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Stardust Exile

Stardust Exile

66 مثبت / 12 ریٹنگز | ورژن: 1.0.0

Apseren

  • United States
    $19.99$19.99
    دکان پر جاؤ
  • Argentina
    $4$4
    دکان پر جاؤ
  • Turkey
    $6.81$6.81
    دکان پر جاؤ

گیم لوپ ایمولیٹر کے ساتھ PC پر Stardust Exile ڈاؤن لوڈ کریں۔


Stardust Exile، ایک مقبول سٹیم گیم ہے جسے Apseren نے تیار کیا ہے۔ آپ PC پر کھیلنے کے لیے گیم لوپ کے ساتھ Stardust Exile اور ٹاپ سٹیم گیمز ڈاؤن لوڈ کر سکتے ہیں۔ حاصل کریں' بٹن پر کلک کریں پھر آپ GameDeal پر تازہ ترین بہترین ڈیلز حاصل کر سکتے ہیں۔

Stardust Exile اسٹیم گیم حاصل کریں۔

Stardust Exile، ایک مقبول سٹیم گیم ہے جسے Apseren نے تیار کیا ہے۔ آپ PC پر کھیلنے کے لیے گیم لوپ کے ساتھ Stardust Exile اور ٹاپ سٹیم گیمز ڈاؤن لوڈ کر سکتے ہیں۔ حاصل کریں' بٹن پر کلک کریں پھر آپ GameDeal پر تازہ ترین بہترین ڈیلز حاصل کر سکتے ہیں۔

Stardust Exile خصوصیات

Stardust Exile is a space RTS game set in the Milky Way galaxy, containing currently known stars and exoplanets with their real characteristics.

Create your own spaceship designs with an in-game procedural spaceship generator to give your fleet a unique look.

Spaceships visuals do not change their stats. This way players won't have to use ships they don't like because of superior stats.

The galaxy is populated with known stars and exoplanets and the rest with procedurally generated systems. The total number of star systems is 200,418,611,014 counted with a script. This value is based on the current estimated number of stars in our galaxy. You can explore and control star systems and rename stars and planets that you control outside of the Solar System.

The Early Access phase will include only the MMORTS mode. A Single-player mode (Skirmish) and player-driven markets will be added during the Early Access and before the initial release. Players are also encouraged to suggest new features to be added during the Early Access.

In the MMORTS mode, all players are in the same universe, and the world is persistent. You compete with other players to take back the Solar System and end your exile. Players can always retreat to the periphery to regain strength and rebuild their fleets as needed.

Ships keep operating even when the player is logged out: production ships keep accumulating resources, and combat ships automatically engage invading ships. To allow players to mount proper defenses against large attacks, they can build disruptors to slow down travel from enemies to their systems for up to 24 hours. When players lose all their ships, they can start again in a different part of the map with a single shipyard.

مزید دکھائیں

گیم لوپ ایمولیٹر کے ساتھ PC پر Stardust Exile ڈاؤن لوڈ کریں۔

Stardust Exile اسٹیم گیم حاصل کریں۔

Stardust Exile، ایک مقبول سٹیم گیم ہے جسے Apseren نے تیار کیا ہے۔ آپ PC پر کھیلنے کے لیے گیم لوپ کے ساتھ Stardust Exile اور ٹاپ سٹیم گیمز ڈاؤن لوڈ کر سکتے ہیں۔ حاصل کریں' بٹن پر کلک کریں پھر آپ GameDeal پر تازہ ترین بہترین ڈیلز حاصل کر سکتے ہیں۔

Stardust Exile خصوصیات

Stardust Exile is a space RTS game set in the Milky Way galaxy, containing currently known stars and exoplanets with their real characteristics.

Create your own spaceship designs with an in-game procedural spaceship generator to give your fleet a unique look.

Spaceships visuals do not change their stats. This way players won't have to use ships they don't like because of superior stats.

