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Kholat

Kholat

64
62 Положительный / 756 Рейтинги | Версия: 1.0.0

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Kholat — популярная паровая игра, разработанная IMGN.PRO. Вы можете скачать Kholat и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

Получите Steam-игру Kholat

Kholat — популярная паровая игра, разработанная IMGN.PRO. Вы можете скачать Kholat и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

Kholat Возможности

Narrated by one of the most popular British actors, Sean Bean, Kholat is an exploration adventure game with elements of horror, inspired by a true event known as the Dyatlov Pass incident – a mysterious death of nine Russian hikers, which led to countless, unconfirmed hypotheses. The player will plunge directly into the boundless scenery of the inhospitable Ural Mountains with the task to find out what really happened. In the course of events, you may come across more speculations than expected...

Will you find the answer?

Will you get any closer to the truth?

Will you survive?

Dyatlov Pass incident was a real story that happened in winter of 1959. Nine skilled alpinists went for a trip to the northern part of Ural Mountains, which ended fatally. Bodies of expedition's crew were found scattered on slope of Kholat Syakhl.

Russian investigators closed the case stating that "a compelling unknown force" had caused the deaths.

More information about Dyatlov Pass Incident can be found at: http://en.wikipedia.org/wiki/Dyatlov_Pass_incident

Features:

  • stunning art design

  • immersive exploration experience

  • sophisticated music and sounds

  • chilling atmosphere and tension

  • self made story inspired by true events

  • main storyline and a lot of background plot to be discovered by players

  • non-linear open world

  • in-game navigation by map and compass

  • powered by Unreal Engine 4

  • challenging exploration

  • estimated game length: 4 - 6 hours

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Скачать Kholat на ПК с помощью эмулятора GameLoop

Получите Steam-игру Kholat

Kholat — популярная паровая игра, разработанная IMGN.PRO. Вы можете скачать Kholat и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

Kholat Возможности

Narrated by one of the most popular British actors, Sean Bean, Kholat is an exploration adventure game with elements of horror, inspired by a true event known as the Dyatlov Pass incident – a mysterious death of nine Russian hikers, which led to countless, unconfirmed hypotheses. The player will plunge directly into the boundless scenery of the inhospitable Ural Mountains with the task to find out what really happened. In the course of events, you may come across more speculations than expected...

Will you find the answer?

Will you get any closer to the truth?

Will you survive?

Dyatlov Pass incident was a real story that happened in winter of 1959. Nine skilled alpinists went for a trip to the northern part of Ural Mountains, which ended fatally. Bodies of expedition's crew were found scattered on slope of Kholat Syakhl.

Russian investigators closed the case stating that "a compelling unknown force" had caused the deaths.

More information about Dyatlov Pass Incident can be found at: http://en.wikipedia.org/wiki/Dyatlov_Pass_incident

Features:

  • stunning art design

  • immersive exploration experience

  • sophisticated music and sounds

  • chilling atmosphere and tension

  • self made story inspired by true events

  • main storyline and a lot of background plot to be discovered by players

  • non-linear open world

  • in-game navigation by map and compass

  • powered by Unreal Engine 4

  • challenging exploration

  • estimated game length: 4 - 6 hours

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Предварительный просмотр

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Информация

  • Разработчик

    IMGN.PRO

  • Последняя версия

    1.0.0

  • Последнее обновление

    2015-06-09

  • Категория

    Steam-game

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Отзывы

  • gamedeal user

    Jan 18, 2019

    I read the negative reveiws the majorty seem to be about the games "lack of story" or how much walking there is. but this isnt an action game. this is about the exploration and the adventure. i played for about 3 hours and got bored but i realise now i wasnt in the right mind set. i was skipping the notes so it seems like a boring game but when i came back i realised it isnt. it has a rich story it to it and it got me reading about the real story thats its based upon and i it make it much more of a great experiance for me. Plus the soundtrack is awesome af.
  • gamedeal user

