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Wartales

Wartales

88 Положительный / 7648 Рейтинги | Версия: 1.0.0

Shiro Games

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    $34.99$34.99
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Wartales — популярная паровая игра, разработанная Shiro Games. Вы можете скачать Wartales и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

Получите Steam-игру Wartales

Wartales — популярная паровая игра, разработанная Shiro Games. Вы можете скачать Wartales и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

Wartales Возможности

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About the Game

A century has passed since the fall of the Edoran Empire at the hands of an unprecedented plague that swept the nation. Now, the land is rife with mercenary work, banditry and thievery, with honor having become an almost entirely forgotten virtue.

Now, prepare to lead a group of unscrupulous characters in a massive open world where combat, death and a thirst for riches will dictate your day to day life. You are not the hero of this story, destined to usher in a new era of peace. Your goal is solely to survive and thrive in this harsh and hostile world, by any means necessary…

Only the bravest and most ambitious can hope to see their story written in the Wartales!

Lead a group of mercenaries on a dangerous quest for riches and recognition in a medieval world ravaged by destitution and greed, recruiting new companions with numerous unique specializations, skill sets, weapon preferences and personalities.

Customize your group's skills, equipment, and appearance with an intuitive RPG progression and crafting system, while developing your camp with luxuries, tools, and equipment to help your team endure and recover from the hardships each day brings.

Journey through a vast, open world in your quest for notoriety, wealth, and recognition, immersing yourself in lively villages and remnants of a bygone era. Explore abandoned mines, tombs, and camps as you piece together the history of this harsh world.

Collect bounties and take on contracts. From protecting the innocent from petty thieves to defeating the land's most notorious figures, there's no such thing as a profit too small to take.

Overcome your foes with a tactical turn-based combat system that rewards careful planning and strategic thinking, selecting the best combination of characters, equipment, and tactics to succeed in each unique battle.

Traverse the vast open world of Wartales as a band of up to 4 players, planning tactics and devising a strategy before confronting some of the many hostile inhabitants that roam these mysterious lands and defeating them as a team.

Share money, loot, resources, and end the day with a delicious meal around a roaring campfire with your loyal companions, building camaraderie and forging unbreakable bonds that will help you overcome any obstacle.

https://store.steampowered.com/app/1527950/Wartales

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Скачать Wartales на ПК с помощью эмулятора GameLoop

Получите Steam-игру Wartales

Wartales — популярная паровая игра, разработанная Shiro Games. Вы можете скачать Wartales и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

Wartales Возможности

Join our Discord!

About the Game

A century has passed since the fall of the Edoran Empire at the hands of an unprecedented plague that swept the nation. Now, the land is rife with mercenary work, banditry and thievery, with honor having become an almost entirely forgotten virtue.

Now, prepare to lead a group of unscrupulous characters in a massive open world where combat, death and a thirst for riches will dictate your day to day life. You are not the hero of this story, destined to usher in a new era of peace. Your goal is solely to survive and thrive in this harsh and hostile world, by any means necessary…

Only the bravest and most ambitious can hope to see their story written in the Wartales!

Lead a group of mercenaries on a dangerous quest for riches and recognition in a medieval world ravaged by destitution and greed, recruiting new companions with numerous unique specializations, skill sets, weapon preferences and personalities.

Customize your group's skills, equipment, and appearance with an intuitive RPG progression and crafting system, while developing your camp with luxuries, tools, and equipment to help your team endure and recover from the hardships each day brings.

Journey through a vast, open world in your quest for notoriety, wealth, and recognition, immersing yourself in lively villages and remnants of a bygone era. Explore abandoned mines, tombs, and camps as you piece together the history of this harsh world.

Collect bounties and take on contracts. From protecting the innocent from petty thieves to defeating the land's most notorious figures, there's no such thing as a profit too small to take.

Overcome your foes with a tactical turn-based combat system that rewards careful planning and strategic thinking, selecting the best combination of characters, equipment, and tactics to succeed in each unique battle.

Traverse the vast open world of Wartales as a band of up to 4 players, planning tactics and devising a strategy before confronting some of the many hostile inhabitants that roam these mysterious lands and defeating them as a team.

