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Aerofly FS 2 Flight Simulator

Aerofly FS 2 Flight Simulator

79 ポジティブ / 1157 評価 | バージョン: 1.0.0

IPACS

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GameLoopエミュレーターを使用してPCにAerofly FS 2 Flight Simulatorをダウンロードします


Aerofly FS 2 Flight Simulator は、IPACS によって開発された人気の Steam ゲームです。 Aerofly FS 2 Flight Simulator と人気の Steam ゲームを GameLoop でダウンロードして、PC でプレイできます。「Get」ボタンをクリックすると、GameDeal で最新の最高のお得な情報を入手できます。

Aerofly FS 2 Flight Simulator Steam ゲームを入手

Aerofly FS 2 Flight Simulator は、IPACS によって開発された人気の Steam ゲームです。 Aerofly FS 2 Flight Simulator と人気の Steam ゲームを GameLoop でダウンロードして、PC でプレイできます。「Get」ボタンをクリックすると、GameDeal で最新の最高のお得な情報を入手できます。

Aerofly FS 2 Flight Simulator 機能

Aerofly FS 2 lets you explore the world of flying in a quality never seen before. Fly a large selection of highly detailed aircraft or a helicopter with fully animated and interactive 3D cockpits.

Aerofly FS 2 is a next generation flight simulator open for add-ons and sets a high value on realistic flight physics, highly detailed aircraft and a stunning, photo realistic scenery. World wide coverage of elevation data and aerial images is included with Aerofly FS 2. At the same time, Aerofly FS 2 features an intuitive user interface and requires virtually no training time.

Take your seat in the cockpit and enjoy flying over the famous Golden Gate Bridge or visit Alcatraz Island. Learn the basics of flying at our flight school or jump right into the captain's seat and land the majestic 747 at one of the busiest airports of the world.

FEATURES

  • 22 aircraft included:

    - A320

    - B737-500

    - B747-400

    - B777-300ER

    - C172, Baron 58

    - EC135 and Robinson R22 Beta II helicopters

    - F-15, F-18, Aermacchi MB-339

    - King Air C90 GTx, Learjet 45

    - Extra 330, Pitts S-2B biplane, Bücker Jungmeister

    - Corsair F4U, P-38 Lightning, Sopwith Camel

    - ASG 29 and Swift S1 gliders

    - Dash-8 Q400 (available as free DLC)

  • Highly detailed and interactive 3D cockpits

  • Adjustable cockpit lighting at night time

  • Realistic flight physics

  • Interactive Flight school for learning the basics of flying

  • High resolution aerial images and over 200 airports for the South West of the United States

  • World wide elevation and aerial images

  • Display terrain features like mountains, lakes and cities for easy VFR navigation

  • Route editor for easy flight planning

  • Adjustable time of day

  • Adjustable wind, clouds, visibility, thermal activity and turbulence

  • Replay system

  • Different view modes

  • Support for multiple joysticks, throttle units, rudder pedals and more

  • TrackIR support

  • Full Oculus Rift VR support and full Oculus Touch controller support

  • HTC Vive VR support and full Vive Controller support

  • Support for Saitek Multi Panel, Radio Panel, Switch Panel and Saitek TPM

もっと見せる

GameLoopエミュレーターを使用してPCにAerofly FS 2 Flight Simulatorをダウンロードします

Aerofly FS 2 Flight Simulator Steam ゲームを入手

Aerofly FS 2 Flight Simulator は、IPACS によって開発された人気の Steam ゲームです。 Aerofly FS 2 Flight Simulator と人気の Steam ゲームを GameLoop でダウンロードして、PC でプレイできます。「Get」ボタンをクリックすると、GameDeal で最新の最高のお得な情報を入手できます。

Aerofly FS 2 Flight Simulator 機能

Aerofly FS 2 lets you explore the world of flying in a quality never seen before. Fly a large selection of highly detailed aircraft or a helicopter with fully animated and interactive 3D cockpits.

