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Cold Fear™

Cold Fear™

66
83 Положительный / 385 Рейтинги | Версия: 1.0.0

Darkworks

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Скачать Cold Fear™ на ПК с помощью эмулятора GameLoop


Cold Fear™ — популярная паровая игра, разработанная Darkworks. Вы можете скачать Cold Fear™ и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

Получите Steam-игру Cold Fear™

Cold Fear™ — популярная паровая игра, разработанная Darkworks. Вы можете скачать Cold Fear™ и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

Cold Fear™ Возможности

In a ferocious Arctic storm, distress signals are sent from a mysterious Russian whaler. As leading Coast Guard veteran Tom Hansen, you board to investigate — and discover unthinkable horrors lurking beneath the ship's bloodstained decks.

  • Brave dangerous waters: Rocked by huge breakers, you must steady your nerves — and aim — to evade a watery grave.

  • Keep your bearings: Battle against increasingly mutated enemies in treacherous, unstable environments.

  • Unleash a torrent of weapons: Create fatal traps and use shotguns, flame throwers, or any object you can find to survive.

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Скачать Cold Fear™ на ПК с помощью эмулятора GameLoop

Получите Steam-игру Cold Fear™

Cold Fear™ — популярная паровая игра, разработанная Darkworks. Вы можете скачать Cold Fear™ и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

Cold Fear™ Возможности

In a ferocious Arctic storm, distress signals are sent from a mysterious Russian whaler. As leading Coast Guard veteran Tom Hansen, you board to investigate — and discover unthinkable horrors lurking beneath the ship's bloodstained decks.

  • Brave dangerous waters: Rocked by huge breakers, you must steady your nerves — and aim — to evade a watery grave.

  • Keep your bearings: Battle against increasingly mutated enemies in treacherous, unstable environments.

  • Unleash a torrent of weapons: Create fatal traps and use shotguns, flame throwers, or any object you can find to survive.

Показать больше

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Информация

  • Разработчик

    Darkworks

  • Последняя версия

    1.0.0

  • Последнее обновление

    2008-05-13

  • Категория

    Steam-game

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Отзывы

  • gamedeal user

    Jun 23, 2014

    This is a great old school survivor horror shooter. It had so much potential to be much more but is held back by technical flaws. I must point out that it was quite revolutionary back when it was first released with its unique combat style. Pros: + Great Atmosphere + Unique survival horror combat style (i'm aware RE4 was released first but they're a tad different) + Marilyn Manson ending soundtrack Cons: - Clunky controls that makes combat frustrating at times - Short game - Glitch that makes you waste ammo (at least on the pc version) - Stingy save points (but that's arguably old school for ya) - Disappointing last boss Overall, despite its flaws, it is still a fun game and worth the price here on steam. Fans of survival horror should give this game a shot. 7/10.
  • gamedeal user

    Jan 2, 2022

    TL; DR: A hidden gem. I have already played this game a few times before buying the steam copy, and I am glad to say, steam version is not as different as the retail or more buggy, which older Ubisoft games tends to have. Lets look at the positives first: + Atmosphere. The devs must put a lot of effort into this field, I won't be surprised if some of them have being on a rocking ship for real. The weather, the rough seas, rocking boat affects everyone's moment. These are all good stuff. Overall the game feels grounded and believable. + Ambient sound design is a masterpiece, nuff said. + Weapons feel good to use, unlike RE games, you can't upgrade your guns, what you see is what you get. But at the same time, weapons have enough punch to kill regular enemies quickly, there are less moments that enemies are bullet sponges when compared to RE games. Every weapon has it uses, something I liked. + The enemy design is unsettling, even after beating it a few times the exocels still give me chills, because the success of atmosphere creation, you will be constantly on your toes. And shooting every corpse in the head just to be safe. + Graphics is good for 2005, even though it does show its age today. + Game parameter can be modified in config files, adjust the game to your liking. Now the "meh" part, but remember, its an old game, some inconveniences are understandable. * This game does not support 1080p or similar resolution, work around method is available and easy to fix. * While there are some varieties, the game is heavily scripted, the enemy spawn location is the same, can kill some immersion if you beaten it already. * Flamethrower is underwhelming, and there is a chance you kill yourself if the enemy is charging at you already. * Bugs are few and far between, there are no game breaking bug for me. * Story writing is nothing special, it serves the game well enough. * I like the "Zombie needs to be shot in the head to die" concept, you can 1 hit KO regular enemies if you know what you are doing. Fire is another cool mechanic, which is deadly to most things, including the player. Although some enemies are tanky and immune to fire, which is BS. * Soundtrack can break the mood sometimes, but overall its good. Here are the negatives - The control is definitely something you need to get used to, it IS bad. The camera view transit from 3rd person to RE-like 2nd person automatically, can screw up your movements and even leading to game-over. Should let the players switch view as they want, because it sometimes works well, other times are not. - Game is a bit too short, I finished the game in less than 4 hours, that includes retries. - The game lacks auto-180 degree turn function, which should be mandatory, you need to use mouse to do that manually, which really sucks. - There are only 6 fixed save slots, checkpoint save only. Want to save at a certain spot? Nope. Missing in Action? Well from the last checkpoint we go! Too bad, so sad. - Combat is another thing you need to get used to, this is a RE-like game so you have to ready your weapon before shooting, due to the horrible controls you may miss a lot, which can lead to frustrating situations. - Speaking of combat, automatic weapons like AK-47, MP-5 and Flamethrower may shoot non-stop once the trigger is pulled (hitting "attack" key ONCE). Until either the trigger is pulled again or the magazine is empty. I don't know what cause this, but its very annoying especially on higher difficulties where ammo is harder to come by. Judging from the bonus content after beating the game, the folks at Darkworks really want to make something special, the game we got is a fraction of what they originally have to offer, which is a real shame. The game could be a lot longer, have more enemy types, more characters and maybe a better story. Despite all the negativity I have for this game, Cold Fear is still, have a special place in my heart. If you are a survival horror fan, you should get it on sale (I got it for about 1 USD, which is a steal) and try it out. Final Verdict: 6.5/10, its okay, but can be much better.
  • gamedeal user

