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Infinite Air with Mark McMorris

Infinite Air with Mark McMorris

80 Pozitif / 190 Derecelendirmeler | Sürüm: 1.0.0

HB Studios

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Infinite Air with Mark McMorris'i GameLoop Emulator ile PC'ye indirin


Infinite Air with Mark McMorris, HB Studios tarafından geliştirilen popüler bir buhar oyunudur. PC'de oynamak için GameLoop ile Infinite Air with Mark McMorris ve en iyi buhar oyunlarını indirebilirsiniz. Al' düğmesini tıkladığınızda GameDeal'deki en son en iyi fırsatları alabilirsiniz.

Infinite Air with Mark McMorris Steam oyununu edinin

Infinite Air with Mark McMorris, HB Studios tarafından geliştirilen popüler bir buhar oyunudur. PC'de oynamak için GameLoop ile Infinite Air with Mark McMorris ve en iyi buhar oyunlarını indirebilirsiniz. Al' düğmesini tıkladığınızda GameDeal'deki en son en iyi fırsatları alabilirsiniz.

Infinite Air with Mark McMorris Özellikler

Controller Required

Please note that Infinite Air requires a controller to play.

BUILD. RIDE. SHARE.

About the Game

Mark McMorris Infinite Air is a fresh welcome into snowboarding for newcomers and a challenging step into untracked territory for seasoned boarders. Get ready to shred custom-built runs and show off gnarly tricks across vast, personalized terrain parks and 100+ square miles of backcountry. Awe-inspiring environments, fluid snowboarding maneuvers and authentic competitions craft an exhilarating and realistic experience on the snow.

Infinite Air is equipped with an enhanced editor that allows players to create custom parks for complete immersion into the sport of snowboarding. Get to know the snow like never before as you build the ultimate runs with jumps, cliffs, rails, ramps, and countless other items, taking the next step to defining your riding style! Challenge friends to ride your runs and compete in real-world competitions like Slopestyle and Big Air! Drop in by helicopter anywhere you wish, on fresh powder in the backcountry or awesome runs in the park!

Ride with the Pros Join top snowboarder Mark McMorris and other pros in the most authentic snowboarding game to date.

Genre-Defining Realism Fluid analog controls and physics-driven animations capture the true feel of snowboarding, allowing for skill-based trick executions and your own flavor of creativity.

Challenge Your Friends Compete in real-world events and go head-to-head in Slopestyle, Big Air, and Halfpipe competitions.

Infinite Runs to Ride Procedurally generated mountains and an intuitive map editor deliver an infinite number of mountains to explore and big air to find.

Share and Explore Share your course creations with friends online, and explore the best runs the community has to offer.

Daha fazla göster

Infinite Air with Mark McMorris'i GameLoop Emulator ile PC'ye indirin

Infinite Air with Mark McMorris Steam oyununu edinin

Infinite Air with Mark McMorris, HB Studios tarafından geliştirilen popüler bir buhar oyunudur. PC'de oynamak için GameLoop ile Infinite Air with Mark McMorris ve en iyi buhar oyunlarını indirebilirsiniz. Al' düğmesini tıkladığınızda GameDeal'deki en son en iyi fırsatları alabilirsiniz.

Infinite Air with Mark McMorris Özellikler

Controller Required

Please note that Infinite Air requires a controller to play.

BUILD. RIDE. SHARE.

About the Game

Mark McMorris Infinite Air is a fresh welcome into snowboarding for newcomers and a challenging step into untracked territory for seasoned boarders. Get ready to shred custom-built runs and show off gnarly tricks across vast, personalized terrain parks and 100+ square miles of backcountry. Awe-inspiring environments, fluid snowboarding maneuvers and authentic competitions craft an exhilarating and realistic experience on the snow.

Infinite Air is equipped with an enhanced editor that allows players to create custom parks for complete immersion into the sport of snowboarding. Get to know the snow like never before as you build the ultimate runs with jumps, cliffs, rails, ramps, and countless other items, taking the next step to defining your riding style! Challenge friends to ride your runs and compete in real-world competitions like Slopestyle and Big Air! Drop in by helicopter anywhere you wish, on fresh powder in the backcountry or awesome runs in the park!

