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Elite Dangerous: Odyssey

Elite Dangerous: Odyssey

34 Positif / 4812 Penilaian | Versi: 1.0.0

Frontier Developments

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Muat turun Elite Dangerous: Odyssey pada PC Dengan GameLoop Emulator


Elite Dangerous: Odyssey, ialah permainan wap popular yang dibangunkan oleh Frontier Developments. Anda boleh memuat turun Elite Dangerous: Odyssey dan permainan wap teratas dengan GameLoop untuk dimainkan pada PC. Klik butang 'Dapatkan' kemudian anda boleh mendapatkan tawaran terbaik terkini di GameDeal.

Dapatkan permainan wap Elite Dangerous: Odyssey.

Elite Dangerous: Odyssey, ialah permainan wap popular yang dibangunkan oleh Frontier Developments. Anda boleh memuat turun Elite Dangerous: Odyssey dan permainan wap teratas dengan GameLoop untuk dimainkan pada PC. Klik butang 'Dapatkan' kemudian anda boleh mendapatkan tawaran terbaik terkini di GameDeal.

Ciri Elite Dangerous: Odyssey.

Elite Dangerous: Odyssey Deluxe Edition

Disembark, Commander, and leave your mark on the galaxy in Elite Dangerous: Odyssey. Explore distant worlds on foot and expand the frontier of known space.

Elite Dangerous: Odyssey Deluxe Edition contains:

⦁ Elite Dangerous: Odyssey

⦁ Elite Dangerous: Odyssey OST

About the Game

Disembark, Commander, and leave your mark on the galaxy in Elite Dangerous: Odyssey. Explore distant worlds on foot and expand the frontier of known space. Be the first to step out onto countless unique planets as you discover land untouched since time began. Elite Dangerous: Odyssey invites you to become a true pioneer.

See the galaxy like never before. Touch down on breathtaking planets powered by stunning new tech, soak in suns rising over unforgettable vistas, discover outposts and settlements, and explore with unrestricted freedom.

Take on a wide variety of contracts and play your way, from diplomacy and commerce to lethal stealth and all-out combat. Diverse settings, objectives, and NPCs offer endless mission variety and a near infinite amount of content to enjoy.

Social hubs spread throughout the galaxy give Commanders the ideal place to plan their next move. Form alliances, procure services, and even find expert support in highly coveted Engineers. These public outposts also help you acquire and upgrade weapons and gear to perfect your playing style.

Experience intense first-person combat, kit out your character with an array of weapons and gear, and coordinate with teammates to master a multi-layered, deep, tactical environment where Commanders, SRVs and Starships converge.

Tunjukkan Lagi

Muat turun Elite Dangerous: Odyssey pada PC Dengan GameLoop Emulator

Dapatkan permainan wap Elite Dangerous: Odyssey.

Elite Dangerous: Odyssey, ialah permainan wap popular yang dibangunkan oleh Frontier Developments. Anda boleh memuat turun Elite Dangerous: Odyssey dan permainan wap teratas dengan GameLoop untuk dimainkan pada PC. Klik butang 'Dapatkan' kemudian anda boleh mendapatkan tawaran terbaik terkini di GameDeal.

Ciri Elite Dangerous: Odyssey.

Elite Dangerous: Odyssey Deluxe Edition

Disembark, Commander, and leave your mark on the galaxy in Elite Dangerous: Odyssey. Explore distant worlds on foot and expand the frontier of known space.

Elite Dangerous: Odyssey Deluxe Edition contains:

⦁ Elite Dangerous: Odyssey

⦁ Elite Dangerous: Odyssey OST

About the Game

Disembark, Commander, and leave your mark on the galaxy in Elite Dangerous: Odyssey. Explore distant worlds on foot and expand the frontier of known space. Be the first to step out onto countless unique planets as you discover land untouched since time began. Elite Dangerous: Odyssey invites you to become a true pioneer.

See the galaxy like never before. Touch down on breathtaking planets powered by stunning new tech, soak in suns rising over unforgettable vistas, discover outposts and settlements, and explore with unrestricted freedom.

Take on a wide variety of contracts and play your way, from diplomacy and commerce to lethal stealth and all-out combat. Diverse settings, objectives, and NPCs offer endless mission variety and a near infinite amount of content to enjoy.

