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Project Demigod

Project Demigod

83 Tích cực / 138 xếp hạng | Phiên bản: 1.0.0

Omnifarious Studios LLC

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Tải xuống Project Demigod trên PC với Trình giả lập GameLoop


Project Demigod, là một trò chơi hơi phổ biến được phát triển bởi Omnifarious Studios LLC. Bạn có thể tải xuống Project Demigod và các trò chơi steam hàng đầu với GameLoop để chơi trên PC. Nhấp vào nút 'Nhận' sau đó bạn có thể nhận được các giao dịch tốt nhất mới nhất tại GameDeal.

Tải trò chơi Steam của Project Demigod

Project Demigod, là một trò chơi hơi phổ biến được phát triển bởi Omnifarious Studios LLC. Bạn có thể tải xuống Project Demigod và các trò chơi steam hàng đầu với GameLoop để chơi trên PC. Nhấp vào nút 'Nhận' sau đó bạn có thể nhận được các giao dịch tốt nhất mới nhất tại GameDeal.

Các tính năng của Project Demigod

Project Demigod is a Physics-Based, Superpower, Combat-Heavy, VR Game!

Become the Hero of your dreams, as you mix and match fantastic superpowers in different combinations and take on Ninjas, Robots, Gangs, Mutants, Aliens, and more!

  • Fight, fly, swing, shoot, and smash your way through physics-based ragdoll enemies!

  • Physical weapons with full stabbing physics!

  • Utilize new abilities, weapons, and items to develop your own personal combat style!

  • Switch power sets on the fly to create an infinite number of unique combos!

  • Grab an enemy Robot, throw it into the air, jet boost after him, and then punch him through a wall, before grappling him back to you for another round!

  • Destructible Objects! Use the environment to smash your enemies through walls, floors, and a ton of breakable items.

  • Future updates will include additional powers, enemies, levels, challenges, storylines, events, and more!

Multiple Power Sets to Mix and Match:

  • Strength: Use your enhanced physique to climb almost everything, or toss your enemies into the air.

  • Flames: Fly through the skies and throw fireballs to launch your enemies!

  • Spider: Swing through the city, or grapple enemies and objects towards you.

  • Blaster: Fire bolts of energy from your hands.

  • Weapons: Create Swords, Shields, Kunai, and more to give you the edge in physical combat.

  • Healing, Enemy Tracking, and more!

Multiple Enemy Types, all with Full Physics Ragdolls

  • Robots!

  • Ninjas!

  • Powered Agents!

  • Non-Humanoid Ragdoll Enemies

  • Aerial Drones!

  • and so much more to come!

An open world city, plus five unique combat sandboxes where you can fight waves of enemies in close quarters combat!:

  • Millennium City: An open world metropolis with its own Traffic and Pedestrian Systems!

  • Apartment Complex

  • Ancient City

  • Gladiator Arena

  • Research Center

  • Training Grounds, an open area for practicing and experimenting with power sets and combinations.

Don't forget to join the Discord server (Link is above), where you can post ideas, suggestions, bugs, and gameplay videos!

I hope you enjoy it, and I look forward to making this an incredible game.

There is so much more to come!

Cho xem nhiều hơn

Tải xuống Project Demigod trên PC với Trình giả lập GameLoop

Tải trò chơi Steam của Project Demigod

Project Demigod, là một trò chơi hơi phổ biến được phát triển bởi Omnifarious Studios LLC. Bạn có thể tải xuống Project Demigod và các trò chơi steam hàng đầu với GameLoop để chơi trên PC. Nhấp vào nút 'Nhận' sau đó bạn có thể nhận được các giao dịch tốt nhất mới nhất tại GameDeal.

Các tính năng của Project Demigod

Project Demigod is a Physics-Based, Superpower, Combat-Heavy, VR Game!

Become the Hero of your dreams, as you mix and match fantastic superpowers in different combinations and take on Ninjas, Robots, Gangs, Mutants, Aliens, and more!

  • Fight, fly, swing, shoot, and smash your way through physics-based ragdoll enemies!

  • Physical weapons with full stabbing physics!

  • Utilize new abilities, weapons, and items to develop your own personal combat style!

  • Switch power sets on the fly to create an infinite number of unique combos!

  • Grab an enemy Robot, throw it into the air, jet boost after him, and then punch him through a wall, before grappling him back to you for another round!

  • Destructible Objects! Use the environment to smash your enemies through walls, floors, and a ton of breakable items.

