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Rogue Legacy

Rogue Legacy

85
92 Pozitif / 9834 Derecelendirmeler | Sürüm: 1.0.0

Cellar Door Games

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Rogue Legacy'i GameLoop Emulator ile PC'ye indirin


Rogue Legacy, Cellar Door Games tarafından geliştirilen popüler bir buhar oyunudur. PC'de oynamak için GameLoop ile Rogue Legacy ve en iyi buhar oyunlarını indirebilirsiniz. Al' düğmesini tıkladığınızda GameDeal'deki en son en iyi fırsatları alabilirsiniz.

Rogue Legacy Steam oyununu edinin

Rogue Legacy, Cellar Door Games tarafından geliştirilen popüler bir buhar oyunudur. PC'de oynamak için GameLoop ile Rogue Legacy ve en iyi buhar oyunlarını indirebilirsiniz. Al' düğmesini tıkladığınızda GameDeal'deki en son en iyi fırsatları alabilirsiniz.

Rogue Legacy Özellikler

Buy Rogue Legacy 2

https://store.steampowered.com/app/1253920/Rogue_Legacy_2/

About the Game

Rogue Legacy is a genealogical rogue-"LITE" where anyone can be a hero.

Each time you die, your child will succeed you. Every child is unique. One child might be colorblind, another might have vertigo-- they could even be a dwarf.

That's OK, because no one is perfect, and you don't have to be perfect to win this game. But you do have to be pretty darn good because this game is HARD. Fortunately, every time you die all the gold you've collected can be used to upgrade you manor, giving your next child a step up in life and another chance at vanquishing evil.

But you shouldn't listen to me. You should check out the trailer. It explains the game better then I ever could.

If you really want to READ about this game though, then you should check out our bullet list below.

Here's what Rogue Legacy IS:

  • A procedurally generated adventure. Explore new castles with every life.

  • Rogue-lite. Your character dies, but with each passing your lineage grows and becomes stronger.

  • Tons of unique traits that makes each playthrough special. Ever wanted to be dyslexic? Now you can!

  • More than 8 classes to choose from (9)! Each class has unique abilities that change the way you play the game.

  • Over 60 different enemies to test your skills against. Hope you like palette-swaps!

  • Massive, expandable skill tree. Rack in the loot to upgrade your manor and give your successors a cutting edge.

  • Oh yeah, there's a Blacksmith and an Enchantress shop but we forgot to show them in the trailer...

  • Equip your heroes with powerful weaponry and armor. Or gain new abilities like flight, dash, and air jumping.

  • Tons of secrets and easter eggs to uncover... or are there? Yes there are.

  • Got a controller? Play with a controller. Big Picture ready.

  • Clowns.

Daha fazla göster

Rogue Legacy'i GameLoop Emulator ile PC'ye indirin

Rogue Legacy Steam oyununu edinin

Rogue Legacy, Cellar Door Games tarafından geliştirilen popüler bir buhar oyunudur. PC'de oynamak için GameLoop ile Rogue Legacy ve en iyi buhar oyunlarını indirebilirsiniz. Al' düğmesini tıkladığınızda GameDeal'deki en son en iyi fırsatları alabilirsiniz.

Rogue Legacy Özellikler

Buy Rogue Legacy 2

https://store.steampowered.com/app/1253920/Rogue_Legacy_2/

About the Game

Rogue Legacy is a genealogical rogue-"LITE" where anyone can be a hero.

Each time you die, your child will succeed you. Every child is unique. One child might be colorblind, another might have vertigo-- they could even be a dwarf.

That's OK, because no one is perfect, and you don't have to be perfect to win this game. But you do have to be pretty darn good because this game is HARD. Fortunately, every time you die all the gold you've collected can be used to upgrade you manor, giving your next child a step up in life and another chance at vanquishing evil.

But you shouldn't listen to me. You should check out the trailer. It explains the game better then I ever could.

If you really want to READ about this game though, then you should check out our bullet list below.

Here's what Rogue Legacy IS:

  • A procedurally generated adventure. Explore new castles with every life.