Aerofly FS 2 is a next generation flight simulator open for add-ons and sets a high value on realistic flight physics, highly detailed aircraft and a stunning, photo realistic scenery. World wide coverage of elevation data and aerial images is included with Aerofly FS 2. At the same time, Aerofly FS 2 features an intuitive user interface and requires virtually no training time.

Take your seat in the cockpit and enjoy flying over the famous Golden Gate Bridge or visit Alcatraz Island. Learn the basics of flying at our flight school or jump right into the captain's seat and land the majestic 747 at one of the busiest airports of the world.

FEATURES

  • 22 aircraft included:

    - A320

    - B737-500

    - B747-400

    - B777-300ER

    - C172, Baron 58

    - EC135 and Robinson R22 Beta II helicopters

    - F-15, F-18, Aermacchi MB-339

    - King Air C90 GTx, Learjet 45

    - Extra 330, Pitts S-2B biplane, Bücker Jungmeister

    - Corsair F4U, P-38 Lightning, Sopwith Camel

    - ASG 29 and Swift S1 gliders

    - Dash-8 Q400 (available as free DLC)

  • Highly detailed and interactive 3D cockpits

  • Adjustable cockpit lighting at night time

  • Realistic flight physics

  • Interactive Flight school for learning the basics of flying

  • High resolution aerial images and over 200 airports for the South West of the United States

  • World wide elevation and aerial images

  • Display terrain features like mountains, lakes and cities for easy VFR navigation

  • Route editor for easy flight planning

  • Adjustable time of day

  • Adjustable wind, clouds, visibility, thermal activity and turbulence

  • Replay system

  • Different view modes

  • Support for multiple joysticks, throttle units, rudder pedals and more

  • TrackIR support

  • Full Oculus Rift VR support and full Oculus Touch controller support

  • HTC Vive VR support and full Vive Controller support

  • Support for Saitek Multi Panel, Radio Panel, Switch Panel and Saitek TPM

もっと見せる

プレビュー

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情報

  • デベロッパー

    IPACS

  • 最新バージョン

    1.0.0

  • 最終更新

    2017-11-20

  • カテゴリー

    Steam-game

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レビュー

  • gamedeal user

    Oct 13, 2021

    I wanted to love this game... but for $60, it seriously lacks for a simulator, and I'd feel suckered paying half that amount, sadly. The Cessna 172 (the only plane I really care about) is able to sustain inverted flight, a technical impossibility; there is no 'ground effect' to speak of; the aerodynamics and handling characteristics are incredibly unrealistic.. I could go on, but really I could have looked past all that if they only got the VR controls right for the yoke. With no option to 'snap' to the controller, I have to continuously death-grip my index controller, and this issue is only exasperated by the unrealistic hypersensitive amplification of any user input. If I had an expensive yoke to accompany my pedals, I might play with the response curves and try to enjoy this game as a more arcade oriented experience, but even then I would wait for a steep discount before recommending anyone buy this. I do not have any such expensive yoke, and purchased this game with the sole intention of using motion controllers. The control scheme as implemented and utter lack of user customization render this purchase a total loss, for me. Uninstalled. Refund requested. If these issues were ever fixed, I might consider purchasing this game on sale, and I will edit this review if that ever happens. However, at this point, it doesn't seem as though these issues will ever be addressed.
  • gamedeal user

    May 20, 2016

    Just not ready yet. At least not for the price. If you want to fly daytime VFR in the southwest USA in uncontrolled airspace without following any procedures then this might appeal to you. Just about anything else sim wise is off the table in Aerofly FS 2 right now. Pros: [list] [*]Beautiful textures [*]Cool landmarks [*]Smooth performance [*]Good looking aircraft and cockpits [*]Flight models feel good [/list] Meh: [list] [*]UI makes it obvious that this is based on a mobile game [/list] Cons: [list] [*]No ATC [*]No weather (no precipitation or real weather data) [*]No AI traffic [*]Everything is static and flat. No cars, no other aircraft, nothing at all moves except for you. Outside of major landmarks and airports there are no buildings or roads, just flat textures of buildings and roads. [*]No multiplayer [*]No airframe stress [*]No engine management (mixture, fuel, or even on and off) [*]No aircraft systems or procedures at all [*]No FMC for airliners (although this is said to be in development) [*]Cloud draw distance is very low [*]No lights at night, everything is dark except for airports and small sections of metro areas [*]No roadmap for the future (yet) [/list] Aerofly FS 2 seems like it cannot decide whether it wants to be a [i]simulator[/i] or a [i]game[/i]. In its current state it feels more like game than simulator. The fact that it is an adaptation of a mobile game shows in its UI and its lack of depth. Maybe that will change in the future, but the developers so far have not made their intentions clear.
  • gamedeal user