Social hubs spread throughout the galaxy give Commanders the ideal place to plan their next move. Form alliances, procure services, and even find expert support in highly coveted Engineers. These public outposts also help you acquire and upgrade weapons and gear to perfect your playing style.

Experience intense first-person combat, kit out your character with an array of weapons and gear, and coordinate with teammates to master a multi-layered, deep, tactical environment where Commanders, SRVs and Starships converge.

Tunjukkan Lagi

Pratonton

  • gallery
  • gallery

Maklumat

  • pemaju

    Frontier Developments

  • Versi Terkini

    1.0.0

  • Kemas Kini Terakhir

    2021-05-19

  • kategori

    Steam-game

Tunjukkan Lagi

Ulasan

  • gamedeal user

    Oct 29, 2021

    It's one thing if the expansion content they're adding isn't interesting to me. I would hold off a negative review because it might be content that's aimed for other people. I still get to enjoy the game before the expansion, right? Wrong. ED:O is a regression in visual style, performance, usability, and overall direction. It actually ruins the existing game. Pretty much all of these issues were reported by players during the pre-release alpha test, ignored by Frontier, and shipped as-is. To this day there is marketing material that not in the game! Now the developer has canceled their console launch plans and is still (months after release) scrambling to fix everything. Sound familiar? Visual Style: They "upgraded" the engine to support multiple light sources and other stuff. Along with that came a lot of visual regressions and subtle style changes. You'll see it in the lighting especially. Anti-aliasing is even worse than before. There are parallax bugs in the backdrop. Various visual artifacts have degraded the VR experience. Performance: Recommended spec systems cannot run this game smoothly. Top of the line system like a 3090+3950x will handle the game fine. Though you can forget about VR no matter your specs. Usability: They completely overhauled the UI and it screams amateur hour. At launch, they made the design choice to automatically sell old modules when swapping them. I'm not kidding. So if you equipped your ship with a one of a kind module that you rolled stats on, you could inadvertently sell it when un-equipping. That particular issue has been fixed but there are lot of other egregious usability issues with the new UI. Overall Direction: Odyssey is the end of the current era of Elite: Dangerous. Maybe this game will return to greatness some day but that day is at least years away. It's an absolute mess right now and FD has demonstrated no interest in changing it. Whatever bizarre direction this company has chosen - they're doubling down. Oh and they're perfectly willing to publish false marketing material to get there. It's not just negative reviews. We've lost most (pretty much every?) major content creators in our community (I won't name names). Most (all?) people who were the source of engaging emergent gameplay are gone. The community feels dead in spirit. All you have left are grouchy old timers like myself who are clinging on to hope, apologists who are turning a blind eye to the degraded experience, and newbies who have no idea what they're stepping into. If this was the game that I spent 5,000 hours playing (pre-Odyssey) then I would recommend it to everyone. I honestly can't believe I'm sitting here writing a negative review of Elite, but here we are. If you have a chance to pick up Horizons, I still recommend it. One of the best games of all time. Just be warned that eventually Horizons will be replaced by Odyssey and it'll be gone forever. Maybe that's a good reason to pick up the old one and experience it while you can. To Braben & FD: Shame on you.
  • gamedeal user

    Oct 31, 2021

    Let me be straight to the point: - Is the DLC broken? Yes. - Do I enjoy it anyway? Yes. - Would I recommend it? Not yet. - Are they continuously fixing it? So far so good.
  • gamedeal user

