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Kinetic Void

Kinetic Void

16 Положительный / 1206 Рейтинги | Версия: 1.0.0

Badland Studio

  • United States
    $19.99$19.99
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  • Turkey
    $1.11$1.11
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    $4.29$4.29
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Скачать Kinetic Void на ПК с помощью эмулятора GameLoop


Kinetic Void — популярная паровая игра, разработанная Badland Studio. Вы можете скачать Kinetic Void и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

Получите Steam-игру Kinetic Void

Kinetic Void — популярная паровая игра, разработанная Badland Studio. Вы можете скачать Kinetic Void и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

Kinetic Void Возможности

Steam Workshop

About the Game

About Kinetic Void

Kinetic Void is a 3D space adventure with a focus on customization and exploration. The shipyard allows players to construct their ship piece by piece. Ships can be as simplistic as a cockpit, a hull, a engine and a gun, or as complex as a player wants. Each module has available subsystems which can be applied to strengthen specific attributes of the ship, and when damaged, those subsystems may be destroyed. While in space flight, interactions between objects are governed by the physics engine. Running into an asteroid at high speed will damage your ship, potentially with catastrophic effects. Using the Kinetic Field Generator (KFG) in game will allow your ship to create an artificial gravity around the ship, both protecting the ship as well as allowing your ship to fly freely through space. This field will also enable the Micro Warp Drive, catapulting your ship far into space in a matter of seconds. Kinetic Void is a procedurally generated adventure, there is no main story line. The decisions and direction is left up to the player. Ally with factions, go to war, build your ship and amass wealth, the choices are yours.

A New Galaxy Every Time.

Procedural galaxy creation allows as many new experiences as you'd like. When a new game is started, the galaxy map, contents of each sector, and the factions involved will be generated from scratch. You may continue to play this galaxy, or if you'd like to try something different, create a brand new galaxy. Don't worry, your old galaxy will be saved in its current state if you ever wish to return. Choose how many sectors you'd like in your galaxy, as well as how many factions (NPCs) and whether your ships will be Creative or Career mode.

Know Your Neighbors.

In Kinetic Void the galaxy is a living, breathing thing. Not all factions get along, not all of them hate each other. As factions interact, agreements and treaties will be made and broken. Trade, combat and piracy will affect how the factions see each other based on their own internal standings.

Fully Detailed and customizable Space Ships.

Tailor your ship for any role. Make a sleek fighter, a bulky freighter, or a mighty carrier. Your ship’s capabilities and appearance are completely up to you. Using Kinetic Void’s ship builder you can make exactly the ship you want. Customize every part of your ship from cockpits, hulls, engines, weapons, and aesthetic modules. Each module has its own statistics that affect the total performance of your ship. Every module can be further customized by adding subsystems (right click on a module to add subsystems). You can even color your ship exactly how you want. Each module has seven color fields allowing you to make amazing ships quickly, and easily. Once your ship is created, save it to your computer, or share it to the Steam Workshop for the world to see. Subscribed ships from the workshop have a random chance of making it into any new galaxy as a faction vessel.

Freedom to Choose Your Fate.

Be the scourge of the galaxy, or its savior. A life of combat and struggle not your thing? Become an intergalactic trader and influence the galaxy one deal at a time. Not interested in being a ‘good guy’? Take on a life of piracy and plunder your way through sectors, creating havoc wherever you go, then docking at pirate stations for supplies as needed.

Intense Active Combat.

Target enemy ships and maneuver in real time to align devastating broad-sides or crippling strafing runs. Deploy drones to do your dirty work or simply confuse the enemy into targeting them instead of you while you deal with the enemy vessel. In Kinetic Void, your skills as a pilot are just as important as the components that make up your ship.

Take Direct Control Of Your Ship.

Kinetic Void offers three control modes. In cursor-mode, the player can control the ship through keyboard commands, and pan the camera with the mouse in any direction for quick tactical overview; or Mouse Flight-mode, allowing direct control of the ship through mouse movements. Control your battleship’s turrets from a sweeping orbital camera or slip between asteroids in a dogfight while piloting your heavy-fighter using mouse flight mode. Switch between modes at any time to best suit the situation.

