced gap, which obscures every other races! They got more dexterity (and the best way of fighting is still a bigger rifle). They got more charisma - and that means - more etiquette (more successful skill checks). To put it shortly - if you want the best shadowrunner - get an elf! I'd added more race-connected quests and perks next time, if you ask me. 3) "Matrix runs" still not fitting such a great otherwise cyberpunk game one bit. Good decker should be flowing over the network unnoticed, and not shooting the ices and bringing buddies to cover flanks. That feels like a bull in a china shop every time I'm switching... Overall: it's the best Shadowrun game on the PC at moment. And one of the best cyberpunk games in existence. And pretty solid Party-RPG. My score 8.1/10
  • gamedeal user

    Jul 29, 2015

    Easily one of the best CRPGs that I have ever played and critically acclaimed to be the best cyberpunk turn-based game thus far, Shadowrun: Dragonfall surprises me at how good it allows you to weave your story. Dragonfall has a simple premise and a generic story. HBS masterfully provide a myriad of ways to complete each quests, connecting each story and welcoming you to its lore, embracing you with its universe, slowly and without force. It makes you care about it and you will not realize it until its too late. This is a prime example of a simple story done right. Instead of giving you explosions, supernatural powers or meteor showers, Dragonfall gives you emotions, it gives you a sense of ownership, a sense of belonging, a sense of dread, a sense of anger and a sense of exhilaration. Now if you read this and think that this is not for you, then this game is simply not for you. As for me, a true RPG comes from the heart, where your emotions are subtly affected each moment you progress and are deeply affected by it so much so that it makes you think beyond and perhaps your own life. I have never played a game where the companions are so extraordinarily done - these are characters with flaws and grey morality, these are people, these are your friends, this is your team. No I did not feel this 5 minutes after I started the game, in fact, I have no recollection of when I start caring, sometimes, having played numerous games, I treat games as it is, just. Games. I played and I played and I care and this game succeeded and that's what matters. At the end of the game, I chatted with my friends and we have a good discussion towards the game. We were all surprised that despite the similar journey that we tread, all of us do it for very different purposes. Though we have our differences, each one of us agreed that this is one hell of a game. Despite its brilliance, no game is perfect, and so I am obliged to tell you the negative points in the game: - Camera Options: There is simply no way to rotate the camera in any shape of form, this can sometimes be very frustrating: from not knowing where to go and the miss clicks which do happen more often that you thought. - Weak Enemy AI: The AI does not make the best move possible, in fact, it usually does the worst move ever with the exception of the occasional throw of a grenade when your team is too bunched up together. It is a blasphemy that some RPG players do not own such a high quality game with very minor flaws and a small price tag. If you consider yourself one, please get a copy immediately. TLDR: A must-have for any mature RPG players who wants the real deal.
  • gamedeal user

    May 20, 2015

    Great game all around. Would definitely reccomend. Did you like XCOM? Buy this game. Did you like Wasteland or Wasteland 2? Buy this game. Did you like Fallout 2? buy this game. Pros: -Deep story. Lots of twists, sidequests, and alternative emdings. Make sure to talk to your companions! (for instance, Gloria has an awesome sidequest.) At one point I rescued an enslaved cyborg troll who had an ax and a chain gun for hands. -The combat is very well done turn-based style. The diversity of spells, guns, body modifications, classes, and companions allows for many styles of gameplay. Also, the inclusion of spirits makes for really fun battles when the enemy is deeply entrenched. -Runs fast, even on bad computers. On my 2010 macbook I managed to pull 55-60 fps consistently without overheating. -Good graphics. Definitely not top of the line, but it works well for the cyberpunk atmosphere and isometric view. -Doesn't hold your hand very much. You have to figure out the puzzles and where to go. But not as open world as Wasteland 2 or Divinity Original Sin. -Steam Workshop has amazing alternate campaigns and add-ons. Seriously, a few of them are better than DMS which was the original campaign for Shadowrun Returns. -Console is easy to use and gives opportunities to play with the game to your liking. Big Heads, movespeed, changing sprites, free money, etc. -World editor is very intuitive. If you want to mess around with making new content, it is pretty simple to understand and grants a lot of depth and freedom. Cons: -Map for Kruezbar is annoying. Trying to find all the available merchants and running around took me a few hours to get used to and I still can't find the damn cybernetic place sometimes. -A few freezing bugs. At one point I had to restart a level because the combat system got stuck on an enemy turn. Not a common occurence but definitely frustrating when it does happen. -Fighting in The Matrix isn't nearly as cool as I was hoping for. A bit repetitive and sometimes overwhelmingly difficult.
  • gamedeal user