    May 30, 2016

    Anyone that would not recommend this sim is nuts. To think that this sim is just getting started makes me feel all warm and fuzzy inside! The hundreds of dollars that I've spent on FSX Addons still cannot compare to this sim, it is absolutely stunning. The Good: Graphics Flight Dynamics Default Aircrafts Smooth Operation Still needing improvement (prob already on its way): ATC Ground Traffic (airport and on the roads) FMC would be cool but isn't a must as long as you can plan flights (which you can). I can't wait to see what the updates hold, but I think we finally found our replacement to FSX and the rest!
  • gamedeal user

    Jun 8, 2016

    UPDATED: July 2016 As an old flyer I owned another lately released flight sim and was curious to compare Aerofly FS2 with the other one (knowing, that the intentions of the two differ a little). Yes, this is not ment to be a full blown simulator (as the other product). Provided that, I was surprised how many of the systems are implemented in Aerofly FS 2. But many (crucial) systems are not. After all you have to keep in mind, that this is an early access. Pros: - nice scenery (good graphic engine!!!); very fluidly on ultra settings; gives a much better sense of flying than other stuttering sims (including recently released ones) - many nav aids available, including ILS - good variety of airplanes; well modeled - acceptable physics - short loading times - nice views - easy flight planning (for unpatient pilots) Cons: - some important systems are not implemented (yet) - no ATC (yet); at least some background chatter would improve the atmosphere highly - bad sounds (aircraft) - no real weather (yet?) - no weather presets - no fuel or load system (yet?) - limited scenery/area: west coast US (and Switzerland as DLC) - needs more 3D objects (trees, buildings, etc.) Conclusion: For a quick ride this is the right product. Very nice grahpic engine. Dovetail should get together with these guys, regarding the engine. I know that the area to fly is limited. But with the fast loading times and the fluid graphics - even on ultra settings - I see much potential for more. Some systems need to be implemented as quick as possible as they are crucial for the product as it's ment to be used: - the autopilot needs also be improved on most of the airplanes. For example you're not able to set vertical speed on the Learjet (you have to use shortcuts). NAV mode is mostly not implented; also VNAV would be a nice to have - more detailed configurations for the main instruments (PFD, ND Lear) - radio navigation (e.g. in the B747 you're even not able to tune any radio NAV manually) - Real weather and weather presets! - ability to safe and load flightplans - ATC chatter (at least, just for the atmosphere) - AI traffic (you feel very alone in the air) - better sounds for the aircrafts!! - exterior lights should actually emit light!! I wish to see more scenery, knowing that this means a lot of work. Overall I was surprised by the qualitiy of the product. For now Aerofly FS 2 is better than Flight School from Dovetail. Expecially regarding the scenery and graphics engine!! Here you can see where to go in that matter! But also the variety of planes is well balanced. The physics are ok. Could be much better for a product which tries to sell itself with the slogan "highly realistic physics". Update July 2016: this sim is now VR ready (Rift and Vive). It's in the early stage (beta), improvement has to be done, but this is THE main reason to purchase this sim, if you are an owner of a Rift or Vive. My Vive works great with it.
  • gamedeal user