  • Rogue-lite. Your character dies, but with each passing your lineage grows and becomes stronger.

  • Tons of unique traits that makes each playthrough special. Ever wanted to be dyslexic? Now you can!

  • More than 8 classes to choose from (9)! Each class has unique abilities that change the way you play the game.

  • Over 60 different enemies to test your skills against. Hope you like palette-swaps!

  • Massive, expandable skill tree. Rack in the loot to upgrade your manor and give your successors a cutting edge.

  • Oh yeah, there's a Blacksmith and an Enchantress shop but we forgot to show them in the trailer...

  • Equip your heroes with powerful weaponry and armor. Or gain new abilities like flight, dash, and air jumping.

  • Tons of secrets and easter eggs to uncover... or are there? Yes there are.

  • Got a controller? Play with a controller. Big Picture ready.

  • Clowns.

Daha fazla göster

Ön izleme

  • gallery
  • gallery

Bilgi

  • geliştirici

    Cellar Door Games

  • En Son Sürüm

    1.0.0

  • Son güncelleme

    2013-06-27

  • Kategori

    Steam-game

Daha fazla göster

İncelemeler

  • gamedeal user

    Jun 19, 2014

    In a sea of permadeath progression games, Rogue Legacy hits a really cool and versatile niche that both hardcore enthusiasts and newcomers can enjoy. Whichever protagonist you choose out of three randomised options, know this: you will die eventually, be it to traps, minibosses, the area-bosses or the varying fauna in any of the four zones you must explore. Fear not, however, because your family's lineage will be furthered by each respawn, and the gold you hoard on every adventure can be spent on stats and equipment improval. Every run is different, and both the personal traits of your heroes (varying from drawbacks such as myopia to perks like regaining mana from breaking miscellaneous items) and the ever-shifting dungeon architecture get randomised into interesting scenarios that demand different approaches, clever tactics and quick reflexes. Alternate boss fights, New Game+ content and hidden classes will add quite a few hours to an incredibly addictive experience coated in a toon fantasy setting that looks pretty much like a cross between Prehistorik and Castlevania. Buy it if you: Enjoy indie Metroidvania titles with RPG elements sewn in Like riding the line between dying and progression Prefer light humor and nostalgic sidescrolling misadventures to the cinematic polish of modern AAA titles DO NOT buy it if you: Get easily frustrated and think dodging should be done via quick-time events Expect an elaborate narrative Want 3D in your games
  • gamedeal user

    Mar 14, 2022

    i hated the first few hours of this, and ive replayed the first few hours maybe 4-5 times over the decade ive owned it, then dropped it and uninstalled. to then retry years later let me pass along what ive learned that'll help you enjoy it more sooner than i did: i consider me feeling the need to write all this down a HUGE flaw in the game's conveyance. but after learning all this the hard way, ive had a lot of fun with it > 0] your sword hitbox is massively disjointed, and is much longer than the visual. practise on furniture > 1] Max HP is way more important than i thought it'd be because chicken-legs heal by % of Max HP [you only learn this in game once you invest heavily into the mansion, upgrading healing is right at the top] dying in 1-2 hits, respawning and trying again is not a good gameplay loop because it breaks your ability to buy an upgrade each cycle. when you have no meta-progression, your efforts are not rewarding so its not fun dont try to be a glass canon, as is my instinct > 2] Vampiric runes are crazy OP during new game Vampiric armor is terrible because it reduces your maxhp which nerfs the chicken-legs note - if you have Vampire points, then every enemy is now a healing potion so the starting area, its best to ignore as many enemies+furniture as possible in starting area, b-line to the area you wish to explore. when you get to half hp, backtrack to area-1 and farm enemies to heal to full, then return to exploring > 3] There is a map to the castle in the opening corridor, which tells you the order you should do the areas i] Castle (middle) ii] (right) Forest iii] (up) Maya iv] (down) Land of Darkness > 4] the ground+walls's surfaces are darker if you can pass through them like a platform, using down+jump or being small there are no invisible secrets to find, or exceptions to this rule. if its not dark, you cant go through it. dont waste time attacking walls incase they're illusionary, or trying to pass through normal-coloured ground > 5] upgrading the mansion is always worth it, even it its buying something you dont want to just spend the remainding gold. that is because it increases your character level, which i] unlocks new types of rooms to appear in the castle, ii] makes enemies drop more gold the global price increase is neglible and can be ignored on the other hand, DONT buy every rune as soon as your get them the price increase gets big fast, so think about your purchases. you can only wear 1 per slot i suggest 1 jump, + 4 vampire if you can, or 3 + 1 slide the increased gold runes, and the runes which increase or decrease enemy levels are a waste haste is great in ng+ > 6] the default mouse&keyboard keybinds is trash its painful to have your wrists so close together at such an angle, you can do real harm i put attack on M1, ability on M2, [and if it supported it magic on another mouse button, but you cant] edit: >7] it's a great game to listen to podcasts too > bad things that need fixing: default m&k keybinds No mouse support in menus keyrebinding is VERY limited, doesnt support ctrl, shift, alt, numbers, or extra mouse buttons no borderless windows mode windowed mode scales bizarrely, 1080p is x4 times the size of my monitor and i can't move the window p.s. in NG+ swap to x5 Speed Runes + 2jumpCape since Vampiric doesn't scale
  • gamedeal user