    Nov 12, 2021

    I have kept back a negative review for several months now, hoping things would improve. But the way the publisher keeps handling this game is just so painfully unprofessional, that it really deserves this review. Since they do not care much about quality, but are merely trying to sell a minimum viable product, I also will not bother much with the details. Fortunately, these have been mentioned in many places now: I recommend "Elite Dangerous Hyper Critical Review" <1><2><3><4> from YouTuber "TheYamiks" about a very on point factual analysis, which is an ongoing series of currently four parts. It gives a basic idea of how ED in general is developed and handled by Frontier Developments. Odyssey is addressed from part 4 onwards. I also recommend the comments on these videos for an insight on how disconnected the publisher is from the community. Focussing more on Odyssey, I recommend "The Not so Engoodening of Elite Dangerous Odyssey Review - How I Fell Out of Love" <5> and "They Lied - elite Dangerous Odyssey" <6> from YouTubers "Hawkes Gaming" and "Real xxBulletsxx", respectively. Summed up, that game has no quality assurance, thus is of course full of bugs (and in Odyssey full of horrible design decisions) and the company policies do not allow decent communication with the community. Every update introduces new bugs, even though some important fixes are made. The game was "released" when factually in failed Alpha state. But what really astonished me recently is that people get banned from making comments in their forums, not for breaking any rules, but for criticizing the game. There is a video called "Elite Dangerous Odyssey Update 7 Banned..." <7> from YouTuber "Hawkes Gaming". Again, much more is revealed in the comments. But better do not try to talk about these issues in FDev's forums, there is a rule "14) Do not contest/discuss a moderation action in public" which will result in a warning and them deleting your comment or thread - I experienced that myself. If the base game (Horizons) did not have some great strengths (certainly made by more capable developers that left the company already) and if there was not such an awesome community, including many very useful third party tools making up for many deficiencies of the game, there would be no way of me playing this game, solely due to how awful this publisher (and developer) company is. I will also never play any other game they create or publish, now that I know them. Odyssey made a lot of things worse, not better, among them the UI, which even after many updates due to major community uproars cannot do all that Horizon's UI could (e.g. showing which cosmetics are in a ship that you view via the shipyard). So should you pay that much (currently 34.99€) for the Odyssey DLC? No, it does not have that value, it is merely a paid Beta with a very shitty developer which expects its community to be their quality assurance that pays them, not vice versa. I do not recommend. <1> https://www.youtube.com/watch?v=YNs7vqdwEmE <2> https://www.youtube.com/watch?v=lnGqutLxvuA <3> https://www.youtube.com/watch?v=SgBt9k_BxnQ <4> https://www.youtube.com/watch?v=joU6-BGMZiY <5> https://www.youtube.com/watch?v=RsovOlGl70I <6> https://www.youtube.com/watch?v=8h38WLjK6l4 <7> https://www.youtube.com/watch?v=bStv5Jgw3Wk
  • gamedeal user

    Dec 3, 2021

    TL;DR - If you want to know if you should buy Odyssey, get the base game first and play it for a while. If you already play ED, then you already know if you want to buy this. Everything about the game you love is still there. Everything you hate about the game hasn't improved. All of the new things are just extensions of the same love/hate relationship. I love the game, but there are parts I hate - like the stupid, purposeless grind. I get why we grind in World of Warcraft - it's a subscription paid monthly. But, I don't get why we grind here. It's just pointless. The craziest part, though, is the co-dependent abusive relationship between FDev and a good portion of the fan base. It's like watching a married couple who hate each other, won't get a divorce and spend their time passive-aggressively torturing one another using their child as a weapon. No matter what FDev does, some players are going to hate them. On the other side, no matter what the players want, FDev simply refuses to give it to them and provides no reasons for the refusal. And then, inexplicably, FDev gives players either A) something they never asked for, or B) a version of what the players asked for, but not actually the way they wanted it. It's unreal, and absolutely baffling. >>> UPDATE <<< Okay, so I've spent way too much time playing Odyssey and, as it turns out, I love it. Here are my thoughts: The Good - The graphics are much better than Horizons and so is the UI - I absolutely love the on-foot stuff. I'm not an FPS guy, but I really dig it here - Exobiology is a good addition for explorers - I think the way they designed on-foot play is good - The grind for on-foot is far more enjoyable than the grind for ship engineering The Bad - Very repetitive. The same layouts, same species, etc. - It's still pretty buggy, but not show-stopping - Still too grindy The Ugly There are a couple of design decisions which are pretty poor. For example, they moved away from procedurally generated planet surfaces to some hand-drawn patterns which repeat at different sizes and orientations. This can be extremely noticeable. Also, there is very little variety (I've seen so far) of exobiology. If a game like No Man's Sky can procedurally generate an incredible amount of variation in life forms, why can't this one?
  • gamedeal user

    Jan 11, 2022

    This DLC is pretty rough around the edges. As a Fuel Rat, it's actually pretty painful. But I'll start with the good parts first, because there are some things I really like about this DLC.