Key Features

  • Fully detailed and customizable space ships

  • Hundreds of weapons and modules of multiple sizes

  • Huge procedurally generated galaxy, limited only by your computer's capabilities

  • Randomized factions and political standings

  • Open world sandbox, you are in control of your fate

  • Detailed economy simulation with resources, trade routes

  • Epic space combat

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Скачать Kinetic Void на ПК с помощью эмулятора GameLoop

Получите Steam-игру Kinetic Void

Kinetic Void — популярная паровая игра, разработанная Badland Studio. Вы можете скачать Kinetic Void и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

Kinetic Void Возможности

Steam Workshop

About the Game

About Kinetic Void

Kinetic Void is a 3D space adventure with a focus on customization and exploration. The shipyard allows players to construct their ship piece by piece. Ships can be as simplistic as a cockpit, a hull, a engine and a gun, or as complex as a player wants. Each module has available subsystems which can be applied to strengthen specific attributes of the ship, and when damaged, those subsystems may be destroyed. While in space flight, interactions between objects are governed by the physics engine. Running into an asteroid at high speed will damage your ship, potentially with catastrophic effects. Using the Kinetic Field Generator (KFG) in game will allow your ship to create an artificial gravity around the ship, both protecting the ship as well as allowing your ship to fly freely through space. This field will also enable the Micro Warp Drive, catapulting your ship far into space in a matter of seconds. Kinetic Void is a procedurally generated adventure, there is no main story line. The decisions and direction is left up to the player. Ally with factions, go to war, build your ship and amass wealth, the choices are yours.

A New Galaxy Every Time.

Procedural galaxy creation allows as many new experiences as you'd like. When a new game is started, the galaxy map, contents of each sector, and the factions involved will be generated from scratch. You may continue to play this galaxy, or if you'd like to try something different, create a brand new galaxy. Don't worry, your old galaxy will be saved in its current state if you ever wish to return. Choose how many sectors you'd like in your galaxy, as well as how many factions (NPCs) and whether your ships will be Creative or Career mode.

Know Your Neighbors.

In Kinetic Void the galaxy is a living, breathing thing. Not all factions get along, not all of them hate each other. As factions interact, agreements and treaties will be made and broken. Trade, combat and piracy will affect how the factions see each other based on their own internal standings.

Fully Detailed and customizable Space Ships.

Tailor your ship for any role. Make a sleek fighter, a bulky freighter, or a mighty carrier. Your ship’s capabilities and appearance are completely up to you. Using Kinetic Void’s ship builder you can make exactly the ship you want. Customize every part of your ship from cockpits, hulls, engines, weapons, and aesthetic modules. Each module has its own statistics that affect the total performance of your ship. Every module can be further customized by adding subsystems (right click on a module to add subsystems). You can even color your ship exactly how you want. Each module has seven color fields allowing you to make amazing ships quickly, and easily. Once your ship is created, save it to your computer, or share it to the Steam Workshop for the world to see. Subscribed ships from the workshop have a random chance of making it into any new galaxy as a faction vessel.

Freedom to Choose Your Fate.

Be the scourge of the galaxy, or its savior. A life of combat and struggle not your thing? Become an intergalactic trader and influence the galaxy one deal at a time. Not interested in being a ‘good guy’? Take on a life of piracy and plunder your way through sectors, creating havoc wherever you go, then docking at pirate stations for supplies as needed.

Intense Active Combat.

Target enemy ships and maneuver in real time to align devastating broad-sides or crippling strafing runs. Deploy drones to do your dirty work or simply confuse the enemy into targeting them instead of you while you deal with the enemy vessel. In Kinetic Void, your skills as a pilot are just as important as the components that make up your ship.

Take Direct Control Of Your Ship.