The galaxy is populated with known stars and exoplanets and the rest with procedurally generated systems. The total number of star systems is 200,418,611,014 counted with a script. This value is based on the current estimated number of stars in our galaxy. You can explore and control star systems and rename stars and planets that you control outside of the Solar System.

The Early Access phase will include only the MMORTS mode. A Single-player mode (Skirmish) and player-driven markets will be added during the Early Access and before the initial release. Players are also encouraged to suggest new features to be added during the Early Access.

In the MMORTS mode, all players are in the same universe, and the world is persistent. You compete with other players to take back the Solar System and end your exile. Players can always retreat to the periphery to regain strength and rebuild their fleets as needed.

Ships keep operating even when the player is logged out: production ships keep accumulating resources, and combat ships automatically engage invading ships. To allow players to mount proper defenses against large attacks, they can build disruptors to slow down travel from enemies to their systems for up to 24 hours. When players lose all their ships, they can start again in a different part of the map with a single shipyard.

مزید دکھائیں

پیش نظارہ

  • gallery
  • gallery

معلومات

  • ڈویلپر

    Apseren

  • تازہ ترین ورژن

    1.0.0

  • آخری تازہ کاری

    2023-02-17

  • قسم

    Steam-game

مزید دکھائیں

جائزے

  • Darknote

    Feb 18, 2023

    I've always wanted this type of game! Can't wait to see where it goes. For now though, don't stray too far away from the center, if you get lost there is no "Home" button that I found so far. Otherwise, great concept. Curious how the PVP will unfold with the 24h timer per attacking fleet. I recommend this game so that others can see its' potential.
  • Blassther

    Feb 19, 2023

    yes
  • gamedeal user

    Feb 19, 2023

    This game is the most excruciatingly barebones space game I can think of, with a very smooth interface. The game has no techs, no trees or development branches of any kind. You build collectors to harvest material from planets, you build dyson swarms to harvest energy, you have storage ships to receive these resources in the same system, end of economy. All resources are globally pooled. Ships have a boolean interstellar bit, so for instance, you build your collector local or extra solar (about double the cost), and that's it. You need a resource storage ship in system to receive resources from any collector/swarms in that system. You have a ship yard to build the 3 types of weapons platforms (and economic ships). It too can be build solar or extra solar. Star systems are on a flat grid, evenly spaced close together with no ort clouds. You take possession of one by being there. Fight it out, that's the game. By far the most involved (only?) system in the game is the ship appearance customization. Note the word *appearance*. The actual options to modify ships are limited to engine speed, armor and the FTL bit. 4 options for each of the first two, btw. All available from the start. There are no logs. The game is real-time persistent, so ships destroyed with you not around to witness simply disappear. I can't speak to the combat mechanics per se, as I have not witnessed any combat first hand, yet. The chat system is rudimentary (no channels, no filters, no time stamps, etc.). Similar the ship list "ui". Extremely bare bones. It is EA, so perhaps these things will emerge. No roadmap I've been able to find either. At this juncture, it does not feel worth playing. Caveat Emptor.
  • gamedeal user

    Feb 19, 2023

    The game's charm lays in its simplicity writ over a grand scale. There is a layer of depth to ship design, but gone are the exacting details in some other sims. Instead, your attention is driven towards the macro scale of the universe in a competitive environment full of other players also seeking to expand. While space is limitless, the area around the central POI and ultimate goal of the game is cramped and full of potentially hostile players. While reclaiming SOL seems like a simple goal, acquiring it while old empires lay guard to the environs around it is anything but simple encouraging an ever growing expansion on the frontiers to fuel the sinews of war. No bugs or crashes were experienced in my first few hours playing, although I prefer to queue up orders then return after a while rather than play continuously. There are jump defense units that can create a defensive field that delays attacks by 24 hours, allowing players who aren't online all the time to protect themselves as long as they invest in the infrastructure needed. You can also set out to deep space to build up and avoid the hectic churn near the central area and then plan to invade the core at your leisure. There is no fog of war, so watching other player's moves and planning your own movements with what you learn from them is part of the charm.
  • NovakhinSheppard