    UI Improvements

    Starport and Galaxy Map UI has received an overhaul which improves readability and makes it easier for newer players to find what they need. That's great! The galaxy map now has a set of cascading menu items on either side, that don't occupy too much space, and it doesn't just infodump walls of text on you now so newer players get their info in bite sized pieces. Perfect to ease someone in. There still needs to be a tutorial for newer players on how to interpret some of the finer details on the Galmap IE how to tell when in your journey you'll run out of fuel, how to tell if a star is out of range, etc etc. But it's definitely a step up. I will however gripe about the starport services UI being a bit slower now, esp when switching into Livery/Outfitting/etc. There's a definite slowdown when compared to horizons.

    Special FX

    I've noticed that when jumping to hyperspace, there's more pretty effects like a wake distortion effect, lens flare, etc. These are nice, and I appreciate them.

    Ok, now onto the bad parts. Planet Generation

    In order to accomidate more walkable surfaces, FD seems to have neutered the terrain generation. A lot of extremes like the plataeu at Davs Hope is gone, or the Chasm world that people would use for racing. They've also changed the appearance of some of the worlds too. Davs hope is a lot greyer than it used to be. I don't know why they did this. It makes no sense to me. Maybe they wanted to ensure there was no possible scenario where the player could get stranded apart from their ship by terrain? Because, you know, we couldn't just design a system where you can climb up a wall or... actually, what about dismissing and recalling your ship? We already have that for SRVs where if you stray too far the ship auto dismisses and you can recall it to your location, and SRVs can be practically flown in low gravity environments.

    Odyssey is it's own game, in a sense.

    If you play with this DLC, you are locked out from playing with anyone without this DLC. Anybody on your friends list that is in Horizons will show as "in ED: Beyond", and if you dont have this DLC, people in Odyssey will not be able to play with you and vice versa. This is a mind boggling stupid decision, and I can't see any reason why they'd do this other than because they're too lazy to allow odyssey players to depart the ships of horizons players, or have horizons players watch odyssey players walk up to their ship and board. Infact, when comparing the two games (because you can still optionally choose to launch in horizons or odyssey fortunately), it's clear that the interior of station hangars are redesigned in Odyssey.

    The bugs.

    This one is a big one. Many fuel rats experience this one in Odyssey cases. I haven't experienced it first hand yet but basically wingman navlock just doesnt work. If you are the first person to be invited to the wing, you can navlock. It'll lock, it'll work, and everything will be sweet. But any additional wing members? Nope, no locks, no nothing. GLHF.

    The Balance

    Practically non-existent. The AI just go into swarm mode as soon as they know you are there. If you're lucky, the base will be empty but big, so you only encounter maybe 2 at a time. Other reviews have summed up how the gunplay feels in this, but I feel like it's very rough around the edges. The game tries this Scissors-Paper-Rock style of combat where bullets shred flesh but dont really effect shields, and energy shreds shields but tickles flesh. Problem is that it isn't made clear to you what is a bullet gun and what is a not bullet gun. But that doesnt really mater, because what the game doesnt tell you is that you dont have to be on foot to do on foot missions. I've seen orbital bombardments, I've seen SRV camping, but I've never seen anyone actually try to do the thing on foot. It's really damning when your new content is insantly disregarded in favor of your existing content. I like where this content is going. I like this DLC too. But, I cannot recommend it until FDev puts it back in the oven for a year. It's raw in the center and I think I have salmonella poisoning from biting into it too early.
  • gamedeal user

    Mar 9, 2022

    So I came back to Odyssey after refunding it when it first came out. And the only reason why I came back to it once they removed features from Horizons for searching the Galaxy or different system statuses like famine and so on. Honestly that's borderline fraud. You're taking something out of a game to force people to buy your next product. This is one of the biggest reasons why I hate Frontier development I'm going to keep Odyssey this time but I do not recommend buying it. Believe everything you've heard that's negative about this game it's the truth!
  • gamedeal user

