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Tempest: Pirate Action RPG

Tempest: Pirate Action RPG

60
65 Положительный / 720 Рейтинги | Версия: 1.0.0

Lion's Shade

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Скачать Tempest: Pirate Action RPG на ПК с помощью эмулятора GameLoop


Tempest: Pirate Action RPG — популярная паровая игра, разработанная Lion's Shade. Вы можете скачать Tempest: Pirate Action RPG и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

Получите Steam-игру Tempest: Pirate Action RPG

Tempest: Pirate Action RPG — популярная паровая игра, разработанная Lion's Shade. Вы можете скачать Tempest: Pirate Action RPG и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

Tempest: Pirate Action RPG Возможности

WISHLIST OUR NEXT GAME!

https://store.steampowered.com/app/1306770/Revival_Recolonization/

Herocraft PC Discord

About the Game

Game Features

  • Always something to do

    Three regions, dozens of islands, hundreds of quests! Limitless sailing in real time - use the Global Map only if you want to!

  • Seafarer’s adventures

    Are you a Marketer or a Racketeer? Buy something cheap and sell it at a higher price… Or plunder galleons, sink warships, destroy forts!

  • Ship upgrades and visuals

    Your ship can be customized in many ways – from the color of your flag and sails to the ship’s hull and figurehead!

  • Gather a trusty crew

    Level up your pirates, let them grow from sailor boys to skilled old salts!

  • Fight huge monsters

    Kraken’s sea-friends are waiting for you!

  • Not just cannons

    Use mystical crystals to escape the enemy’s cannonballs, bring down meteorites onto your opponent or call a huge octopus to your aid!

  • Pirate together

    Share the world of Tempest between you and your friends. Explore, trade and do quests together, or declare war on each other and watch the world burn!

  • Pure singleplayer

    Want to be a lone sea wolf? Multiplayer is only an option, the game is originally designed for single-player.

Hey Captain! When we created Tempest, we focused primarily on the most thrilling part of pirate life – sea battles.

As you navigate the dangerous waters of the game you won’t just catch up with merchants, but you will encounter fellow pirates, creepy followers of a mysterious cult and terrible mythical monsters: Kraken, Leviathan and other infamous creatures.

Of course, there are plenty of weapons to choose from for every battle, including cannons, mortars, flame throwers and so on. Also there are special tools ready to help you to rig the ship for any purpose. However, you can obtain the most valuable artifacts only by finishing the multilevel quests called “legends”. Good hunting!

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Скачать Tempest: Pirate Action RPG на ПК с помощью эмулятора GameLoop

Получите Steam-игру Tempest: Pirate Action RPG

Tempest: Pirate Action RPG — популярная паровая игра, разработанная Lion's Shade. Вы можете скачать Tempest: Pirate Action RPG и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

Tempest: Pirate Action RPG Возможности

WISHLIST OUR NEXT GAME!

https://store.steampowered.com/app/1306770/Revival_Recolonization/

Herocraft PC Discord

About the Game

Game Features

  • Always something to do

    Three regions, dozens of islands, hundreds of quests! Limitless sailing in real time - use the Global Map only if you want to!

  • Seafarer’s adventures

    Are you a Marketer or a Racketeer? Buy something cheap and sell it at a higher price… Or plunder galleons, sink warships, destroy forts!

  • Ship upgrades and visuals

    Your ship can be customized in many ways – from the color of your flag and sails to the ship’s hull and figurehead!

  • Gather a trusty crew

    Level up your pirates, let them grow from sailor boys to skilled old salts!

  • Fight huge monsters

    Kraken’s sea-friends are waiting for you!

  • Not just cannons

    Use mystical crystals to escape the enemy’s cannonballs, bring down meteorites onto your opponent or call a huge octopus to your aid!

  • Pirate together

    Share the world of Tempest between you and your friends. Explore, trade and do quests together, or declare war on each other and watch the world burn!

  • Pure singleplayer

    Want to be a lone sea wolf? Multiplayer is only an option, the game is originally designed for single-player.