    Aug 23, 2015

    I really wanted to like Kholat, because I was really looking forward to it. I thought a game based on the Dyatlov Pass incident had tons of potential to make a great survival horror game. Unfortunately, I guess I didn't do enough research into the game before buying it. Stop me when this sounds familiar: you explore a large, open environment in lighting conditions that aren't always that great, armed with only a flashlight, collecting notes, while avoiding an enemy that instantly kills you if it catches you. If at any point in that sentence you said "Ugh, it's another one of -those- games?", then Kholat is probably not for you, because that's all there is here. There's no puzzles, no resources to manage, just notes. The monster only shows up in certain areas, leaving most of it free to safely gather notes in peaceful tedium, but that isn't necessarily a bad thing, because the monster is just an orange humanoid figure that you practically have to force to attack you unless you have your flashlight on, which is so weak that you're not really that much better off having it on in those areas anyways. He's more of a pebble in your sandal than a thorn in your side, so the parts where you can actually see more than five feet in front of you and don't have to worry about the game totally failing to scare you are welcome moments. As far as the contents of the notes, you may or may not be disappointed there as well. If you were expecting to actually get any concrete explanation of what happened during the incident, you won't get one. If anything the game just adds a layer of fictional mystery onto the already real mystery, and while some people may be into that sort of storytelling, I wasn't a big fan of its presentation. The voice actors do a good job telling it, however - I was kind of disappointed that there was no Russian voice option to make things more authentic, but the English actors do a good job, and they somehow managed to rope Sean Bean into voicing the narrator. The part of the game that I can definitely praise is the visuals. While the game seems to be pretty system-taxing based on what I've seen on the forums, if you can put up the specs to max it out the game looks fantastic, making the non-dangerous parts of the game all the more refreshing to explore. Overall, I'm just writing off Kholat as my yearly "I made a mistake in purchasing this" game, and I can't really recommend it to anyone except note-collectathon enthusiasts, a demographic which continues to baffle me with its existence. There just isn't enough substance to the game to justify its $20 price tag, or even the $13 price tag. It's very pretty, but this time it is just a pretty face.
  • gamedeal user

    Jun 24, 2017

    I'm a supporter for Walking Simulator Rights. I believe they belong in the medium of video gaming, and wholeheartedly agree that they are both art and entertainment. However many Ethan Carters we get, though, there is a Kholat. Something profound and integral to the pillars this narrative explores was lost in translation from storyboarding to game design; quality of the script. Barring on the nonsensical, Sean Bean (and his presumably hilarious price tag) were put to a carefully measured stoic use. The man barely talks and when he does, he has a reserved and solemn approach to the lines that simply doesn't attract the words off the page. He's devoid of emotion, barren in inflection, and iterates this tale of mysticism, occultism and experimentation like he would a receipt. And that is because of the script, which does an awful job of pulling the player in or making them feel engaged to this beautiful, albeit static, world. Overall: 2/5, Not Recommended for $10 or more. Pros: *Beautiful but static landscape helps to feel the bitter cold of the winter, and relief of seeing idyllic countryside towns. *Interesting hallucination and dreamscape sequences are when the game is at its strongest. *Sean Bean is a pleasant experience in any acting medium, at least during the opening narration and first act. *Something often missed in these titles; the soundtrack, and effects, are on point. (It's obvious to me the sound department, in all fronts, got the highest budget allocation here. Should've done an audio book.) Cons: *Lifeless script squanders an interesting, albeit stretched, conspiracy theory. Some revelations it proposes (in its own universe) are inane and devalue the "real" events. *Is hilariously short. I finished it in half the time I expected, and it abruptly ends. *Zero emotional depth. Sean Bean plays a stoic, contemplative coma patient apparently. No relationships, love, loss, panic, fear, or depression anywhere. Screenplay reads off like a recounting from a news report. *Monster encounters are weaker than most titles I've played. Should have been scrapped entirely. In Kholat the game loop is simply to explore, listen, and interact from time to time. Primarily the game functions like this: a low walking speed and horizontally limitless levels showcase an interesting, but barren, landscape. Within it, shelters or alcoves with various area triggers or scripted encounters to feed us story exposition. From time to time there is a puzzle, scary moment beat, or monster encounter. And some admittedly interesting hallucination sequences. But ultimately you just press W and listen. I personally enjoy this subgenre when the story is mentally taxing or the narrative is complex and rife with twists. However, Kholat trips on the simplicity of its own message and desperately tries to pad with mythical or occult elements like a student struggling to reach the word count on their essay.
  • gamedeal user

    Apr 13, 2017

    This game evades the comparison to any other game out there. I can see why it gets very different scores from various sources. It is hard to grasp, difficult to understand at times. If you are looking for walking simulator - walk way. If you are looking for horror - you can find more typical game of such genre elsewhere. If you are looking for adventure - it is not a typical one. But I found in it something fresh that has incredible atmosphere, stellar voice acting, brilliant landscapes and mood.
  • gamedeal user

    Sep 2, 2017

    I'm Russian and this game is a pretty accurate description of life in this country: cold, lots of snow, wood, old soviet buildings and houses. But instead of monsters you are usually chased by cops.
  • gamedeal user