    Nov 3, 2014

    I first played Rogue Legacy at a friend's place, trading off the controller at each death. It wasn't much, but it got me instantly hooked on how fun it was. So hooked, that I downloaded Steam, bought the game for the full $15, and bought a $30 wired Xbox 360 controller... and I don't even have any Xboxes. All this for this one game... and it was worth it. Rogue Legacy plays like Castlevania and Super Ghouls N Ghosts. You move, jump, attack, and use a secondary weapon. The uniqueness comes into play when you die, which you will... a lot. Once you die, you will be brought to a selection of three heirs to play as next. Each one has a random character class, secondary weapon, and set of traits. Classes determine certain stats and abilities. Secondary weapons, or spells as they are called, use up MP. That's all pretty basic stuff. But the traits are very interesting. Some traits are helpful, like a speed increase. Others are harmful, like giving your attacks no enemy knockback. And some are just... well... neutral things... like making everything black and white. Your heirs have a chance of having two, one, or none of the traits at random. With all the random factors, you have to really get lucky... or pick the lesser of three evils. Is getting your prefered class worth the traits? Are the spells to your liking? It also makes you think about the next area... skills. After selecting your heir, you are then brought to a skill tree. You inherit the gold of your dead relatives I guess, and you can spend it on upgrading all kinds of things, from stats, to passives, to new character classes. Do you want to build up a magic or melee character? Maybe focus on a specific class? Or do you want to play it safe and try to build up well rounded skills to work with the random factors? It's a lot to consider when purchasing points in the skill tree. And be careful. Every time you buy an upgrade in the skill tree, all of the others become more expensive. So plan accordingly. And try not to spend it all in one place because... ... there's another screen. Yes, another screen where you can do even more character customization. IF you buy them in the skill tree, you can open up three different shops outside the castle: The blacksmith, the enchantress, and the architect. The blacksmith sells you armor and swords with different stats and perks, but you'll need to find the blueprints first so he knows how to make them first... some blacksmith, eh? The enchantress does roughly the same thing. She sells you enchantment of your armor and sword after you've found the appropriate runes. The big difference is that the blacksmith's wares have weight, meaning you can only carry certain pieces until your carrying capacity improves, while the runes are weightless. It give you lots of customization options between the two and the skill tree. The architect has only one purpose. He locks down the castle. The levels are randomly generated every time enter, but if you agree to give the architect a percentage of your gold on the current life, he will lock down the previous map so that you are not lost in a random new place. This can be helpful for retrying bosses, but be warned. Enemies will be back, chests will cannot be reopened, and as mentioned your gold gain is reduced for this entire life. So consider it for saving time and getting around. Lastly, at the gates of the castle, you are faced with Charon, the gatekeeper. He will allow you to enter at the cost of all of your gold. This is where a lot of the motivation is built for the game. You'll want to spend as much gold as possible between the skill tree and the shops since you'll be losing it all anyway. You can't simply keep amassing gold over a number of lives. If you want a nice, expensive upgrade, you'd better not die and keep