    Aug 5, 2016

    So, I have been flying around in this new flight simulator for a while now and I think it is time for an early review. I will start by writing about the pros and cons at the moment from my point of view. First the pros: Virtual Reality The biggest pro of this sim must be its support for VR. I dare to say that this title has a place in the top 10, maybe even 5, of best VR experiences around at the moment. You have to see it to believe it, the scale is top notch, the lighting is breathtaking and control of the virtual cockpit is well thought out and just works. From the first second you are in the cockpit you really feel like you are there. Lighting The lighting engine of this flightsim is really the best you can get right now. Metals are shiny and reflective, the sunlight on the cockpit and instruments just feels real, the asphalt of the runways and taxiways and the markings on them feel real. The landscape is wonderfully rendered with the use of atmospheric scattering and somehow buildings all seem so real. Then when it gets dark you can be amazed by the cockpit lighting of the various aircraft included. You can control the levels of the background lighting, map lights, individual displays, etc. Variety There are lots of airports which are all wonderfully rendered wether they are small local airfields or large airports like San Francisco Intl. You will find well known airliners around the airports and all different aircraft types are at the right location of the airport. So you will actually see the large passenger aircraft at the double jetway gates and the cargo aircraft at the cargo section for example. The scenery is also very varying as the developers have chosen a part of the westcoast of the United States as the first area. You can visit the Grand Canyon and the dry lands surrounding it, fly over Las Vegas and see the strip wonderfully lit up at night, go to San Francisco and see the bay... Oh and if you get tired of the US, you can always download the Switzerland DLC and visit Europe. Then the aircraft, you will get 16 of them and they are all very high quality. They are extremely detailed and there are many different types like a 747-400, an A320, a Cessna C172, a Baron 58, two gliders, some stunt airplanes, two military fighters and some historical aircraft. Graphically they belong in the high grade payware section. Support The developers are responsive and actually listen to the community. Some feature requests are implemented within days. Great work guys! Ease of use / loading times The sim is really easy to use, you can select an airport from the map, choose a starting location (runway, final approach, platform) and choose an aircraft and you can go. Want to plot a route, just a matter of a few clicks with the mouse. And the best of all? Very short loading times, just a matter of seconds. Then the cons: Night lighting While the aircraft cockpits and building lights excel at night a lot of night lighting is still missing. For example the planes all have working taxi/landing lights, but they do not light up the ground or other objects. There are no taxiway lights and no lights on the platforms. The roads have no lights on them and cities without buildings do not have any night lighting. The lighting that is there is beautiful and rendered very realistic, so the potential is there, but it really needs to be filled in. As an avid X-Plane user this really is the biggest omission right now and I think it should be handled with priority at least partially. The world is still too flat in many areas The larger cities are wonderfully detailed and absolutely not flat, but other regions are very flat. In X-Plane this is solved by using Open Street Map data to render roads and buildings. It would be great if at least some level of automatically placed buildings could be implemented so the world gets some more depth. Airports are great at the moment, but they still lack windsocks, taxiway signs and lighting armaments making them flat in many places too. Still lifeless Everything around you is still very static. From the water to the roads to the airports. More effort should be taken by the developers somewhere down the road to breathe life into the world. This can start by introducing some animated scenery objects like windmills, windsocks or maybe a rotating ferrywheel in Vegas. The waters right now are just a satellite image which has both its ups and its downs. The upside is that the water looks very realistic from high up, the colors can differ and streams are visible from the sky. The downside is that there is no reflection of the sun and no movement when you get lower. Another downside is that waterplanes are not possible at the moment. A semi transparent overlay with waves and reflection may do wonders here, bringing the best from both worlds. When you look at the roads you see nice roads from higher up. But these roads are also just static images and the cars are stuck on them. A road system like in X-Plane would be awesome here, with lights and moving cars, at least for the highways and main roads. The airports are also still very lifeless, there are a lot of planes though which is awesome. But they are all static and there is nothing else happening at the airports. Conclusion: If you are into flight simulations, you should definitely buy this one, if only to support the development team to make this sim into the flight simulator we've all been waiting for (it really has the potential). This is a must buy if you are into VR as this is one of the best looking VR applications available. There are lessons, so if you don't know how to fly an aircraft, this is a great opportunity to learn the basics. The sim has a long way to go, but I have the confidence that this one will become a big contender as the main simulator for lots of people. It already is a lot of fun though, there is a lot to see and the airports and aircraft are beautiful. I think you get some great value for a very small price and it will only get better from here.
  • gamedeal user