    Nov 8, 2017

    [b]Play it to get lost, both figuratively and literally, in the gripping world created by Kholat's sights, sounds and setting.[/b] [i][u]Summary:[/u][/i] This is [b]not a game for everyone.[/b] From an interactivity standpoint [i]Kholat[/i] is a barebones walking simulator. And yet it managed to make me feel like I was there, trudging through snow and battered by wind, better than almost any other game I've played. Absolutely stellar audio made me feel the wind chill. Dark and beautiful visuals had me squinting into the snow and fog. Navigating by map and compass had the unexpectedly immersive effect of heightening my awareness of my surroundings. Don't play this if all you are interested in is its take on the Dyatlov Pass incident. The story is too disjointed. Ambiguity like this can be OK if it inspires you to come up with your own answers but [i]Kholat[/i] wasn't able to spark that rumination in me. Don't play this if controls limited to WASD, E and mouse movements sound like guarantees of boredom to you. And don't play this for horror. It's tense, dark and lonely but rarely scary. [i][u]Full review:[/u][/i] A large part of the success of [i]Kholat[/i]'s engaging atmosphere comes from its sound design. I recommend playing with headphones. I've mentioned the wind already, but the way it changes depending on where you are consistently impressed me. From the unsheltered peaks where it pelts you to the gentler gusts in the lowlands to the distant moaning heard within caves. The sound of paper fluttering above the wind lets you know when collectable journal entries are nearby without sounding unnatural. There are a couple really great voice performances and the rest are still of high quality. The man who voices the logbook entries written by Vitalij (couldn't find a list showing which actor did which character) instills an amazing amount of life into the words. His midsentence changes in intonation, his stutters, sighs and other ticks add so much that couldn't be gleaned from the text alone. Then of course Sean Bean is Sean Bean. The volume levels between voice-overs is a little inconsistent but that's the only criticism I can level at it. Rounding out the audio pleasures is a soundtrack that knows when to take a background role. At times it is entirely absent and other times it swells to punctuate key moments. It also serves as an important cue to know when danger is near. In other words, it adjusts to the moment by moment happenings quite well. Expect lots of somber or creepy piano, cello and violin. I personally wouldn't listen to much of the soundtrack outside of the game, but I've seen some very positive comments directed at it on YouTube. The end credits song, [i]Farewell ft. Mary Elizabeth McGlynn[/i] is exceptional. Almost all of your exploration takes place at night under a full moon. Thankfully, the darkness isn't too oppressive. Much of it is rendered in a nearly monochrome icy midnight blue. Highly contrasting oranges are frequently utilized during the most impactful scenes. Bright or colorful spots do a good job of drawing your eye. In order to keep a decent framerate I had to turn graphics settings down to medium from the maximum they auto detected to. For reference I'm using a somewhat aged GeForce GTX 660 2GB at 1080p. For as simple as the controls are in [i]Kholat[/i], I felt that the strain of keeping track of my whereabouts on a map that doesn't have a "You are here" indicator did a surprisingly good job of filling in for the lack of mechanical complexity. It forces you to keep careful track of where you are, where you've been, and how where you're going matches up to what you see on the map. I'm certain that some will hate this feature that I've come to appreciate, especially those that struggle with maps and directions in real life. In case you've never paid attention to compasses before the red side of the needle always points north. So if red is pointing left that means you are facing east. Unlike [i]The Vanishing of Ethan Carter[/i] there are no puzzles to solve (unless you count the map, you'll be solving that all game). There are, however, shadowy figures and environmental dangers to avoid. If you're paying attention these don't present too much of a challenge. Your sprint endurance is very poor but to make up for it you recover equally fast. This gets annoying over long treks but I can only assume they programmed it this way so that it isn't too easy to outrun your enemies. I did run into a couple bugs where I randomly fell through the floor and died once and another where I got stuck and could not move. Perhaps you were drawn to [i]Kholat[/i] like I was by the trailer explaining the basics of what happened in the real world Dyatlov Pass incident in 1959. Unfortunately, the game largely fails to capitalize on such a strong premise. There's not enough there and what is is hard to decipher. Even seeing the 100% completion ending I don't fully know what they were going for, and I'm not compelled to dig to find out. The story adds enough to the atmosphere to not be a complete flop, but could have been so much more. Wrapping up with some statistics it took me 5.7 hours to see both endings and collect all journal entries. After seeing the ending you are able to reload if you want to finish collecting all the notes and achievements. Steam global achievement numbers aren't good but open world games can make things seem worse. 53.3% get the most obvious first story collectable, this isn't required to be first though. The remaining story related achievements range from 15.6% to 9.7%. Only 7.2% finish the game. For comparison, 23.3% of players finished [i]Ethan Carter[/i]. As I said before, this isn't a game for everyone. For those of you who end up buying the game: Turn down the lights, put on some headphones, crank up the volume and let yourself be transported to Dyatlov Pass.
  • gamedeal user

