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Surviving the Aftermath

Surviving the Aftermath

73 Положительный / 1497 Рейтинги | Версия: 1.0.0

Iceflake Studios

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Скачать Surviving the Aftermath на ПК с помощью эмулятора GameLoop


Surviving the Aftermath — популярная паровая игра, разработанная Iceflake Studios. Вы можете скачать Surviving the Aftermath и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

Получите Steam-игру Surviving the Aftermath

Surviving the Aftermath — популярная паровая игра, разработанная Iceflake Studios. Вы можете скачать Surviving the Aftermath и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

Surviving the Aftermath Возможности

Featured DLC

https://store.steampowered.com/app/1803782/Surviving_the_Aftermath__Rebirth/

About the Game

Survive and thrive in a post-apocalyptic future — resources are scarce, but opportunity calls! Build the ultimate disaster proof colony, protect your colonists, and restore civilization to a devastated world.

Go beyond the colony and explore the wastelands to gather resources, meet rival colonies, and uncover the world’s secrets.

Surviving the Aftermath Key Features:

Build and manage a colony of survivors after a world-ending event. Construct more than 130 buildings and survive a harsh world filled with danger. Stay prepared, a natural disaster or environmental catastrophe can doom an ill-equipped settlement.

Recruit over 80 unique specialists, each with their own skills and motivations, to manage your colony’s resources. Outfit your specialists with gear to defend the colony from attacking bandits and rampaging wildlife.

Send your specialists outside your colony and into a procedurally generated world. Meet rival colony leaders and trade resources or compete for survival. Specialists can set up outposts and gather materials, giving your colony an edge.

Surviving the post-apocalypse means making impossible decisions. The colony’s fate depends on your judgement, every choice can impact your colony’s happiness and affect its future.

Specialists will stumble upon mysteries while exploring the world. Uncover secrets surrounding the apocalypse and prepare your colony for survival if it should happen again.

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Скачать Surviving the Aftermath на ПК с помощью эмулятора GameLoop

Получите Steam-игру Surviving the Aftermath

Surviving the Aftermath — популярная паровая игра, разработанная Iceflake Studios. Вы можете скачать Surviving the Aftermath и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

Surviving the Aftermath Возможности

Featured DLC

https://store.steampowered.com/app/1803782/Surviving_the_Aftermath__Rebirth/

About the Game

Survive and thrive in a post-apocalyptic future — resources are scarce, but opportunity calls! Build the ultimate disaster proof colony, protect your colonists, and restore civilization to a devastated world.

Go beyond the colony and explore the wastelands to gather resources, meet rival colonies, and uncover the world’s secrets.

Surviving the Aftermath Key Features:

Build and manage a colony of survivors after a world-ending event. Construct more than 130 buildings and survive a harsh world filled with danger. Stay prepared, a natural disaster or environmental catastrophe can doom an ill-equipped settlement.

Recruit over 80 unique specialists, each with their own skills and motivations, to manage your colony’s resources. Outfit your specialists with gear to defend the colony from attacking bandits and rampaging wildlife.

Send your specialists outside your colony and into a procedurally generated world. Meet rival colony leaders and trade resources or compete for survival. Specialists can set up outposts and gather materials, giving your colony an edge.

Surviving the post-apocalypse means making impossible decisions. The colony’s fate depends on your judgement, every choice can impact your colony’s happiness and affect its future.

Specialists will stumble upon mysteries while exploring the world. Uncover secrets surrounding the apocalypse and prepare your colony for survival if it should happen again.

Показать больше

Предварительный просмотр

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Информация

  • Разработчик

    Iceflake Studios

  • Последняя версия

    1.0.0

  • Последнее обновление

    2021-11-16

  • Категория

    Steam-game

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Отзывы

  • gamedeal user

    Nov 19, 2021

    One word - combat. Seems like devs refuse to listen to anyone. In a game about building up your city and defending it from the outside world, enemies literally spawn in your settlement with no warning, bypassing the gate and all defenses. The game just presses "delete colony" button. Incredibly frustrating and frankly, idiotic mechanic that punishes the player for building up and manning the gate (which is supposed to be your main defense) which only takes away colonists for a pointless task. Bandits or enemies spawn in, kill your colonists and specialists, destroy buildings and leave unharmed, since your guards do not even have time to react. The only countermeasure is to assign half your colony to a full perimeter of guard towers, which is absurd. 1.0 patchontes state that this issue has been fixed, so i fired up the game and gave it one more try. Naturally, the exact same thing happened. Nothing was fixed. For some mind-boggling reason devs insist on actively making their game worse. Because it used to be that enemies spawn OUTSIDE your settlement (ridiculous, i know). This game has potential, but until this ridiculous mechanic is removed from the game, i absolutely do not recommend buying this, especially after the price increase. You will only waste your time, planing, protecting, surviving and building your beloved settlement, until the game simply decides that you had enough fun and spawn kills you. P.S. Baffling, truly. Whoever is keep pushing for implementing this settlement combat system needs to be fired immediately.
  • gamedeal user