  • Future updates will include additional powers, enemies, levels, challenges, storylines, events, and more!

Multiple Power Sets to Mix and Match:

  • Strength: Use your enhanced physique to climb almost everything, or toss your enemies into the air.

  • Flames: Fly through the skies and throw fireballs to launch your enemies!

  • Spider: Swing through the city, or grapple enemies and objects towards you.

  • Blaster: Fire bolts of energy from your hands.

  • Weapons: Create Swords, Shields, Kunai, and more to give you the edge in physical combat.

  • Healing, Enemy Tracking, and more!

Multiple Enemy Types, all with Full Physics Ragdolls

  • Robots!

  • Ninjas!

  • Powered Agents!

  • Non-Humanoid Ragdoll Enemies

  • Aerial Drones!

  • and so much more to come!

An open world city, plus five unique combat sandboxes where you can fight waves of enemies in close quarters combat!:

  • Millennium City: An open world metropolis with its own Traffic and Pedestrian Systems!

  • Apartment Complex

  • Ancient City

  • Gladiator Arena

  • Research Center

  • Training Grounds, an open area for practicing and experimenting with power sets and combinations.

Don't forget to join the Discord server (Link is above), where you can post ideas, suggestions, bugs, and gameplay videos!

I hope you enjoy it, and I look forward to making this an incredible game.

There is so much more to come!

Cho xem nhiều hơn

Xem trước

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Thông tin

  • Nhà phát triển

    Omnifarious Studios LLC

  • Phiên bản mới nhất

    1.0.0

  • Cập nhật mới nhất

    2021-10-08

  • Loại

    Steam-game

Cho xem nhiều hơn

Nhận xét

  • gamedeal user

    Oct 9, 2021

    'Project META' isn't the first 'superhero' style game and it certainly won't be the last, but given what is already out there I really do think it might be the worst. In fact, it's not really a game at all, its a poorly made sandbox app with no real missions, nothing to unlock and nothing to really do in the basic looking cities. Right from the off, there is no tutorial, its nauseating as hell as there are no snap turning options and the "flying" is pretty much uncontrollable. But the final nail in this games coffin has to be the current asking price. I really don't see this game ever being worth £15.49 and I will be getting a refund. Trust me, just try the free demo out and you will see all this game has to offer anyway as well as all its infuriating aspects. Sorry to be so harsh, but for the asking price, I expect a game to be fun at the very least and this is far, far from being fun.
  • gamedeal user

    Oct 10, 2021

    Ive been waiting awhile for this to come out, because i really loved the demo! I loved all the new additions and new powersets. It makes me excited knowing this is Early Access because there's still so much to come! Keep up the great work! Definitely worth the $20.
  • gamedeal user