getting that gold. It's a nice way to give death some gravity, as getting upgrades and new characters already seems like REWARDING you for dying, and that needed to be checked and balanced somehow. The basic goal is to become strong enough to survive the four areas, beat their bosses, and then defeat the final boss. There are lots of cool extra things to find along the way, like super bosses, passive items, challenge rooms, and even some cool secrets here and there. The game CAN become grindy, and if you don't enjoy grinding, then you might get a little upset at the difficulty. However, you always have the option to not buy anything and just try to beat the challenges old school style. Nothing bars you from doing so. So it's a nice duality. The game also goes from being a platformer in the earlier stages to being more akin to a bullet hell in the later ones. Master your movements, improve your aim, and pick your battles. No game is perfect, so I had a few complaints. My main gripe with the game, though it's not a HUGE one, is that it doesn't really give you much incentive to stay alive. There's the thrill of getting more gold to get more upgrades, but eventually you'll want to keep dying so you can actually purchase and USE the upgrades. The only reason you'll want to NOT die, aside from adding to your gold count, is to beat a boss or, in the case of the final boss, beat the game. There are a good number of different room layouts and enemy combinations within, plus the challenge rooms the pop up now and then. However, after playing for so many hours, especially if you're like me and get really grindy with it, you'll start to recognize all the room types repeating. Even though the four areas are supposed to be different, they are all pretty similar. They have the same room types with different skins, more or less. And the enemies aren't really all that different between areas. They're mostly just more powerful versions of previous enemies in the harder areas, with maybe one or two new ones added. More variety would've helped, but there's already a lot of different things to deal with that it may be too complex to have more of everything, so I understand. Also, there weren't a lot of instances of this, but a handful of times I found weird floor glitches where gold fell through and I couldn't get it. That, and every once in a while my character would fall through and start randomly appearing in all the adjacent rooms for a few seconds. Nothing game breaking nor frequent, but a little spooky when they happened. Also... the music will wear away your sanity, but then again, so will anything when you play the game as much as I have. There are lots of customization options, lots of random elements, lots of strategy involved, lots of skill required... and lots of hours of playtime and replayability in this game. I got 96 hours in my first playthrough. I love Rogue Legacy. The gameplay, the music, the sound, the graphics... everything comes together to make a game that feels like it was made for ME. It's the first time since Banjo-Kazooie that a game has felt like it was made just for me. It's an amazing feeling, and I can't recommend this game enough. Easily my favorite game on Steam and has instantly worked its way into being one of my favorite games of all time. I'd really say to just buy it now. Sure, you can wait for a sale if you're skeptical... or cheap. But it's definitely worth the $15 price tag. I mean, I ended up essentially putting down $45 to play this game, and it was well worth it. 10/10 Would complete entire skill tree again (And yes, I seriously did that. How else do you think I got 96 hours in one playthrough?) https://youtu.be/ZTX-HSnenSU
  • Aradia

    Dec 5, 2022

    a true roguelite classic. last achievement is hard as balls tho
  • gamedeal user