    Nov 23, 2021

    There is a lot to like in this game. The aesthetic is fun, the tech tree choices feel meaningful early game, game-play is engaging and the narration of story events is pretty good. Despite these positives there're some pretty glaring issues that are preventing me from recommending this game, and they primarily boil down to three issues: Missing Features, punishing starts, and trivialized mid game. Missing Features: There are a lot of things in game that make me ask 'Why'd you stop here?' Combat is the first one. I don't know why it's in the game. If you get attacked by wildlife, your own citizens will deal with it by descending on it like a swarm of angry bees and punching it to death. Raids are either stopped at the gate, or crushed as soon as they get inside. Putting a guard tower or scout tower immediately behind the gate is basically enough to set you for life. Its not even a detriment to having people dedicated in this role, because they still haul and build even when working 'defense'. There is no ability to launch raids either, which brings me to my next point: On the world map combat is even worse. There are stationary bandit camps that do nothing but block a world map resource spawn and require one or more specialists to kill. There is no nuance here, bigger number wins. The end. It is perfectly viable to just go around them, and then stack all of you specialists on one camp when you have nothing better for them to do. The game doesn't punish you for leaving them on the map, so don't bother with them until you've exhausted everything else or you need to build an outpost. Diplomacy is another odd feature. Its there, you can make friends with your neighboring settlements, but I don't think is does anything. Becoming friends with one doesn't lock you out of trading with another, so its not like you need to pick and choose your trading partner's based off of what goods they sell vs what you have. Its also really overpowered in mid or late game, but I'll get back to that. There isn't really anything to do on the world map other then explore it. You don't send people to make outposts, you send a specialist. I think having to send out people would probably hurt more. You also don't need to feed, defend, or communicate with them once established. I'm not sure what else I'd do with it, but as it stands right now a Fallout Shelter 'send out, return with stuff when health is low' system is almost better. That would require less micro at least. Punishing starts: If you live or die is very much RNG. The catastrophe system isn't great, and so you basically get forced into one of two scenarios: You have survived the RNG based events, or they kill you. Map wide modifiers like Heat wave, cold wave, radiation, and others happen to one world map section at a time. There is no way to force your settlers to shelter around the one fire pit you have burning, or ask it to ration wood. You have enough to last or you don't. Heatwaves are the same- You have enough water to get through it, or everyone dies. Fallout? Build more medical huts and hope you can out heal the radiation sickness or people die in droves. Depending on what the game chooses to through at you will determine if you live or die. Finally, easy from mid game on. Once you unlock large farms and have enough people to staff them, you've won. Selling food to other settlements will net you tech points, non-renewable resources like plastic, metal, and parts, and the renewable stuff as well like firewood and lumber. I have yet to see the need for irrigating my farms, even barren maps have enough fertile land to more then overproduce, and between corn and cabbages you'll be set. Ranches produce a crazy amount of meat as well. I had three, two for chickens and one for sheep, and was out stripping demand on meat for more then 150 settlers. This means you always have food to trade to your neighbors, who restock their own products every in-game day or so. At this point you can do whatever- the ability to trade for infinite anything allows you to overbuild your own survival set-ups and trivialize the catastrophes so you can take your time building the end game bunker for a game 'win', with no pressure from any outside force. The excess money makes recruiting specialists easy, which in turn makes building outposts easy. There is no outward pressure- you either lose immediately or cruise to victory, which also kills any replay value. Hopefully the modding community or later patches will fix this, and I'll edit my review if they do, but for now I don't recommend this game.
  • gamedeal user

    Nov 28, 2021

    It's not a bad game, its just not a great game. The game mechanics need some work to make it more fun. After a while exploration becomes tiresome. base building becomes a chore and you are just sitting there waiting for the next resource type to tick up the the amount needed to build the next thing in the list. Also needs something more to do with raiders and colony defence. Raiders arrive, politely knock on my door and then i either bribe them or fight them. I have 200 guns and 200 colonists but for some reason only the 10 colonists i have in guard towers know how to fight???
  • gamedeal user