    Oct 12, 2021

    [h1][Inital take...][/h1] This definitely has potential, and it does come with the preface that its an early access sandbox to test out mechanics and get a taste of the game. Its also a fair price; because while its 16e for a sandbox, it comes with the expectation that further development will be done and so with a little faith in the developer, that 16e feels like a good investment. If 16e for an Early Access game is too much for you, then its likely you don't take much risks with indie games in general; they are hit and miss but when they hit, and they rarely do, they can be amazing. [h1]Pros[/h1] **** - Nice range of powers with multiple applications of each. - Large levels to explore with some basic interactivity - Decent tutorial that covers all game play aspects - Solid physics simulation for destruction and movement [h1]Conns[/h1] **** - Powers feel a little awkward to use, and more applications for each would be great (suggestions added below). - Time-control is too easy to enable by accident and its not always useful or desirable. As a new player it was off-putting how often I'd enable it and then get confused if i disabled it because it has no deactivate sound fx. [h1][Power specific feedback][/h1] [b]Webs[/b] [list] [*] Webs are nice, but it quickly becomes 'octopuss arms' as you flail around trying to course correct, time-control helps here and it helps with control in-swing [*] Web bullets/projectiles are weird looking and they bounce weirdly, but I assume there is an intent to make them "splat" on targets and despawn? [*] Web pulling is cool, would be nice if it acted more like a lever though. When Spiderman uses his webs, he has such strength that he can say: web at a car, and whip/yank the web so hard that the car might swing over his head like a hammer swing so he can crush an enemy with it. [*] The abilit to shoot the web at a target, and then shoot a second target to cause them to be linked, like in Just Cause. Use cases: shoot a baddie, then a lamp post to string'em up, create a trip wire to stop a car. [*] An AoE attack that when shot at a person, binds them up in webbing and incapacitates them, if you shoot it at a target like a lamppost, or a wall and another lampost or wall, it should create a web-barrier that things stick to. So if a car is thrown at you, you could web up a shield between two lampposts to catch it to block. [/list] [b]Blaster[/b] [list] [*] The sonic blaster should be 'hold' power, like fire. Except it just produces a beam, it doesn't move the player. It should also cause structures to damage and collapse. [*] Beam weapon, rather than projectile. Think Havok/Cyclops. It would be really cool to have it from the palm or eyes, again thinking Cyclops, Havok and Iron Man. [*] More damage, they feel so weak. What about using the track pad to have a toggle for power level? Make a weak blast that costs low energy, but lets you chip away and dispense weak foes, but you could simply roll your thumb up on the track pad to modulate the power output to max and unleash a full energy bar in a beam or blast or AoE [*] AoE: shoot at the ground with both hands, or maybe hold your hands close, palms together to charge and pull apart or "throw" the charged energy down to make an AoE attack [*] Shields: nearly every incarnation of a Blaster-hero has some kind of shield, either always on but breakable (invisible womans force fields), or insanely powerful but short lived and intentional (jean grey telekinetic blocking projectiles) [*] Magnetism...magnetism. We need it. For example: magnetic shield, or using it to turn a car to shrapnel. Create a shield of metal objects as they orbit you creating barriers to projectiles. (think Magneto) [*] Pulse/Sustain: the ability to do a pulse vs a sustained attack. [*] Heat Vision style eye beams are a must!! [/list] [b]Fire[/b] [list] [*] The trigger should only make you fly on a full trigger press, 0-75% trigger press for example could simply be flame thrower. And if you do trigger+then+grip it should shoot a fireball out in the direction your fist/palm points. [*] Add a smoke or flame-blowback effect to the ground, its size/intensity could be relative to your velocity! [*] Make thinks flameable with damage over time! [/list] [b]Super Strength[/b] [list] [*] Feels like my wrists are made of jello when i pick stuff up. [*] Strength is linked too much to velocity, i should be able to put my fist through a wall relatively easily. [*] Flight is cool but hard to steer or moderate acceleration. [/list] [b]Rock Powers[/b] [list] [*] Missing from tutorial [*] Kind of feel pointless [*] Not intuitive [/list] [b]Weapons[/b] [list] [*] When I draw my sword its always in reverse-grip [*] Shield feels a little small [*] No natural weapons? Retractable claws *cough*snikt*cough* [*] Throwing cards that explode (somehow :P) would be neat, particularly if you could charge them up for light, med and heavy attacks. [/list] [h1]New Power Suggestions[/h1] [list] [*] Teleportation [*] Radar sense: daredevil style visual perception, noise creates waves which ripple out and thats how you see. [*] Shields: Bubble force fields or even just a small shield "telekinetic buckler" shield or from debris picked up or levetated/orbiting you [*] Telekinesis [*] Powered Armor: mini rockets on wrists (light aoe), hand blasters/repulsors/beam, jet boots, targeting hud, chest blast heavy attack [*] Retractable claws: snkit!! [*] Ice beams/ice slide [*] Glider/hoverboard: Some kind of transportation option that involves standing on a platform that flies, like when Magneto forms a metal plate to stand on in X2, or like Terra from Teen Titans, or Green Goblin's Glider. [/list] [h1][Gameplay][/h1] [list] [*] The visor seems a little pointless and also too constraining, I bought a valve index to reduce letterboxing, and that just enhances it. [*] You should fill the black space in the visor with a HUD, and useful or fun UI elements. Like Tony Starks HUD. It doesnt all have to mean anything but the more info the UI shows the better, like scanning enemies, map, 'news feed/police scanner', suit health, etc. OR reduce the realestate the visor takes up so the player sees more of the game world! [*] I had no idea how to spawn enemies, it told me to choose a scenario and I didnt know where to do that. [*] All the outdoor maps appeared to be night time, which was fine but the screenshots for the level were day time, maybe I missed where you can toggle time of day? [*] The sound of traffic was confusing, because I'd hear cars approaching and expect to see a car, but I understand its just a placeholder asset. [*] Cars feel like shopping trollies, light and with a mind of their own. They're also sparse and they blow up too easily. [*] Picking up cars (and maybe other heavy objects) feels janky, I'm not sure how to solve this but just it feels odd trying to fly with a car to throw it. [*] In addition to the hero's HP, the city itself should have HP for missions, but this should be a multiplier for the score/XP, so if the city is destroyed you get no bonus/multiplier or even a negative multiplier [/list] Anyway - I dunno if any of these ideas are useful to you but hopefully you find some value in reviewing them! Keep up the great work!
  • gamedeal user