Hey Captain! When we created Tempest, we focused primarily on the most thrilling part of pirate life – sea battles.

As you navigate the dangerous waters of the game you won’t just catch up with merchants, but you will encounter fellow pirates, creepy followers of a mysterious cult and terrible mythical monsters: Kraken, Leviathan and other infamous creatures.

Of course, there are plenty of weapons to choose from for every battle, including cannons, mortars, flame throwers and so on. Also there are special tools ready to help you to rig the ship for any purpose. However, you can obtain the most valuable artifacts only by finishing the multilevel quests called “legends”. Good hunting!

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Предварительный просмотр

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Информация

  • Разработчик

    Lion's Shade

  • Последняя версия

    1.0.0

  • Последнее обновление

    2016-08-22

  • Категория

    Steam-game

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Отзывы

  • gamedeal user

    Nov 1, 2021

    I have never seen a single player RPG that's steam page makes it look this much different than the actual gameplay than this. It's low budget, I understand, I didn't expect much, but this game feels like a full on mobile game. The naval combat seems fine with what I played, but the melee is some of the worst I have ever seen. And as stated earlier the images and videos on the steam page make this game seem very different than what it actually is. And on top of that their is little to no customization, which for an RPG is a terrible design choice.
  • TrueTorker02

    Sep 3, 2022

    Tempest has been receiving a lot of bad reviews lately, their misinformative I've owned Tempest for quite awhile. It's not a perfect game but it isn't broken, extremely buggy or crashes regularly and the 3D setting does mess up your screen but its really easy to reset with a grain of patience. This isn't Sea of Thieves where everything is preset and boat go faster in wind, cannon go boom and Blunderbuss everything, it takes time to figure things out. Each ship has its own advantages and disadvantages, ship mods can boost and hinder, the biggest ship doesn't mean the best. There's a great many quests and challenges, and it is open world despite what some say you can sail on the water for the entire map, it does have sections that you need to load for but their far from small areas to play, it is slower than "fast traveling" using the map but much more enjoyable. I regret not playing it more before, lately its been my 3rd most oftenly played game. Give it a try, and if your cautious of spending money on it, try Pirate: Caribbean Hunt it's a Free game that is "similar" but lacks a large amount of features, like actually fighting the crew during a board, artifacts, and sea monsters to name a few. I play Pirate games a lot and this is easily one of my favorites.
  • PentTheSage

    Apr 1, 2023

    Not gonna lie, the pirate game selection on steam is not as great as you would expect but its slowly getting better. This game was a step in the right direction. I went in with low expectations and it honestly shocked me how good it was once you get the hang of it. The best thing I can compare it to would be Sid Meiers Pirates. Its a better version of that game, with more exploration and better ship to ship fighting.
  • gamedeal user

    Jan 27, 2016

    Only issue there is with the game, is the community thinks a Naval action game, with Pirates in it, automatically makes it a "Pirate Game", nope still a Naval action game, just has the option to be a pirate, or a Privateer game, or a Merchant game, or you know a NAVAL ACTION GAME!!!! Shut up about it being a poor "Pirate Game"!! It's not! It's actually a very well put together game, and it's actually still in Early Access, so quit being pansies, because you read something wrong, and don't get what you want, from a non AAA game company game; that, you know, is simply just awesome.
  • gamedeal user

    Aug 24, 2016

    I was very excited when I kept reading comparisons for Sid Meyer's Pirates, but was greatly disappointed. The game plays much like the Assassin's Creed naval battles which sounds like a good thing until you find that even low level ships are massive cannon sponges and the combat lacks some of the nuances that made it work in AC. The UI is somewhat confusing. Map travel is boring, but becomes necessary to make any real progress. Quests had little to no direction as to where to go and some even had wrong directions, telling me to head west of the starting location when it was actually east. I hated the auto save you're stuck with your progress too. I ended up restating 5 times in my 100 minutes of play as I would get sunk and lose what little progress I had made and every mission I tried to do seemed be guarded by an armada that would open fire as soon as I arrived. maybe i just suck at this game, but I found it tedious and frustrating even during the tutorial.
  • gamedeal user