    Feb 19, 2023

    the potential is there... but its barebones. literally all you can do right now is designing ships (wich is just for your personal look) build economic ships wich you just send to a planet to get income build fighting ships to wreck other players thats literally it. no diplomacy, no trade, no private chat, no nothing else i would not recomment to buy it at the current state but i give it a positive review because it has potential and i want it to be good. (when you have still hope after so many games that let you down xD)
  • gamedeal user

    Feb 19, 2023

    As others have said this is very bare bones at the moment and there are a couple of annoying bugs. But so far the dev is responsive and I love the adore of this. What we have here is a really solid foundation that could build into a brilliant MMORTS.
  • jeremylm

    Feb 21, 2023

    ALL IS KRON THEREFORE ALL SHALL BE KRON
  • gamedeal user

    Feb 22, 2023

    TLDR: Wait and hope this game becomes better. This is one of those times I wish steam had something between "Yes" and "No". I really, really, really want to like this game, but I just can't. In it's current state, the game simply shouldn't have been released. It's not that the game doesn't work or is non-functional, there are no issues in that department. Right now the game is simply... nothing. There is absolutely nothing to do. There is no progression of any kind. There is no player interaction of any kind excluding taking territory (which is pointless, might I add). The combat is incredibly boring, and, in my opinion, poorly balanced. The game itself is just incredibly boring. Within 3 days of the game being released I have run out of things to do. You hit the already non-existent end-game within 2-3 IRL days. How pathetic is that? This is further exacerbated by the SHIP CAP of 256, completely limiting you in every single aspect. It sucks and isn't fun. Fighting your neighbors for their territory and resources it utterly pointless because you can't even exploit those resources for your own benefit. You just sit there unable to use any of it. There is no fun to be had. Maybe in the future, but not right now.
  • gamedeal user

    Feb 22, 2023

    This game has currently enought content to hold ones interest for 0-5 days, depending if you quit immediately after fiddling around a bit and realising how limite the current game is or basically do everything you can do in this game and a bit more. The economy is very simple, there are 2 types of resource, two refinery ships and two types of collector ships. Resources teleport from harvesters to refineries (there is an animation about transporting it which is nice, but in reality the resources just teleport). The combat is very simple, there are 3 weapons, 3 armors, 3 engines and you can mix these. You will only be using 1-2 of these weapon types though after day 2, because once you hit the ship cap, there is no point in using the weakest and cheapest of the weapons. The ship cap is 256, which is very low considering you need 150+ ships to get an economy where you don't constantly have to wait to be able to do something. On the other hand, if you are willing to take some miminmal risks during expansion, it takes 2 days from start to hit that ship cap. OK. So what do you do once you hit that ship cap? Nothing really. I mean, you can attack other players and wait 24h to get trough their distruptors to gain a single system, but why would you bother? At that point you already have more systems under your control than you can ever use, you have hit the ship maximum and there is nothing you can achieve or gain. The combat itself ends up being very simplified due to the distruptor mechanic and it's highly likely you won't even be online to see the combat. There is not even any way to replay what happened. There is no diplomacy, no objectives, no long or even mid term goals. You just build up to max size in two days and then you are supossed to fight other max sized players in slow motion battles with nothing to gain from winning. There is something about this game I do like, and I really wish it grows into something great, but right now it's just too bare bones and I would not recommend anyone to spend any money on this until it gets signifcant updates or even a roadmap and a plan on how to get the game from bare bones to a proper long term mmo game. In the meantime, you might want to check out something more fleshed out and free, like starborne. Or even some of the browser based ages old games as even they give more long term incentive to play. My playtime is this high only because I kept the game in the bacround alot while waiting for stuff and actually doing somethign else. I also REALLY wanted to like it and made sure I have actually done everything in the game that there is to do currently.
  • gamedeal user

    Mar 10, 2023

    Nice indy game excited to see its attempting to do what NOVUS AETUNO did. good concept must say that the game is bones ATM but has good potential and is moving along
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