    Sep 19, 2014

    As much as I loved Shadowrun Returns, Dragonfall as a DLC was superior. Dragonfall as an enhanced standalone, with a much sexier interface? Shut up and take my mo--... Wait, I already own it. Hats off Harebrained Schemes. I've only just started playing, but the fact that you gave copies of this to the folks who'd already bought this title potentially makes you the coolest company on the face of the planet. You already had a solid fan in me, but now it's cemented. Now that the licking is over, on to the game! I'll probably add more to this review when I actually finish it, but I played for a spell, and having already beaten DF as a DLC I can see it is a remake, but very well done. The UI is much less clunky and there's far less guess work involved. The combat flows a lot more smoothly and the status effects (Eg Bleed) are much more evident from the word go. They have done a graphical polish as well, and everything looks a lot more smooth. I'm also looking forward to seeing if they've fixed some of the minor graphical issues from SR:R, but assume that they have on the grounds of awesomeness. For those of you who've never played this title, it's a definite buy. When in DLC form it was already a much more comprehensive and enhanced game than the basic adventure (Which was still enjoyable) and has a lot more to offer in terms of plot, depth of characters and a general feel of the universe. After playing this title obsessively I was actually able to walk into Shadowrun, the RPG and actually know the world a lot better, making me seem like less of a N00b, so it is true to the IP. As a game? Tactical and awesome. Is it mutable? YES. You COULD hardcharge the door... But honestly my character is a high charisma hacker and I make out like a bandit. Does it actually have a story and character development? Yes, Yes, YES. And apparently even that had some additions in the stand alone. Totally worth it. Pick it up, settle into the gritty world of Shadowrun, and remember this; There's no such thing as a milk run. See you, chummer.
  • gamedeal user

    Nov 4, 2017

    I'm done with Dragonfall, and not in a good way. I am on the next-to-last mission, and it involved a long, long fight. I was at it for more than two hours. I got to a point where all I needed to do was click one more panel and it would be over. I quicksaved. I clicked. Nothing happened. I couldn't move. I was stuck. I try to reload the quicksave - it's gone. I do some research, and this has been a well-know, well-documented bug since the )#$#& beta. The developers even issued a statement with a solution. Don't save at all during the entire mission, which was probably three to four hours for me. It may still lock up and force you to restart the entire three hours, but it is less likely. They think. Of course, they don't actually tell you this in-game. No. They wait until you lose an entire day's progress and go searching for support. They didn't bother with an actual fix. You may have to play this three hour mission several times to advance, and that's assuming you don't need to load for other reasons - like having to stop for the night. That kind of bull is something I can't support.
  • gamedeal user

    Nov 5, 2014

    This is the most fun I've had in a long time. great game for those with children as i can literally get up and walk away without worrying.
  • gamedeal user