    Mar 16, 2022

    What Odyssey provides: Gimmicks that you'll try once and never again (Station Interiors, Fleet Interiors, literally your walking legs are a gimmick) UI optimizations that should have been included in the base game, but are locked behind this paywall A wholly disconnected firefight system that is terribly buggy, which has some of the weakest gunplay seen in years, and is never really worth your time either Incredible performance drops, no matter where you are or what you're doing - it's a core part of Odyssey Bonus: You'll receive an incompetent team behind the game who promises things, hypes the community up about said promises, and ditches those promises hard Conclusion: Don't. Never. Wait for it to be free. It is a bunch of gimmicks, performance drops and some surprisingly nice UI changes locked behind a paywall. It's not worth $40, it's not even worth $15. I regret wasting my money on this.
  • gamedeal user

    Apr 8, 2022

    3,860 playable hours with Elite Dangerous as a whole upon time of this review. I own a 1000+ person player group that solely plays this game. Every single one of us plays it for the MMO aspect, ongoing story, amazing community, and the ability to be a part of an ever evolving galaxy of fun. Odyssey took the last 6 years of development and threw that in the trash. I owned this DLC on day one, and I've been waiting very patiently to give it a good review because I wanted to trust this company to pull something, anything, out their ass to make up for such a horrendous launch week. But, after nearly an entire year of bug fixes, updates, console cancellations, mismanagement, lies, and everything else thrown into the bucket, its just not worth the $40 price tag by any means. This DLC release is so terribly done that the turnover rate inside Frontier Developments quadrupled. Senior level project managers have been quitting left and right after being there since the beginning due to the awful decisions being made by higher ups, and the lack of ability to coordinate projects in how they see fit. The Arx system (microtransactions) is the only part of the game receiving constant updates. "Fleet Carrier Interiors' are a literal joke and should have been released with every other ship interior upon Odyssey Release. The constant "grind" for weapon and suit materials is so awful that most people just buy G3 equipment and call it a day, for not wanting to spend the next 300 hours (a verified number) to upgrade a single set of weapons. They literally looked at Horizon's engineering system of being able to trade high grade mats for lower grade stuff, said "we dont want to do that anymore" and made every single obtainable item in Odyssey RNG without the ability to trade. (But now you can buy it from other players via carriers but the players still have to find them anyway). The optimization is a joke. The gameplay is lackluster. The atmospheric settings are beautiful but lack even the most basic cloud tech. The Settlements are well made but repetitive. The NPCS are laughably underdeveloped. The weapon system is archaic and not fun. (Seriously, why do we need to always have one weapon for shields and one weapon for kenetic.) It's not at all "Arma-like" as they claimed in development. No new ships. One new SRV (after almost 8 months after release) So yeah, you tell me if its worth $40.
  • gamedeal user

    Apr 15, 2022

    It's difficult to recommend this expansion, particularly as it's not really introducing any new or unexplored aspects of the Elite Dangerous universe. Horizons added planetary landings as well as planetary settlements, whilst Odyssey adds more planetary landings and more planetary settlements except this time you can walk in them instead of driving in them. Ship interiors? Nope. Incorporating stations and outposts into some sort of combat gameplay loop? Nuh uh. The headliner feature, on-foot gameplay with shooty shooty, was advertised prior to launch as aiming for an experience "inbetween ARMA and Call of Duty". What was meant by this was never really explained, but I can tell you that the FPS gameplay is neither ARMA nor Call of Duty. It does TRY to operate on the same ideas as the spaceship combat, in the sense that laser weapons trump shields, kinetic weapons trump health and plasma weapons kinda do both at the expense of firing slower projectiles. What this translates into is a near constant switching between weapons if you're using a laser + kinetic combo, or just one-shotting everything with the plasma shotgun. The AI, when it actually is able to move around a settlement, is either very simple with situational awareness rivaling even the original Deus Ex (only reacting to you attacking them once their shield is down), or they actually try to shoot at you from a distance. It's as of yet unknown what is causing the difference here, but it should be mentioned that Frontier Developments seems to be improving this. As far as weapon variety is concerned, laser and kinetic weapons have one pistol, one smg/carbine and one automatic rifle. Plasma weapons include a shotgun, a sniper, a pistol and again, an automatic rifle. There's also a rocket launcher which technically counts as a kinetic weapon. Since launch, Frontier has neither acknowledged any potential balance concerns, nor voiced any desire to change things. Will we see them mentioning anything of the sort prior to the one year anniversary of the DLC's launch? Unlikely, but for now, the plasma rifle is practically useless whilst the plasma shotgun is the only gun that can oneshot enemies, enjoy! Performance is EXTREMELY unstable, going from a relatively stable 60 while flying in space, to dipping down into single digits if you happen to take a peek at a glass window near some smoke particles. While it has been somewhat improved since launch, this seems to be primarily done by Frontier implementing various performance-saving techs (AMD FSR and checkerboard rendering have both been added since launch) rather than optimizing the codebase itself. The recent news of them dropping console development probably means the DLC is about as optimized as it's going to get. And as always, Frontier has MAJOR issues with communication. They stopped posting about the issue tracker, they finished their first roadmap and haven't bothered with anything else. They've started posting weekly updates and having a weekly livestream again, but often these tend to be somewhat devoid of any future information. It's all very corporate, very PR. We have no idea what they want to do with Elite from this point on, beyond "going forward with the story". Does this mean just slapping potential new content onto a "good enough" base? They seem entirely unwilling to rework what's already there. It's Frontier being Frontier, I guess.
  • gamedeal user