    Mar 12, 2022

    Great Resident evil 4 clone, the game is kind of short, but i enjoined the campaign, The only downsides of it is that it doesn't have a map, so sometimes i felt really lost, and the last boss fight is REALLY lame. For those like me that have a ultrawide monitor, the game does not support it, but in WSGF forum there is a fix that works pretty well Definitely recommended in a sale.
  • gamedeal user

    May 20, 2022

    i`m plying this game for frist time in 2022 , i love old games , this is very good game , i like it
  • gamedeal user

    Sep 6, 2022

    A hidden Gem that needs a remake. Of course, if Ubisoft appreciates its old IPs...
  • gamedeal user

    Oct 31, 2022

    Resolution and Widescreen fix download link: https://github.com/ThirteenAG/WidescreenFixesPack/releases/tag/coldfear
  • gamedeal user

    Nov 24, 2022

    The only survival horror game Ubisoft makes nowadays is the microtransaction section on every game they release yearly.
  • gamedeal user

    Nov 16, 2014

    This game is like that obscure Nic Cage movie that is panned by all the uptight movie critics, but you love it because it's short and full of him going balls out insane.
  • gamedeal user

    Apr 3, 2023

    COLD FEAR - You might want to read the manual.

    GRAPHICS For a 2005 PC game, are great and hold up well, helped by the widescreen patch, which makes them look better. They are just enough for what is needed for this type of video game. The color palette fits the setting and atmosphere very well, and I think its application in the game is very successful. CONTROLS The control scheme is complex, but brilliant. You either love it or hate it. You can actively choose whether to play the game with dynamic fixed cameras in a 3D environment (like Resident Evil Code Veronica), or if you prefer to observe the environment and adopt the "over-the-shoulder camera" gameplay like in Resident Evil 4. The way you can flow from one mode to another is what makes it interesting; it's not a choice before starting the game, it's not an option to activate in a menu. By pressing the right mouse button, you activate the OTS aiming mode, while by default with SHIFT, Hansen will raise his weapon aiming as in a classic Resident Evil, although this last mode can limit the control you have over the aiming, since aiming with SHIFT uses a "lock on target" system that locks on the nearest target. Additionally, it's worth mentioning that when aiming with SHIFT, Hansen will stop walking freely and will always look in the direction in which we are aiming with the mouse. The combination of these factors will make many players end up always aiming with the right click, sacrificing completely the SHIFT aiming. ENVIRONMENT AND SETTINGS The setting must be the game's strong point. The whaler represents a perfect mix of labyrinthine corridors, claustrophobic rooms, and unsettling corners behind which an enemy may be hiding. The rain, the rocking of the boat, the dangerous hanging hooks and crates... Everything adds up to a puzzle that is a work of art for this genre of video games and a strong point in favour of this title. VARIETY OF ENEMIES AND ENVIRONMENTAL DANGERS The lack of variety in enemies is one of the biggest shortcomings of the game, especially considering the large number of enemies that appear in the game's concept art. Throughout the game, we only encounter six types of enemies, and some of them have limited appearances (although very well-executed). On the other hand, the lack of enemies is balanced with the appearance of environmental dangers, such as hooks and crates hanging that, upon impact will take away a significant amount of health. We will also need to watch out for the waves that hit the ship, as a well-loaded wave can violently push Hansen against the walls, seriously injuring him. We also need to watch our steps on the whaler, which, rocked by the waves, can make us slide and crash hard against walls, or in worse cases, send us overboard. To avoid becoming victims to the waves and gravity, Hansen must grab onto anything he can with the appropriate button, which will hold him in place and prevent him from sliding. In addition to "natural" dangers, we will need to watch our step because we will encounter traps and tricky situations, such as a room full of explosives and the ease of detonating them while defending ourselves. I won't go into detail to respect the reader's gaming experience. STORY The story is rather generic, with notable flaws and plot holes that are hard to ignore if we pay even minimal attention. In the first 10 minutes of gameplay, we see a paramilitary team boarding an apparently abandoned whaling ship