    Oct 15, 2016

    OK...let's see...I've been playing MS Flight Simulator for...err....25 years? I'm also a real pilot - a former airline pilot who currently owns an aerobatic biplane. I'm also a former triple-A videogame developer who now works for a big software company doing a bunch of 3D and VR design work. I also (briefly) worked on the Microsoft Flight Simulator team a few years ago (before it was shut down for good by the bumbling MS Game Studio management team). It killed me that MS Flight Sim was put out to pasture. It has a reliable audience who spend money on add-ons. Anyhow, I'm so excited that someone is making a modern flight simulator. Aerofly 2 looks FANTASTIC...it blows FSX out of the water, even with all of FSX's upgrades and add-ons. Aerofly also performs much better that FSX. The aircraft look amazing. The flying dynamics are FAR more believable than FSX (I fly aerobatics for real all the time...I know what I'm talking about here). The VR implementation is amazing in Aerofly (HTC Vive). The only complaint I have so far is that the avionics/aircraft systems part of the sim is lagging far, far behind FSX. I understand Aerofly is still in development, but I hope the developers realize that some of us use PC flight sims as practice for doing instrument procedures. I'd love to see a Garmin G1000 or G2000 in here with a functional database of navaids, airports, approaches, SIDs and STARs. Every airplane doesn't have to have fully functioning avionics, but a few of them should. If one of each: airliner, a corporate jet and a light GA aircraft had deep avionics simulations, that would be a great start. Also, this begs the question - will Aerofly be open to external development teams? That is the thing that has kept FSX going for so long. All the super realistic aircraft add-ons were created by third part developers. This seems to be essential to a GA flight simulation. If this stuff happens, this will be the gold standard for modern, non-combat flight simulation. Oh yeah - also, what is the build-out plan for more regions of the world? Flying between airports is something that a lot of people like to do in a non-combat simulator. Anyhow, keep up the great work with Aerofly 2, I highly recommend it.
  • gamedeal user

    Dec 22, 2016

    I bought the game very soon after release onto Early Access. There was only one area modelled, no AI planes, no ATC etc Of course, this can be forgiven, it's Early Access after all and at £30 they clearly have plans to add a lot of content. Vive support? Hell yes! Flying around in VR is simply beautiful. Fast forward and there are still no AI planes, still no ATC etc. There are two new areas modelled though, hurray. Oh, you want to see them? Buy the DLC! Yeah, Early Access game where you have to pay extra on top for the new bits of map they create. By the time the map is finished, you'll have spent hundreds to get the game you were promised. With just 3 areas modelled you are already paying AAA prices. These "DLCs" should be standard updates covered by the initial, far-too-expensive purchase price. Utterly disgusting business model that will prevent me from ever supporting this company again.
  • gamedeal user

    May 4, 2017

    Hi all - this sim is perfect for my kind of people. Who is "your kind of people" you ask. Well, the guy with multiple children and multiple jobs, not having time to install and configure new add-ons every week, troubleshooting for hours, struggling with getting smooth FPS and hammering a 12-years old core engine to "pretend" that it's up-to-date. Sure, it's a "lightweight"sim when it comes to some features, no doubt. But I jsut sit down, I fire it up (10 seconds), I set my parameters (10 seconds) and I load it (another 10 seconds) and ready to fly in a beautiful high-resolution scenery (in DLC areas). 30 seconds from sitting down to flying??? Are you kidding me? Try that with any "expert" Sim on the market. No 3rd party stuff needed, works straight out of the box, 64-bit, supports VR (and TrackIR, and EDTracker). As mentioned before, some features are lacking (more complex weather engine, sounds, ATC, traffic, etc) - but you know what (and this goes to the developers)? If any of those features bring in more "overhead" time for starting a flight or will degrade performance than please just don't touch it, leave it like this. Great work guys, I like your angle on this, and I truly recommend this experience to anyone interested in flying. Dan
  • gamedeal user