    Oct 1, 2022

    I bought this DLC mid-septemper of 2022 and this is the first time I feel scammed. I really like the base game, but this DLC features no expansion of to the things you can do in the base game, atrocious game design and enough bugs to make them a constant detriment to gameplay. After spending considerable time (about 10 hours, over multiple days) tracking down the equipment, I tried doing some easy missions. Either I went in, grabbed the mission item and got out, making getting to and from the mission the majority of the time spent, or I stayed and looked around trying to loot and got a connection error. All but one of the missions were on the dark side of the planet, which isn't a problem in the base game since everything comes with night vision as a standard, but not in this content. What little combat there was, was awful. Enemies get dropped right on top of you as a scripted event. If you're close enough to one of them, all of them know exactly where you are. Enemies don't seem to suffer from restriction to ammo, grenades or battery, all of which are extremely limited for the player. Enemies are capable of dodging maneuvers the player isn't and their light completely obscures them preventing aiming. Guns do damage to either shields or health, which means you are constantly waiting for the weapon swap animation to finish, or their projectiles travel so slow the you can outrun them with the SRV. This isn't a problem for the NPCs, since they come in groups of 6 and, if one of them can melt your shield, the others can damage your health. And when the one you just stripped of their shield gets blocked by their friends, it's back to the weapon swap animation with you, while you get punished with impunity. And don't let the low ammo capacity the player has fool you, it took 3 hits from a plasma pistol (tier 3 out of possible 5) to take down an unshielded, unarmored technician, enemies are definitely bullet spongy. Outside the missions things aren't that much better. Where in the base game, you can dock with a station and access all the station services from the popup menu, it takes, not one, but TWO loading screens to access the menus for this DLC. And that's coming and going. My computer is capable of 60-90fps in the base game, but I'm glad to get 30 in the DLC content and while there were connection errors in the base game, they were a rarity, in this DLC spending over 30 minutes in a mission, a disconnect is all but guaranteed. What eventually made me quit playing this DLC, was a base assault mission, which combined all the problems the DLC has. A defence drone that took over a thousand hits from the SRV to take down. Shooting at amorphous blobs of light, which can dodge faster than the projectiles I'm shooting can travel the around 50m distance the combat takes place in the the perpetual darkness. The unbelievably fiddly action wheels, that seemingly cannot be cancelled out of without selecting something while locking your mouse to them. An enemy that started hovering few inches off the ground, thus becoming completely immune to damage, until I ran into the gaggle of enemies with my SRV in desperation, fortunately dislodging him. All this only to find that the prize at the end was that the last enemy was clipped into the ground and could not be damaged. A limitation he did not suffer from, by the way. Thus making the mission uncompletable and as I returned to my SRV, you guessed it, a connection error. Everything reset except the resources I had used. I though, screw this, drove out from the base area and recalled my ship to leave. This was a mistake. Immediately 2 system authority vessels spawned in and started attacking my SRV and my ship. I committed no crime and had no fines. I relogged, but 10 seconds after the ships were back attacking me. It took 10 minutes of driving away, while trying to survive to the weapons from 2 spaceships, abandoning the mission and relogging again to allow me to leave the planet. Until a major rework on how nearly everything in this DLC works and several stability and bug fixes, I have no desire to engage with this content ever again and I, wholeheartedly, advise anyone thinking about purchasing this to do the same.
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