    Nov 11, 2014

    Rogue Legacy is a 2D platforming action game by Cellar Door Games, an independent Canadian studio. It’s categorized as a roguelike, which for the uninitiated, is a sub-genre that typically includes procedurally generated levels and permanent death (meaning once you die, you start over from the beginning). Rogue Legacy has both of those, but it adds in some RPG mechanics which make the imposing threat of death easier to swallow, while not altogether curbing the difficulty that fans of the genre have come to expect. At the beginning of Rogue Legacy, you are a generic sword-wielding hero who is tasked to fight through a dungeon. There’s some reason for doing so, and there are diaries strewn about the world to help piece together exactly what’s going on, but for the most part the narrative is in the back seat throughout Rogue Legacy and that’s totally fine. It’s hard to overstate just how much fun the minute to minute gameplay is in Rogue Legacy. Controls feel tight and the mechanics are all-around solid and enjoyable. Any fan of 2D platformers such as Spelunky will find themselves at home here. The dungeon is split into four separate areas, and while they are distinct in aesthetic and difficulty, they do tend to blend together after ten or twenty hours in the game. The main distinguishing factor of Rogue Legacy is the way in which death, and subsequent life after death, occurs. Upon dying (which [i]will[/i] happen -- a lot), you get to choose a new “heir” among three choices to attempt another run through the game. Each heir can have all sorts of randomly assigned genetic traits which affect how the game plays. Discovering the novelty of some of these traits is fun in and of itself, so I won’t ruin them here, but I will say the traits are pretty well balanced, creative, and occasionally good for a laugh. The other unique aspect of death is that your character continually gets stronger in whatever way you choose. As you traipse throughout the dungeon, your character collects gold from chests and enemies. You can invest gold after dying in a huge amount of ways; you can boost stats such as strength and armor, unlock new classes, or buy new equipment. It’s almost impossible to beat the game during the early hours because of the upgrade system, and how weak your initial character is. Having to rely on more than sheer skill may be a problem for some, but the feeling of progression through boosting your inherent power is pretty satisfying (as in most RPGs) and makes the whole experience very addicting. Toward the end of Legacy, when your character is strong enough to make it most of the way through the dungeon before dying, each run can take about 30 minutes or more, and I found it becomes a bit of a grind. Luckily the grind doesn’t last too long (at least it didn’t for me) before you become powerful enough to beat the final boss and finish the dungeon. There is a nicely done New Game+ option, and it’s a telling sign that I immediately dove back in upon completion my first time around. Overall, I really enjoyed my time with Rogue Legacy. The RPG mechanics do an excellent (or evil, depending on how you look at it) job of cranking up the “Just one more run” factor that roguelikes are infamous for. Blending rewarding and difficult gameplay with a really smart way to make death a little less punishing goes a long way to make Rogue Legacy one of the best games in the genre.
  • El Gato Man

    Jan 8, 2023

    Makes me wanna kill myself but in a fun way 10/10
  • gamedeal user

    Jan 28, 2023

    Enjoyable and hard Rogue-lite 2d platformer with metroidvania- elements, not much more to say other than YES IT'S GOOD AND INSPIRED MANY OTHER GAMES! Yes it's dated now, I played it upon release and enjoyed it fully. Do yourself some justice too and try it, enjoy it or accept it's dated. Many things took inspiration and improve upon the formula. SIMPLE AS. Recommended, Shiz be good!
  • AmyRose88

    Feb 4, 2023

    🔵 Requires light tinkering Fix black screen on start or weird resolution: - Open C:\Users\username\AppData\Roaming\Rogue Legacy\GameConfig.ini - Change "ScreenWidth" and "ScreenHeight" to your screen resolution, save - Game should launch normally now Tested on: OnexPlayer Mini Pro 6800U Follow Handheld Friendly
  • the_app

    May 7, 2023

    Side-scroller with death...lots and lots of death. And I don't mean the creatures, I mean you - yup, you're going to freaking die. A lot! But, unlike most games, in this game, as you die, you "evolve" into new characters with new powers. So, your death doesn't go unrewarded. You come back stronger, better, faster...oh wait, died again. Doh! The only bit of advice I can give is once you have enough currency to upgrade your next unlock feature, don't lose it. Get back to the "castle" and spend it as soon as possible. Dying and realizing you just lost a load of unlock potential is worse than death...and remember, this game is all about death.
  • gamedeal user

    Jun 18, 2023

    https://youtu.be/NKRtvm_yiVQ The game that revived the 2D platformers, The game has your hero running levels until they die a gruesome death. You then buff up your next hero who is going to be different from your first one. Its nice because each hero might be different from the last, which means he could be a different class, (Paladin, Wizard, Barbarian, ext) or has a unique trait (color-blind, dwarf, skinny, ext) which makes the next run completely different from the previous one It is def an older game at this point, but it is still fun to pick up a play, and the game never really ends because everytime you beat it you get a +1 and get to start all over again!
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