Kinetic Void offers three control modes. In cursor-mode, the player can control the ship through keyboard commands, and pan the camera with the mouse in any direction for quick tactical overview; or Mouse Flight-mode, allowing direct control of the ship through mouse movements. Control your battleship’s turrets from a sweeping orbital camera or slip between asteroids in a dogfight while piloting your heavy-fighter using mouse flight mode. Switch between modes at any time to best suit the situation.

Key Features

  • Fully detailed and customizable space ships

  • Hundreds of weapons and modules of multiple sizes

  • Huge procedurally generated galaxy, limited only by your computer's capabilities

  • Randomized factions and political standings

  • Open world sandbox, you are in control of your fate

  • Detailed economy simulation with resources, trade routes

  • Epic space combat

Показать больше

Предварительный просмотр

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Информация

  • Разработчик

    Badland Studio

  • Последняя версия

    1.0.0

  • Последнее обновление

    2014-11-21

  • Категория

    Steam-game

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Отзывы

  • gamedeal user

    Nov 23, 2014

    Kinetic void had shown promise when first announced. I have experimented with it's features at all stages of development, and was happy to see progress being made each time. However, as of this writing (Nov 22/2014) I would not recommend this game in it's current state. Many of it's systems still need some time in the oven, features are missing, and there is a lack of purpose or motivation in continued play. Shipbuilding is entertaining if you have a creative side, but not enough to keep me engaged. An excellent concept hindered by pushing this game out before it is ready. I'd hold off on buying this unless it's under a deep discount or after significant updates and patches.
  • gamedeal user

    Nov 24, 2014

    Just went and played it after many months of giving it a miss due to lack of content. First starting up the game I get a 'tutorial' box saying "We should never see this message!". I click to continue to find out the button is inactive. After seeing that, as far as I'm concerned, this is not a 1.0 worthy product, and it is certainly not a 'game'. Can I have my money back, please? You guys are almost as deluded as the guys who made Starforge. UPDATE: The pricks have even disabled comments on their update announcements because of all the (understandable) hate they're recieving. This is censorship. Give me my fucking money back you scamming cunts.
  • gamedeal user

    Dec 14, 2014

    I bought this game a while back looking for a fun space sandbox and was highly dissapointed. Given that it was early access I decided I'd wait a bit, see if they managed to turn it into something actually worth playing. Well it's been a while since then, and guess what? Not at all what they promised... The only improvements they've made were incrimental or pointless. Moreover, the devs have attempted to silence negative reviews on numerous occasions. This is poor development and shady buisness and it's dispicable. Seriously, I want a refund but I know I won't ever get one... these devs plain lied to their customers. Don't buy this game!
  • gamedeal user

    Dec 17, 2014

    I truly wish there was a "star" system for steam instead of this "NO" or "YES" thumbs up black and white system steam has in place. If it did: 2.5 of 5 That being said I went with a no due to the simple fact this game was taken out of early release and sent into full This review is going to be written on five points’ gameplay, graphics, sound, story, replay ability. Gameplay: So you build a ship with a wide array of parts, from tiny to massive in scale. To accommodate nearly anything you can think of, within reason, there are limitations. The shipyard tutorial is annoying and persists every time you go into a new game, divided into chunks of whatever aspect you are using the shipyard. Instead of leading you step by step to build a ship, which would have been better as it is easy to miss some things. Leaving you to fumble around on your own, which has its uses of course. I personally feel that is the better way to learn is through trial and error, but can see when this would be annoying. On the whole however the shipyard is pretty good and the only real issue is the tutorial. Once you leave the shipyard however is the real issue, missions are bland and boring. Collect this, kill that, I was hoping for planetary sieges or space convoys. The faction system is pointless at this stage, I saw a rival faction that owned more systems give money to the only other faction that was clearly there rival as they were engaged in a open conflict. Clearly some issues need resolution here. Gameplay: 2 of 5. Graphics: Not terrible when the frame rate doesn’t stutter I’ll admit my system can’t run on ultra its true. But when it moves a high-medium for a while then slows to a crawl when more the five objects appear at once, not counting asteroids, ships and stations. Then Huston when have a problem. While textures look decent on some objects such as the lens flare from suns and ships. On planets they look half baked, while passable they could be better. And I’ve yet to find a nebula, so if they are even in here or not I don’t know but I’d hope they look better. In total the ships, asteroids and stations look good, fix the rest. Graphics: 2.5 of 5 Sound: The music is catchy and epic but there’s only about three tracks so you’ll quickly grow board of them. Thrusters and gun fire is about the same sounds good on some weapons but again there’s only about a handful of sounds some that don’t match. Warp drive is nice though, loud boom followed by an annoying repetitive whir sound, that I swear sounds like one of mass effects loading screens. On the whole they need to fix the ones they have and to add more sounds. Sound: 2 of 5 Story: There isn’t one, I don’t know why I’m here, what I’m doing here or much of what’s going on… I suppose this might be on purpose, I e Mine craft in space or other such build your own story. But I’d like some content please. Story: 1 of 5 Replay ability: Ok so this is the only real thing holding Kinetic voids head above water. IF, and I strongly stress if, you can look pass the whole issues in the game sound, story gameplay. Then you can kill a lot of time here building ships and sailing amongst the stars, tweaking ships, etc. Replay ability: 4 of 5
  • gamedeal user