Ride with the Pros Join top snowboarder Mark McMorris and other pros in the most authentic snowboarding game to date.

Genre-Defining Realism Fluid analog controls and physics-driven animations capture the true feel of snowboarding, allowing for skill-based trick executions and your own flavor of creativity.

Challenge Your Friends Compete in real-world events and go head-to-head in Slopestyle, Big Air, and Halfpipe competitions.

Infinite Runs to Ride Procedurally generated mountains and an intuitive map editor deliver an infinite number of mountains to explore and big air to find.

Share and Explore Share your course creations with friends online, and explore the best runs the community has to offer.

Daha fazla göster

Ön izleme

  • gallery
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Bilgi

  • geliştirici

    HB Studios

  • En Son Sürüm

    1.0.0

  • Son güncelleme

    2016-10-24

  • Kategori

    Steam-game

Daha fazla göster

İncelemeler

  • gamedeal user

    Oct 25, 2016

    This game is what I have been waiting for. SNOW got old fast, and Steep... Well steep isn't a snowboarding game. It's a game with snowboarding in it. Let's see if I can review this game decently. For one, the difficulty is pretty damn high to be honest. People on youtube made this game look like a cake walk but it is far from that. Granted the game is pretty unrealistic when it comes to throwing a 3060 sentuple cork off a semi large feature, but that is the glory of a physics based game, I can choose to either do that, or play it realisticly. The rails were a lot of peoples' concerns as far as pulling towards them or "sticking," but the rails and boxes are actually so satisfying to hit. Now, lets be real here, steep has this game beat on the visuals, but as far as everything else goes, infinite air is the way to go. I am going to be spending a ****load of hours building mountains and parks as well as hitting the occasional backcountry line. $50 was a no brainer for me because I know I am going to get more than 100 hours out of this beauty.
  • gamedeal user

    Oct 25, 2016

    Anyone thats a fan of the EA Skate series needs to get this. First decent sim snowboard game.
  • gamedeal user

    Oct 26, 2016

    I was really waiting for this game im a true snowboarder that rides everyday of the winter ** first of all, It definitly does not play like ane of the skate games at all..** i was really sad when i realised i could not stop my spins while i was in the air... like its nearly impossible to do a good old frontside 360 on a big jump.. you will just keep spinning until you land.. you gotta kind of crink your spin befor you jump with the triggers and thats just terrible in my opinion.. its kind of hard just du slow down befor rails ( and this actually really important lol..) boardslides and fs boardslide look realistic but the nosepress and tailpress on rails are looking terrible.. you cant really noseblunt it will always lock onto a tailslide and the spins in/out of rails are also looking really terrible and unrealistic.. **customizing your player** Now i know.. its mark's game so the only brand available are his sponsor brands.. and thats fine.. but FUCK i cant even choose a color for the hat that i want... ."oh you like this hat? well its available in green and tan.. no other colors sorry" really a poor selection of clothing and lets be honest when you are a true snowboarder you like to have your own personal style right?.. **graphiques** i already knew it wasnt going to be good and honestly if the controls were really like skate, i would not give a single fuck about graphiques... i would be stoked anyway! If you really are a snowboarder and you loved skate and you want a game like skate but for snowboarding.. sadly this game is not the one.. i will ask for a refund. ( respect to mark mcmorris tho great rider great person)
  • gamedeal user