to investigate something, and they are suddenly surprised and defeated by unknown creatures. Then our hero comes into action with his own team to investigate what happened. His team is also eliminated, leaving him alone to investigate the area, putting us now in his shoes aboard the whaling ship. As we progress in the first 10 minutes of gameplay, we discover that it is not a whaling ship, but a cover for a Russian scientific-military operation. Speaking without spoilers: One of the most notable flaws in the game's story is that some details that are important and key during the first half of the game have not been explored, explained, or sustained towards the end of the game. A certain character, suddenly disappears without really closing their role in the game, leaving a gap in the final segment that leaves a strange taste in mouth. Also another matter of vital importance is completely ignored towards the end. As I write this and think, I have realized that one of the possible causes of these incoherencies in the narration may be a sudden change in the script towards the end of the game. CHARACTERS Unfortunately, the characters are generally flat and one-dimensional. But what is most notable is that the villains introduced in the game, as quickly as they appear, are just as quickly forgotten, with forgettable performances. They lack real depth or presence in the game, and their appearances are almost exclusively limited to written documents or death scenes that coincide with their first appearance in flesh and bone. Hansen, has a hint of depth that is exposed to the player in a conversation, but it is soon forgotten and completely abandoned by the game's narrative, limiting this depth to two sentences that, if not read in the manual, leave the player bewildered as to what they could possibly mean. GENERAL GAMEPLAY: The ship setting seems very fitting for this type of game, with a strong sense of isolation and desperation, coupled with the swaying of the ship, which makes it difficult to aim at enemies' heads. The game never provides a map to consult, so players must find their way by paying attention to character conversations or reading the documents they come across. This is by design, as to locate ourselves on the ship, we must read signs that are only translated by Hansen when we aim directly at one. I believe this choice was well made, forcing the player to locate resources and objectives more realistically and not allowing us to rely on a magical map that constantly indicates our location, something I have been guilty of relying on in many games before, and thus initially surprised me. As mentioned above, the controls allow us to choose between two modes of play at any time, allowing us to play the game as we please. This has been a very interesting and entertaining experience for me, sometimes forcing myself to avoid the use of one camera or another. Exploring environments in one mode and then in the other, and seeing the constant changes in perspective, may be disconcerting for some players, but it has been very fun for me. READ THE DAMN MANUAL (Included in steam): From describing actions, to giving backstory to enumerating dangers, the player will benefit greatly from reading the manual. Among other things, it contains a map that the game never shows at any time or place. REPLAYABILITY: There are no unlockables beyond the concept arts in the main menu and the higher dificulty. I have not found an extra weapon, an alternative look or whatever. This is quite sad in a Survival Horror game where replayability is often a must. CONCLUSION: Cold Fear is a survival horror title from the early 2000s that has aged decently graphically. The story is what we can expect from a title from that era, with typical genre cliches and a few difficult-to-ignore plot holes, but these do not detract from the gameplay experience. The limited variety of enemies, while not excusable, is balanced by the environmental hazards that we must navigate. The Spanish translation is mediocre, and the dubbing is the same. The setting and gameplay experience, tied to the controls and atmosphere obtained from the environment in which the events unfold, are, in my opinion, the strong point of this title, allowing us to forgive all the flaws in favor of a fun adventure where scares and nerves abound. The final boss, on the highest difficulty level, is an absolute son of a ****.
  • gamedeal user

    Apr 15, 2017

    Best survival horror game after RE4 Played in 2005 and now Im playing it on 2017 Graphics are outdated and gameplay is clunky But the atmosphere and enemies are amazing Love it! 8/10
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