    Dec 31, 2014

    I watched this title for a long time. Had it on my wishlist and finally decided to take the plunge. What's here is the beginning of something that could be truly great. But it's simply that. The beginning. The game feels like it is still in early development not full release. Pros + The ability to design your own ship + Customizing the universe size and number of factions + Controls aren't overly complicated like many of it's space contemporaries Cons - The actual interface for designing your own ships is beyond complicated there is very little instruction. - The tutorial is sub-par - the "Career" mode seems like it is in it's infancy. - To much time where you are doing nothing but waiting (3 or so minutes to mine out a single asteroid) At THIS point I could not suggest this game to anyone unless they are willing to wait and see what the developers are going to do. Make no mistake, this game may be in release but it is FAR from what any rational person would consider a "release state"
  • gamedeal user

    Jan 12, 2015

    Was a promising game, got it cheap so I didn't care. I virtually shelved it in my library and waited patiently for good updates to come but they never did, and the game was released unfinished just to take off that 'early access' status so the devs can stop the mandatory updates. Although the game still appears to be being updated, and the devs have said so. But for me, it just doesn't feel right to release the game at it's current state. A few months of development could have benefited them, especially the ratings. Right now I'm seeing 56% Positive 44% Negative, thanks to enhanced steam. and that's not good. I don't blame the Early Access model, it's there for games like Kerbal Space Program, in which I would lose approx. 1000 hours of fun if the model hadn't existed. For games like Minecraft, Starbound, Arma 3, GalCiv 3, etc In the future I would be more careful about buying early access games unless the ratings are 90% Positive and above, and the game is already feature complete, Thanks Enhanced Steam for that extra data! Update: Now I'm seeing 50% positive 50% negative, which has more negatives than on my original review, i think it has gotten worse
  • gamedeal user

    Jan 25, 2015

    It took me several hours and several visits to the forums to unravel Kinetic Void. Once I deciphered it I saw enough promise in the idea to purchase a second copy for a friend. The game was flawed but it was Early Access. Lots of things didn't work as expected. Some things didn't work at all. There was little correspondence between the sparse documentation and game play. I put the game's developement somewhere between late Alpha and early Beta. Then, almost without warning, Kinetic Void went to full release. The broken parts were still broken. The unfinished parts were still unfinished. The devs claimed they had delivered what they had promised but that they would clean up the remaining rough edges. Several months later the edges are still as rough as they were at _release_. Ship building works well enough but there is a lack of detail. All components engines, turrets, hull, weapons have a generic, unfinished feel. The mission system doesn't work but combat mostly does work. Trade & inventory management are overly complex and nearly indecipherable. Movement & control work but the interface is inconsistent. The Devs are a small team. Apparently there are only three of them yet theyconsistently have ignored offers of help from the community. Perhaps it's project burn-out. Perhaps the devs will find a second wind and, with a mighty effort, put a playable game together. I wouldn't count on it. Put your money somewhere else. Two sad thumbs down.
  • gamedeal user