    Aug 24, 2016

    Firstly, I have not seen all this game has to offer, and assuming that my refund request goes through I will not see any more content until this game sees further improvement. This game shows promise, but some rather strange design choices really limited my overall fun when playing this game in the early phases. I'll be giving my overall impressions on the game in the time I've played it, and will try to keep things as objective as possible (obviously it cannot be 100% objective). Firstly, I want to talk about the graphics. They allow this game to run on just about any computer I'd wager, but they really let down the world design. The developers went for a mix of fantasy and piracy similar to risen 2 and 3, which makes for some fairly cool looking locations. Enormous statues embedded into the islands, or jutting out of the water is quite cool. At the point in the game I reached they did not indicate any signs of lore significance however, but perhaps that would've occurred later, so I will not hold that against the title. However, watching waves wash up and through my ship in the most unrealistic way possible was quite gross, and the lack of collision with docks felt basic. Personally I feel that I should need to be careful when docking my ship, but this is essentially nitpicking, so take it how you will. Watching my completely populated deck turn into a barren waste with 3 people on it once I entered first person mode just didn't look good. And the ship's helm doesn't turn correctly at all. It functions more like you're pushing the boat to where you want it to head, as opposed to steering it with a rudder. The helm doesn't turn back to a neutral position, once you stop turning the rudder hits the centre mark again without adjustment. The attention to detail just isn't there for the most part, if you can overlook these shortcomings than perhaps you'll manage to enjoy this game's open sea experience. That is, so long as the interface doesn't get in your way first. Much of this game's UI was made with the mouse (and sometimes touch screen) in mind before the keyboard. Using the mouse to swipe between the warehouse, your ship and the shop is just gross. Yes you can get used to it, but why the developers didn't allow a simple click to work too I am not sure. Honestly, most of my time early on was spent fighting the visually simple interface. It often felt unintuitive. Not always however, moving your crew around the ship was simple and smooth, if cluttered at first glance. I found it easy to tell how many crew members of specific ranks were occupying each of the ship’s stations (Sails, boarding party and cannons). It's hard to describe, but the method of navigating different menus in the game changed for seemingly no reason. One second you’d be swiping and dragging to change menus, and the next you'd try to drag and drop equipment into available slots but be unable to. To me it almost felt like different people designed different menus. This may not be an issue for some, perhaps it was more a personal gripe, but I felt it getting in my way very quickly. Luckily the core game play is quite smooth and once it gets going, it's mostly enjoyable. After the initial "Sorry, your crew member is on another island" stage of the main quest, the game starts to open up. Sailing is mainly focused around combat; you won't be fighting foul weather or anything like that (unless I just never saw it). The combat is smooth and mostly enjoyable in and of itself. Wind affects your ships speed, going from +10% to your max speed when catching the wind and -40% when sailing into it, with varying degrees of effect in-between. You can choose between different ammo types from chain shot, shrapnel and bomb types and more depending on your target. Changing ammo during combat was slightly annoying. Each time you press tab to cycle ammo the reload timer resets. This would be fine if the ammo types were easily distinguishable, however I found basic shrapnel ammo very similar to cannon balls. To avoid this you can use the mouse menu to carefully pick the ammo type, which leads back to the UI gripes. But I digress. In combat you can aim your cannons, steer your ship, use abilities such as mortars and magic and board enemy ships. Boarding was pretty clunky and uninteresting. I only did it once, it's fairly basic but was functional in the time I tried it. Something I want to mention before I wrap up this already long review is the basics of the faction system. Beginning the game for the first time you start the game with two flags, a pirate and a merchant flag. These flags are what determine who will help you and who will attack you on the open sea. Earning these flags has nothing to do with your allegiance however, you only need to pay a fee (3000g) to get your hands on one (this was one flag I found, and 3000g was a large but not unobtainable amount early on). I wanted to work for the kingdom (one of the factions), so sailing under the merchant’s flag I figured my choice of flag and neutral standing with all of the factions would allow me to aid the kingdom. I was wrong. While performing a mission for the kingdom I was intercepted by their boats on my way to their drop off point. I could see the boat I needed to reach for them, but two of their brigs stood in the way, readying their guns and sailing into range. Attacking them would hurt my standing with them, so I was forced to flee. Why would the faction I was working for stop me from completing my job for them? Why would a faction that attacks me on sight allow me to take a mission from them? The answer for me was poor game design. This review has already gone on way too long. I personally cannot recommend this purchase. But take this how you will, as I’m certain some people can overlook these flaws. Underneath it all I sense an enjoyable pirate game. But I just couldn't be bothered to dig far enough to reach it myself. I'd rather reinstall Seadogs after years and years, or just play Sid Meier's pirates again. I'd recommend you only purchase this game after a great deal of research (which could be hard because not many people are reviewing/ playing the game in its current state) to be sure that it is title you can enjoy despite its flaws.
  • gamedeal user