    Oct 26, 2016

    The perfect snowboarding game.. If it wasnt for that one game breaking flaw. For the people who don't want to read the full review, on the top a pro's and con's summary: (Note: This is based on my 2 hour experience before I need to decide whether I refund the game or not) Pro's +Finaly a dev had the courage to make a game dedicated only to snowboarding (not like Steep or Snow) +Physics are exellent! Love the way the board flexes when railing +Graphics are what you can expect from a modern snowboarding game. Works very well on a triple screen (5760x1080) setup +Great menu structure and easy navigation +Open world with the option to drop in anywhere you want by chopper +Great level/map editor, Really works as it should Cons -Game Breaking Flip mechanics! -Was expecting Skate controls, but this is nothing like it (if it comes to flips) Even to the point where I don't want to play this anymore.. Full review: As a snowboarder myself I always loved snowboarding games. From the early PC title Supreme Snowboarding to the Xbox's Amped series and Transworld Snowboarding. Even the acceptable titles such as Shaun White's Snowboarding and Stoked: Big air edition, I've played them all. I was really stoked when I heard about the Infinite air Infinite air does about everything right. Great setting, Nice graphics, Great soundtrack, Exept for that one flaw: Flipping Flipping is almost impossible. If you're expecting Skate controls like I was, Don't waste your time. That thing with the double trigger and right analog stick just doesn't work! It's just not satisfying to land an 1800 rodeo based on pure luck. And I know the devs can do it right, just look at rails: Doing a rail slide is just mechanically perfect in game! Very Very nice to do a backside 270 in to a slide and pop out just as easy. There is no way to really control your spin whilst in the air (ye ye I know thats very realistic, but this is a game ffs) which makes flips and spins very difficult. Final conclusion: Could have been game of the year if it wasn't for the game breaking controls. Flip mechanics break the game to a point where I don't want to play this anymore, untill this is fixed
  • gamedeal user

    Oct 26, 2016

    I'll make it short and sweet; This game should be called infinite spins TLDR; Good game, great potential, needs to alter the spinning/flipping mechanic. It has great dept but is a bit to advanced and complicated - makes it too dificult to do what you want In the current marked it is overpriced (devs got to eat tho right), it lacks some control aspects (spins, flips etc. are impossible to control. Want to do a 540? Good luck not doing an 1800 triple rodeo and slam it), world seems a bit empty (no other NPC riders or such), a lack of good premade parks and landmarks etc. in the world (again, seems a bit empty), personally not a big fan of the UI. Annoys me how it is so easy to do insane tricks – they don’t feel rewarding to land. Core mechanics of the game are good, physics are on point, controlling the board and railing etc. is very nice and fun. It has a lot of potential and I bet we’ll see some dank parks once it gets a bit of a community. It is a bit like Skate in the control and physics sense, but it’s more like a hybrid between that and SSX when it comes to tricks. If the devs update the game and tweak/fix some issues then it will be a very good game, I would think one of the best snowboarding games out there. I recommend it, but be weary that it seems a bit rushed and needs some polish. So, I guess, decide whether you want to shell out for it or wait. I can see this game being real fun with some mates on a cabin trip
  • gamedeal user

    Oct 26, 2016

    Game is pretty fun but rough and unpolished in places. - progression system is weird. Wish there was more minor objectives and I miss the standard score targets from games such as amped. - Aerials are difficult to line up which makes landing them really rewarding. physics are sometimes too floaty with you being able to jump superfar or do massive gaps. - jibbing feels awesome. there's no difficulty to it though. - Brands are kinda lacking, as a fashionwh*re snownboarder I'm missing not having a lot more 'real world' items to choose from. - Music - soundtrack is great but too small. needs more tracks. Probably the best snowboarding game since Amped 2. If you are unsure you should wait for it to come down in price. £40 is quite steep. (that pun) NOTE - the steam controller doesn't work correctly for this game. you won't be able to flip consistently
  • gamedeal user