Share money, loot, resources, and end the day with a delicious meal around a roaring campfire with your loyal companions, building camaraderie and forging unbreakable bonds that will help you overcome any obstacle.

https://store.steampowered.com/app/1527950/Wartales

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Предварительный просмотр

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Информация

  • Разработчик

    Shiro Games

  • Последняя версия

    1.0.0

  • Последнее обновление

    2023-04-12

  • Категория

    Steam-game

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Отзывы

  • gamedeal user

    Dec 2, 2021

    3d battle brothers
  • gamedeal user

    Dec 3, 2021

    Do you like turn based tactics? Do you like party maintenance sims? Do like being punished for biting off more than you can chew and learning the world through a series of, what you eventually realize are completely avoidable, misfortunes? Then this is the game for you! Equal parts RPG and sandbox party sim, this game is exactly what I've been looking for after hitting 'the end' on replays and mods on Battletech, X-Com, and Darkest Dungeon.
  • gamedeal user

    Dec 3, 2021

    ***NOTE: Updated after recent 17 December 2021 Patch*** Pros: -- It's a "party" survival game where you control the little figures and send them scrambling everywhere. Oddly entertaining. -- This game does not hold your hand & can seem very punishing. But this works out well with the survival aspect. -- Combat is challenging which I consider a plus. Again, they don't hold your hand and enemies scale with you, so you will always be challenged. -- Updated Happiness Gauge. This was a big improvement within the party mechanics. Party members won't just get up and leave for mysterious reasons and you don't have a negative just because of the party size. Your troops still need to be fed and paid or they will leave (which I think is a great idea because they are mercenaries after all). -- You can now customize your party. This includes adjusting their gender, physical appearance, names, and skills. While their customization is rather limited, it's a lot better than nothing. Negatives: -- There is zero connection with party members and no party customization, It feels pointless at times to even have them around except to do the overly tedious tasks that are necessary for every little thing. -- You get negative points towards happiness for every member in the party (wtf why? I can see for large groups, but for smaller parties it is just pointless). -- Incredible tedious to do any task. I don't mind the game difficulty, but every little thing that requires a tiny minigame for even the simplest tasks gets annoying fast. Right now I would give the game a 5/10. Too many of the posts right now are stary eyed players that are just excited for a new game or fans that are trying to keep a positive look (which is great) but do not seem to be honestly critical. I do recommend the game for the potential, but the devs really need to improve several aspects of the game if they expect the reviews to stay positive. The devs have made major improvements to the game and have responded positively to player feedback. While some mechanics I do not really like still persist, I know that others enjoy them and I am probably the minority regarding such complaints by this point. The game is not finished yet (obviously why it is in early access) but they are making great progress. I still enjoy the game but even more so with the fixes.I am eager to see the finished product and future improvements to the game. If you like this type of genre, I recommend at least giving it a try.
  • gamedeal user

    Dec 4, 2021

    First off, this game is very much like playing Mount & Blade overworld/strategy combined with tactics combat instead of real time. However, it's brought down by overly harsh game mechanics that add a little bit of fun / difficulty but too much frustration: 1) Unit Position - You can't. No matter if you ambush an enemy, get ambushed, or have a normal fight on the streets, your units will always be placed mingled in with the enemy units. The game gives you "spawn locations" that you can switch between but in general it's about 5 per area at most so unless you keep your party size small, have fun constantly being in "Darkest Dungeon Surprise!" mode. 2) Enemy scaling - Admittedly, this is OK for the most part it's just incredibly immersion breaking to walk around with 3 guys, see groups of 2-4 guards, recruit 2 guys, and then see groups of 4-6 guards (or whatever). It's made worse by the fact that your recruits are always level 1, so adding those extra recruits didn't really do anything for you. Edit: This isn't true, they just don't refresh unless you hire them and come back later. 3) Party size - Due to enemy scaling, party size largely doesn't matter. You need multiple professions but you can freely switch between them. You can station units at certain campfire buildings to buff yourself a bit but you don't need to unless you have a larger party. A smaller party gets to stick together, a larger party has to split and fight even more enemies I was really enjoying it until I realized how these mechanics worked. I'm not even losing the game, I'm doing rather well so it's not that it's too difficult it's just not fun. My strategy in *literally* every fight right now is "put my highest movement knockback/cc spear characters in the middle and use my first few moves to group my men together on one side so they can fight together like a proper unit would", and even then sometimes you can't do that and there's enemies on both sides anyway. Edit (06/21/2022): Positioning: Tried the game again but it doesn't look like any changes have been made to unit positioning. I started a new game, joined an in progress fight at the farm just north of the starting area with my fresh party and some of my units still ended up in the middle of the fight surrounded. I quit immediately because that's just ridiculous. Did my units zipline in from a chopper? How did they get in the middle of the fight? Etc. Scaling: The level scaling system actually seems better than the region lock system. I haven't tried the scaling system again, but the region lock system had my very first event fight just north of where I started be against much higher level enemies that could one shot me and had 40hp when I had 19. I could have just avoided that fight so its fine but I'm not sure how much thought was given to the pacing of the game in the newer region-lock mode. Still not recommended. I'll check back in a few months.
  • gamedeal user