    Jan 29, 2015

    I bought and backed this game 2 years ago, when it was in fledgling alpha state. My first Early-release, too. I was an active part of the community at the time, doing screenshots and showing off ships, complementing eachothers' ships, writing guides, giving feedback to the developers. 6 months later I grew tired of the slow updating (as well as the game) so I stopped playing it as actively as I once was. 3 months after that I stopped completely. I patiently waited for new updates that came once per 3-4 months at a time sometimes, and briefly brought myself to speed with how things were. Then they began to rush the release. I could tell because they suddenly sped up the alpha states faster than the content actually generated. From .022 to a .#, and then to simply d.#, like they were trying to rename the process to give the illusion of progress. Then the release came. I, like many other backers, was immensly disapointed with the game. While real progress was made in these 2 years, the progress could have easily fit into one year. Don't get me wrong, the shipbuilder is GREAT. Or, at least last time I checked. But then you're in space. It can get really laggy, and there isn't much to do. I don't mind having all the lore of the universe in your head, but developers promised economy systems, intricate faction mechanics, ect. Nothing is intricate. Even if this was still in alpha I would give a shaky reccomendation at best. Progress was slow, but continuing. But this 'release' gives me the feeling that this game is rather a let-down. Sorry, but I'm disappointed.
  • gamedeal user

    Mar 28, 2015

    DEVELOPER NOPE - Try the X series instead (minus Rebirth). [b]TL;DR version: This is a case where the developer literally took the money, padded their Steam library full of games to work hard on "developing" and then after the rest of the team QUIT the lead developer used the remaining money to start up a physical game store in a mall while [u]LYING[/u] to those who bought KV that there was no more money for development - check the bottom image for a good list of why this game's development died to be Spacebased from Early Access.[/b] Somehow, my hours played got reset despite checking the game out when it had promise (I actually had to boot it again and checked out the minor additions since this title was given the "Spacebase 1.0 Treatment". It was obviously pushed out too early considering part of the "finished game" has "(Not currently implemented)" placeholders. Development was chugging along, albeit slow, but most folks knew that when they were getting into the game...and could forgive that easily. The main problem isn't the gameplay to be found in the game, as it has a decent foundation with a ship builder and more (almost like a 3D Drox Operative)...but outside of that, there really isn't much to the game still, and unfortunately due to developer meltdown there probably never will be. This is another Early Access dud where they slap a 1.0 on it (to cash in on the sales that might generate...which it did not), expect the community to finish it, then spend time making excuses about how Steam wouldn't allow them to put it back into the Early Access program while lashing out at their customers for not crowdfunding someone's dream and being happy about the results when it was prematurely released with poor communication surrounding it. That is exactly what LumberingTroll (developer) did, and when people pointed this out in a thread asking if the game was still being developed - after the dev wasn't communicating with the community shortly after the "Spacebase Treatment" of slapping a 1.0 on a title then bailing to start up a physical game store without letting those following the game know what was going on in dev plans - LumberingTroll called everyone "retarded" and then deleted the thread when it appeared that he might have to face responsibility for his own actions. Yes, apparently game developers - the REAL Steam customers while everyone else is supposed to be happy with poor faith business practices - are allowed to break the Steam posting rules whenever they feel like it and can only be held "responsible" by deleting the incriminating evidence from the virtual sandbox Steam gives them to do whatever to the "lesser customers" - also known as "marks" - only when it embarrasses them. The problem with that is that people were otherwise mostly forgiving up until the "Spacebase Treatment" and the childish forum whitewashing. You thought you had a problem with "bad reviews" before, LumberingTroll? You just gave people reason to write more. Maybe next time you'll bother to treat your customers in the same respect you wish to be treated, but until this developer does some serious reparations I would suggest to avoid the developer's dysfunction at all possibilities. Those antics changed my position from a silent "wouldn't recommend until it becomes more complete" to a "until this developer removes their head from their backside, continuing to pay attention to them might in itself deserve a refund". LumberingTroll: "You are all being ♥♥♥♥♥♥♥♥ and this is why most developers refuse to reply on forums. KV was released early, yep, nothing new ive said that before. Valve wont let me put it back in early access so there is nothing I can do about that. KV isn't generating money, I cant put funds into its development right now, I work on it when I can in my spare time. I am hoping we (the two people still at the company) can put out a small project to generate some revenue to fund development. Like it or not the game is as it is for now. I'm sorry some of you feel your $5 - $20 was wasted. If you guys dont want to be civil I'll gladly just avoid the forums from now on like most developers do." Blame the customer? The customer writes reviews to that effect. Edit 26 Apr 15: Screenshot of developer banning someone for reporting the developer's comment for being in violation of the Steam Rules: http://imgur.com/nyzSXdj Screenshot of developer asking for feedback about why customer reviews were so negative: http://i.imgur.com/EmJ9cPV.png Someone gives the developer this info (long after the dev bailed from the title except for excuses), to which the developer disagreed enough that they deleted the entire thread: http://i.imgur.com/8vcRzdl.png Edit 30 Nov 15: LT continues his practise of whitewashing the forum of his misdeeds, namely running off to go start a physical game store after expanding his game library and his own KS backings substantially a bit after the Kickstarter, while those who point this out whenever LT plays up the "barely able to scrape by starving developer" farce get permabanned and purged from the forums: http://imgur.com/0P092rk Here is an article describing where the remaining funds for developing KV went to: http://www.argusleader.com/story/news/business-journal/2015/08/11/badland-games-caters-board-game-players/31505761/
  • gamedeal user