    Oct 26, 2016

    EDIT: The developer both dropped the price to a reasonable level, and tweaked the physics to fall in line with a more realistic experience. I've played Snow, Steep, and this, and this is hands down the best snowboarding game on PC right now. If you enjoy snowboarding, this game is worth it at $30 and a can't miss at $20 on sale. Happy riding! Original Review: This game is far from perfect, and I don't think it's necessarily worth $49 on content alone. The mountain generation could use some work, speed isn't quite right, and spins are currently too fast by a factor of ~two. However, I DO THINK IT'S WORTH PICKING UP BECAUSE RIGHT NOW IT'S THE BEST IN CLASS PURE SNOWBOARDING 'FEEL' SIMULATOR GAME OUT THERE. I returned it, but only because I ordered a copy for PS4 to play with a friend. There are two complaints that seem to be prevalent in other reviews: A. The controls suck, and B. The game plays nothing like Skate. The first one is objectively wrong and the second is, in my opinion, subjectively wrong. As to the first, people that are complaining about the controls don't understand snowboarding and may lack an understanding of physics. They might just be terrible at video games. In a lot of snowboarding games, you start spinning in the air and if you go off course, you just spin in another direction till you're right. This game has VERY little autocorrect. This isn't SSX where you stop spinning and the game just lands it for you. If you throw a trick wrong and don't adjust, you will crash. As you should. The preload for throwing is variable and controllable on the ground, and if you throw too hard or not hard enough, you can tuck/untuck in the air to adjust your spin. Just like real life. If you spin too hard, you can tweak your board up to about 90 degrees to fix your landing. Spinning off axis is risky, just like it is in real life, and gives you more points accordingly. Spinning flat is safe, and single axis flips are also pretty safe and easy to control after about 10 minutes. Comboing jumps to rails is easy and intuitive. This leads into the second complaint, this isn't like Skate. That's true to some extent, I guess, in execution. All of the tricks don't come off the right stick and you can't rotate for free in the air, as mentioned above. But it's very much like Skate in that the controls do a much better job of giving an intuitive feel to riding. You can hit all of the spins you would want to, and the day 1 run scores alone show that people are more than capable of putting together fluid runs. This game also does a good job of letting you build your own runs and share them with others. The community potential is huge. If you find a cool line and want to share it with others, or you think a cliff needs a little kicker, you can instantly pop open the world editor, make your change, test it, save it and publish it. Content gets voted on by users and there are a bunch of runs already published. Some of them are garbage but there are some pretty cool ones in there. For the non trick oriented people, there is racing and it's pretty fun. You can define your own courses and post them up at contests(for any event, not just racing). These pop up on the mountain or you can just pick them from a menu. You can also instantly hop in a helicopter and quick-drop anywhere, or just use the heli to explore the mountain. That said, this isn't a completely finished and polished game, but at the present I think it's worth support. I'd like to see some more interesting procgen features, but what's in there now is fun to ride, pretty, and fairly realistic, even if the rotation scaling is off by a bit. There's some cool stuff on the map that you can't get to(a huge crevasse? Let me in please!), and some of the UX features are a bit crappy, like when you fall. The tutorial also isn't great, but you can get up and riding fluidly in this game within 20 minutes of sandboxing. By the time I hit 2 hours, I had completed a few challenges, topped most of the race leaderboards, published a map and some runs, and was consistently landing various flips, spins, and grabs. If you actually like snowboarding and don't just want an arcade point-grinder, this is your jam. Take the time to learn the controls and there is a LOT here, probably with more to come.
  • gamedeal user

    Oct 29, 2016

    Definitely fun, controls take a bit of time to get used to. Right now the amount of content isn't worth the 50$ price. Right idea, needs a bit of work and added features.
  • gamedeal user

    Nov 4, 2016

    I wasn't expecting this game. I discovered it from the facebook page of Torstein Horgmo, a snowboarder featured in the game. I played every single snowboard game until now (coolboarders, 1080, all ssx, stoked, shaun palmer, shaun white, etc...) and this game is a pure golden nugget. Warning: you have to put at least 2hours into the game to start pulling out nice tricks and lines. The gameplay is closed to the game SKATE which is a really good thing. The thing that made me hooked to this game is the editor. You can generate random moutain and then add everything you want (pipes, ramps, buildings, random props). You terraform the moutain and delete trees to make the perfect moutain to ride or to reproduce the moutain you ride in real life. Buy this game if you are a snowboard fan. And don't post a review if you have not played at least 2-3 hours.
  • gamedeal user