    Oct 12, 2021

    This game is flawed from the core. The movement feels slippery and imprecise, the powers are boring and uninspired, the graphics really need work and the game has hardly any content. This wouldn't even be a good demo.... this game needs a few more years in the over imho, nowhere near as polished as it needs to be for VR
  • gamedeal user

    Oct 12, 2021

    I tried the demo a while back and I was impressed by how good I thought it was. So, of course when the early access game got released, I got excited. Don't get me wrong, I very much enjoyed the early access game like I did the Demo. However, there were a few problems I encountered with gameplay, and really not much else. First of all, the enemies were way to close for me to engage in close combat with really good quality. Also, With the small maps, such as both the Training Grounds, and the Gladiator Arena, I got stuck in the sky box on each of them. Finally, When I threw cars with Super Strength, I can't actually throw them very far. I don't know whether It's either me or the game, but hopefully that improves. All in all, the gameplay was good, if not surpassing my experience with the demo. Let's all keep in mind that this is being made by one single developer, and it has only begun early access, so I suggest to give this game a chance, and help out the creator as much as necessary. In my opinion, It's certainly way better than PowersVR, it's no contest. Now, I would like to take time to make Recommendations to this solo Developer making this game. 1. Make an Ability Layout, to customize abilities based on personal preference, instead of just selecting a fixed power set. That being said, I would also like to see unlockable abilities, whether it can be Level-Based or based on Missions, Bosses, or even DLC. This would include both Active Abilities (Like Attacks) and Passive Abilities (like Flight and Super Strength), with settings for controls, levels of speed and strength, Etc. And these abilities could help with certain enemies or Tasks. 2. Add a Story Mode along with Side-Missions, to further engage the player with Enemies, Crimes, and Super Villains. Also, give in-game rewards, like Gear, Money, XP, and sometimes new abilities. Gear should only slightly improve stats, and not have any effect on Character Customization. 3. Continuing with the topic of Abilities, add Classes/Archetypes, able to have certain abilities, certain styles of Character Customization, Stats, and over all giving more control of the hero for the player. Examples would include Paragon (Superman), Vigilante (Batman), Magician (Doctor Strange), Speedster (Flash and Quicksilver), Elemental (Avatar), Etc. Along with that, certain Archetypes could, again, be unlockable. Through Story Mode, DLC, and Events, a player could create a new character, to fit them as Superheroes or, moving on... *Sinister Wink* 4. Add a villain system, again with themed abilities, gear, Archetypes, Etc. Having both Heroes and Villains in the game, especially in Mulitplayer, would allow PVP Players to both work together and battle against each other in Combat. DC Universe Online is a good example for having both Heroes and Villains in a multiplayer, because you can fight each other, and have specific missions and bases for each other. 5. Have Situations and Puzzles in the game, where certain abilities can help solve or worsen certain problems, depending on what the player's powers and abilities are. Examples being the Lego Games, and Boneworks. 5. Character Customization should have lots and lots of options, with certain styles based on Archetypes, eras in comics, Hero/Villain systems, References, Aesthetics, and of course from Workshop addons. DLC could unlock even more options. However, to allow more stability for the game, I think that a separate desktop program that is linked to the game would be a good idea. So, this ends my Review of Project META. Thank you to the developer for making this game, and to everyone who reads this review, enjoy playing it, and remember to support it as much as you can.
  • gamedeal user

    Oct 18, 2021

    kinda shitty. not worth 19.99 at all, crashes 3 times but ran really good. not a lot of stuff or maps 4/10
  • gamedeal user

    Oct 25, 2021

    It has potential but feels too clunky as of now.
  • gamedeal user

    Nov 16, 2021

    It plays like the VR version of those shitty superhero mobile games you get on the Play store. Can't recommend it at the price point it is now, as well as the current state of the game. It is good in concept and I hope the developer has a chance to see their vision for the game come true. I'd happily pick it up again if it gets better.
  • gamedeal user

    Feb 26, 2022

    To clunky
  • gamedeal user

    Jul 13, 2022

    the games mechanics are a bit iffy and screwing around with super strength is cool but the game rarely recieves updates and its only fun for about an hour
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