    Jun 6, 2016

    Keeping this short, I had high hopes for KHOLAT but sadly the game fails to deliver and stretches what little content it has way too far. You're an explorer wandering the area where the Dylatov Pass Incident (Wiki it, it's a good read) happened, pretty soon you find yourself in the Siberian wilderness at night equiped with a flashlight, compass and a map. You wander around the bitterly cold landscape looking for notes and "anomalies." Sadly, the anomalies are just notes in areas that have some visual interest and change things up from the snowy covered trees and rocks. Around the anomalies are specters (black transparent humanoids) that patrol and try to get you, if they do you're dead. Sneaking by the specters or outrunning them isn't too fun, nor are the particularly scary. And really, most of the horror element stems from them so it doesn't quite work all too well. Travel is a major pain in the ass, you're slow and your sprint is seriously limited. Honestly, it's probably the shortest sprint I've seen in any game I've played. Which ultimately, gets annoying. 90% of the game is just ice, snow, frost, trees, bushes and plants and you grow tired of it fast and just want to sprint your way through, but you can't because of the limited stamina of the main character. If you drain your stamina you're stuck for a couple seconds walking slower than the normal walking pace as your character regains his breath. It's a major annoyance. The map will mark off any notes, anomalies and camps you find, but it doesn't say where the hell you are. I get it, maps don't do that, but this isn't a nitty gritty survival game and it REALLY doesn't need to have a map that doesn't pinpoint exactly where you are. It's terrible and leaves the map almost useless. The last mistake the game makes is that death requires you to restart from the last camp or note you picked up. Yes, in a game where there's nothing to do in between locations of interest and where death can come easily if you die 10 minutes away from your last "checkpoint," enjoy making that massive trip again. After 6+ deaths I'm done and I don't think I'll continue with the rest of the game. I'm a sucker for atmospheric "walking simulators" but this really ups the ante of annoyance which I just can't get behind. If you're looking for one, wait until a sale. Other than that give this a pass.
  • gamedeal user

    Aug 12, 2015

    Just finished the game and . . . wow. I love this game. The game drew me in from the environment to the great story. The environment was really well done for me it is what made a lot of the atmosphere to the game. I did get lost a few times and ended up doing circles but I did not mind. The creatures in the game were a constant threat for you caught glimpses of them here and there from their footprints, yet eventually they would jump out of nowhere and get me. So having the constant looking over my shoulder really reminded me of my nervousness I had in Outlast (although Outlast was straight fear). The other thing I want to mention was the story. I play games for their story and Kholat had an interesting one. Kholat had me constantly trying to figure out what was going on which lead me to collect more and more pages. It was almost like a good book to where you didn’t care what time it was you need to know. Overall the game is immersive with a great environment and a few good jumpscares in there for good measure.
  • gamedeal user

    Mar 24, 2023

    The Premise? Incredibly awesome. The Dyatlov Pass Incident has always stood out to me as something freaky and unknown that would be awesome to explore! The atmosphere? Chilling (LOL), the music and atmosphere adds to the tension and creepiness. The music gets a bit too loud sometimes, but that can just be lowered in the options menu. The gameplay? I wish there was a jump button, but I was able to get used to the limited controls and made it work. The only being able to run for 5 seconds thing is a little annoying, but I can work with it. The RANDOM ANOMALY MONSTER THAT KILLS YOU IMMEDIATELY WITHOUT ANY WAY TO PREVENT IT AT MULTIPLE POINTS ON THE MAP WHEN YOU ARE EXPLORING THE GAME? -Dog sh*t After an hour and a half, I'm not wasting any more time with this game. After being killed 5 times, I am done. Immersion broken, and the game is now frustrating and no longer enjoyably. Until they make RANDOM ANOMALY MONSTER removable from the game, I DO NOT recommend this game.
  • gamedeal user

    Jan 20, 2017

    Graphics 8 out of 10 In-game sounds 10 out of 10 Gameplay 7 out of 10 Story 10 out of 10 Multiplayer N/A Price-quality 7 out of 10 Summary-A good survival horror,based on true events than happened in Dyatlov Pass,located in the Ural Mountains,Russia.You can enhance your explorer skills and map orientation,while you try to escape a demon and uncover what happened to the hikers.I had fun with this game and I recomend it!
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