    Nov 5, 2016

    I remember the first time I fired up SSX (PS2) after a friend showed off his snowboarding skills and bedazzled me as he carved his way down the last unlockable mountain stage known as "Untracked", I was forever sold on snowboarding. I literally stayed up playing the game until the sun had risen, just to unlock that free-roam stage with its awesome music. After playing SSX, SSX Tricky, SSX 3, SSX Reboot (Ps3), Shaun White Snowboarding, Amped 3, Snow Party 2, and now Infinite Air. I realized that my motivation for grinding out the character builds in those games were for one purpose and that was so I could ride the frickin' mountain without a care in the world, and that is something Infinite Air allows you to do. After losing track of about 4 1/2 hours time playing around in Infinite Air I realized there was no hindrance of having to unlock boards or grind my character just so I could successfully pull off an awesome end-game move, and that is what I love about this game. You don't have to invest countless hours into stages that you aren't particularly fond of just to unlock awesome stages that let you carve it up. Infinite Air is open from the start. Sure there are cosmetic upgrades, characters, and boards to unlock, but they only serve the purpose of outfitting your character. You don't have to worry about riding that ugly snowboard with the beetle on the underside just because it has a +10 trick stat. Infinite Air does not have a career mode, however it has a challenge mode that unlocks gear, boards, and characters, but it is purely optional. Other challenges and runs can be found along the mountain and in infinite Air's concise menus. My preference for challenge mode and the occasional community runs I attempt are to see how far along I have come in gaining an understanding of the conrol scheme. That understanding is demonstrated by how well I can time spins, rotations, and land my tricks. The freedom of creating your own mountain along with an active community ensures that this game has endless open-world possibilities. Gameplay I read the complaints on controls and to each it's on. I think the developer put a lot of thought into how they wanted their game to play and it appeared complex at first glance because I wanted to jump in and play, but once I saw that I missed the basics of how the game operates, I only wanted to keep practicing until tricks felt second nature. My motivation was the fact that everything about Infinity Air made me want to learn how to play this snowboarding sim. Infinite Air plays nothing like the snowboarding games I mentioned from the past because it carves a path if it's own. The left and right triggers have two functions, while airborne they control the character's hands left and right respectively. When prewinding your body before a jump the triggers determine your spin direction. The right stick determines what part of the board your avatar grips when doing tricks. Holding down, then releasing left or right triggers independently will cause your character to spin in the respective direction. Holding and releasing both triggers at the same time will either pop your character in the air for a jump (if no direction is pushed on the right stick) and or do flip/rolls if right stick is utilized. Your left stick will either cause you to slow down, or speed up flips/rolls depending on the direction you push. You are still able to flick the right stick and do ollies when grounded. Variations on the aforementioned methods really opens the door to trick possibilities. Graphics I am playing on a laptop pc with dedicated graphics card and run Infinite Air at 1080p 30 fps with an occasional drop to 28fps. Lower resolution increases fps, but I chose visual fidelity over fps only because the game plays so smoothly. The helicopter view of the mountain does show tons of pop-up from trees and other objects on the ground however this doesn't affect gameplay. There are resolution changes with the trees as you descend down the mountain, such as some trees going from low to high resolution, but those are visual inconsistencies I chose to overlook. Overall this is a pretty crisp looking game. Sound This is one of my favorite parts of Infinite Air. When you are snowboarding the sound of air ruffling through your clothes is sensational. The music is very suitable for snowboarding with some good songs in the mix. The soundtrack isn't incredibly large, but I enjoyed what was there. In all fairness I should mention playing it in long sessions such as I initially did, you are bound to hear repeat of tracks, but since there is not an in-game listing for tracks I am not sure how many tracks are available. Infinite Replayability I'm sorry but it is hard for me to say it gets old when I can constantly snowboard any part of the mountain that I want, and when I grow tired of that spot I can simply hit the triangle, or Y button helicopter picks me up and takes me to any area of my choosing. Then when I tire of that location I can ride a community made mountain, and when that becomes a snoozefest I can customize my own mountain and play until my heart is content. Like I said Infinite. I love this game. Rating 9 out of 10 would choose winter over summer again. 0 Comments Subscribe to thread (?)
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