    Jul 26, 2017

    Owned this title over a year now, and everything negative that I reported about the game still stands 100% as it was written last year. Zero autogen, Zero additions to scenery unless you want to pay $30 per airport or parts of 2 citiies. Zero textures outside of fractional US scenery supplied or via purchase. Nothing outside of tiny fraction of USA scenery except large globby-blank textures. They advertise global terrain & mesh, this is an outright, boldfaced lie. There is zero outseide of West coat and a fraction of East coast of USA. Zilch! If you pay more than $5 for this E-M-P-T-Y game then you are being worse than ripped off my friends. Want more details? Then read on, my year old negative review still stands 100% to this day. What's changed since then? They added a plane that they had already been working on the year before, and one other overpriced airport. That's it! Previous review below: Yes, SOME beautiful graphics. No, there is NOT Global Mesh, NOT ANY Autogen and ZERO terrain texturing as craftily worded around, outside of a few key areas. NO, you cannot fly the world, and you barely get only less than a handfull of fractions of only a few states. This "sim" is a featurless blank outside of a few key areas, period! What they have been advertising is not true at all. For far less than the price of ~AeroFly2, not even counting some of the overpriced DLC; you could easily afford permanant ownership of Prepar3D V.4 which is 64 Bit, and gives you ALL of Planet Earth to freely fly, chock full of hi-resoultion textures and Autogen. Any airport anywhere, day or night, and any weather! Plus many thousands of freely downloadable aircraft and sceneries to boot! Or you can pay $60 for AeroFly 2 and tack on $30+ per micro-transactional airport; airport by airport for this Aerofly 2 ripoff. Don't just run away from this, FLY away from it!!☺ Be very suspect pf Aerofly FS2 and do due diligence before you purchase. Scenery starvation alert. They do not provide what they advertise, nor what they string along their customers on in their heavily censored forums,There are precious few detailed areas to fly around period. Once again 'There are precious few detailed areas to fly around period.' And their forums even on the most busiest of weekends are nearly just as devoid of life. Exactly just like their abanonware title Areofly FS-1. My wallet still hurts from that expensive precursor to this sim attempt btw. I was an idiot to again re-reinvest into these Devs after they already wallet-raped the flight-sim community when abondoning AeroFly FS1. To date developer promises of modding software have been late in delivery & barely met with such a poor quality release that many find the scenery software far too difficult to invest their lives into the insanly steep learning curves. I found 3DS Max easier to learn! Each update continues tp break sections of the sim such as flyable aircraft that remain so until the next few-and-far-between update. Any experience Steam Simmer can hear the deep breath being taken for taps about to be sounded. Should NOT be allowed on Steam period. Do your research and this is what you will learn from others that invested in high hopes like I did. I am out almost $100 for the game plus some DLC. This title has been going NOWHERE all year. They do not deliver on their craftily worded advertising. They do not deliver on their craftily worded advertising. Patches and updates continue to leave swaths of the game ever more bugged. Let the reader judge and decide for themselves before they purchase. Read the other reviews.
  • gamedeal user