    Nov 11, 2015

    2054. Berlin. The Flux State. It's a world of magic, technology, metahumans, megacorporations, and dragons. You are a Shadowrunner, a criminal who does the dirty work for clients who can pay for your skills. But things aren't always as they seem, as you'll soon find out. As the story unfolds, you'll find yourself faced with some hard choices. Your clients can't or won't give you the whole story, and moral ambiguity will cloud the decisions you make. Not only that, the way you lead your team can have repercussions on how they view you. As you progress through the story, they may open up to you, giving you information about their lives. I felt like this was really well done. Your teammates have back stories, character flaws, and even side quests. It's up to you to say and do the right things to gain their trust. Since this game is very much story driven, be prepared to do a lot of reading. It's not voice acted at all. You are given dialog choices in response to things that characters say, and sometimes it's not possible to know where the conversation may be heading. Sometimes you have choices based on your character's skill stats and "etiquettes." Unless you use a guide, you won't know ahead of time whether you'll gain an edge in the conversation or not. Not to worry, though, since the stat based choices generally are there to make the game easier. You may gain "karma," which is used to level your abilities, or you might find a way to avoid a fight by finding an alternative solution to the problem at hand. Nevertheless, sometimes you'll have to fight. The combat system is pretty straightforward. With a mix of magic, technology, and various kinds of weapon-based & unarmed combat skills, you direct your team to act through careful positioning, defense, and attacks. How much you can do in your turn depends on your action points (AP). You can use any character in any order during your turn to fight until all of them have used up their available AP. Then the enemy AI will have a turn. Outcomes are determined by your character stats and a "role of the dice," so to speak. That RNG factor adds a bit of uncertainty, but I never found it to be unfair. It affects the enemies as well. In a late game mission, I was having a blast letting some of the enemies fight each other. It got a bit hectic, since my team got spread out. Sometimes I moved a team member around a corner and straight into enemies I couldn't see before. Depending on how you handle it, some fights can become rather drawn out affairs. If things don't go as planned, you may have to repeat the fight from the last save point. The game does have an autosave feature that puts you back at the last point before most battles. Of course, it never hurts to manually save after a battle either. Sometimes the fights happen in cyberspace. If one of your team members has the Decking skill, you can explore and fight in the matrix by "jacking in," as the game puts it, at specially marked terminals. By hacking nodes in cyberspace, you can find information to earn money, unlock doors to find loot, and gain control of security cameras in order to possibly avoid fights. Fighting is a fun challenge, often necessary, but not a requirement for leveling your character. I recall one mission where my character, a Decker, entered the place, did the job alone, and exited without killing anyone in "meat space." As I said before, there is no voice acting. However, I thought that the musical tracks set the tone for the different areas rather well. Likewise, the top down graphics are simple, yet effective. No complaints from me there. Occasionally, though, the game engine has issues. While it's possible for your team to escape from a fight if the exit is nearby, I experienced a bug in one of the early missions where all of my team had left, yet the enemy turn went into an infinite loop. I wound up repeating part of that mission from the last save point. Another issue I experienced from time to time was a temporary inability to control my character in cyberspace. I could pan around the scene, but I wasn't able to do anything with my character during my turn. After a short time, though, it would become responsive once again. I didn't experience it myself, but many have reported a serious bug that prevents progression in the "APEX Rising" mission. Bugs aside, there are some things that I wish the game had. Many cRPGs have text logs of all the conversations that you've had in the game, including the dialog choices that you've made. This feature is sorely lacking in Shadowrun: Dragonfall. There were times when I wanted to review the conversation I just had for clues that I might have missed on the first go. Or I might have accidentally clicked too fast and missed something that was said in part of the dialog. Another thing I noticed is that equipping an extra weapon to my player character wasn't very user friendly. For example, my Decker had three slots. I equipped an SMG, a cyberdeck, and a drone. During a mission, if I picked up another gun as loot, it was available for me to use during fights and later sell for profit. However, if I sold that weapon, I wasn't able to equip another weapon that I purchased in its place. The purchased weapon would be in my stash, but I couldn't equip it without swapping out my SMG, cyberdeck, or drone. I should also mention that it's possible to customize the equipment for your team to some extent, but only your main character is fully under your control when it comes to equipment and upgrades. After certain missions, you are also given a choice for each team member as far as upgraded skills or items are concerned. If, for some reason, you're not happy with the skills available from your base team members, you are also given the option of hiring people at the start of the main missions. You still get the skill upgrades for the base team members even if you don't use them in missions, though. I recommend Shadowrun: Dragonfall. Minor issues aside, it features a great story and fun gameplay.
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