    Aug 29, 2016

    I came in to this having read the reviews "It's not exactly like Sid Meier's Pirates!, and it's really hard" However they were on the whole mostly/overwhelmingly positive. I chose to reserve judgement (I'm usually more grumpy about games than others) And on the whole I'd like to say: They were right about the first part, and wrong about the second. It's not Pirates! You don't get dancing, or swordfighting (or more annoying points like ageing/loot division). What you do get is way more factions, and way more interwoven organic storyline. The first few quests are repetitive, but once you get in to it, it's really engaging. From the appearance of random ropes on your deck, to niggling weirdness, to inhaling incense and encountering a demon. It's Pirates of the Carribean on steroids. They pumped it full of beastly lore then added more magic in to the mix. And I'm happy to say that I really like it! It's more than worth the £11 asking price Now I'll explain the reasoning for why I said that they were wrong about the game being hard: I picked the easy difficulty going in - I was in for a white knuckle ride, and wanted to ease off a bit. What actually happened, was I took the starting ship (actually fairly good for what it is, a small fast vessel, with decent cargo space), and after "restarting" a few times, because you know - I really wanted to do it RIGHT. After all that, I pretty much figured out that death doesn't really cost all that much. I mean, you lose some money, and cargo, but you even keep the ship(s) and all mods. To make the start of this game piss easy, just build movement speed, and maneuverability, and you'll outclass most enemies you come accross, including much bigger ships. Later in to the game, I even managed to sink one of the hardest ships by adding long reach in to the mix, and kiting my ass off. The real thing is that it's a little unintuitive in the beginning what you CAN and CAN'T do. Towns are NOT forts. Small ships should NOT fight much bigger ships, or god forbid go NEAR a fort. A town will heal you for half a penny. A fort will blow you to smithereens if you warp in on the map right under its turrets (unless you happen to have the right flag, and then they're next to useless anyway). There still seem to be bugs - In ship descriptions, you'll find 2 references of repair speed (hull) next to each other (29/8/2016), but honestly, it seems pretty complete to me. The main storyline even does a great job of doubling up as a tutorial, while perfectly ramping up the difficulty curve, and not hand holding too much. The only thing I haven't managed to figure out sadly is the boarding. So far, rule of thumb is: Have your shooter crew maxed out. Have sails, and belowdecks levels maxed out. And you should be able to have 2 "fighters" (mid level crew). After that, destroy sails, and 95% enemy middle (crew) health with shrapnel (you can't kill them all). And then ONLY BOARD SHIPS WEAKER THAN YOU. If you board a ship with even 2 more shooters on deck than you have, you could still quite easily lose. This might not be by design. There are many shipboard roles for combat. And they all look equally interesting. BUT They only go up in experience (not down), and the guide to combat is in the mouse over descriptions of the crew you have. Having said that, there's a nice feature where if you do manage to board a ship, you can take it as part of a down-payment on that ship type (trophy ship = same as if you'd buy it in a city, and it becomes permanently accessible) I'm about 40 hours in maybe, and am still finding new stuff, and still enjoying it quite a bit. The game's pleasantly surprised me at almost every turn, and it's still keeping it fresh :) Hope you'll enjoy the game too!
  • gamedeal user