    Dec 6, 2021

    A good game is one that creates a plethora of relevant "Unanswered questions" for the player to think about and solve. I think about this game when I am not playing it. Even in early access I can see many different types of playthroughs. Benefits: * The adding of character traits and different paths of every base profession makes every game unique. * Low fantasy setting (no wizards, just a slight blend of magical items and myth) * Superb morally realistic stories that make you really think. In other words, created by writers, not programmers. * Combat is challenging and not overly repetitious. * You have to plan ahead to survive, no aimlessly wandering around. * You can rename your companions and horses (go Rickets!) * Traveling merchants sometimes have surprising equipment for sale. * The world backstory is excellent and very well thought out. * I am constantly finding new things as I play.. * Development team listens to feedback and takes action. Example: Character Customization. Challenges * Armor is one type that covers all body parts. * As noted in so many other reviews battle scaling is an issue that makes taking on additional companions a wash as you gain more companions, so do the enemy size increases. * As noted in so many other reviews current level cap is 5 (Q1 2022 is expected to rise and in the character screen it has info for up to level 9).0 * The initial party rationale selection screen could be. * It would be beneficial to have a bank or storage locker somewhere. * Map rotation a bit unwieldy. (this is an annoying bug and likely to be corrected soon). Forward looking -- It IS EARLY ACCESS as of this writing: * Note the map shown during the introduction video and you will see another 8+ areas that are planned for the future. There are over 5 existing places from the initial 3 areas that just "end" in fog but clearly go somewhere. * Their development road map appears to address most of the challenges listed above. * They are an experienced development team that historically have put out strong narrative games, and this is a great blend of action and well written context. In Conclusion Very much worth purchasing and playing. I look forward to the upgrades listed in their road map. I consider this product very much worth the money and I recommend it.
  • gamedeal user

    Dec 13, 2021

    If you have ever played Mount&Blade: Warband and thought to yourself "Gee, I sure am having a good time, but I would rather be playing DnD right now" Then this should be an instant purchase for you. Very solid game with many interesting, immersive mechanics. From a studio who has a track record of doing early access right! Congratulations to Shiro on another successful release. The Good: -The game has a ton of mechanics that immediately pull you into the world. I am a big fan of the camping system, and the way it is presented is something I have wanted from games of this genre for a long time. -The campaign map is simply amazing. If you enjoyed the way Bannerlord or the newer total wars look you will appreciate this as its own stylized and aesthetically crafted version of those games. When this is done correctly as it has here it makes exploring worthwhile rather than a chore. -Speaking of the campaign map, its liveliness is one of the strongest points to this game. Much like the Mount&Blade series in many ways, the world is going to do its thing with or without the player (with one BIG exception, but ill get to that). When you camp for the night, time does not stop. When youre shopping in the market, time does not stop. When youre fighting for your life out in the woods, time does not stop. A long fight can take an entire game of end game time, and when you need to sleep at the end of the day, you can easily see how an expedition will take much longer than you think. In this way, the game rewards planning out ahead and making sure you have the supplies you need for an emergency. The Great: - I might be giving it way too much credit, but I am a huge fan of the valor points system. Its essentially a "special ability" resource for combat. The kicker is that it carries over between fights and only hard resets once you rest at the end of the day. This would be extremely punishing if you couldnt also earn "temporary" points that expire at the end of the fight by completing special actions within the fight, assuming you spec into them through the level system. I love this system because it forces to you plan your fights around your expectations for later fights. You could spend all of your valor points to absolutely smash the pack of wolves that snuck up on you, or you can make that fight harder, but by saving the points you make a later fight much easier. If you know you have a much harder fight coming up, you really need to save those points for later, which can make present fights much harder and cost you valuable medicine and repairs. The Bad -Level scaling. i wont talk about it much here, because its the number one debate point in the community right now and I have nothing to add to the discussions already taking place, but it completely invalidates all the "world exists with or without you" that has been set up so well by the rest of the game. Its contradictory and unnecessary, and really needs to just not exist or have an alternative. The devs have addressed this as a point of emphasis and im sure ill get to remove this section of the review at some point during development. -Professions feel not fully refined. Like they make sense, for the most part. I like them, for the most part. Some of it doesnt make sense. I understand why a fisherman cant be a blacksmith, but why cant a blacksmith fish? Youre literally just sitting there with a pole. Why does telling your blacksmith to fish make him forget everything hes ever known about blacksmithing? There are some "professions" that should really not be professions, and just something anyone in your party can do as long as they have the equipment. Conclusion. I don't want to end on a sower note. The above are not enough to diminish the game for me, and those that are enough to take away from the experience have been directly confronted by the devs and addressed in future roadmaps as priorities. I absolutely recommend this game and im extremely excited for the future.
  • gamedeal user