    Dec 2, 2021

    This game feels like a really good alpha or early beta - certainly not ready for release, but it's got a lot of potential and the tech is there. Unfortunately, this is supposedly the full release, and a lot of the obvious flaws should have been fixed by now. Good: * Pretty (if you like post-apocalyptic) * Stable (no crashes or slowdowns) * Colony-building and resource distribution promotes a very organic, messy, and natural town design, which fits the aesthetic very nicely, and gives it almost a 'puzzle game' aspect. * Hilarious apocalypse mashup setting: plagues and radiation and extreme weather and meteor bombardment, all in the same week! Bad: * World map is terrible: lousy pathfinding, bad specialist interface, no ability to zoom out to see the whole map * World map combat is really just comparing damage and health numbers, which is at least functional * Colony real-time combat is uncontrollable garbage with tiny, unselectable characters * No colony-wide job/priority management system * No progression system for the 'hero' characters * No colonist AI - if they get attacked by an animal, they just stand there and die, while twenty of their buddies (all armed with machine guns) walk past them on their way to work * If you queue a building upgrade, it deletes the building immediately, even before gathering the materials. If the colony doesn't have the materials yet, it just deletes the building (why would it delete the old building at all? It's "upgrade" not "replace") * Quests and events don't have meaningful choices or interesting outcomes. The same old woman wandering up to hand me medicine in five or ten different ways doesn't count as 'gameplay variety'. If this game was still in alpha, I'd give it a big, enthusiastic thumbs up: it's a promising concept in a functioning game engine, with some legitimately good points. As a full release, it's a tedious mess of micromanagement and missing/failing systems.
  • gamedeal user

    Dec 28, 2021

    Not great, not terrible. This game gives me very mixed feelings. On one side, it has a lot of interesting elements. Nice base building, its a bit of Stronghold, a bit of Frostpunk, a bit of classic Settlers-like experience, mixed with some map exploration and small bit of strategic approach. But on the other hand it feels half baked and unfinished, some elements quickly become repetetive, the settlement doesn't scale too well, and pollution mechanic is't as much threat / fun as it could be (more of tediousness).
  • gamedeal user

    Jan 6, 2022

    It's just a bit underwhelming. Overworld exploration is slow, clunky, and doesn't really have any sense of wonder or threat. There's not really a sense of 'apocalypse' about the settlement builder either, just the occasional glowing blob of toxic waste to build around then clean up eventually. Even when you run out of a resource, it doesn't feel like a desperate struggle in a depleted world - it feels like an annoying logistics issue caused by an unclear UI and pops who are ineffectual. Buildings are so large and expensive that it's hard to re-arrange them once you've built them, even when you end up with a poor layout. It's an okay game to play if you're zoned out sick, or listening to a podcast, but it's not very engaging. Not a strong thumbs down, but very much not a thumbs up either.
  • gamedeal user

    May 3, 2022

    So as much as I like the concept of the game i really feel like it sabotages you. I've played a few hours (85) built a few colonies and played different ways. Grouping buildings with homes centered, workplaces centered, and food centered. And with little villages scattered within the build-able map with designated areas, and with all needs in the small areas. Nothing seems to work for it, deathwave after deathwave, cims stopping in the middle of nowhere during radiation or winter storms just to die. cims crossing the entire map for resources that has a warehouse right next to them I've cims that has died of hunger next to a full stockpile of mixed meals dying of hypothermia next to radiators have 2 full food storages full of corn suddenly there is a winterstorm, start to gather the resources from the farms before it hits and suddenly I'm out of food. There is no way to balance workforce, either you build enough buildings to support your colony or have enough carriers one or the other never both it seems and I've had a colony of 400 or 500 not sure deathwave happens so quick. Don't get me wrong i like it but i dont like feeling like the game itself sabotages. Kind of 50/50 about recommending but have to chose.
  • gamedeal user

    Jun 3, 2022

    Getting tired of Paradox and the DLC money milking.
  • alahorn

    Nov 27, 2022

    Another half finished mess from Paradox. Maybe in a few years and a few hindered dollars in DLC's latter it might be playable. UPDATE ran into the same bug from moths ago. DO NOT PURCHASE, STAY AWAY.
  • gamedeal user

    Dec 31, 2022

    Enjoyed this game quite a bit. Similar "theme" and general gameplay as Frostpunk, so if that was a game you enjoyed you will almost certainly enjoy this one. A few pros/cons Pros: 1. While the increased variety of resources can be daunting at first, it all appears to fit together while allowing different approaches on resources. 2. Variety of "catastrophes" forces you to plan for different problems (though maybe meteor shower could be a bit more impactful while fallout is less impactful?) 3. Trading mechanism allows for flexibility in resources. it's fair without being too overpowered. Cons: 1. As mentioned in other reviews, the local combat is embarrassingly awful. While it mostly plays a minor role, it's so awful that things can go south quickly despite a minor combat annoyance. The whole mechanic could be deleted and it would have almost no impact on the game. 2. As mentioned in other reviews, the "overworld" gameplay really drags out the game. I like the idea, but how it interweaves with the overall progression can result in a massive slowdown on progression. Namely if you lose a specialist or two it can grind progression to a complete halt. 3. In conjunction of #2, the reliance on specialists to progress the story is way to significant for how infrequent you get new ones.
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