    Nov 15, 2017

    Update ------------------------------------------------------ There is now user content enabled and you can already download free planes and scenery addons! Installation is pretty straightforward, you just extract files to your user files for Aerofly https://www.aerofly.com/community/forum/index.php?thread/14360-where-to-find-how-to-download-freeware-airplanes/ Some planes are simply amazing, I highly recommend Antonov An 2 or amphibious Shavrov Sh-2, they are almost finished and very interesting to fly, especially in VR ------------------------------------------------------- Update 2 ------------------------------------------------------- There is ongoing effort to add air and land traffic, with few airfields in South Florida beeing already updated. So far it is still needs to be downloaded separately, but it's definitely something worth trying. I was trying it at night and road traffic really added life to the night city. Hope that efforts like this will continue to keep this sim alive. Most important thing about this game - it looks like a traditional simulator that can be also played in VR. But actually it is absolutely the opposite, it is made for VR but it is also playable on screen. So if you want to decide if it is for you or not, think about it as if it was called Aerofly FS2 VR. So far there is no ATC and available planes are just small planes where you can easily map all controls to your joystick and throttle quadrant. Usually all the switches in the cockpit can be also operated by clicking the mouse, which works very good in VR. Currently there is no global scenery, but only several areas covered by photo realistic texture From non-VR perspective, there is plenty of games that can offer much more content and features. So judge wisely if this might be a game for you or not. I have to say that I have enjoyed it also as a non-VR game, because I have purchased it before I got Oculus, but I know that I am oriented to general aviation and bush flying, so this game at least partially fits my expectations. What you can expect - this game is obviously aimed toward being a no.1 civil VR simulator and so far it hits the spot (at least for me) When you start the game, you can choose your plane and airfield where you want to start, create navigation route (which totaly spoils your experience because it creates i virtual route in the sky) and set up weather and time. Than you start a flight and you appear in the cockpit with engine running. And this is the point when - if you have your VR kit on and you want just enjoy the flight you will be amazed - if you are looking for some fresh alternative to FSX or x-plane, you will be disappointed This game is absolutely amazing in terms of graphics and scenery. First time I started it I was blown away by the beauty of sunset and enjoyed every minute of flight. Flight models seems to be decent and cockpits are beautifully modeled, detailed and with all instruments working, so once airborne, nothing spoils your feeling of being there. The planes I have tried so far are modelled with attention to the detail, surfaces looks very realistic and tiny details like dirt at the ends of a wing struts are amazing. At least for now there is no ATC and no traffic. I have to admit that I miss it, but I do not enjoy this game because of being hardcore sim containing every aspect of flying, but because the eye candy for VFR and a quick and simple way how to enjoy VR flying. Available planes also fits this scheme - you will get several warbirds and general aviation planes, so several planes that you can take for a ride in your local airfield. There are also some heavy metal pieces, but to be honest I haven't tried them and I think that they have much value in the current state of the game. But it's just me. Regarding VR I didn't have any problem, everything was smooth, VR mode have sliders for scale and button for resetting the view. Also when you start in VR mode, all functions for looking around are disabled, so no changes in settings are needed. Because I have all flight functions mapped to joystick, the transition between normal and VR flying was absolutely smooth. There is option to fly it with VR controllers and control all cockpit switches with VR hands - I have tried this only in X-plane but not here, I prefer using joystick for most of the functions and ocasionaly flip some switch with a mouse - which is perfectly implemented in VR, when placing cursor over some switch or lever, it changes into a small mouse with highlighted parts that signal which mouse buttons are used to operate this element. From what I have seen in Steam forum, the devs are active and responding to issues that people report so I hope they will not abandon it prematurely. Hopefully they will continue adding more content and features to the solid core they have so far. If I should name something negative it would be - world if lifeless - no traffic, no birds, no ships cruising on the sea - photo real terrain needs more touches in terms of better looking road network etc. some places around airports looks good, but others remained only texture covering the terrain mesh, with trees that are randomly placed.But on the other sides those are usually free scenery, while the paid ones, especially Netherlands are top notch, with every building and tree placed exactly where it belongs - no real world weather - it seems that there is no damage model so far - I am missing windsocks that would give me information about strength and direction of the wind Conclusion If you have a VR set, this is must have, or at least worth trying. If you do not have VR set but you want to enjoy virtual VFR flying and you liked games like Microsoft Flight you will probably enjoy this game. But if you are looking for something like FSX or X-plane, with ATC, global scenery and big planes this is definitely not for you. Do so far do not expect nothing else than just flying over a nicely looking terrain in a warbird or general aviation plane. Note. To avoid negative reactions on my review, this is an early access review, so I am reviewing only existing content. I am fully avare that it is lacking lots of aspects that people expect from flight simulator. But I like what I have seen so far and to put on VR headset and take Jungmeister to a sunset flight through a photorealistic Grand Canyon is mindblowing
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