    Dec 14, 2021

    People say it's basically Battle Brothers 2, but that's not exactly true — Wartales offers enough changes to make it its own game. Perhaps the most important one is that the starting positions of your mercs in battle are randomized — no more "left vs right" battles that got won by Spearmen poking enemies from the second row. The result feels more generic — there was something special about BB's claustrophobic fights — but is admittedly more interesting tactics-wise. Another important change is character classes instead of general perks. They offer more dramatic specializations, like new skills and armor options, while making your mercenaries (the humans themselves) more important. That is, perhaps, the most fundamental change. Battle Brothers, at its core, was a battle of equipment. You were meant to lose your mercs, and it was fine, because you could always recruit another and compensate for his low level with good gear. Gear won battles. In Wartales, the humans themselves matter — and while you're still meant to lose them sometimes, it's now a blow instead of the norm. Like in X-COM. The best addition, however, are the action points. Their pool is shared among all your mercs, and they spend them on special conbat abilities. You can also take perks that generate these points for specific feats in battle, like ending the turn next to an enemy you're not engaging. Considering that you can use your mercs in any order, juggling action points becomes a crucial part of your strategy, which adds significant depth. The overworld progress and management are also good. You have to consider a lot of metrics, from reputation to food, but it's more or less intuitive and less hardcore than BB. I also liked how the story is interwoven into the exploration: you don't have to follow any quests or markers, but it's profitable to pay attention to the world around you and follow leads; and if you do, you end up exploring the politics of the region. And you have dozens of gameplay goals like obtaining new titles and Path-based missions (that are earned through different styles of gameplay, like exploring the world or going rogue). The game is not without flaws. It's not particularly pretty; the lack of questlog hurts it for no reason (no, it's not immersive if you still catalogue the names of quests — just not the descriptions). And random battles do become a slog after a while. But it's still the best tactics released (or rather EA'ed) in 2021, I think, and definitely worth a try for any lover of tactical battles.
  • gamedeal user