    Apr 8, 2015

    I love the idea. I absolutely adore the intent of the game - its execution is horribly wrong however. The gameplay has struggled through the Early Acess with odd glitches here and there, and the end result isn't much removed from what it was before release. The game concept is a rather free-flowing gameplay mechanic to build your own starship, but the game's design is somewhat flawed on both balancing acts of manuverability vs firepower and basic instructions. This takes a whole other level just to explain how to play the game, and to be honest that isn't right for something like this. The basics of the game weapons are Lasers, Cannons and Missiles. Point-defense systems, cargo, salvage and mining are options for a "career" play to build up resources however the grind is long and boring. Ship movement is your typical thrusters and a hyperspace system to jump from point A to B faster, however when jumping you loose your perception on distance and its an annoying wait to see when the ship feels like ending the trip near the target. The shield is a more literal "kinetic field Generator" to protect the ship from damage, but limits movement. You go faster with it off, but take damge to the hull without a shield to cover your rear. To complicate matters the ship construction designs are done impressively free, able to freely rotate and adjust segments any combination you desire without distance restrictions or locking points - but it comes back to bite the design mechanic in how over-use of too many blocks can kill the gameplay performance. Some moderate limitations have been done to limit weapons and design, but it falls back to an inherit issue with the firepower and accuracy. There is no need for thinking small here, bigger ships, more power, shields and weapons will always do better. It makes any ammount of small craft obsolete and limits the gameplay feel - and punishes you for it as the ship becomes more sluggish with its size increasing. It makes the gameplay drag on in a rather negative way. I admit its a fun way to loose hours in it, crafting a unique ship - but you'll be so drained when done and after flying it for only short distances you'll not want to actually play with it much after. The game itself remains largely shallow in its build. No real story, gameplay or function - just create a random set of stars and factions/corporations and choose who you blow up basically. The faction loyalties shift freely with each fight, but it lacks heavily in the substance department for the actual game. No kind of character exists outside nameless portraits and your own nickname. In the basic Career mode you start with a small ship and grind up, but can just kick off in Sandbox to build whatever then just fly faster without the tedious grinding spree to build up to the big ship. It is a great concept, plenty of heart in it to be honest - but its end application feels lacking, and in a really big way. Pick it up if your really interested in its unique way of doing things, but be wary there isn't much here.
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