    Sep 6, 2016

    Smooth Gameplay. Fine Graphics. Legend Monsters look stunning when you encounter them. Newly added Tornados, are outstanding as they wreck havok on everything in its path/ Other than the sinking of enemy ships like all other similar sailing pirate games. The Boarding Strategy stood out, greatly improved gameplay experience, had fun trying to win battles by boarding rather than simply sinking the enemies. BUT, it gets repetitive and monotonous after awhile. Its a grind for missions and sinking/ boarding of enemy ships while you follow the main story. Seeking information from port to port, doing delivery work, same routine and style, There isn't much of a trading economy. Having only one save slot, some extreme bugs when triggered could do serious harm to your save files forcing you to restart or give up. Some quest and story mission are buggy to trigger and details aren't sufficient nor relevant. Had played the game four playthroughs, the last three have always been met by game ending circumstances of 'Unable to proceed further'. The last was at final story mission that goes blank with no further details to proceed. Feeling of reading a book with the last few pages torn off. Spend hours circling the map aimlessly looking for what was missing where it should appear. http://steamcommunity.com/sharedfiles/filedetails/?id=759040682 The above is an unfortunate bugged save. http://steamcommunity.com/sharedfiles/filedetails/?id=761763940 Replayed a continued old save which was previously bugged and completed the 21 Legends. Little to No satisfaction of completion, the ending is just a text of an encounter with a turtle, which is rather weak for a finale, as the Captain just stays on his ship outside the port waiting, perhaps theres more addons in future for a better sequal or ending. Last Sea Wolf Achievement isn't working as well. Could use more implementation of Ships, Expansion Maps, Improvement on the Multiplayer interface and more Resolve on buggy situations which i brought up in the support, perhaps the game is already considered Done and what was said are just redundant. Used to recommend the game, had to delete and rewrite the review. Now its your choice.
  • gamedeal user

    Sep 19, 2016

    Ahoi guys/girls! There is lots of things to say about "Tempest" but to sum all this up, this is what I ended up with. Tempest is a really nice game which place you at the command of different ships (small to big one! up to rank 2) that you can acquire by "boarding them" (Trophy ship) or "buying them" (If you are a wealthy guy!). You will be able to join different factions by doing quests, destroying and boarding ships. The way you act will have an impact on your reputation toward the different factions. Each faction gives you different bonuses/rewards. (pick the right one!) There is also multiple "history quest lines" that are pretty fun to do like an encounter with the well known "Flying Dutchman" (https://en.wikipedia.org/wiki/Flying_Dutchman). Combat mechanics is pretty much "Arcade style" but not in the wrong way because there is still complexicity underneath (crew configuration / collected ships parts or upgrades), and IA is "OK". In term of graphics, they are yet pretty simple but still clean and neat (for a game that is only 300mb large!), ships are well designed and full of details, effects have ben used wisely and are overall pretty good. There is also a first person view which is a big plus when you are sailing in "open world". I said "open world"? Yes there is! You can actually jump from the map to open sea in real time! This is actualy one of my favorite feature in the game, you can actualy go from point A to B by sailing in real time but not without encountering enemies on your path, that I'm sure you will help in their quest to meet the bottom of the sea! Now in term of musics and sounds They perfectly fit the game atmosphere! Canonballs shot sound / Fire rain / explosion / combat music are pretty nice. Forgot to mention that there is a Multiplayer mode in the game which allow you to meet ppl in open world and coop with them (right now max 3 ppl in the same session) Overall conclusion! Tempest is a nice little game (that reminds me POTBS), is priced as it should (15 euros "here") and will give you plenty of fun if you give it a try! Hope to see you soon in the high seas! PS. Sorry if my english is not that "great", I actualy do my best so that everyone could understand (I hope! :) ).
  • gamedeal user

    Dec 31, 2016

    This game was clearly made for tablets. To the point where it tells you to "Swipe left or right". They couldn't be bothered to add arrows or something of the like for the PC.
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