    Dec 20, 2021

    Tl;dr, good game, interesting, wait a year I'm not here to waste anyone's time, I'll do my best to be brief and upfront in all the regards I can. If you want to go over the points, every pro and con is listed in the first sentence. This is from what I can see a solid game that operates with a world driven narrative, meaning that your band in and of themselves do not carry a story, but shape the story of the game and even include a few world changing aspects. Pros: -Per their latest update, happiness is cumulative, meaning if you can make your company happy, you can keep them happy for a while. - day cycles (24hrs) are set on around a 3 minute cycle, and traveling to any one region to another, especially with proper upgrades and via roads, doesn't take more than around 5 minutes, so travel isn't especially hard, and it means you won't ever be walking for ages with nothing to do. - The game has facets of realism that add value to it, giving meaning to learning new recipes, diversifying a party, and allowing for a sense of growth and comfort as you discover new things. - There are multiple aspects of the story elements that are executed well, and gives a fair amount of versatility for any one engagement. - There is a unique leveling system, in the characters, professions, and overall game as well. - Crafting systems so far implemented are few, but reasonably unchallenging, and can give you a notable advantage if you're struggling to find proper gear. - Crafting is rewarded by exploring the world or learned by gaining knowledge, a form of leveling, investing you into exploring and hunting the secrets of the game, and discovering all you can find. - There are a handful of legendary items that are all impressive and interesting, and locked behind difficult challenges, making them more rewarding. - If you enjoy the idea of plundering tombs, it has a wonderfully engaging section of the story devoted to solving a few simple puzzles, and raiding a tomb, and restoring the relics for either valuables or strong equipment. - If you've enjoyed Divinity: Original Sin, Pathfinder, perhaps XCOM, or other turn based games, you may enjoy this as well. Cons: - The game is early alpha, something you immediately need to note, because it is subject to change vastly. Take this as you will, there's still plenty of content. - There are presently 9 listed professions in the game, I have discovered 8 after 6 months in game ( so around a base 12 hours just walking around the map) and 4 of them have minigames. only 2 of them can you make items of superior quality, so far to my knowledge, you cannot with the rest. - There is an upper limit how much happiness you can attain, and therefore, an upper limit to troop size. Happiness dictates how often your soldiers choose to leave your company, and with an upper limit to the amount of happiness, as there is only one fire pit presently, and only so much happiness you can attain. - combat in quests, like in games such as Divinity:OS, Pathfinder, XCOM, or others, can be incredibly unforgiving. There are encounters with guard or high level bandits that can competently wipe your entire party, and I would attest that about 2/3rds of my time in this game has been spent on incredibly hard encounters. - While the game is fairly well rounded, it is in alpha, and it is not beautifully, and there are consequences and quests that are not well executed, have run into flaws, and bad bugs. - Loot is not realistic. You kill ten people worth of loot, you do not get it. I personally have always just disliked this because being victorious should have its rewards. War is not cheap, and even if the weapons are, you should still have them. - Crafting recipes you choose to learn require experience you get for exploring the world, and hit the category of being too rare to use, followed by too useless to spend. the same thing that can increase your maximum speed for the entire game can be invested in learning how to make one type of weapon, but only one stage of one type, and at one level. Horribly unforgiving, but valuable if you know you need it. - Combat scales. You will never outright overpower your enemy, which is a shame, and hopefully subject to change, but combat scales. the game is programmed to match or raise the amount of combatants to the mercenaries you have. any questions about specifics, if I can answer, I'll be happy to.
  • gamedeal user

    Dec 27, 2021

    So, I'm in over a 160 hours. You're paying for an early access game (which i do feel like is pretty high for an EA) so it isn't completely flushed out as far as content goes. From the road map they have laid out - It looks like that will eventually come. So there is ZERO hate towards to current available content. It is what it is. It is EA. This isn't an RPG as i think most people had hoped for. I'm not even entirely sure why they labelled it as such. There is very little character or "troop" development passed the rudimentary skills applying to each member of your band. You aren't getting yourself a true RPG game. More so .. maybe troop management, none of your characters have a backstory and none of them have any ties to the world they now reside in.. There is very little for the player to connect with their characters. They are easily disposable and replaceable. So there is no player emotional connection. Your troop are nothing more than just fodder for you to get to the next area or contract. I think if the dev's place some importance on character to player connection. That would help this game some. The base of this game, so far, is to roam back and forth between the available map areas, pick on contracts and collect money to pay and feed your men. There is no other reason or goal, other than this. If you don't pay them or feed them. They get upset and leave your troop. Which, has no real penalty because the game scales its' difficulty to the size/level of your troop. In fact, there really isn't even much incentive to hire new mercs'... because the larger your team, the large to enemy team will be. The majority of your time in this game, is spent doing the old rinse and repeat. This is where the game loses its' immersive environment. After over a hundred and sixty hours, I feel like I can put this game down and i have seen all it has to offer. With that being said, the last 20 or so hours where very much forced to sit and continue to do the same mundane tasks over and over again. There is a story line for each area of the map- i feel like it isn't fully developed, hopefully that comes soon.. Again, no hate towards the current content, and I'm sure they are working to make it more immersive. I hope. I give it a thumbs up on the battle mechanics. I'm not a fan of turned based combat, but these guys seemed to have figured it out pretty well, and the more you progress, with the game scaling, the battles do maintain a certain level of difficulty. A couple of simple mistakes can cost you the lives of one or more of your troops. So kudos. I still recommend this game- but only lightly, you'll enjoy it, for sure, but i'll almost guarantee it is not the game you hoped it to be. yet.
  • gamedeal user

    Dec 29, 2021

    This is honestly an amazing game. Its challenging, fun, and very engaging. I could play this for hundreds of hours. But there is a major aspect which ruins the whole experience; scaling. The enemies scale with you, no matter how much you progress it never actually feels like you're getting stronger. You spend hours levelling your party up, obtaining new gear, and learning new mechanics. But it doesn't really matter because the enemies have done the same and will be even tougher than before. Honestly ruined the game for me and I cant recommend it to anyone because of this.
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